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"../../../node_modules/@videojs/vhs-utils/es/media-groups.js", "../../../node_modules/video.js/node_modules/@videojs/vhs-utils/es/id3-helpers.js", "../../../node_modules/video.js/node_modules/@videojs/vhs-utils/es/opus-helpers.js", "../../../node_modules/video.js/node_modules/@videojs/vhs-utils/es/mp4-helpers.js", "../../../node_modules/video.js/node_modules/@videojs/vhs-utils/es/ebml-helpers.js", "../../../node_modules/video.js/node_modules/@videojs/vhs-utils/es/nal-helpers.js", "../../../node_modules/video.js/node_modules/@videojs/vhs-utils/es/containers.js", "../../javascript/controllers/visibility_controller.js", "rails:/home/deploy/coachesedg-staging/releases/20250516170001/app/javascript/controllers/**/*_controller.js", "../../../node_modules/tailwindcss-stimulus-components/dist/tailwindcss-stimulus-components.module.js", "../../../node_modules/flatpickr/dist/esm/types/options.js", "../../../node_modules/flatpickr/dist/esm/l10n/default.js", "../../../node_modules/flatpickr/dist/esm/utils/index.js", "../../../node_modules/flatpickr/dist/esm/utils/dom.js", "../../../node_modules/flatpickr/dist/esm/utils/formatting.js", "../../../node_modules/flatpickr/dist/esm/utils/dates.js", "../../../node_modules/flatpickr/dist/esm/utils/polyfills.js", "../../../node_modules/flatpickr/dist/esm/index.js", "../../../node_modules/stimulus-flatpickr/node_modules/@hotwired/stimulus/dist/stimulus.js", "../../../node_modules/stimulus-flatpickr/src/utils.js", "../../../node_modules/stimulus-flatpickr/src/config_options.js", "../../../node_modules/stimulus-flatpickr/src/events.js", "../../../node_modules/stimulus-flatpickr/src/elements.js", "../../../node_modules/stimulus-flatpickr/src/strftime_mapping.js", "../../../node_modules/stimulus-flatpickr/src/index.js", "../../javascript/controllers/index.js", "../../javascript/src/actiontext.js", "rails:/home/deploy/coachesedg-staging/releases/20250516170001/app/javascript/src/**/*", "../../../node_modules/js-cookie/dist/js.cookie.mjs", "../../javascript/src/timezone.js", "../../javascript/src/turbo_native/bridge.js", "../../javascript/src/turbo_streams.js", "../../javascript/application.js"], "sourcesContent": ["export default {\n logger: self.console,\n WebSocket: self.WebSocket\n}\n", "import adapters from \"./adapters\"\n\n// The logger is disabled by default. You can enable it with:\n//\n// ActionCable.logger.enabled = true\n//\n// Example:\n//\n// import * as ActionCable from '@rails/actioncable'\n//\n// ActionCable.logger.enabled = true\n// ActionCable.logger.log('Connection Established.')\n//\n\nexport default {\n log(...messages) {\n if (this.enabled) {\n messages.push(Date.now())\n adapters.logger.log(\"[ActionCable]\", ...messages)\n }\n },\n}\n", "import logger from \"./logger\"\n\n// Responsible for ensuring the cable connection is in good health by validating the heartbeat pings sent from the server, and attempting\n// revival reconnections if things go astray. Internal class, not intended for direct user manipulation.\n\nconst now = () => new Date().getTime()\n\nconst secondsSince = time => (now() - time) / 1000\n\nclass ConnectionMonitor {\n constructor(connection) {\n this.visibilityDidChange = this.visibilityDidChange.bind(this)\n this.connection = connection\n this.reconnectAttempts = 0\n }\n\n start() {\n if (!this.isRunning()) {\n this.startedAt = now()\n delete this.stoppedAt\n this.startPolling()\n addEventListener(\"visibilitychange\", this.visibilityDidChange)\n logger.log(`ConnectionMonitor started. stale threshold = ${this.constructor.staleThreshold} s`)\n }\n }\n\n stop() {\n if (this.isRunning()) {\n this.stoppedAt = now()\n this.stopPolling()\n removeEventListener(\"visibilitychange\", this.visibilityDidChange)\n logger.log(\"ConnectionMonitor stopped\")\n }\n }\n\n isRunning() {\n return this.startedAt && !this.stoppedAt\n }\n\n recordPing() {\n this.pingedAt = now()\n }\n\n recordConnect() {\n this.reconnectAttempts = 0\n this.recordPing()\n delete this.disconnectedAt\n logger.log(\"ConnectionMonitor recorded connect\")\n }\n\n recordDisconnect() {\n this.disconnectedAt = now()\n logger.log(\"ConnectionMonitor recorded disconnect\")\n }\n\n // Private\n\n startPolling() {\n this.stopPolling()\n this.poll()\n }\n\n stopPolling() {\n clearTimeout(this.pollTimeout)\n }\n\n poll() {\n this.pollTimeout = setTimeout(() => {\n this.reconnectIfStale()\n this.poll()\n }\n , this.getPollInterval())\n }\n\n getPollInterval() {\n const { staleThreshold, reconnectionBackoffRate } = this.constructor\n const backoff = Math.pow(1 + reconnectionBackoffRate, Math.min(this.reconnectAttempts, 10))\n const jitterMax = this.reconnectAttempts === 0 ? 1.0 : reconnectionBackoffRate\n const jitter = jitterMax * Math.random()\n return staleThreshold * 1000 * backoff * (1 + jitter)\n }\n\n reconnectIfStale() {\n if (this.connectionIsStale()) {\n logger.log(`ConnectionMonitor detected stale connection. reconnectAttempts = ${this.reconnectAttempts}, time stale = ${secondsSince(this.refreshedAt)} s, stale threshold = ${this.constructor.staleThreshold} s`)\n this.reconnectAttempts++\n if (this.disconnectedRecently()) {\n logger.log(`ConnectionMonitor skipping reopening recent disconnect. time disconnected = ${secondsSince(this.disconnectedAt)} s`)\n } else {\n logger.log(\"ConnectionMonitor reopening\")\n this.connection.reopen()\n }\n }\n }\n\n get refreshedAt() {\n return this.pingedAt ? this.pingedAt : this.startedAt\n }\n\n connectionIsStale() {\n return secondsSince(this.refreshedAt) > this.constructor.staleThreshold\n }\n\n disconnectedRecently() {\n return this.disconnectedAt && (secondsSince(this.disconnectedAt) < this.constructor.staleThreshold)\n }\n\n visibilityDidChange() {\n if (document.visibilityState === \"visible\") {\n setTimeout(() => {\n if (this.connectionIsStale() || !this.connection.isOpen()) {\n logger.log(`ConnectionMonitor reopening stale connection on visibilitychange. visibilityState = ${document.visibilityState}`)\n this.connection.reopen()\n }\n }\n , 200)\n }\n }\n\n}\n\nConnectionMonitor.staleThreshold = 6 // Server::Connections::BEAT_INTERVAL * 2 (missed two pings)\nConnectionMonitor.reconnectionBackoffRate = 0.15\n\nexport default ConnectionMonitor\n", "export default {\n \"message_types\": {\n \"welcome\": \"welcome\",\n \"disconnect\": \"disconnect\",\n \"ping\": \"ping\",\n \"confirmation\": \"confirm_subscription\",\n \"rejection\": \"reject_subscription\"\n },\n \"disconnect_reasons\": {\n \"unauthorized\": \"unauthorized\",\n \"invalid_request\": \"invalid_request\",\n \"server_restart\": \"server_restart\",\n \"remote\": \"remote\"\n },\n \"default_mount_path\": \"/cable\",\n \"protocols\": [\n \"actioncable-v1-json\",\n \"actioncable-unsupported\"\n ]\n}\n", "import adapters from \"./adapters\"\nimport ConnectionMonitor from \"./connection_monitor\"\nimport INTERNAL from \"./internal\"\nimport logger from \"./logger\"\n\n// Encapsulate the cable connection held by the consumer. This is an internal class not intended for direct user manipulation.\n\nconst {message_types, protocols} = INTERNAL\nconst supportedProtocols = protocols.slice(0, protocols.length - 1)\n\nconst indexOf = [].indexOf\n\nclass Connection {\n constructor(consumer) {\n this.open = this.open.bind(this)\n this.consumer = consumer\n this.subscriptions = this.consumer.subscriptions\n this.monitor = new ConnectionMonitor(this)\n this.disconnected = true\n }\n\n send(data) {\n if (this.isOpen()) {\n this.webSocket.send(JSON.stringify(data))\n return true\n } else {\n return false\n }\n }\n\n open() {\n if (this.isActive()) {\n logger.log(`Attempted to open WebSocket, but existing socket is ${this.getState()}`)\n return false\n } else {\n const socketProtocols = [...protocols, ...this.consumer.subprotocols || []]\n logger.log(`Opening WebSocket, current state is ${this.getState()}, subprotocols: ${socketProtocols}`)\n if (this.webSocket) { this.uninstallEventHandlers() }\n this.webSocket = new adapters.WebSocket(this.consumer.url, socketProtocols)\n this.installEventHandlers()\n this.monitor.start()\n return true\n }\n }\n\n close({allowReconnect} = {allowReconnect: true}) {\n if (!allowReconnect) { this.monitor.stop() }\n // Avoid closing websockets in a \"connecting\" state due to Safari 15.1+ bug. See: https://github.com/rails/rails/issues/43835#issuecomment-1002288478\n if (this.isOpen()) {\n return this.webSocket.close()\n }\n }\n\n reopen() {\n logger.log(`Reopening WebSocket, current state is ${this.getState()}`)\n if (this.isActive()) {\n try {\n return this.close()\n } catch (error) {\n logger.log(\"Failed to reopen WebSocket\", error)\n }\n finally {\n logger.log(`Reopening WebSocket in ${this.constructor.reopenDelay}ms`)\n setTimeout(this.open, this.constructor.reopenDelay)\n }\n } else {\n return this.open()\n }\n }\n\n getProtocol() {\n if (this.webSocket) {\n return this.webSocket.protocol\n }\n }\n\n isOpen() {\n return this.isState(\"open\")\n }\n\n isActive() {\n return this.isState(\"open\", \"connecting\")\n }\n\n triedToReconnect() {\n return this.monitor.reconnectAttempts > 0\n }\n\n // Private\n\n isProtocolSupported() {\n return indexOf.call(supportedProtocols, this.getProtocol()) >= 0\n }\n\n isState(...states) {\n return indexOf.call(states, this.getState()) >= 0\n }\n\n getState() {\n if (this.webSocket) {\n for (let state in adapters.WebSocket) {\n if (adapters.WebSocket[state] === this.webSocket.readyState) {\n return state.toLowerCase()\n }\n }\n }\n return null\n }\n\n installEventHandlers() {\n for (let eventName in this.events) {\n const handler = this.events[eventName].bind(this)\n this.webSocket[`on${eventName}`] = handler\n }\n }\n\n uninstallEventHandlers() {\n for (let eventName in this.events) {\n this.webSocket[`on${eventName}`] = function() {}\n }\n }\n\n}\n\nConnection.reopenDelay = 500\n\nConnection.prototype.events = {\n message(event) {\n if (!this.isProtocolSupported()) { return }\n const {identifier, message, reason, reconnect, type} = JSON.parse(event.data)\n switch (type) {\n case message_types.welcome:\n if (this.triedToReconnect()) {\n this.reconnectAttempted = true\n }\n this.monitor.recordConnect()\n return this.subscriptions.reload()\n case message_types.disconnect:\n logger.log(`Disconnecting. Reason: ${reason}`)\n return this.close({allowReconnect: reconnect})\n case message_types.ping:\n return this.monitor.recordPing()\n case message_types.confirmation:\n this.subscriptions.confirmSubscription(identifier)\n if (this.reconnectAttempted) {\n this.reconnectAttempted = false\n return this.subscriptions.notify(identifier, \"connected\", {reconnected: true})\n } else {\n return this.subscriptions.notify(identifier, \"connected\", {reconnected: false})\n }\n case message_types.rejection:\n return this.subscriptions.reject(identifier)\n default:\n return this.subscriptions.notify(identifier, \"received\", message)\n }\n },\n\n open() {\n logger.log(`WebSocket onopen event, using '${this.getProtocol()}' subprotocol`)\n this.disconnected = false\n if (!this.isProtocolSupported()) {\n logger.log(\"Protocol is unsupported. Stopping monitor and disconnecting.\")\n return this.close({allowReconnect: false})\n }\n },\n\n close(event) {\n logger.log(\"WebSocket onclose event\")\n if (this.disconnected) { return }\n this.disconnected = true\n this.monitor.recordDisconnect()\n return this.subscriptions.notifyAll(\"disconnected\", {willAttemptReconnect: this.monitor.isRunning()})\n },\n\n error() {\n logger.log(\"WebSocket onerror event\")\n }\n}\n\nexport default Connection\n", "// A new subscription is created through the ActionCable.Subscriptions instance available on the consumer.\n// It provides a number of callbacks and a method for calling remote procedure calls on the corresponding\n// Channel instance on the server side.\n//\n// An example demonstrates the basic functionality:\n//\n// App.appearance = App.cable.subscriptions.create(\"AppearanceChannel\", {\n// connected() {\n// // Called once the subscription has been successfully completed\n// },\n//\n// disconnected({ willAttemptReconnect: boolean }) {\n// // Called when the client has disconnected with the server.\n// // The object will have an `willAttemptReconnect` property which\n// // says whether the client has the intention of attempting\n// // to reconnect.\n// },\n//\n// appear() {\n// this.perform('appear', {appearing_on: this.appearingOn()})\n// },\n//\n// away() {\n// this.perform('away')\n// },\n//\n// appearingOn() {\n// $('main').data('appearing-on')\n// }\n// })\n//\n// The methods #appear and #away forward their intent to the remote AppearanceChannel instance on the server\n// by calling the `perform` method with the first parameter being the action (which maps to AppearanceChannel#appear/away).\n// The second parameter is a hash that'll get JSON encoded and made available on the server in the data parameter.\n//\n// This is how the server component would look:\n//\n// class AppearanceChannel < ApplicationActionCable::Channel\n// def subscribed\n// current_user.appear\n// end\n//\n// def unsubscribed\n// current_user.disappear\n// end\n//\n// def appear(data)\n// current_user.appear on: data['appearing_on']\n// end\n//\n// def away\n// current_user.away\n// end\n// end\n//\n// The \"AppearanceChannel\" name is automatically mapped between the client-side subscription creation and the server-side Ruby class name.\n// The AppearanceChannel#appear/away public methods are exposed automatically to client-side invocation through the perform method.\n\nconst extend = function(object, properties) {\n if (properties != null) {\n for (let key in properties) {\n const value = properties[key]\n object[key] = value\n }\n }\n return object\n}\n\nexport default class Subscription {\n constructor(consumer, params = {}, mixin) {\n this.consumer = consumer\n this.identifier = JSON.stringify(params)\n extend(this, mixin)\n }\n\n // Perform a channel action with the optional data passed as an attribute\n perform(action, data = {}) {\n data.action = action\n return this.send(data)\n }\n\n send(data) {\n return this.consumer.send({command: \"message\", identifier: this.identifier, data: JSON.stringify(data)})\n }\n\n unsubscribe() {\n return this.consumer.subscriptions.remove(this)\n }\n}\n", "import logger from \"./logger\"\n\n// Responsible for ensuring channel subscribe command is confirmed, retrying until confirmation is received.\n// Internal class, not intended for direct user manipulation.\n\nclass SubscriptionGuarantor {\n constructor(subscriptions) {\n this.subscriptions = subscriptions\n this.pendingSubscriptions = []\n }\n\n guarantee(subscription) {\n if(this.pendingSubscriptions.indexOf(subscription) == -1){ \n logger.log(`SubscriptionGuarantor guaranteeing ${subscription.identifier}`)\n this.pendingSubscriptions.push(subscription) \n }\n else {\n logger.log(`SubscriptionGuarantor already guaranteeing ${subscription.identifier}`)\n }\n this.startGuaranteeing()\n }\n\n forget(subscription) {\n logger.log(`SubscriptionGuarantor forgetting ${subscription.identifier}`)\n this.pendingSubscriptions = (this.pendingSubscriptions.filter((s) => s !== subscription))\n }\n\n startGuaranteeing() {\n this.stopGuaranteeing()\n this.retrySubscribing()\n }\n \n stopGuaranteeing() {\n clearTimeout(this.retryTimeout)\n }\n\n retrySubscribing() {\n this.retryTimeout = setTimeout(() => {\n if (this.subscriptions && typeof(this.subscriptions.subscribe) === \"function\") {\n this.pendingSubscriptions.map((subscription) => {\n logger.log(`SubscriptionGuarantor resubscribing ${subscription.identifier}`)\n this.subscriptions.subscribe(subscription)\n })\n }\n }\n , 500)\n }\n}\n\nexport default SubscriptionGuarantor", "import Subscription from \"./subscription\"\nimport SubscriptionGuarantor from \"./subscription_guarantor\"\nimport logger from \"./logger\"\n\n// Collection class for creating (and internally managing) channel subscriptions.\n// The only method intended to be triggered by the user is ActionCable.Subscriptions#create,\n// and it should be called through the consumer like so:\n//\n// App = {}\n// App.cable = ActionCable.createConsumer(\"ws://example.com/accounts/1\")\n// App.appearance = App.cable.subscriptions.create(\"AppearanceChannel\")\n//\n// For more details on how you'd configure an actual channel subscription, see ActionCable.Subscription.\n\nexport default class Subscriptions {\n constructor(consumer) {\n this.consumer = consumer\n this.guarantor = new SubscriptionGuarantor(this)\n this.subscriptions = []\n }\n\n create(channelName, mixin) {\n const channel = channelName\n const params = typeof channel === \"object\" ? channel : {channel}\n const subscription = new Subscription(this.consumer, params, mixin)\n return this.add(subscription)\n }\n\n // Private\n\n add(subscription) {\n this.subscriptions.push(subscription)\n this.consumer.ensureActiveConnection()\n this.notify(subscription, \"initialized\")\n this.subscribe(subscription)\n return subscription\n }\n\n remove(subscription) {\n this.forget(subscription)\n if (!this.findAll(subscription.identifier).length) {\n this.sendCommand(subscription, \"unsubscribe\")\n }\n return subscription\n }\n\n reject(identifier) {\n return this.findAll(identifier).map((subscription) => {\n this.forget(subscription)\n this.notify(subscription, \"rejected\")\n return subscription\n })\n }\n\n forget(subscription) {\n this.guarantor.forget(subscription)\n this.subscriptions = (this.subscriptions.filter((s) => s !== subscription))\n return subscription\n }\n\n findAll(identifier) {\n return this.subscriptions.filter((s) => s.identifier === identifier)\n }\n\n reload() {\n return this.subscriptions.map((subscription) =>\n this.subscribe(subscription))\n }\n\n notifyAll(callbackName, ...args) {\n return this.subscriptions.map((subscription) =>\n this.notify(subscription, callbackName, ...args))\n }\n\n notify(subscription, callbackName, ...args) {\n let subscriptions\n if (typeof subscription === \"string\") {\n subscriptions = this.findAll(subscription)\n } else {\n subscriptions = [subscription]\n }\n\n return subscriptions.map((subscription) =>\n (typeof subscription[callbackName] === \"function\" ? subscription[callbackName](...args) : undefined))\n }\n\n subscribe(subscription) {\n if (this.sendCommand(subscription, \"subscribe\")) {\n this.guarantor.guarantee(subscription)\n }\n }\n\n confirmSubscription(identifier) {\n logger.log(`Subscription confirmed ${identifier}`)\n this.findAll(identifier).map((subscription) =>\n this.guarantor.forget(subscription))\n }\n\n sendCommand(subscription, command) {\n const {identifier} = subscription\n return this.consumer.send({command, identifier})\n }\n}\n", "import Connection from \"./connection\"\nimport Subscriptions from \"./subscriptions\"\n\n// The ActionCable.Consumer establishes the connection to a server-side Ruby Connection object. Once established,\n// the ActionCable.ConnectionMonitor will ensure that its properly maintained through heartbeats and checking for stale updates.\n// The Consumer instance is also the gateway to establishing subscriptions to desired channels through the #createSubscription\n// method.\n//\n// The following example shows how this can be set up:\n//\n// App = {}\n// App.cable = ActionCable.createConsumer(\"ws://example.com/accounts/1\")\n// App.appearance = App.cable.subscriptions.create(\"AppearanceChannel\")\n//\n// For more details on how you'd configure an actual channel subscription, see ActionCable.Subscription.\n//\n// When a consumer is created, it automatically connects with the server.\n//\n// To disconnect from the server, call\n//\n// App.cable.disconnect()\n//\n// and to restart the connection:\n//\n// App.cable.connect()\n//\n// Any channel subscriptions which existed prior to disconnecting will\n// automatically resubscribe.\n\nexport default class Consumer {\n constructor(url) {\n this._url = url\n this.subscriptions = new Subscriptions(this)\n this.connection = new Connection(this)\n this.subprotocols = []\n }\n\n get url() {\n return createWebSocketURL(this._url)\n }\n\n send(data) {\n return this.connection.send(data)\n }\n\n connect() {\n return this.connection.open()\n }\n\n disconnect() {\n return this.connection.close({allowReconnect: false})\n }\n\n ensureActiveConnection() {\n if (!this.connection.isActive()) {\n return this.connection.open()\n }\n }\n\n addSubProtocol(subprotocol) {\n this.subprotocols = [...this.subprotocols, subprotocol]\n }\n}\n\nexport function createWebSocketURL(url) {\n if (typeof url === \"function\") {\n url = url()\n }\n\n if (url && !/^wss?:/i.test(url)) {\n const a = document.createElement(\"a\")\n a.href = url\n // Fix populating Location properties in IE. Otherwise, protocol will be blank.\n a.href = a.href\n a.protocol = a.protocol.replace(\"http\", \"ws\")\n return a.href\n } else {\n return url\n }\n}\n", "import Connection from \"./connection\"\nimport ConnectionMonitor from \"./connection_monitor\"\nimport Consumer, { createWebSocketURL } from \"./consumer\"\nimport INTERNAL from \"./internal\"\nimport Subscription from \"./subscription\"\nimport Subscriptions from \"./subscriptions\"\nimport SubscriptionGuarantor from \"./subscription_guarantor\"\nimport adapters from \"./adapters\"\nimport logger from \"./logger\"\n\nexport {\n Connection,\n ConnectionMonitor,\n Consumer,\n INTERNAL,\n Subscription,\n Subscriptions,\n SubscriptionGuarantor,\n adapters,\n createWebSocketURL,\n logger,\n}\n\nexport function createConsumer(url = getConfig(\"url\") || INTERNAL.default_mount_path) {\n return new Consumer(url)\n}\n\nexport function getConfig(name) {\n const element = document.head.querySelector(`meta[name='action-cable-${name}']`)\n if (element) {\n return element.getAttribute(\"content\")\n }\n}\n", "/*!\n * clipboard.js v2.0.11\n * https://clipboardjs.com/\n *\n * Licensed MIT \u00A9 Zeno Rocha\n */\n(function webpackUniversalModuleDefinition(root, factory) {\n\tif(typeof exports === 'object' && typeof module === 'object')\n\t\tmodule.exports = factory();\n\telse if(typeof define === 'function' && define.amd)\n\t\tdefine([], factory);\n\telse if(typeof exports === 'object')\n\t\texports[\"ClipboardJS\"] = factory();\n\telse\n\t\troot[\"ClipboardJS\"] = factory();\n})(this, function() {\nreturn /******/ (function() { // webpackBootstrap\n/******/ \tvar __webpack_modules__ = ({\n\n/***/ 686:\n/***/ (function(__unused_webpack_module, __webpack_exports__, __webpack_require__) {\n\n\"use strict\";\n\n// EXPORTS\n__webpack_require__.d(__webpack_exports__, {\n \"default\": function() { return /* binding */ clipboard; }\n});\n\n// EXTERNAL MODULE: ./node_modules/tiny-emitter/index.js\nvar tiny_emitter = __webpack_require__(279);\nvar tiny_emitter_default = /*#__PURE__*/__webpack_require__.n(tiny_emitter);\n// EXTERNAL MODULE: ./node_modules/good-listener/src/listen.js\nvar listen = __webpack_require__(370);\nvar listen_default = /*#__PURE__*/__webpack_require__.n(listen);\n// EXTERNAL MODULE: ./node_modules/select/src/select.js\nvar src_select = __webpack_require__(817);\nvar select_default = /*#__PURE__*/__webpack_require__.n(src_select);\n;// CONCATENATED MODULE: ./src/common/command.js\n/**\n * Executes a given operation type.\n * @param {String} type\n * @return {Boolean}\n */\nfunction command(type) {\n try {\n return document.execCommand(type);\n } catch (err) {\n return false;\n }\n}\n;// CONCATENATED MODULE: ./src/actions/cut.js\n\n\n/**\n * Cut action wrapper.\n * @param {String|HTMLElement} target\n * @return {String}\n */\n\nvar ClipboardActionCut = function ClipboardActionCut(target) {\n var selectedText = select_default()(target);\n command('cut');\n return selectedText;\n};\n\n/* harmony default export */ var actions_cut = (ClipboardActionCut);\n;// CONCATENATED MODULE: ./src/common/create-fake-element.js\n/**\n * Creates a fake textarea element with a value.\n * @param {String} value\n * @return {HTMLElement}\n */\nfunction createFakeElement(value) {\n var isRTL = document.documentElement.getAttribute('dir') === 'rtl';\n var fakeElement = document.createElement('textarea'); // Prevent zooming on iOS\n\n fakeElement.style.fontSize = '12pt'; // Reset box model\n\n fakeElement.style.border = '0';\n fakeElement.style.padding = '0';\n fakeElement.style.margin = '0'; // Move element out of screen horizontally\n\n fakeElement.style.position = 'absolute';\n fakeElement.style[isRTL ? 'right' : 'left'] = '-9999px'; // Move element to the same position vertically\n\n var yPosition = window.pageYOffset || document.documentElement.scrollTop;\n fakeElement.style.top = \"\".concat(yPosition, \"px\");\n fakeElement.setAttribute('readonly', '');\n fakeElement.value = value;\n return fakeElement;\n}\n;// CONCATENATED MODULE: ./src/actions/copy.js\n\n\n\n/**\n * Create fake copy action wrapper using a fake element.\n * @param {String} target\n * @param {Object} options\n * @return {String}\n */\n\nvar fakeCopyAction = function fakeCopyAction(value, options) {\n var fakeElement = createFakeElement(value);\n options.container.appendChild(fakeElement);\n var selectedText = select_default()(fakeElement);\n command('copy');\n fakeElement.remove();\n return selectedText;\n};\n/**\n * Copy action wrapper.\n * @param {String|HTMLElement} target\n * @param {Object} options\n * @return {String}\n */\n\n\nvar ClipboardActionCopy = function ClipboardActionCopy(target) {\n var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {\n container: document.body\n };\n var selectedText = '';\n\n if (typeof target === 'string') {\n selectedText = fakeCopyAction(target, options);\n } else if (target instanceof HTMLInputElement && !['text', 'search', 'url', 'tel', 'password'].includes(target === null || target === void 0 ? void 0 : target.type)) {\n // If input type doesn't support `setSelectionRange`. Simulate it. https://developer.mozilla.org/en-US/docs/Web/API/HTMLInputElement/setSelectionRange\n selectedText = fakeCopyAction(target.value, options);\n } else {\n selectedText = select_default()(target);\n command('copy');\n }\n\n return selectedText;\n};\n\n/* harmony default export */ var actions_copy = (ClipboardActionCopy);\n;// CONCATENATED MODULE: ./src/actions/default.js\nfunction _typeof(obj) { \"@babel/helpers - typeof\"; if (typeof Symbol === \"function\" && typeof Symbol.iterator === \"symbol\") { _typeof = function _typeof(obj) { return typeof obj; }; } else { _typeof = function _typeof(obj) { return obj && typeof Symbol === \"function\" && obj.constructor === Symbol && obj !== Symbol.prototype ? \"symbol\" : typeof obj; }; } return _typeof(obj); }\n\n\n\n/**\n * Inner function which performs selection from either `text` or `target`\n * properties and then executes copy or cut operations.\n * @param {Object} options\n */\n\nvar ClipboardActionDefault = function ClipboardActionDefault() {\n var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};\n // Defines base properties passed from constructor.\n var _options$action = options.action,\n action = _options$action === void 0 ? 'copy' : _options$action,\n container = options.container,\n target = options.target,\n text = options.text; // Sets the `action` to be performed which can be either 'copy' or 'cut'.\n\n if (action !== 'copy' && action !== 'cut') {\n throw new Error('Invalid \"action\" value, use either \"copy\" or \"cut\"');\n } // Sets the `target` property using an element that will be have its content copied.\n\n\n if (target !== undefined) {\n if (target && _typeof(target) === 'object' && target.nodeType === 1) {\n if (action === 'copy' && target.hasAttribute('disabled')) {\n throw new Error('Invalid \"target\" attribute. Please use \"readonly\" instead of \"disabled\" attribute');\n }\n\n if (action === 'cut' && (target.hasAttribute('readonly') || target.hasAttribute('disabled'))) {\n throw new Error('Invalid \"target\" attribute. You can\\'t cut text from elements with \"readonly\" or \"disabled\" attributes');\n }\n } else {\n throw new Error('Invalid \"target\" value, use a valid Element');\n }\n } // Define selection strategy based on `text` property.\n\n\n if (text) {\n return actions_copy(text, {\n container: container\n });\n } // Defines which selection strategy based on `target` property.\n\n\n if (target) {\n return action === 'cut' ? actions_cut(target) : actions_copy(target, {\n container: container\n });\n }\n};\n\n/* harmony default export */ var actions_default = (ClipboardActionDefault);\n;// CONCATENATED MODULE: ./src/clipboard.js\nfunction clipboard_typeof(obj) { \"@babel/helpers - typeof\"; if (typeof Symbol === \"function\" && typeof Symbol.iterator === \"symbol\") { clipboard_typeof = function _typeof(obj) { return typeof obj; }; } else { clipboard_typeof = function _typeof(obj) { return obj && typeof Symbol === \"function\" && obj.constructor === Symbol && obj !== Symbol.prototype ? \"symbol\" : typeof obj; }; } return clipboard_typeof(obj); }\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\nfunction _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if (\"value\" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } }\n\nfunction _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); return Constructor; }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== \"function\" && superClass !== null) { throw new TypeError(\"Super expression must either be null or a function\"); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, writable: true, configurable: true } }); if (superClass) _setPrototypeOf(subClass, superClass); }\n\nfunction _setPrototypeOf(o, p) { _setPrototypeOf = Object.setPrototypeOf || function _setPrototypeOf(o, p) { o.__proto__ = p; return o; }; return _setPrototypeOf(o, p); }\n\nfunction _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }\n\nfunction _possibleConstructorReturn(self, call) { if (call && (clipboard_typeof(call) === \"object\" || typeof call === \"function\")) { return call; } return _assertThisInitialized(self); }\n\nfunction _assertThisInitialized(self) { if (self === void 0) { throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\"); } return self; }\n\nfunction _isNativeReflectConstruct() { if (typeof Reflect === \"undefined\" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === \"function\") return true; try { Date.prototype.toString.call(Reflect.construct(Date, [], function () {})); return true; } catch (e) { return false; } }\n\nfunction _getPrototypeOf(o) { _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf : function _getPrototypeOf(o) { return o.__proto__ || Object.getPrototypeOf(o); }; return _getPrototypeOf(o); }\n\n\n\n\n\n\n/**\n * Helper function to retrieve attribute value.\n * @param {String} suffix\n * @param {Element} element\n */\n\nfunction getAttributeValue(suffix, element) {\n var attribute = \"data-clipboard-\".concat(suffix);\n\n if (!element.hasAttribute(attribute)) {\n return;\n }\n\n return element.getAttribute(attribute);\n}\n/**\n * Base class which takes one or more elements, adds event listeners to them,\n * and instantiates a new `ClipboardAction` on each click.\n */\n\n\nvar Clipboard = /*#__PURE__*/function (_Emitter) {\n _inherits(Clipboard, _Emitter);\n\n var _super = _createSuper(Clipboard);\n\n /**\n * @param {String|HTMLElement|HTMLCollection|NodeList} trigger\n * @param {Object} options\n */\n function Clipboard(trigger, options) {\n var _this;\n\n _classCallCheck(this, Clipboard);\n\n _this = _super.call(this);\n\n _this.resolveOptions(options);\n\n _this.listenClick(trigger);\n\n return _this;\n }\n /**\n * Defines if attributes would be resolved using internal setter functions\n * or custom functions that were passed in the constructor.\n * @param {Object} options\n */\n\n\n _createClass(Clipboard, [{\n key: \"resolveOptions\",\n value: function resolveOptions() {\n var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};\n this.action = typeof options.action === 'function' ? options.action : this.defaultAction;\n this.target = typeof options.target === 'function' ? options.target : this.defaultTarget;\n this.text = typeof options.text === 'function' ? options.text : this.defaultText;\n this.container = clipboard_typeof(options.container) === 'object' ? options.container : document.body;\n }\n /**\n * Adds a click event listener to the passed trigger.\n * @param {String|HTMLElement|HTMLCollection|NodeList} trigger\n */\n\n }, {\n key: \"listenClick\",\n value: function listenClick(trigger) {\n var _this2 = this;\n\n this.listener = listen_default()(trigger, 'click', function (e) {\n return _this2.onClick(e);\n });\n }\n /**\n * Defines a new `ClipboardAction` on each click event.\n * @param {Event} e\n */\n\n }, {\n key: \"onClick\",\n value: function onClick(e) {\n var trigger = e.delegateTarget || e.currentTarget;\n var action = this.action(trigger) || 'copy';\n var text = actions_default({\n action: action,\n container: this.container,\n target: this.target(trigger),\n text: this.text(trigger)\n }); // Fires an event based on the copy operation result.\n\n this.emit(text ? 'success' : 'error', {\n action: action,\n text: text,\n trigger: trigger,\n clearSelection: function clearSelection() {\n if (trigger) {\n trigger.focus();\n }\n\n window.getSelection().removeAllRanges();\n }\n });\n }\n /**\n * Default `action` lookup function.\n * @param {Element} trigger\n */\n\n }, {\n key: \"defaultAction\",\n value: function defaultAction(trigger) {\n return getAttributeValue('action', trigger);\n }\n /**\n * Default `target` lookup function.\n * @param {Element} trigger\n */\n\n }, {\n key: \"defaultTarget\",\n value: function defaultTarget(trigger) {\n var selector = getAttributeValue('target', trigger);\n\n if (selector) {\n return document.querySelector(selector);\n }\n }\n /**\n * Allow fire programmatically a copy action\n * @param {String|HTMLElement} target\n * @param {Object} options\n * @returns Text copied.\n */\n\n }, {\n key: \"defaultText\",\n\n /**\n * Default `text` lookup function.\n * @param {Element} trigger\n */\n value: function defaultText(trigger) {\n return getAttributeValue('text', trigger);\n }\n /**\n * Destroy lifecycle.\n */\n\n }, {\n key: \"destroy\",\n value: function destroy() {\n this.listener.destroy();\n }\n }], [{\n key: \"copy\",\n value: function copy(target) {\n var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {\n container: document.body\n };\n return actions_copy(target, options);\n }\n /**\n * Allow fire programmatically a cut action\n * @param {String|HTMLElement} target\n * @returns Text cutted.\n */\n\n }, {\n key: \"cut\",\n value: function cut(target) {\n return actions_cut(target);\n }\n /**\n * Returns the support of the given action, or all actions if no action is\n * given.\n * @param {String} [action]\n */\n\n }, {\n key: \"isSupported\",\n value: function isSupported() {\n var action = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : ['copy', 'cut'];\n var actions = typeof action === 'string' ? [action] : action;\n var support = !!document.queryCommandSupported;\n actions.forEach(function (action) {\n support = support && !!document.queryCommandSupported(action);\n });\n return support;\n }\n }]);\n\n return Clipboard;\n}((tiny_emitter_default()));\n\n/* harmony default export */ var clipboard = (Clipboard);\n\n/***/ }),\n\n/***/ 828:\n/***/ (function(module) {\n\nvar DOCUMENT_NODE_TYPE = 9;\n\n/**\n * A polyfill for Element.matches()\n */\nif (typeof Element !== 'undefined' && !Element.prototype.matches) {\n var proto = Element.prototype;\n\n proto.matches = proto.matchesSelector ||\n proto.mozMatchesSelector ||\n proto.msMatchesSelector ||\n proto.oMatchesSelector ||\n proto.webkitMatchesSelector;\n}\n\n/**\n * Finds the closest parent that matches a selector.\n *\n * @param {Element} element\n * @param {String} selector\n * @return {Function}\n */\nfunction closest (element, selector) {\n while (element && element.nodeType !== DOCUMENT_NODE_TYPE) {\n if (typeof element.matches === 'function' &&\n element.matches(selector)) {\n return element;\n }\n element = element.parentNode;\n }\n}\n\nmodule.exports = closest;\n\n\n/***/ }),\n\n/***/ 438:\n/***/ (function(module, __unused_webpack_exports, __webpack_require__) {\n\nvar closest = __webpack_require__(828);\n\n/**\n * Delegates event to a selector.\n *\n * @param {Element} element\n * @param {String} selector\n * @param {String} type\n * @param {Function} callback\n * @param {Boolean} useCapture\n * @return {Object}\n */\nfunction _delegate(element, selector, type, callback, useCapture) {\n var listenerFn = listener.apply(this, arguments);\n\n element.addEventListener(type, listenerFn, useCapture);\n\n return {\n destroy: function() {\n element.removeEventListener(type, listenerFn, useCapture);\n }\n }\n}\n\n/**\n * Delegates event to a selector.\n *\n * @param {Element|String|Array} [elements]\n * @param {String} selector\n * @param {String} type\n * @param {Function} callback\n * @param {Boolean} useCapture\n * @return {Object}\n */\nfunction delegate(elements, selector, type, callback, useCapture) {\n // Handle the regular Element usage\n if (typeof elements.addEventListener === 'function') {\n return _delegate.apply(null, arguments);\n }\n\n // Handle Element-less usage, it defaults to global delegation\n if (typeof type === 'function') {\n // Use `document` as the first parameter, then apply arguments\n // This is a short way to .unshift `arguments` without running into deoptimizations\n return _delegate.bind(null, document).apply(null, arguments);\n }\n\n // Handle Selector-based usage\n if (typeof elements === 'string') {\n elements = document.querySelectorAll(elements);\n }\n\n // Handle Array-like based usage\n return Array.prototype.map.call(elements, function (element) {\n return _delegate(element, selector, type, callback, useCapture);\n });\n}\n\n/**\n * Finds closest match and invokes callback.\n *\n * @param {Element} element\n * @param {String} selector\n * @param {String} type\n * @param {Function} callback\n * @return {Function}\n */\nfunction listener(element, selector, type, callback) {\n return function(e) {\n e.delegateTarget = closest(e.target, selector);\n\n if (e.delegateTarget) {\n callback.call(element, e);\n }\n }\n}\n\nmodule.exports = delegate;\n\n\n/***/ }),\n\n/***/ 879:\n/***/ (function(__unused_webpack_module, exports) {\n\n/**\n * Check if argument is a HTML element.\n *\n * @param {Object} value\n * @return {Boolean}\n */\nexports.node = function(value) {\n return value !== undefined\n && value instanceof HTMLElement\n && value.nodeType === 1;\n};\n\n/**\n * Check if argument is a list of HTML elements.\n *\n * @param {Object} value\n * @return {Boolean}\n */\nexports.nodeList = function(value) {\n var type = Object.prototype.toString.call(value);\n\n return value !== undefined\n && (type === '[object NodeList]' || type === '[object HTMLCollection]')\n && ('length' in value)\n && (value.length === 0 || exports.node(value[0]));\n};\n\n/**\n * Check if argument is a string.\n *\n * @param {Object} value\n * @return {Boolean}\n */\nexports.string = function(value) {\n return typeof value === 'string'\n || value instanceof String;\n};\n\n/**\n * Check if argument is a function.\n *\n * @param {Object} value\n * @return {Boolean}\n */\nexports.fn = function(value) {\n var type = Object.prototype.toString.call(value);\n\n return type === '[object Function]';\n};\n\n\n/***/ }),\n\n/***/ 370:\n/***/ (function(module, __unused_webpack_exports, __webpack_require__) {\n\nvar is = __webpack_require__(879);\nvar delegate = __webpack_require__(438);\n\n/**\n * Validates all params and calls the right\n * listener function based on its target type.\n *\n * @param {String|HTMLElement|HTMLCollection|NodeList} target\n * @param {String} type\n * @param {Function} callback\n * @return {Object}\n */\nfunction listen(target, type, callback) {\n if (!target && !type && !callback) {\n throw new Error('Missing required arguments');\n }\n\n if (!is.string(type)) {\n throw new TypeError('Second argument must be a String');\n }\n\n if (!is.fn(callback)) {\n throw new TypeError('Third argument must be a Function');\n }\n\n if (is.node(target)) {\n return listenNode(target, type, callback);\n }\n else if (is.nodeList(target)) {\n return listenNodeList(target, type, callback);\n }\n else if (is.string(target)) {\n return listenSelector(target, type, callback);\n }\n else {\n throw new TypeError('First argument must be a String, HTMLElement, HTMLCollection, or NodeList');\n }\n}\n\n/**\n * Adds an event listener to a HTML element\n * and returns a remove listener function.\n *\n * @param {HTMLElement} node\n * @param {String} type\n * @param {Function} callback\n * @return {Object}\n */\nfunction listenNode(node, type, callback) {\n node.addEventListener(type, callback);\n\n return {\n destroy: function() {\n node.removeEventListener(type, callback);\n }\n }\n}\n\n/**\n * Add an event listener to a list of HTML elements\n * and returns a remove listener function.\n *\n * @param {NodeList|HTMLCollection} nodeList\n * @param {String} type\n * @param {Function} callback\n * @return {Object}\n */\nfunction listenNodeList(nodeList, type, callback) {\n Array.prototype.forEach.call(nodeList, function(node) {\n node.addEventListener(type, callback);\n });\n\n return {\n destroy: function() {\n Array.prototype.forEach.call(nodeList, function(node) {\n node.removeEventListener(type, callback);\n });\n }\n }\n}\n\n/**\n * Add an event listener to a selector\n * and returns a remove listener function.\n *\n * @param {String} selector\n * @param {String} type\n * @param {Function} callback\n * @return {Object}\n */\nfunction listenSelector(selector, type, callback) {\n return delegate(document.body, selector, type, callback);\n}\n\nmodule.exports = listen;\n\n\n/***/ }),\n\n/***/ 817:\n/***/ (function(module) {\n\nfunction select(element) {\n var selectedText;\n\n if (element.nodeName === 'SELECT') {\n element.focus();\n\n selectedText = element.value;\n }\n else if (element.nodeName === 'INPUT' || element.nodeName === 'TEXTAREA') {\n var isReadOnly = element.hasAttribute('readonly');\n\n if (!isReadOnly) {\n element.setAttribute('readonly', '');\n }\n\n element.select();\n element.setSelectionRange(0, element.value.length);\n\n if (!isReadOnly) {\n element.removeAttribute('readonly');\n }\n\n selectedText = element.value;\n }\n else {\n if (element.hasAttribute('contenteditable')) {\n element.focus();\n }\n\n var selection = window.getSelection();\n var range = document.createRange();\n\n range.selectNodeContents(element);\n selection.removeAllRanges();\n selection.addRange(range);\n\n selectedText = selection.toString();\n }\n\n return selectedText;\n}\n\nmodule.exports = select;\n\n\n/***/ }),\n\n/***/ 279:\n/***/ (function(module) {\n\nfunction E () {\n // Keep this empty so it's easier to inherit from\n // (via https://github.com/lipsmack from https://github.com/scottcorgan/tiny-emitter/issues/3)\n}\n\nE.prototype = {\n on: function (name, callback, ctx) {\n var e = this.e || (this.e = {});\n\n (e[name] || (e[name] = [])).push({\n fn: callback,\n ctx: ctx\n });\n\n return this;\n },\n\n once: function (name, callback, ctx) {\n var self = this;\n function listener () {\n self.off(name, listener);\n callback.apply(ctx, arguments);\n };\n\n listener._ = callback\n return this.on(name, listener, ctx);\n },\n\n emit: function (name) {\n var data = [].slice.call(arguments, 1);\n var evtArr = ((this.e || (this.e = {}))[name] || []).slice();\n var i = 0;\n var len = evtArr.length;\n\n for (i; i < len; i++) {\n evtArr[i].fn.apply(evtArr[i].ctx, data);\n }\n\n return this;\n },\n\n off: function (name, callback) {\n var e = this.e || (this.e = {});\n var evts = e[name];\n var liveEvents = [];\n\n if (evts && callback) {\n for (var i = 0, len = evts.length; i < len; i++) {\n if (evts[i].fn !== callback && evts[i].fn._ !== callback)\n liveEvents.push(evts[i]);\n }\n }\n\n // Remove event from queue to prevent memory leak\n // Suggested by https://github.com/lazd\n // Ref: https://github.com/scottcorgan/tiny-emitter/commit/c6ebfaa9bc973b33d110a84a307742b7cf94c953#commitcomment-5024910\n\n (liveEvents.length)\n ? e[name] = liveEvents\n : delete e[name];\n\n return this;\n }\n};\n\nmodule.exports = E;\nmodule.exports.TinyEmitter = E;\n\n\n/***/ })\n\n/******/ \t});\n/************************************************************************/\n/******/ \t// The module cache\n/******/ \tvar __webpack_module_cache__ = {};\n/******/ \t\n/******/ \t// The require function\n/******/ \tfunction __webpack_require__(moduleId) {\n/******/ \t\t// Check if module is in cache\n/******/ \t\tif(__webpack_module_cache__[moduleId]) {\n/******/ \t\t\treturn __webpack_module_cache__[moduleId].exports;\n/******/ \t\t}\n/******/ \t\t// Create a new module (and put it into the cache)\n/******/ \t\tvar module = __webpack_module_cache__[moduleId] = {\n/******/ \t\t\t// no module.id needed\n/******/ \t\t\t// no module.loaded needed\n/******/ \t\t\texports: {}\n/******/ \t\t};\n/******/ \t\n/******/ \t\t// Execute the module function\n/******/ \t\t__webpack_modules__[moduleId](module, module.exports, __webpack_require__);\n/******/ \t\n/******/ \t\t// Return the exports of the module\n/******/ \t\treturn module.exports;\n/******/ \t}\n/******/ \t\n/************************************************************************/\n/******/ \t/* webpack/runtime/compat get default export */\n/******/ \t!function() {\n/******/ \t\t// getDefaultExport function for compatibility with non-harmony modules\n/******/ \t\t__webpack_require__.n = function(module) {\n/******/ \t\t\tvar getter = module && module.__esModule ?\n/******/ \t\t\t\tfunction() { return module['default']; } :\n/******/ \t\t\t\tfunction() { return module; };\n/******/ \t\t\t__webpack_require__.d(getter, { a: getter });\n/******/ \t\t\treturn getter;\n/******/ \t\t};\n/******/ \t}();\n/******/ \t\n/******/ \t/* webpack/runtime/define property getters */\n/******/ \t!function() {\n/******/ \t\t// define getter functions for harmony exports\n/******/ \t\t__webpack_require__.d = function(exports, definition) {\n/******/ \t\t\tfor(var key in definition) {\n/******/ \t\t\t\tif(__webpack_require__.o(definition, key) && !__webpack_require__.o(exports, key)) {\n/******/ \t\t\t\t\tObject.defineProperty(exports, key, { enumerable: true, get: definition[key] });\n/******/ \t\t\t\t}\n/******/ \t\t\t}\n/******/ \t\t};\n/******/ \t}();\n/******/ \t\n/******/ \t/* webpack/runtime/hasOwnProperty shorthand */\n/******/ \t!function() {\n/******/ \t\t__webpack_require__.o = function(obj, prop) { return Object.prototype.hasOwnProperty.call(obj, prop); }\n/******/ \t}();\n/******/ \t\n/************************************************************************/\n/******/ \t// module exports must be returned from runtime so entry inlining is disabled\n/******/ \t// startup\n/******/ \t// Load entry module and return exports\n/******/ \treturn __webpack_require__(686);\n/******/ })()\n.default;\n});", "if (!Array.prototype.find) {\n Array.prototype.find = function(predicate) {\n if (this === null) {\n throw new TypeError('Array.prototype.find called on null or undefined')\n }\n if (typeof predicate !== 'function') {\n throw new TypeError('predicate must be a function')\n }\n var list = Object(this)\n var length = list.length >>> 0\n var thisArg = arguments[1]\n var value\n\n for (var i = 0; i < length; i++) {\n value = list[i]\n if (predicate.call(thisArg, value, i, list)) {\n return value\n }\n }\n return undefined\n }\n}\n\nif (window && typeof window.CustomEvent !== \"function\") {\n function CustomEvent(event, params) {\n params = params || {\n bubbles: false,\n cancelable: false,\n detail: undefined\n }\n var evt = document.createEvent('CustomEvent')\n evt.initCustomEvent(event, params.bubbles, params.cancelable, params.detail)\n return evt\n }\n\n if (typeof window.Event !== 'undefined') {\n CustomEvent.prototype = window.Event.prototype\n }\n\n window.CustomEvent = CustomEvent\n}", "class TributeEvents {\n constructor(tribute) {\n this.tribute = tribute;\n this.tribute.events = this;\n }\n\n static keys() {\n return [\n {\n key: 9,\n value: \"TAB\"\n },\n {\n key: 8,\n value: \"DELETE\"\n },\n {\n key: 13,\n value: \"ENTER\"\n },\n {\n key: 27,\n value: \"ESCAPE\"\n },\n {\n key: 32,\n value: \"SPACE\"\n },\n {\n key: 38,\n value: \"UP\"\n },\n {\n key: 40,\n value: \"DOWN\"\n }\n ];\n }\n\n bind(element) {\n element.boundKeydown = this.keydown.bind(element, this);\n element.boundKeyup = this.keyup.bind(element, this);\n element.boundInput = this.input.bind(element, this);\n\n element.addEventListener(\"keydown\", element.boundKeydown, false);\n element.addEventListener(\"keyup\", element.boundKeyup, false);\n element.addEventListener(\"input\", element.boundInput, false);\n }\n\n unbind(element) {\n element.removeEventListener(\"keydown\", element.boundKeydown, false);\n element.removeEventListener(\"keyup\", element.boundKeyup, false);\n element.removeEventListener(\"input\", element.boundInput, false);\n\n delete element.boundKeydown;\n delete element.boundKeyup;\n delete element.boundInput;\n }\n\n keydown(instance, event) {\n if (instance.shouldDeactivate(event)) {\n instance.tribute.isActive = false;\n instance.tribute.hideMenu();\n }\n\n let element = this;\n instance.commandEvent = false;\n\n TributeEvents.keys().forEach(o => {\n if (o.key === event.keyCode) {\n instance.commandEvent = true;\n instance.callbacks()[o.value.toLowerCase()](event, element);\n }\n });\n }\n\n input(instance, event) {\n instance.inputEvent = true;\n instance.keyup.call(this, instance, event);\n }\n\n click(instance, event) {\n let tribute = instance.tribute;\n if (tribute.menu && tribute.menu.contains(event.target)) {\n let li = event.target;\n event.preventDefault();\n event.stopPropagation();\n while (li.nodeName.toLowerCase() !== \"li\") {\n li = li.parentNode;\n if (!li || li === tribute.menu) {\n throw new Error(\"cannot find the
  • container for the click\");\n }\n }\n tribute.selectItemAtIndex(li.getAttribute(\"data-index\"), event);\n tribute.hideMenu();\n\n // TODO: should fire with externalTrigger and target is outside of menu\n } else if (tribute.current.element && !tribute.current.externalTrigger) {\n tribute.current.externalTrigger = false;\n setTimeout(() => tribute.hideMenu());\n }\n }\n\n keyup(instance, event) {\n if (instance.inputEvent) {\n instance.inputEvent = false;\n }\n instance.updateSelection(this);\n\n if (event.keyCode === 27) return;\n\n if (!instance.tribute.allowSpaces && instance.tribute.hasTrailingSpace) {\n instance.tribute.hasTrailingSpace = false;\n instance.commandEvent = true;\n instance.callbacks()[\"space\"](event, this);\n return;\n }\n\n if (!instance.tribute.isActive) {\n if (instance.tribute.autocompleteMode) {\n instance.callbacks().triggerChar(event, this, \"\");\n } else {\n let keyCode = instance.getKeyCode(instance, this, event);\n\n if (isNaN(keyCode) || !keyCode) return;\n\n let trigger = instance.tribute.triggers().find(trigger => {\n return trigger.charCodeAt(0) === keyCode;\n });\n\n if (typeof trigger !== \"undefined\") {\n instance.callbacks().triggerChar(event, this, trigger);\n }\n }\n }\n\n if (\n instance.tribute.current.mentionText.length <\n instance.tribute.current.collection.menuShowMinLength\n ) {\n return;\n }\n\n if (\n ((instance.tribute.current.trigger ||\n instance.tribute.autocompleteMode) &&\n instance.commandEvent === false) ||\n (instance.tribute.isActive && event.keyCode === 8)\n ) {\n instance.tribute.showMenuFor(this, true);\n }\n }\n\n shouldDeactivate(event) {\n if (!this.tribute.isActive) return false;\n\n if (this.tribute.current.mentionText.length === 0) {\n let eventKeyPressed = false;\n TributeEvents.keys().forEach(o => {\n if (event.keyCode === o.key) eventKeyPressed = true;\n });\n\n return !eventKeyPressed;\n }\n\n return false;\n }\n\n getKeyCode(instance, el, event) {\n let char;\n let tribute = instance.tribute;\n let info = tribute.range.getTriggerInfo(\n false,\n tribute.hasTrailingSpace,\n true,\n tribute.allowSpaces,\n tribute.autocompleteMode\n );\n\n if (info) {\n return info.mentionTriggerChar.charCodeAt(0);\n } else {\n return false;\n }\n }\n\n updateSelection(el) {\n this.tribute.current.element = el;\n let info = this.tribute.range.getTriggerInfo(\n false,\n this.tribute.hasTrailingSpace,\n true,\n this.tribute.allowSpaces,\n this.tribute.autocompleteMode\n );\n\n if (info) {\n this.tribute.current.selectedPath = info.mentionSelectedPath;\n this.tribute.current.mentionText = info.mentionText;\n this.tribute.current.selectedOffset = info.mentionSelectedOffset;\n }\n }\n\n callbacks() {\n return {\n triggerChar: (e, el, trigger) => {\n let tribute = this.tribute;\n tribute.current.trigger = trigger;\n\n let collectionItem = tribute.collection.find(item => {\n return item.trigger === trigger;\n });\n\n tribute.current.collection = collectionItem;\n\n if (\n tribute.current.mentionText.length >=\n tribute.current.collection.menuShowMinLength &&\n tribute.inputEvent\n ) {\n tribute.showMenuFor(el, true);\n }\n },\n enter: (e, el) => {\n // choose selection\n if (this.tribute.isActive && this.tribute.current.filteredItems) {\n e.preventDefault();\n e.stopPropagation();\n setTimeout(() => {\n this.tribute.selectItemAtIndex(this.tribute.menuSelected, e);\n this.tribute.hideMenu();\n }, 0);\n }\n },\n escape: (e, el) => {\n if (this.tribute.isActive) {\n e.preventDefault();\n e.stopPropagation();\n this.tribute.isActive = false;\n this.tribute.hideMenu();\n }\n },\n tab: (e, el) => {\n // choose first match\n this.callbacks().enter(e, el);\n },\n space: (e, el) => {\n if (this.tribute.isActive) {\n if (this.tribute.spaceSelectsMatch) {\n this.callbacks().enter(e, el);\n } else if (!this.tribute.allowSpaces) {\n e.stopPropagation();\n setTimeout(() => {\n this.tribute.hideMenu();\n this.tribute.isActive = false;\n }, 0);\n }\n }\n },\n up: (e, el) => {\n // navigate up ul\n if (this.tribute.isActive && this.tribute.current.filteredItems) {\n e.preventDefault();\n e.stopPropagation();\n let count = this.tribute.current.filteredItems.length,\n selected = this.tribute.menuSelected;\n\n if (count > selected && selected > 0) {\n this.tribute.menuSelected--;\n this.setActiveLi();\n } else if (selected === 0) {\n this.tribute.menuSelected = count - 1;\n this.setActiveLi();\n this.tribute.menu.scrollTop = this.tribute.menu.scrollHeight;\n }\n }\n },\n down: (e, el) => {\n // navigate down ul\n if (this.tribute.isActive && this.tribute.current.filteredItems) {\n e.preventDefault();\n e.stopPropagation();\n let count = this.tribute.current.filteredItems.length - 1,\n selected = this.tribute.menuSelected;\n\n if (count > selected) {\n this.tribute.menuSelected++;\n this.setActiveLi();\n } else if (count === selected) {\n this.tribute.menuSelected = 0;\n this.setActiveLi();\n this.tribute.menu.scrollTop = 0;\n }\n }\n },\n delete: (e, el) => {\n if (\n this.tribute.isActive &&\n this.tribute.current.mentionText.length < 1\n ) {\n this.tribute.hideMenu();\n } else if (this.tribute.isActive) {\n this.tribute.showMenuFor(el);\n }\n }\n };\n }\n\n setActiveLi(index) {\n let lis = this.tribute.menu.querySelectorAll(\"li\"),\n length = lis.length >>> 0;\n\n if (index) this.tribute.menuSelected = parseInt(index);\n\n for (let i = 0; i < length; i++) {\n let li = lis[i];\n if (i === this.tribute.menuSelected) {\n li.classList.add(this.tribute.current.collection.selectClass);\n\n let liClientRect = li.getBoundingClientRect();\n let menuClientRect = this.tribute.menu.getBoundingClientRect();\n\n if (liClientRect.bottom > menuClientRect.bottom) {\n let scrollDistance = liClientRect.bottom - menuClientRect.bottom;\n this.tribute.menu.scrollTop += scrollDistance;\n } else if (liClientRect.top < menuClientRect.top) {\n let scrollDistance = menuClientRect.top - liClientRect.top;\n this.tribute.menu.scrollTop -= scrollDistance;\n }\n } else {\n li.classList.remove(this.tribute.current.collection.selectClass);\n }\n }\n }\n\n getFullHeight(elem, includeMargin) {\n let height = elem.getBoundingClientRect().height;\n\n if (includeMargin) {\n let style = elem.currentStyle || window.getComputedStyle(elem);\n return (\n height + parseFloat(style.marginTop) + parseFloat(style.marginBottom)\n );\n }\n\n return height;\n }\n}\n\nexport default TributeEvents;\n", "class TributeMenuEvents {\n constructor(tribute) {\n this.tribute = tribute;\n this.tribute.menuEvents = this;\n this.menu = this.tribute.menu;\n }\n\n bind(menu) {\n this.menuClickEvent = this.tribute.events.click.bind(null, this);\n this.menuContainerScrollEvent = this.debounce(\n () => {\n if (this.tribute.isActive) {\n this.tribute.showMenuFor(this.tribute.current.element, false);\n }\n },\n 300,\n false\n );\n this.windowResizeEvent = this.debounce(\n () => {\n if (this.tribute.isActive) {\n this.tribute.range.positionMenuAtCaret(true);\n }\n },\n 300,\n false\n );\n\n // fixes IE11 issues with mousedown\n this.tribute.range\n .getDocument()\n .addEventListener(\"MSPointerDown\", this.menuClickEvent, false);\n this.tribute.range\n .getDocument()\n .addEventListener(\"mousedown\", this.menuClickEvent, false);\n window.addEventListener(\"resize\", this.windowResizeEvent);\n\n if (this.menuContainer) {\n this.menuContainer.addEventListener(\n \"scroll\",\n this.menuContainerScrollEvent,\n false\n );\n } else {\n window.addEventListener(\"scroll\", this.menuContainerScrollEvent);\n }\n }\n\n unbind(menu) {\n this.tribute.range\n .getDocument()\n .removeEventListener(\"mousedown\", this.menuClickEvent, false);\n this.tribute.range\n .getDocument()\n .removeEventListener(\"MSPointerDown\", this.menuClickEvent, false);\n window.removeEventListener(\"resize\", this.windowResizeEvent);\n\n if (this.menuContainer) {\n this.menuContainer.removeEventListener(\n \"scroll\",\n this.menuContainerScrollEvent,\n false\n );\n } else {\n window.removeEventListener(\"scroll\", this.menuContainerScrollEvent);\n }\n }\n\n debounce(func, wait, immediate) {\n var timeout;\n return () => {\n var context = this,\n args = arguments;\n var later = () => {\n timeout = null;\n if (!immediate) func.apply(context, args);\n };\n var callNow = immediate && !timeout;\n clearTimeout(timeout);\n timeout = setTimeout(later, wait);\n if (callNow) func.apply(context, args);\n };\n }\n}\n\nexport default TributeMenuEvents;\n", "// Thanks to https://github.com/jeff-collins/ment.io\nimport \"./utils\";\n\nclass TributeRange {\n constructor(tribute) {\n this.tribute = tribute\n this.tribute.range = this\n }\n\n getDocument() {\n let iframe\n if (this.tribute.current.collection) {\n iframe = this.tribute.current.collection.iframe\n }\n\n if (!iframe) {\n return document\n }\n\n return iframe.contentWindow.document\n }\n\n positionMenuAtCaret(scrollTo) {\n let context = this.tribute.current,\n coordinates\n\n let info = this.getTriggerInfo(false, this.tribute.hasTrailingSpace, true, this.tribute.allowSpaces, this.tribute.autocompleteMode)\n\n if (typeof info !== 'undefined') {\n\n if(!this.tribute.positionMenu){\n this.tribute.menu.style.cssText = `display: block;`\n return\n }\n\n if (!this.isContentEditable(context.element)) {\n coordinates = this.getTextAreaOrInputUnderlinePosition(this.tribute.current.element,\n info.mentionPosition)\n }\n else {\n coordinates = this.getContentEditableCaretPosition(info.mentionPosition)\n }\n\n this.tribute.menu.style.cssText = `top: ${coordinates.top}px;\n left: ${coordinates.left}px;\n right: ${coordinates.right}px;\n bottom: ${coordinates.bottom}px;\n position: absolute;\n display: block;`\n\n if (coordinates.left === 'auto') {\n this.tribute.menu.style.left = 'auto'\n }\n\n if (coordinates.top === 'auto') {\n this.tribute.menu.style.top = 'auto'\n }\n\n if (scrollTo) this.scrollIntoView()\n\n window.setTimeout(() => {\n let menuDimensions = {\n width: this.tribute.menu.offsetWidth,\n height: this.tribute.menu.offsetHeight\n }\n let menuIsOffScreen = this.isMenuOffScreen(coordinates, menuDimensions)\n\n let menuIsOffScreenHorizontally = window.innerWidth > menuDimensions.width && (menuIsOffScreen.left || menuIsOffScreen.right)\n let menuIsOffScreenVertically = window.innerHeight > menuDimensions.height && (menuIsOffScreen.top || menuIsOffScreen.bottom)\n if (menuIsOffScreenHorizontally || menuIsOffScreenVertically) {\n this.tribute.menu.style.cssText = 'display: none'\n this.positionMenuAtCaret(scrollTo)\n }\n }, 0)\n\n } else {\n this.tribute.menu.style.cssText = 'display: none'\n }\n }\n\n get menuContainerIsBody() {\n return this.tribute.menuContainer === document.body || !this.tribute.menuContainer;\n }\n\n\n selectElement(targetElement, path, offset) {\n let range\n let elem = targetElement\n\n if (path) {\n for (var i = 0; i < path.length; i++) {\n elem = elem.childNodes[path[i]]\n if (elem === undefined) {\n return\n }\n while (elem.length < offset) {\n offset -= elem.length\n elem = elem.nextSibling\n }\n if (elem.childNodes.length === 0 && !elem.length) {\n elem = elem.previousSibling\n }\n }\n }\n let sel = this.getWindowSelection()\n\n range = this.getDocument().createRange()\n range.setStart(elem, offset)\n range.setEnd(elem, offset)\n range.collapse(true)\n\n try {\n sel.removeAllRanges()\n } catch (error) {}\n\n sel.addRange(range)\n targetElement.focus()\n }\n\n replaceTriggerText(text, requireLeadingSpace, hasTrailingSpace, originalEvent, item) {\n let info = this.getTriggerInfo(true, hasTrailingSpace, requireLeadingSpace, this.tribute.allowSpaces, this.tribute.autocompleteMode)\n\n if (info !== undefined) {\n let context = this.tribute.current\n let replaceEvent = new CustomEvent('tribute-replaced', {\n detail: {\n item: item,\n instance: context,\n context: info,\n event: originalEvent,\n }\n })\n\n if (!this.isContentEditable(context.element)) {\n let myField = this.tribute.current.element\n let textSuffix = typeof this.tribute.replaceTextSuffix == 'string'\n ? this.tribute.replaceTextSuffix\n : ' '\n text += textSuffix\n let startPos = info.mentionPosition\n let endPos = info.mentionPosition + info.mentionText.length + textSuffix.length\n if (!this.tribute.autocompleteMode) {\n endPos += info.mentionTriggerChar.length - 1\n }\n myField.value = myField.value.substring(0, startPos) + text +\n myField.value.substring(endPos, myField.value.length)\n myField.selectionStart = startPos + text.length\n myField.selectionEnd = startPos + text.length\n } else {\n // add a space to the end of the pasted text\n let textSuffix = typeof this.tribute.replaceTextSuffix == 'string'\n ? this.tribute.replaceTextSuffix\n : '\\xA0'\n text += textSuffix\n let endPos = info.mentionPosition + info.mentionText.length\n if (!this.tribute.autocompleteMode) {\n endPos += info.mentionTriggerChar.length\n }\n this.pasteHtml(text, info.mentionPosition, endPos)\n }\n\n context.element.dispatchEvent(new CustomEvent('input', { bubbles: true }))\n context.element.dispatchEvent(replaceEvent)\n }\n }\n\n pasteHtml(html, startPos, endPos) {\n let range, sel\n sel = this.getWindowSelection()\n range = this.getDocument().createRange()\n range.setStart(sel.anchorNode, startPos)\n range.setEnd(sel.anchorNode, endPos)\n range.deleteContents()\n\n let el = this.getDocument().createElement('div')\n el.innerHTML = html\n let frag = this.getDocument().createDocumentFragment(),\n node, lastNode\n while ((node = el.firstChild)) {\n lastNode = frag.appendChild(node)\n }\n range.insertNode(frag)\n\n // Preserve the selection\n if (lastNode) {\n range = range.cloneRange()\n range.setStartAfter(lastNode)\n range.collapse(true)\n sel.removeAllRanges()\n sel.addRange(range)\n }\n }\n\n getWindowSelection() {\n if (this.tribute.collection.iframe) {\n return this.tribute.collection.iframe.contentWindow.getSelection()\n }\n\n return window.getSelection()\n }\n\n getNodePositionInParent(element) {\n if (element.parentNode === null) {\n return 0\n }\n\n for (var i = 0; i < element.parentNode.childNodes.length; i++) {\n let node = element.parentNode.childNodes[i]\n\n if (node === element) {\n return i\n }\n }\n }\n\n getContentEditableSelectedPath(ctx) {\n let sel = this.getWindowSelection()\n let selected = sel.anchorNode\n let path = []\n let offset\n\n if (selected != null) {\n let i\n let ce = selected.contentEditable\n while (selected !== null && ce !== 'true') {\n i = this.getNodePositionInParent(selected)\n path.push(i)\n selected = selected.parentNode\n if (selected !== null) {\n ce = selected.contentEditable\n }\n }\n path.reverse()\n\n // getRangeAt may not exist, need alternative\n offset = sel.getRangeAt(0).startOffset\n\n return {\n selected: selected,\n path: path,\n offset: offset\n }\n }\n }\n\n getTextPrecedingCurrentSelection() {\n let context = this.tribute.current,\n text = ''\n\n if (!this.isContentEditable(context.element)) {\n let textComponent = this.tribute.current.element;\n if (textComponent) {\n let startPos = textComponent.selectionStart\n if (textComponent.value && startPos >= 0) {\n text = textComponent.value.substring(0, startPos)\n }\n }\n\n } else {\n let selectedElem = this.getWindowSelection().anchorNode\n\n if (selectedElem != null) {\n let workingNodeContent = selectedElem.textContent\n let selectStartOffset = this.getWindowSelection().getRangeAt(0).startOffset\n\n if (workingNodeContent && selectStartOffset >= 0) {\n text = workingNodeContent.substring(0, selectStartOffset)\n }\n }\n }\n\n return text\n }\n\n getLastWordInText(text) {\n text = text.replace(/\\u00A0/g, ' '); // https://stackoverflow.com/questions/29850407/how-do-i-replace-unicode-character-u00a0-with-a-space-in-javascript\n let wordsArray = text.split(/\\s+/);\n let worldsCount = wordsArray.length - 1\n return wordsArray[worldsCount].trim()\n }\n\n getTriggerInfo(menuAlreadyActive, hasTrailingSpace, requireLeadingSpace, allowSpaces, isAutocomplete) {\n let ctx = this.tribute.current\n let selected, path, offset\n\n if (!this.isContentEditable(ctx.element)) {\n selected = this.tribute.current.element\n } else {\n let selectionInfo = this.getContentEditableSelectedPath(ctx)\n\n if (selectionInfo) {\n selected = selectionInfo.selected\n path = selectionInfo.path\n offset = selectionInfo.offset\n }\n }\n\n let effectiveRange = this.getTextPrecedingCurrentSelection()\n let lastWordOfEffectiveRange = this.getLastWordInText(effectiveRange)\n\n if (isAutocomplete) {\n return {\n mentionPosition: effectiveRange.length - lastWordOfEffectiveRange.length,\n mentionText: lastWordOfEffectiveRange,\n mentionSelectedElement: selected,\n mentionSelectedPath: path,\n mentionSelectedOffset: offset\n }\n }\n\n if (effectiveRange !== undefined && effectiveRange !== null) {\n let mostRecentTriggerCharPos = -1\n let triggerChar\n\n this.tribute.collection.forEach(config => {\n let c = config.trigger\n let idx = config.requireLeadingSpace ?\n this.lastIndexWithLeadingSpace(effectiveRange, c) :\n effectiveRange.lastIndexOf(c)\n\n if (idx > mostRecentTriggerCharPos) {\n mostRecentTriggerCharPos = idx\n triggerChar = c\n requireLeadingSpace = config.requireLeadingSpace\n }\n })\n\n if (mostRecentTriggerCharPos >= 0 &&\n (\n mostRecentTriggerCharPos === 0 ||\n !requireLeadingSpace ||\n /[\\xA0\\s]/g.test(\n effectiveRange.substring(\n mostRecentTriggerCharPos - 1,\n mostRecentTriggerCharPos)\n )\n )\n ) {\n let currentTriggerSnippet = effectiveRange.substring(mostRecentTriggerCharPos + triggerChar.length,\n effectiveRange.length)\n\n triggerChar = effectiveRange.substring(mostRecentTriggerCharPos, mostRecentTriggerCharPos + triggerChar.length)\n let firstSnippetChar = currentTriggerSnippet.substring(0, 1)\n let leadingSpace = currentTriggerSnippet.length > 0 &&\n (\n firstSnippetChar === ' ' ||\n firstSnippetChar === '\\xA0'\n )\n if (hasTrailingSpace) {\n currentTriggerSnippet = currentTriggerSnippet.trim()\n }\n\n let regex = allowSpaces ? /[^\\S ]/g : /[\\xA0\\s]/g;\n\n this.tribute.hasTrailingSpace = regex.test(currentTriggerSnippet);\n\n if (!leadingSpace && (menuAlreadyActive || !(regex.test(currentTriggerSnippet)))) {\n return {\n mentionPosition: mostRecentTriggerCharPos,\n mentionText: currentTriggerSnippet,\n mentionSelectedElement: selected,\n mentionSelectedPath: path,\n mentionSelectedOffset: offset,\n mentionTriggerChar: triggerChar\n }\n }\n }\n }\n }\n\n lastIndexWithLeadingSpace (str, trigger) {\n let reversedStr = str.split('').reverse().join('')\n let index = -1\n\n for (let cidx = 0, len = str.length; cidx < len; cidx++) {\n let firstChar = cidx === str.length - 1\n let leadingSpace = /\\s/.test(reversedStr[cidx + 1])\n\n let match = true\n for (let triggerIdx = trigger.length - 1; triggerIdx >= 0; triggerIdx--) {\n if (trigger[triggerIdx] !== reversedStr[cidx-triggerIdx]) {\n match = false\n break\n }\n }\n\n if (match && (firstChar || leadingSpace)) {\n index = str.length - 1 - cidx\n break\n }\n }\n\n return index\n }\n\n isContentEditable(element) {\n return element.nodeName !== 'INPUT' && element.nodeName !== 'TEXTAREA'\n }\n\n isMenuOffScreen(coordinates, menuDimensions) {\n let windowWidth = window.innerWidth\n let windowHeight = window.innerHeight\n let doc = document.documentElement\n let windowLeft = (window.pageXOffset || doc.scrollLeft) - (doc.clientLeft || 0)\n let windowTop = (window.pageYOffset || doc.scrollTop) - (doc.clientTop || 0)\n\n let menuTop = typeof coordinates.top === 'number' ? coordinates.top : windowTop + windowHeight - coordinates.bottom - menuDimensions.height\n let menuRight = typeof coordinates.right === 'number' ? coordinates.right : coordinates.left + menuDimensions.width\n let menuBottom = typeof coordinates.bottom === 'number' ? coordinates.bottom : coordinates.top + menuDimensions.height\n let menuLeft = typeof coordinates.left === 'number' ? coordinates.left : windowLeft + windowWidth - coordinates.right - menuDimensions.width\n\n return {\n top: menuTop < Math.floor(windowTop),\n right: menuRight > Math.ceil(windowLeft + windowWidth),\n bottom: menuBottom > Math.ceil(windowTop + windowHeight),\n left: menuLeft < Math.floor(windowLeft)\n }\n }\n\n getMenuDimensions() {\n // Width of the menu depends of its contents and position\n // We must check what its width would be without any obstruction\n // This way, we can achieve good positioning for flipping the menu\n let dimensions = {\n width: null,\n height: null\n }\n\n this.tribute.menu.style.cssText = `top: 0px;\n left: 0px;\n position: fixed;\n display: block;\n visibility; hidden;`\n dimensions.width = this.tribute.menu.offsetWidth\n dimensions.height = this.tribute.menu.offsetHeight\n\n this.tribute.menu.style.cssText = `display: none;`\n\n return dimensions\n }\n\n getTextAreaOrInputUnderlinePosition(element, position, flipped) {\n let properties = ['direction', 'boxSizing', 'width', 'height', 'overflowX',\n 'overflowY', 'borderTopWidth', 'borderRightWidth',\n 'borderBottomWidth', 'borderLeftWidth', 'paddingTop',\n 'paddingRight', 'paddingBottom', 'paddingLeft',\n 'fontStyle', 'fontVariant', 'fontWeight', 'fontStretch',\n 'fontSize', 'fontSizeAdjust', 'lineHeight', 'fontFamily',\n 'textAlign', 'textTransform', 'textIndent',\n 'textDecoration', 'letterSpacing', 'wordSpacing'\n ]\n\n let isFirefox = (window.mozInnerScreenX !== null)\n\n let div = this.getDocument().createElement('div')\n div.id = 'input-textarea-caret-position-mirror-div'\n this.getDocument().body.appendChild(div)\n\n let style = div.style\n let computed = window.getComputedStyle ? getComputedStyle(element) : element.currentStyle\n\n style.whiteSpace = 'pre-wrap'\n if (element.nodeName !== 'INPUT') {\n style.wordWrap = 'break-word'\n }\n\n // position off-screen\n style.position = 'absolute'\n style.visibility = 'hidden'\n\n // transfer the element's properties to the div\n properties.forEach(prop => {\n style[prop] = computed[prop]\n })\n\n if (isFirefox) {\n style.width = `${(parseInt(computed.width) - 2)}px`\n if (element.scrollHeight > parseInt(computed.height))\n style.overflowY = 'scroll'\n } else {\n style.overflow = 'hidden'\n }\n\n div.textContent = element.value.substring(0, position)\n\n if (element.nodeName === 'INPUT') {\n div.textContent = div.textContent.replace(/\\s/g, ' ')\n }\n\n let span = this.getDocument().createElement('span')\n span.textContent = element.value.substring(position) || '.'\n div.appendChild(span)\n\n let rect = element.getBoundingClientRect()\n let doc = document.documentElement\n let windowLeft = (window.pageXOffset || doc.scrollLeft) - (doc.clientLeft || 0)\n let windowTop = (window.pageYOffset || doc.scrollTop) - (doc.clientTop || 0)\n\n let top = 0;\n let left = 0;\n if (this.menuContainerIsBody) {\n top = rect.top;\n left = rect.left;\n }\n\n let coordinates = {\n top: top + windowTop + span.offsetTop + parseInt(computed.borderTopWidth) + parseInt(computed.fontSize) - element.scrollTop,\n left: left + windowLeft + span.offsetLeft + parseInt(computed.borderLeftWidth)\n }\n\n let windowWidth = window.innerWidth\n let windowHeight = window.innerHeight\n\n let menuDimensions = this.getMenuDimensions()\n let menuIsOffScreen = this.isMenuOffScreen(coordinates, menuDimensions)\n\n if (menuIsOffScreen.right) {\n coordinates.right = windowWidth - coordinates.left\n coordinates.left = 'auto'\n }\n\n let parentHeight = this.tribute.menuContainer\n ? this.tribute.menuContainer.offsetHeight\n : this.getDocument().body.offsetHeight\n\n if (menuIsOffScreen.bottom) {\n let parentRect = this.tribute.menuContainer\n ? this.tribute.menuContainer.getBoundingClientRect()\n : this.getDocument().body.getBoundingClientRect()\n let scrollStillAvailable = parentHeight - (windowHeight - parentRect.top)\n\n coordinates.bottom = scrollStillAvailable + (windowHeight - rect.top - span.offsetTop)\n coordinates.top = 'auto'\n }\n\n menuIsOffScreen = this.isMenuOffScreen(coordinates, menuDimensions)\n if (menuIsOffScreen.left) {\n coordinates.left = windowWidth > menuDimensions.width\n ? windowLeft + windowWidth - menuDimensions.width\n : windowLeft\n delete coordinates.right\n }\n if (menuIsOffScreen.top) {\n coordinates.top = windowHeight > menuDimensions.height\n ? windowTop + windowHeight - menuDimensions.height\n : windowTop\n delete coordinates.bottom\n }\n\n this.getDocument().body.removeChild(div)\n return coordinates\n }\n\n getContentEditableCaretPosition(selectedNodePosition) {\n let range\n let sel = this.getWindowSelection()\n\n range = this.getDocument().createRange()\n range.setStart(sel.anchorNode, selectedNodePosition)\n range.setEnd(sel.anchorNode, selectedNodePosition)\n\n range.collapse(false)\n\n let rect = range.getBoundingClientRect()\n let doc = document.documentElement\n let windowLeft = (window.pageXOffset || doc.scrollLeft) - (doc.clientLeft || 0)\n let windowTop = (window.pageYOffset || doc.scrollTop) - (doc.clientTop || 0)\n\n let left = rect.left\n let top = rect.top\n\n let coordinates = {\n left: left + windowLeft,\n top: top + rect.height + windowTop\n }\n let windowWidth = window.innerWidth\n let windowHeight = window.innerHeight\n\n let menuDimensions = this.getMenuDimensions()\n let menuIsOffScreen = this.isMenuOffScreen(coordinates, menuDimensions)\n\n if (menuIsOffScreen.right) {\n coordinates.left = 'auto'\n coordinates.right = windowWidth - rect.left - windowLeft\n }\n\n let parentHeight = this.tribute.menuContainer\n ? this.tribute.menuContainer.offsetHeight\n : this.getDocument().body.offsetHeight\n\n if (menuIsOffScreen.bottom) {\n let parentRect = this.tribute.menuContainer\n ? this.tribute.menuContainer.getBoundingClientRect()\n : this.getDocument().body.getBoundingClientRect()\n let scrollStillAvailable = parentHeight - (windowHeight - parentRect.top)\n\n coordinates.top = 'auto'\n coordinates.bottom = scrollStillAvailable + (windowHeight - rect.top)\n }\n\n menuIsOffScreen = this.isMenuOffScreen(coordinates, menuDimensions)\n if (menuIsOffScreen.left) {\n coordinates.left = windowWidth > menuDimensions.width\n ? windowLeft + windowWidth - menuDimensions.width\n : windowLeft\n delete coordinates.right\n }\n if (menuIsOffScreen.top) {\n coordinates.top = windowHeight > menuDimensions.height\n ? windowTop + windowHeight - menuDimensions.height\n : windowTop\n delete coordinates.bottom\n }\n\n if (!this.menuContainerIsBody) {\n coordinates.left = coordinates.left ? coordinates.left - this.tribute.menuContainer.offsetLeft : coordinates.left\n coordinates.top = coordinates.top ? coordinates.top - this.tribute.menuContainer.offsetTop : coordinates.top\n }\n\n return coordinates\n }\n\n scrollIntoView(elem) {\n let reasonableBuffer = 20,\n clientRect\n let maxScrollDisplacement = 100\n let e = this.menu\n\n if (typeof e === 'undefined') return;\n\n while (clientRect === undefined || clientRect.height === 0) {\n clientRect = e.getBoundingClientRect()\n\n if (clientRect.height === 0) {\n e = e.childNodes[0]\n if (e === undefined || !e.getBoundingClientRect) {\n return\n }\n }\n }\n\n let elemTop = clientRect.top\n let elemBottom = elemTop + clientRect.height\n\n if (elemTop < 0) {\n window.scrollTo(0, window.pageYOffset + clientRect.top - reasonableBuffer)\n } else if (elemBottom > window.innerHeight) {\n let maxY = window.pageYOffset + clientRect.top - reasonableBuffer\n\n if (maxY - window.pageYOffset > maxScrollDisplacement) {\n maxY = window.pageYOffset + maxScrollDisplacement\n }\n\n let targetY = window.pageYOffset - (window.innerHeight - elemBottom)\n\n if (targetY > maxY) {\n targetY = maxY\n }\n\n window.scrollTo(0, targetY)\n }\n }\n}\n\n\nexport default TributeRange;\n", "// Thanks to https://github.com/mattyork/fuzzy\nclass TributeSearch {\n constructor(tribute) {\n this.tribute = tribute\n this.tribute.search = this\n }\n\n simpleFilter(pattern, array) {\n return array.filter(string => {\n return this.test(pattern, string)\n })\n }\n\n test(pattern, string) {\n return this.match(pattern, string) !== null\n }\n\n match(pattern, string, opts) {\n opts = opts || {}\n let patternIdx = 0,\n result = [],\n len = string.length,\n totalScore = 0,\n currScore = 0,\n pre = opts.pre || '',\n post = opts.post || '',\n compareString = opts.caseSensitive && string || string.toLowerCase(),\n ch, compareChar\n\n if (opts.skip) {\n return {rendered: string, score: 0}\n }\n\n pattern = opts.caseSensitive && pattern || pattern.toLowerCase()\n\n let patternCache = this.traverse(compareString, pattern, 0, 0, [])\n if (!patternCache) {\n return null\n }\n return {\n rendered: this.render(string, patternCache.cache, pre, post),\n score: patternCache.score\n }\n }\n\n traverse(string, pattern, stringIndex, patternIndex, patternCache) {\n // if the pattern search at end\n if (pattern.length === patternIndex) {\n\n // calculate score and copy the cache containing the indices where it's found\n return {\n score: this.calculateScore(patternCache),\n cache: patternCache.slice()\n }\n }\n\n // if string at end or remaining pattern > remaining string\n if (string.length === stringIndex || pattern.length - patternIndex > string.length - stringIndex) {\n return undefined\n }\n\n let c = pattern[patternIndex]\n let index = string.indexOf(c, stringIndex)\n let best, temp\n\n while (index > -1) {\n patternCache.push(index)\n temp = this.traverse(string, pattern, index + 1, patternIndex + 1, patternCache)\n patternCache.pop()\n\n // if downstream traversal failed, return best answer so far\n if (!temp) {\n return best\n }\n\n if (!best || best.score < temp.score) {\n best = temp\n }\n\n index = string.indexOf(c, index + 1)\n }\n\n return best\n }\n\n calculateScore(patternCache) {\n let score = 0\n let temp = 1\n\n patternCache.forEach((index, i) => {\n if (i > 0) {\n if (patternCache[i - 1] + 1 === index) {\n temp += temp + 1\n }\n else {\n temp = 1\n }\n }\n\n score += temp\n })\n\n return score\n }\n\n render(string, indices, pre, post) {\n var rendered = string.substring(0, indices[0])\n\n indices.forEach((index, i) => {\n rendered += pre + string[index] + post +\n string.substring(index + 1, (indices[i + 1]) ? indices[i + 1] : string.length)\n })\n\n return rendered\n }\n\n filter(pattern, arr, opts) {\n opts = opts || {}\n return arr\n .reduce((prev, element, idx, arr) => {\n let str = element\n\n if (opts.extract) {\n str = opts.extract(element)\n\n if (!str) { // take care of undefineds / nulls / etc.\n str = ''\n }\n }\n\n let rendered = this.match(pattern, str, opts)\n\n if (rendered != null) {\n prev[prev.length] = {\n string: rendered.rendered,\n score: rendered.score,\n index: idx,\n original: element\n }\n }\n\n return prev\n }, [])\n\n .sort((a, b) => {\n let compare = b.score - a.score\n if (compare) return compare\n return a.index - b.index\n })\n }\n}\n\nexport default TributeSearch;\n", "import \"./utils\";\nimport TributeEvents from \"./TributeEvents\";\nimport TributeMenuEvents from \"./TributeMenuEvents\";\nimport TributeRange from \"./TributeRange\";\nimport TributeSearch from \"./TributeSearch\";\n\nclass Tribute {\n constructor({\n values = null,\n iframe = null,\n selectClass = \"highlight\",\n containerClass = \"tribute-container\",\n itemClass = \"\",\n trigger = \"@\",\n autocompleteMode = false,\n selectTemplate = null,\n menuItemTemplate = null,\n lookup = \"key\",\n fillAttr = \"value\",\n collection = null,\n menuContainer = null,\n noMatchTemplate = null,\n requireLeadingSpace = true,\n allowSpaces = false,\n replaceTextSuffix = null,\n positionMenu = true,\n spaceSelectsMatch = false,\n searchOpts = {},\n menuItemLimit = null,\n menuShowMinLength = 0\n }) {\n this.autocompleteMode = autocompleteMode;\n this.menuSelected = 0;\n this.current = {};\n this.inputEvent = false;\n this.isActive = false;\n this.menuContainer = menuContainer;\n this.allowSpaces = allowSpaces;\n this.replaceTextSuffix = replaceTextSuffix;\n this.positionMenu = positionMenu;\n this.hasTrailingSpace = false;\n this.spaceSelectsMatch = spaceSelectsMatch;\n\n if (this.autocompleteMode) {\n trigger = \"\";\n allowSpaces = false;\n }\n\n if (values) {\n this.collection = [\n {\n // symbol that starts the lookup\n trigger: trigger,\n\n // is it wrapped in an iframe\n iframe: iframe,\n\n // class applied to selected item\n selectClass: selectClass,\n\n // class applied to the Container\n containerClass: containerClass,\n\n // class applied to each item\n itemClass: itemClass,\n\n // function called on select that retuns the content to insert\n selectTemplate: (\n selectTemplate || Tribute.defaultSelectTemplate\n ).bind(this),\n\n // function called that returns content for an item\n menuItemTemplate: (\n menuItemTemplate || Tribute.defaultMenuItemTemplate\n ).bind(this),\n\n // function called when menu is empty, disables hiding of menu.\n noMatchTemplate: (t => {\n if (typeof t === \"string\") {\n if (t.trim() === \"\") return null;\n return t;\n }\n if (typeof t === \"function\") {\n return t.bind(this);\n }\n\n return (\n noMatchTemplate ||\n function() {\n return \"
  • No Match Found!
  • \";\n }.bind(this)\n );\n })(noMatchTemplate),\n\n // column to search against in the object\n lookup: lookup,\n\n // column that contains the content to insert by default\n fillAttr: fillAttr,\n\n // array of objects or a function returning an array of objects\n values: values,\n\n requireLeadingSpace: requireLeadingSpace,\n\n searchOpts: searchOpts,\n\n menuItemLimit: menuItemLimit,\n\n menuShowMinLength: menuShowMinLength\n }\n ];\n } else if (collection) {\n if (this.autocompleteMode)\n console.warn(\n \"Tribute in autocomplete mode does not work for collections\"\n );\n this.collection = collection.map(item => {\n return {\n trigger: item.trigger || trigger,\n iframe: item.iframe || iframe,\n selectClass: item.selectClass || selectClass,\n containerClass: item.containerClass || containerClass,\n itemClass: item.itemClass || itemClass,\n selectTemplate: (\n item.selectTemplate || Tribute.defaultSelectTemplate\n ).bind(this),\n menuItemTemplate: (\n item.menuItemTemplate || Tribute.defaultMenuItemTemplate\n ).bind(this),\n // function called when menu is empty, disables hiding of menu.\n noMatchTemplate: (t => {\n if (typeof t === \"string\") {\n if (t.trim() === \"\") return null;\n return t;\n }\n if (typeof t === \"function\") {\n return t.bind(this);\n }\n\n return (\n noMatchTemplate ||\n function() {\n return \"
  • No Match Found!
  • \";\n }.bind(this)\n );\n })(noMatchTemplate),\n lookup: item.lookup || lookup,\n fillAttr: item.fillAttr || fillAttr,\n values: item.values,\n requireLeadingSpace: item.requireLeadingSpace,\n searchOpts: item.searchOpts || searchOpts,\n menuItemLimit: item.menuItemLimit || menuItemLimit,\n menuShowMinLength: item.menuShowMinLength || menuShowMinLength\n };\n });\n } else {\n throw new Error(\"[Tribute] No collection specified.\");\n }\n\n new TributeRange(this);\n new TributeEvents(this);\n new TributeMenuEvents(this);\n new TributeSearch(this);\n }\n\n get isActive() {\n return this._isActive;\n }\n\n set isActive(val) {\n if (this._isActive != val) {\n this._isActive = val;\n if (this.current.element) {\n let noMatchEvent = new CustomEvent(`tribute-active-${val}`);\n this.current.element.dispatchEvent(noMatchEvent);\n }\n }\n }\n\n static defaultSelectTemplate(item) {\n if (typeof item === \"undefined\")\n return `${this.current.collection.trigger}${this.current.mentionText}`;\n if (this.range.isContentEditable(this.current.element)) {\n return (\n '' +\n (this.current.collection.trigger +\n item.original[this.current.collection.fillAttr]) +\n \"\"\n );\n }\n\n return (\n this.current.collection.trigger +\n item.original[this.current.collection.fillAttr]\n );\n }\n\n static defaultMenuItemTemplate(matchItem) {\n return matchItem.string;\n }\n\n static inputTypes() {\n return [\"TEXTAREA\", \"INPUT\"];\n }\n\n triggers() {\n return this.collection.map(config => {\n return config.trigger;\n });\n }\n\n attach(el) {\n if (!el) {\n throw new Error(\"[Tribute] Must pass in a DOM node or NodeList.\");\n }\n\n // Check if it is a jQuery collection\n if (typeof jQuery !== \"undefined\" && el instanceof jQuery) {\n el = el.get();\n }\n\n // Is el an Array/Array-like object?\n if (\n el.constructor === NodeList ||\n el.constructor === HTMLCollection ||\n el.constructor === Array\n ) {\n let length = el.length;\n for (var i = 0; i < length; ++i) {\n this._attach(el[i]);\n }\n } else {\n this._attach(el);\n }\n }\n\n _attach(el) {\n if (el.hasAttribute(\"data-tribute\")) {\n console.warn(\"Tribute was already bound to \" + el.nodeName);\n }\n\n this.ensureEditable(el);\n this.events.bind(el);\n el.setAttribute(\"data-tribute\", true);\n }\n\n ensureEditable(element) {\n if (Tribute.inputTypes().indexOf(element.nodeName) === -1) {\n if (element.contentEditable) {\n element.contentEditable = true;\n } else {\n throw new Error(\"[Tribute] Cannot bind to \" + element.nodeName);\n }\n }\n }\n\n createMenu(containerClass) {\n let wrapper = this.range.getDocument().createElement(\"div\"),\n ul = this.range.getDocument().createElement(\"ul\");\n wrapper.className = containerClass;\n wrapper.appendChild(ul);\n\n if (this.menuContainer) {\n return this.menuContainer.appendChild(wrapper);\n }\n\n return this.range.getDocument().body.appendChild(wrapper);\n }\n\n showMenuFor(element, scrollTo) {\n // Only proceed if menu isn't already shown for the current element & mentionText\n if (\n this.isActive &&\n this.current.element === element &&\n this.current.mentionText === this.currentMentionTextSnapshot\n ) {\n return;\n }\n this.currentMentionTextSnapshot = this.current.mentionText;\n\n // create the menu if it doesn't exist.\n if (!this.menu) {\n this.menu = this.createMenu(this.current.collection.containerClass);\n element.tributeMenu = this.menu;\n this.menuEvents.bind(this.menu);\n }\n\n this.isActive = true;\n this.menuSelected = 0;\n\n if (!this.current.mentionText) {\n this.current.mentionText = \"\";\n }\n\n const processValues = values => {\n // Tribute may not be active any more by the time the value callback returns\n if (!this.isActive) {\n return;\n }\n\n let items = this.search.filter(this.current.mentionText, values, {\n pre: this.current.collection.searchOpts.pre || \"\",\n post: this.current.collection.searchOpts.post || \"\",\n skip: this.current.collection.searchOpts.skip,\n extract: el => {\n if (typeof this.current.collection.lookup === \"string\") {\n return el[this.current.collection.lookup];\n } else if (typeof this.current.collection.lookup === \"function\") {\n return this.current.collection.lookup(el, this.current.mentionText);\n } else {\n throw new Error(\n \"Invalid lookup attribute, lookup must be string or function.\"\n );\n }\n }\n });\n\n if (this.current.collection.menuItemLimit) {\n items = items.slice(0, this.current.collection.menuItemLimit);\n }\n\n this.current.filteredItems = items;\n\n let ul = this.menu.querySelector(\"ul\");\n\n this.range.positionMenuAtCaret(scrollTo);\n\n if (!items.length) {\n let noMatchEvent = new CustomEvent(\"tribute-no-match\", {\n detail: this.menu\n });\n this.current.element.dispatchEvent(noMatchEvent);\n if (\n (typeof this.current.collection.noMatchTemplate === \"function\" &&\n !this.current.collection.noMatchTemplate()) ||\n !this.current.collection.noMatchTemplate\n ) {\n this.hideMenu();\n } else {\n typeof this.current.collection.noMatchTemplate === \"function\"\n ? (ul.innerHTML = this.current.collection.noMatchTemplate())\n : (ul.innerHTML = this.current.collection.noMatchTemplate);\n }\n\n return;\n }\n\n ul.innerHTML = \"\";\n let fragment = this.range.getDocument().createDocumentFragment();\n\n items.forEach((item, index) => {\n let li = this.range.getDocument().createElement(\"li\");\n li.setAttribute(\"data-index\", index);\n li.className = this.current.collection.itemClass;\n li.addEventListener(\"mousemove\", e => {\n let [li, index] = this._findLiTarget(e.target);\n if (e.movementY !== 0) {\n this.events.setActiveLi(index);\n }\n });\n if (this.menuSelected === index) {\n li.classList.add(this.current.collection.selectClass);\n }\n li.innerHTML = this.current.collection.menuItemTemplate(item);\n fragment.appendChild(li);\n });\n ul.appendChild(fragment);\n };\n\n if (typeof this.current.collection.values === \"function\") {\n this.current.collection.values(this.current.mentionText, processValues);\n } else {\n processValues(this.current.collection.values);\n }\n }\n\n _findLiTarget(el) {\n if (!el) return [];\n const index = el.getAttribute(\"data-index\");\n return !index ? this._findLiTarget(el.parentNode) : [el, index];\n }\n\n showMenuForCollection(element, collectionIndex) {\n if (element !== document.activeElement) {\n this.placeCaretAtEnd(element);\n }\n\n this.current.collection = this.collection[collectionIndex || 0];\n this.current.externalTrigger = true;\n this.current.element = element;\n\n if (element.isContentEditable)\n this.insertTextAtCursor(this.current.collection.trigger);\n else this.insertAtCaret(element, this.current.collection.trigger);\n\n this.showMenuFor(element);\n }\n\n // TODO: make sure this works for inputs/textareas\n placeCaretAtEnd(el) {\n el.focus();\n if (\n typeof window.getSelection != \"undefined\" &&\n typeof document.createRange != \"undefined\"\n ) {\n var range = document.createRange();\n range.selectNodeContents(el);\n range.collapse(false);\n var sel = window.getSelection();\n sel.removeAllRanges();\n sel.addRange(range);\n } else if (typeof document.body.createTextRange != \"undefined\") {\n var textRange = document.body.createTextRange();\n textRange.moveToElementText(el);\n textRange.collapse(false);\n textRange.select();\n }\n }\n\n // for contenteditable\n insertTextAtCursor(text) {\n var sel, range, html;\n sel = window.getSelection();\n range = sel.getRangeAt(0);\n range.deleteContents();\n var textNode = document.createTextNode(text);\n range.insertNode(textNode);\n range.selectNodeContents(textNode);\n range.collapse(false);\n sel.removeAllRanges();\n sel.addRange(range);\n }\n\n // for regular inputs\n insertAtCaret(textarea, text) {\n var scrollPos = textarea.scrollTop;\n var caretPos = textarea.selectionStart;\n\n var front = textarea.value.substring(0, caretPos);\n var back = textarea.value.substring(\n textarea.selectionEnd,\n textarea.value.length\n );\n textarea.value = front + text + back;\n caretPos = caretPos + text.length;\n textarea.selectionStart = caretPos;\n textarea.selectionEnd = caretPos;\n textarea.focus();\n textarea.scrollTop = scrollPos;\n }\n\n hideMenu() {\n if (this.menu) {\n this.menu.style.cssText = \"display: none;\";\n this.isActive = false;\n this.menuSelected = 0;\n this.current = {};\n }\n }\n\n selectItemAtIndex(index, originalEvent) {\n index = parseInt(index);\n if (typeof index !== \"number\" || isNaN(index)) return;\n let item = this.current.filteredItems[index];\n let content = this.current.collection.selectTemplate(item);\n if (content !== null) this.replaceText(content, originalEvent, item);\n }\n\n replaceText(content, originalEvent, item) {\n this.range.replaceTriggerText(content, true, true, originalEvent, item);\n }\n\n _append(collection, newValues, replace) {\n if (typeof collection.values === \"function\") {\n throw new Error(\"Unable to append to values, as it is a function.\");\n } else if (!replace) {\n collection.values = collection.values.concat(newValues);\n } else {\n collection.values = newValues;\n }\n }\n\n append(collectionIndex, newValues, replace) {\n let index = parseInt(collectionIndex);\n if (typeof index !== \"number\")\n throw new Error(\"please provide an index for the collection to update.\");\n\n let collection = this.collection[index];\n\n this._append(collection, newValues, replace);\n }\n\n appendCurrent(newValues, replace) {\n if (this.isActive) {\n this._append(this.current.collection, newValues, replace);\n } else {\n throw new Error(\n \"No active state. Please use append instead and pass an index.\"\n );\n }\n }\n\n detach(el) {\n if (!el) {\n throw new Error(\"[Tribute] Must pass in a DOM node or NodeList.\");\n }\n\n // Check if it is a jQuery collection\n if (typeof jQuery !== \"undefined\" && el instanceof jQuery) {\n el = el.get();\n }\n\n // Is el an Array/Array-like object?\n if (\n el.constructor === NodeList ||\n el.constructor === HTMLCollection ||\n el.constructor === Array\n ) {\n let length = el.length;\n for (var i = 0; i < length; ++i) {\n this._detach(el[i]);\n }\n } else {\n this._detach(el);\n }\n }\n\n _detach(el) {\n this.events.unbind(el);\n if (el.tributeMenu) {\n this.menuEvents.unbind(el.tributeMenu);\n }\n\n setTimeout(() => {\n el.removeAttribute(\"data-tribute\");\n this.isActive = false;\n if (el.tributeMenu) {\n el.tributeMenu.remove();\n }\n });\n }\n}\n\nexport default Tribute;\n", "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports._registerNode = exports.Konva = exports.glob = void 0;\nconst PI_OVER_180 = Math.PI / 180;\nfunction detectBrowser() {\n return (typeof window !== 'undefined' &&\n ({}.toString.call(window) === '[object Window]' ||\n {}.toString.call(window) === '[object global]'));\n}\nexports.glob = typeof global !== 'undefined'\n ? global\n : typeof window !== 'undefined'\n ? window\n : typeof WorkerGlobalScope !== 'undefined'\n ? self\n : {};\nexports.Konva = {\n _global: exports.glob,\n version: '9.2.3',\n isBrowser: detectBrowser(),\n isUnminified: /param/.test(function (param) { }.toString()),\n dblClickWindow: 400,\n getAngle(angle) {\n return exports.Konva.angleDeg ? angle * PI_OVER_180 : angle;\n },\n enableTrace: false,\n pointerEventsEnabled: true,\n autoDrawEnabled: true,\n hitOnDragEnabled: false,\n capturePointerEventsEnabled: false,\n _mouseListenClick: false,\n _touchListenClick: false,\n _pointerListenClick: false,\n _mouseInDblClickWindow: false,\n _touchInDblClickWindow: false,\n _pointerInDblClickWindow: false,\n _mouseDblClickPointerId: null,\n _touchDblClickPointerId: null,\n _pointerDblClickPointerId: null,\n pixelRatio: (typeof window !== 'undefined' && window.devicePixelRatio) || 1,\n dragDistance: 3,\n angleDeg: true,\n showWarnings: true,\n dragButtons: [0, 1],\n isDragging() {\n return exports.Konva['DD'].isDragging;\n },\n isDragReady() {\n return !!exports.Konva['DD'].node;\n },\n releaseCanvasOnDestroy: true,\n document: exports.glob.document,\n _injectGlobal(Konva) {\n exports.glob.Konva = Konva;\n },\n};\nconst _registerNode = (NodeClass) => {\n exports.Konva[NodeClass.prototype.getClassName()] = NodeClass;\n};\nexports._registerNode = _registerNode;\nexports.Konva._injectGlobal(exports.Konva);\n", "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.Util = exports.Transform = void 0;\nconst Global_1 = require(\"./Global\");\nclass Transform {\n constructor(m = [1, 0, 0, 1, 0, 0]) {\n this.dirty = false;\n this.m = (m && m.slice()) || [1, 0, 0, 1, 0, 0];\n }\n reset() {\n this.m[0] = 1;\n this.m[1] = 0;\n this.m[2] = 0;\n this.m[3] = 1;\n this.m[4] = 0;\n this.m[5] = 0;\n }\n copy() {\n return new Transform(this.m);\n }\n copyInto(tr) {\n tr.m[0] = this.m[0];\n tr.m[1] = this.m[1];\n tr.m[2] = this.m[2];\n tr.m[3] = this.m[3];\n tr.m[4] = this.m[4];\n tr.m[5] = this.m[5];\n }\n point(point) {\n var m = this.m;\n return {\n x: m[0] * point.x + m[2] * point.y + m[4],\n y: m[1] * point.x + m[3] * point.y + m[5],\n };\n }\n translate(x, y) {\n this.m[4] += this.m[0] * x + this.m[2] * y;\n this.m[5] += this.m[1] * x + this.m[3] * y;\n return this;\n }\n scale(sx, sy) {\n this.m[0] *= sx;\n this.m[1] *= sx;\n this.m[2] *= sy;\n this.m[3] *= sy;\n return this;\n }\n rotate(rad) {\n var c = Math.cos(rad);\n var s = Math.sin(rad);\n var m11 = this.m[0] * c + this.m[2] * s;\n var m12 = this.m[1] * c + this.m[3] * s;\n var m21 = this.m[0] * -s + this.m[2] * c;\n var m22 = this.m[1] * -s + this.m[3] * c;\n this.m[0] = m11;\n this.m[1] = m12;\n this.m[2] = m21;\n this.m[3] = m22;\n return this;\n }\n getTranslation() {\n return {\n x: this.m[4],\n y: this.m[5],\n };\n }\n skew(sx, sy) {\n var m11 = this.m[0] + this.m[2] * sy;\n var m12 = this.m[1] + this.m[3] * sy;\n var m21 = this.m[2] + this.m[0] * sx;\n var m22 = this.m[3] + this.m[1] * sx;\n this.m[0] = m11;\n this.m[1] = m12;\n this.m[2] = m21;\n this.m[3] = m22;\n return this;\n }\n multiply(matrix) {\n var m11 = this.m[0] * matrix.m[0] + this.m[2] * matrix.m[1];\n var m12 = this.m[1] * matrix.m[0] + this.m[3] * matrix.m[1];\n var m21 = this.m[0] * matrix.m[2] + this.m[2] * matrix.m[3];\n var m22 = this.m[1] * matrix.m[2] + this.m[3] * matrix.m[3];\n var dx = this.m[0] * matrix.m[4] + this.m[2] * matrix.m[5] + this.m[4];\n var dy = this.m[1] * matrix.m[4] + this.m[3] * matrix.m[5] + this.m[5];\n this.m[0] = m11;\n this.m[1] = m12;\n this.m[2] = m21;\n this.m[3] = m22;\n this.m[4] = dx;\n this.m[5] = dy;\n return this;\n }\n invert() {\n var d = 1 / (this.m[0] * this.m[3] - this.m[1] * this.m[2]);\n var m0 = this.m[3] * d;\n var m1 = -this.m[1] * d;\n var m2 = -this.m[2] * d;\n var m3 = this.m[0] * d;\n var m4 = d * (this.m[2] * this.m[5] - this.m[3] * this.m[4]);\n var m5 = d * (this.m[1] * this.m[4] - this.m[0] * this.m[5]);\n this.m[0] = m0;\n this.m[1] = m1;\n this.m[2] = m2;\n this.m[3] = m3;\n this.m[4] = m4;\n this.m[5] = m5;\n return this;\n }\n getMatrix() {\n return this.m;\n }\n decompose() {\n var a = this.m[0];\n var b = this.m[1];\n var c = this.m[2];\n var d = this.m[3];\n var e = this.m[4];\n var f = this.m[5];\n var delta = a * d - b * c;\n let result = {\n x: e,\n y: f,\n rotation: 0,\n scaleX: 0,\n scaleY: 0,\n skewX: 0,\n skewY: 0,\n };\n if (a != 0 || b != 0) {\n var r = Math.sqrt(a * a + b * b);\n result.rotation = b > 0 ? Math.acos(a / r) : -Math.acos(a / r);\n result.scaleX = r;\n result.scaleY = delta / r;\n result.skewX = (a * c + b * d) / delta;\n result.skewY = 0;\n }\n else if (c != 0 || d != 0) {\n var s = Math.sqrt(c * c + d * d);\n result.rotation =\n Math.PI / 2 - (d > 0 ? Math.acos(-c / s) : -Math.acos(c / s));\n result.scaleX = delta / s;\n result.scaleY = s;\n result.skewX = 0;\n result.skewY = (a * c + b * d) / delta;\n }\n else {\n }\n result.rotation = exports.Util._getRotation(result.rotation);\n return result;\n }\n}\nexports.Transform = Transform;\nvar OBJECT_ARRAY = '[object Array]', OBJECT_NUMBER = '[object Number]', OBJECT_STRING = '[object String]', OBJECT_BOOLEAN = '[object Boolean]', PI_OVER_DEG180 = Math.PI / 180, DEG180_OVER_PI = 180 / Math.PI, HASH = '#', EMPTY_STRING = '', ZERO = '0', KONVA_WARNING = 'Konva warning: ', KONVA_ERROR = 'Konva error: ', RGB_PAREN = 'rgb(', COLORS = {\n aliceblue: [240, 248, 255],\n antiquewhite: [250, 235, 215],\n aqua: [0, 255, 255],\n aquamarine: [127, 255, 212],\n azure: [240, 255, 255],\n beige: [245, 245, 220],\n bisque: [255, 228, 196],\n black: [0, 0, 0],\n blanchedalmond: [255, 235, 205],\n blue: [0, 0, 255],\n blueviolet: [138, 43, 226],\n brown: [165, 42, 42],\n burlywood: [222, 184, 135],\n cadetblue: [95, 158, 160],\n chartreuse: [127, 255, 0],\n chocolate: [210, 105, 30],\n coral: [255, 127, 80],\n cornflowerblue: [100, 149, 237],\n cornsilk: [255, 248, 220],\n crimson: [220, 20, 60],\n cyan: [0, 255, 255],\n darkblue: [0, 0, 139],\n darkcyan: [0, 139, 139],\n darkgoldenrod: [184, 132, 11],\n darkgray: [169, 169, 169],\n darkgreen: [0, 100, 0],\n darkgrey: [169, 169, 169],\n darkkhaki: [189, 183, 107],\n darkmagenta: [139, 0, 139],\n darkolivegreen: [85, 107, 47],\n darkorange: [255, 140, 0],\n darkorchid: [153, 50, 204],\n darkred: [139, 0, 0],\n darksalmon: [233, 150, 122],\n darkseagreen: [143, 188, 143],\n darkslateblue: [72, 61, 139],\n darkslategray: [47, 79, 79],\n darkslategrey: [47, 79, 79],\n darkturquoise: [0, 206, 209],\n darkviolet: [148, 0, 211],\n deeppink: [255, 20, 147],\n deepskyblue: [0, 191, 255],\n dimgray: [105, 105, 105],\n dimgrey: [105, 105, 105],\n dodgerblue: [30, 144, 255],\n firebrick: [178, 34, 34],\n floralwhite: [255, 255, 240],\n forestgreen: [34, 139, 34],\n fuchsia: [255, 0, 255],\n gainsboro: [220, 220, 220],\n ghostwhite: [248, 248, 255],\n gold: [255, 215, 0],\n goldenrod: [218, 165, 32],\n gray: [128, 128, 128],\n green: [0, 128, 0],\n greenyellow: [173, 255, 47],\n grey: [128, 128, 128],\n honeydew: [240, 255, 240],\n hotpink: [255, 105, 180],\n indianred: [205, 92, 92],\n indigo: [75, 0, 130],\n ivory: [255, 255, 240],\n khaki: [240, 230, 140],\n lavender: [230, 230, 250],\n lavenderblush: [255, 240, 245],\n lawngreen: [124, 252, 0],\n lemonchiffon: [255, 250, 205],\n lightblue: [173, 216, 230],\n lightcoral: [240, 128, 128],\n lightcyan: [224, 255, 255],\n lightgoldenrodyellow: [250, 250, 210],\n lightgray: [211, 211, 211],\n lightgreen: [144, 238, 144],\n lightgrey: [211, 211, 211],\n lightpink: [255, 182, 193],\n lightsalmon: [255, 160, 122],\n lightseagreen: [32, 178, 170],\n lightskyblue: [135, 206, 250],\n lightslategray: [119, 136, 153],\n lightslategrey: [119, 136, 153],\n lightsteelblue: [176, 196, 222],\n lightyellow: [255, 255, 224],\n lime: [0, 255, 0],\n limegreen: [50, 205, 50],\n linen: [250, 240, 230],\n magenta: [255, 0, 255],\n maroon: [128, 0, 0],\n mediumaquamarine: [102, 205, 170],\n mediumblue: [0, 0, 205],\n mediumorchid: [186, 85, 211],\n mediumpurple: [147, 112, 219],\n mediumseagreen: [60, 179, 113],\n mediumslateblue: [123, 104, 238],\n mediumspringgreen: [0, 250, 154],\n mediumturquoise: [72, 209, 204],\n mediumvioletred: [199, 21, 133],\n midnightblue: [25, 25, 112],\n mintcream: [245, 255, 250],\n mistyrose: [255, 228, 225],\n moccasin: [255, 228, 181],\n navajowhite: [255, 222, 173],\n navy: [0, 0, 128],\n oldlace: [253, 245, 230],\n olive: [128, 128, 0],\n olivedrab: [107, 142, 35],\n orange: [255, 165, 0],\n orangered: [255, 69, 0],\n orchid: [218, 112, 214],\n palegoldenrod: [238, 232, 170],\n palegreen: [152, 251, 152],\n paleturquoise: [175, 238, 238],\n palevioletred: [219, 112, 147],\n papayawhip: [255, 239, 213],\n peachpuff: [255, 218, 185],\n peru: [205, 133, 63],\n pink: [255, 192, 203],\n plum: [221, 160, 203],\n powderblue: [176, 224, 230],\n purple: [128, 0, 128],\n rebeccapurple: [102, 51, 153],\n red: [255, 0, 0],\n rosybrown: [188, 143, 143],\n royalblue: [65, 105, 225],\n saddlebrown: [139, 69, 19],\n salmon: [250, 128, 114],\n sandybrown: [244, 164, 96],\n seagreen: [46, 139, 87],\n seashell: [255, 245, 238],\n sienna: [160, 82, 45],\n silver: [192, 192, 192],\n skyblue: [135, 206, 235],\n slateblue: [106, 90, 205],\n slategray: [119, 128, 144],\n slategrey: [119, 128, 144],\n snow: [255, 255, 250],\n springgreen: [0, 255, 127],\n steelblue: [70, 130, 180],\n tan: [210, 180, 140],\n teal: [0, 128, 128],\n thistle: [216, 191, 216],\n transparent: [255, 255, 255, 0],\n tomato: [255, 99, 71],\n turquoise: [64, 224, 208],\n violet: [238, 130, 238],\n wheat: [245, 222, 179],\n white: [255, 255, 255],\n whitesmoke: [245, 245, 245],\n yellow: [255, 255, 0],\n yellowgreen: [154, 205, 5],\n}, RGB_REGEX = /rgb\\((\\d{1,3}),(\\d{1,3}),(\\d{1,3})\\)/, animQueue = [];\nconst req = (typeof requestAnimationFrame !== 'undefined' && requestAnimationFrame) ||\n function (f) {\n setTimeout(f, 60);\n };\nexports.Util = {\n _isElement(obj) {\n return !!(obj && obj.nodeType == 1);\n },\n _isFunction(obj) {\n return !!(obj && obj.constructor && obj.call && obj.apply);\n },\n _isPlainObject(obj) {\n return !!obj && obj.constructor === Object;\n },\n _isArray(obj) {\n return Object.prototype.toString.call(obj) === OBJECT_ARRAY;\n },\n _isNumber(obj) {\n return (Object.prototype.toString.call(obj) === OBJECT_NUMBER &&\n !isNaN(obj) &&\n isFinite(obj));\n },\n _isString(obj) {\n return Object.prototype.toString.call(obj) === OBJECT_STRING;\n },\n _isBoolean(obj) {\n return Object.prototype.toString.call(obj) === OBJECT_BOOLEAN;\n },\n isObject(val) {\n return val instanceof Object;\n },\n isValidSelector(selector) {\n if (typeof selector !== 'string') {\n return false;\n }\n var firstChar = selector[0];\n return (firstChar === '#' ||\n firstChar === '.' ||\n firstChar === firstChar.toUpperCase());\n },\n _sign(number) {\n if (number === 0) {\n return 1;\n }\n if (number > 0) {\n return 1;\n }\n else {\n return -1;\n }\n },\n requestAnimFrame(callback) {\n animQueue.push(callback);\n if (animQueue.length === 1) {\n req(function () {\n const queue = animQueue;\n animQueue = [];\n queue.forEach(function (cb) {\n cb();\n });\n });\n }\n },\n createCanvasElement() {\n var canvas = document.createElement('canvas');\n try {\n canvas.style = canvas.style || {};\n }\n catch (e) { }\n return canvas;\n },\n createImageElement() {\n return document.createElement('img');\n },\n _isInDocument(el) {\n while ((el = el.parentNode)) {\n if (el == document) {\n return true;\n }\n }\n return false;\n },\n _urlToImage(url, callback) {\n var imageObj = exports.Util.createImageElement();\n imageObj.onload = function () {\n callback(imageObj);\n };\n imageObj.src = url;\n },\n _rgbToHex(r, g, b) {\n return ((1 << 24) + (r << 16) + (g << 8) + b).toString(16).slice(1);\n },\n _hexToRgb(hex) {\n hex = hex.replace(HASH, EMPTY_STRING);\n var bigint = parseInt(hex, 16);\n return {\n r: (bigint >> 16) & 255,\n g: (bigint >> 8) & 255,\n b: bigint & 255,\n };\n },\n getRandomColor() {\n var randColor = ((Math.random() * 0xffffff) << 0).toString(16);\n while (randColor.length < 6) {\n randColor = ZERO + randColor;\n }\n return HASH + randColor;\n },\n getRGB(color) {\n var rgb;\n if (color in COLORS) {\n rgb = COLORS[color];\n return {\n r: rgb[0],\n g: rgb[1],\n b: rgb[2],\n };\n }\n else if (color[0] === HASH) {\n return this._hexToRgb(color.substring(1));\n }\n else if (color.substr(0, 4) === RGB_PAREN) {\n rgb = RGB_REGEX.exec(color.replace(/ /g, ''));\n return {\n r: parseInt(rgb[1], 10),\n g: parseInt(rgb[2], 10),\n b: parseInt(rgb[3], 10),\n };\n }\n else {\n return {\n r: 0,\n g: 0,\n b: 0,\n };\n }\n },\n colorToRGBA(str) {\n str = str || 'black';\n return (exports.Util._namedColorToRBA(str) ||\n exports.Util._hex3ColorToRGBA(str) ||\n exports.Util._hex4ColorToRGBA(str) ||\n exports.Util._hex6ColorToRGBA(str) ||\n exports.Util._hex8ColorToRGBA(str) ||\n exports.Util._rgbColorToRGBA(str) ||\n exports.Util._rgbaColorToRGBA(str) ||\n exports.Util._hslColorToRGBA(str));\n },\n _namedColorToRBA(str) {\n var c = COLORS[str.toLowerCase()];\n if (!c) {\n return null;\n }\n return {\n r: c[0],\n g: c[1],\n b: c[2],\n a: 1,\n };\n },\n _rgbColorToRGBA(str) {\n if (str.indexOf('rgb(') === 0) {\n str = str.match(/rgb\\(([^)]+)\\)/)[1];\n var parts = str.split(/ *, */).map(Number);\n return {\n r: parts[0],\n g: parts[1],\n b: parts[2],\n a: 1,\n };\n }\n },\n _rgbaColorToRGBA(str) {\n if (str.indexOf('rgba(') === 0) {\n str = str.match(/rgba\\(([^)]+)\\)/)[1];\n var parts = str.split(/ *, */).map((n, index) => {\n if (n.slice(-1) === '%') {\n return index === 3 ? parseInt(n) / 100 : (parseInt(n) / 100) * 255;\n }\n return Number(n);\n });\n return {\n r: parts[0],\n g: parts[1],\n b: parts[2],\n a: parts[3],\n };\n }\n },\n _hex8ColorToRGBA(str) {\n if (str[0] === '#' && str.length === 9) {\n return {\n r: parseInt(str.slice(1, 3), 16),\n g: parseInt(str.slice(3, 5), 16),\n b: parseInt(str.slice(5, 7), 16),\n a: parseInt(str.slice(7, 9), 16) / 0xff,\n };\n }\n },\n _hex6ColorToRGBA(str) {\n if (str[0] === '#' && str.length === 7) {\n return {\n r: parseInt(str.slice(1, 3), 16),\n g: parseInt(str.slice(3, 5), 16),\n b: parseInt(str.slice(5, 7), 16),\n a: 1,\n };\n }\n },\n _hex4ColorToRGBA(str) {\n if (str[0] === '#' && str.length === 5) {\n return {\n r: parseInt(str[1] + str[1], 16),\n g: parseInt(str[2] + str[2], 16),\n b: parseInt(str[3] + str[3], 16),\n a: parseInt(str[4] + str[4], 16) / 0xff,\n };\n }\n },\n _hex3ColorToRGBA(str) {\n if (str[0] === '#' && str.length === 4) {\n return {\n r: parseInt(str[1] + str[1], 16),\n g: parseInt(str[2] + str[2], 16),\n b: parseInt(str[3] + str[3], 16),\n a: 1,\n };\n }\n },\n _hslColorToRGBA(str) {\n if (/hsl\\((\\d+),\\s*([\\d.]+)%,\\s*([\\d.]+)%\\)/g.test(str)) {\n const [_, ...hsl] = /hsl\\((\\d+),\\s*([\\d.]+)%,\\s*([\\d.]+)%\\)/g.exec(str);\n const h = Number(hsl[0]) / 360;\n const s = Number(hsl[1]) / 100;\n const l = Number(hsl[2]) / 100;\n let t2;\n let t3;\n let val;\n if (s === 0) {\n val = l * 255;\n return {\n r: Math.round(val),\n g: Math.round(val),\n b: Math.round(val),\n a: 1,\n };\n }\n if (l < 0.5) {\n t2 = l * (1 + s);\n }\n else {\n t2 = l + s - l * s;\n }\n const t1 = 2 * l - t2;\n const rgb = [0, 0, 0];\n for (let i = 0; i < 3; i++) {\n t3 = h + (1 / 3) * -(i - 1);\n if (t3 < 0) {\n t3++;\n }\n if (t3 > 1) {\n t3--;\n }\n if (6 * t3 < 1) {\n val = t1 + (t2 - t1) * 6 * t3;\n }\n else if (2 * t3 < 1) {\n val = t2;\n }\n else if (3 * t3 < 2) {\n val = t1 + (t2 - t1) * (2 / 3 - t3) * 6;\n }\n else {\n val = t1;\n }\n rgb[i] = val * 255;\n }\n return {\n r: Math.round(rgb[0]),\n g: Math.round(rgb[1]),\n b: Math.round(rgb[2]),\n a: 1,\n };\n }\n },\n haveIntersection(r1, r2) {\n return !(r2.x > r1.x + r1.width ||\n r2.x + r2.width < r1.x ||\n r2.y > r1.y + r1.height ||\n r2.y + r2.height < r1.y);\n },\n cloneObject(obj) {\n var retObj = {};\n for (var key in obj) {\n if (this._isPlainObject(obj[key])) {\n retObj[key] = this.cloneObject(obj[key]);\n }\n else if (this._isArray(obj[key])) {\n retObj[key] = this.cloneArray(obj[key]);\n }\n else {\n retObj[key] = obj[key];\n }\n }\n return retObj;\n },\n cloneArray(arr) {\n return arr.slice(0);\n },\n degToRad(deg) {\n return deg * PI_OVER_DEG180;\n },\n radToDeg(rad) {\n return rad * DEG180_OVER_PI;\n },\n _degToRad(deg) {\n exports.Util.warn('Util._degToRad is removed. Please use public Util.degToRad instead.');\n return exports.Util.degToRad(deg);\n },\n _radToDeg(rad) {\n exports.Util.warn('Util._radToDeg is removed. Please use public Util.radToDeg instead.');\n return exports.Util.radToDeg(rad);\n },\n _getRotation(radians) {\n return Global_1.Konva.angleDeg ? exports.Util.radToDeg(radians) : radians;\n },\n _capitalize(str) {\n return str.charAt(0).toUpperCase() + str.slice(1);\n },\n throw(str) {\n throw new Error(KONVA_ERROR + str);\n },\n error(str) {\n console.error(KONVA_ERROR + str);\n },\n warn(str) {\n if (!Global_1.Konva.showWarnings) {\n return;\n }\n console.warn(KONVA_WARNING + str);\n },\n each(obj, func) {\n for (var key in obj) {\n func(key, obj[key]);\n }\n },\n _inRange(val, left, right) {\n return left <= val && val < right;\n },\n _getProjectionToSegment(x1, y1, x2, y2, x3, y3) {\n var x, y, dist;\n var pd2 = (x1 - x2) * (x1 - x2) + (y1 - y2) * (y1 - y2);\n if (pd2 == 0) {\n x = x1;\n y = y1;\n dist = (x3 - x2) * (x3 - x2) + (y3 - y2) * (y3 - y2);\n }\n else {\n var u = ((x3 - x1) * (x2 - x1) + (y3 - y1) * (y2 - y1)) / pd2;\n if (u < 0) {\n x = x1;\n y = y1;\n dist = (x1 - x3) * (x1 - x3) + (y1 - y3) * (y1 - y3);\n }\n else if (u > 1.0) {\n x = x2;\n y = y2;\n dist = (x2 - x3) * (x2 - x3) + (y2 - y3) * (y2 - y3);\n }\n else {\n x = x1 + u * (x2 - x1);\n y = y1 + u * (y2 - y1);\n dist = (x - x3) * (x - x3) + (y - y3) * (y - y3);\n }\n }\n return [x, y, dist];\n },\n _getProjectionToLine(pt, line, isClosed) {\n var pc = exports.Util.cloneObject(pt);\n var dist = Number.MAX_VALUE;\n line.forEach(function (p1, i) {\n if (!isClosed && i === line.length - 1) {\n return;\n }\n var p2 = line[(i + 1) % line.length];\n var proj = exports.Util._getProjectionToSegment(p1.x, p1.y, p2.x, p2.y, pt.x, pt.y);\n var px = proj[0], py = proj[1], pdist = proj[2];\n if (pdist < dist) {\n pc.x = px;\n pc.y = py;\n dist = pdist;\n }\n });\n return pc;\n },\n _prepareArrayForTween(startArray, endArray, isClosed) {\n var n, start = [], end = [];\n if (startArray.length > endArray.length) {\n var temp = endArray;\n endArray = startArray;\n startArray = temp;\n }\n for (n = 0; n < startArray.length; n += 2) {\n start.push({\n x: startArray[n],\n y: startArray[n + 1],\n });\n }\n for (n = 0; n < endArray.length; n += 2) {\n end.push({\n x: endArray[n],\n y: endArray[n + 1],\n });\n }\n var newStart = [];\n end.forEach(function (point) {\n var pr = exports.Util._getProjectionToLine(point, start, isClosed);\n newStart.push(pr.x);\n newStart.push(pr.y);\n });\n return newStart;\n },\n _prepareToStringify(obj) {\n var desc;\n obj.visitedByCircularReferenceRemoval = true;\n for (var key in obj) {\n if (!(obj.hasOwnProperty(key) && obj[key] && typeof obj[key] == 'object')) {\n continue;\n }\n desc = Object.getOwnPropertyDescriptor(obj, key);\n if (obj[key].visitedByCircularReferenceRemoval ||\n exports.Util._isElement(obj[key])) {\n if (desc.configurable) {\n delete obj[key];\n }\n else {\n return null;\n }\n }\n else if (exports.Util._prepareToStringify(obj[key]) === null) {\n if (desc.configurable) {\n delete obj[key];\n }\n else {\n return null;\n }\n }\n }\n delete obj.visitedByCircularReferenceRemoval;\n return obj;\n },\n _assign(target, source) {\n for (var key in source) {\n target[key] = source[key];\n }\n return target;\n },\n _getFirstPointerId(evt) {\n if (!evt.touches) {\n return evt.pointerId || 999;\n }\n else {\n return evt.changedTouches[0].identifier;\n }\n },\n releaseCanvas(...canvases) {\n if (!Global_1.Konva.releaseCanvasOnDestroy)\n return;\n canvases.forEach((c) => {\n c.width = 0;\n c.height = 0;\n });\n },\n drawRoundedRectPath(context, width, height, cornerRadius) {\n let topLeft = 0;\n let topRight = 0;\n let bottomLeft = 0;\n let bottomRight = 0;\n if (typeof cornerRadius === 'number') {\n topLeft =\n topRight =\n bottomLeft =\n bottomRight =\n Math.min(cornerRadius, width / 2, height / 2);\n }\n else {\n topLeft = Math.min(cornerRadius[0] || 0, width / 2, height / 2);\n topRight = Math.min(cornerRadius[1] || 0, width / 2, height / 2);\n bottomRight = Math.min(cornerRadius[2] || 0, width / 2, height / 2);\n bottomLeft = Math.min(cornerRadius[3] || 0, width / 2, height / 2);\n }\n context.moveTo(topLeft, 0);\n context.lineTo(width - topRight, 0);\n context.arc(width - topRight, topRight, topRight, (Math.PI * 3) / 2, 0, false);\n context.lineTo(width, height - bottomRight);\n context.arc(width - bottomRight, height - bottomRight, bottomRight, 0, Math.PI / 2, false);\n context.lineTo(bottomLeft, height);\n context.arc(bottomLeft, height - bottomLeft, bottomLeft, Math.PI / 2, Math.PI, false);\n context.lineTo(0, topLeft);\n context.arc(topLeft, topLeft, topLeft, Math.PI, (Math.PI * 3) / 2, false);\n },\n};\n", "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.getComponentValidator = exports.getBooleanValidator = exports.getNumberArrayValidator = exports.getFunctionValidator = exports.getStringOrGradientValidator = exports.getStringValidator = exports.getNumberOrAutoValidator = exports.getNumberOrArrayOfNumbersValidator = exports.getNumberValidator = exports.alphaComponent = exports.RGBComponent = void 0;\nconst Global_1 = require(\"./Global\");\nconst Util_1 = require(\"./Util\");\nfunction _formatValue(val) {\n if (Util_1.Util._isString(val)) {\n return '\"' + val + '\"';\n }\n if (Object.prototype.toString.call(val) === '[object Number]') {\n return val;\n }\n if (Util_1.Util._isBoolean(val)) {\n return val;\n }\n return Object.prototype.toString.call(val);\n}\nfunction RGBComponent(val) {\n if (val > 255) {\n return 255;\n }\n else if (val < 0) {\n return 0;\n }\n return Math.round(val);\n}\nexports.RGBComponent = RGBComponent;\nfunction alphaComponent(val) {\n if (val > 1) {\n return 1;\n }\n else if (val < 0.0001) {\n return 0.0001;\n }\n return val;\n}\nexports.alphaComponent = alphaComponent;\nfunction getNumberValidator() {\n if (Global_1.Konva.isUnminified) {\n return function (val, attr) {\n if (!Util_1.Util._isNumber(val)) {\n Util_1.Util.warn(_formatValue(val) +\n ' is a not valid value for \"' +\n attr +\n '\" attribute. The value should be a number.');\n }\n return val;\n };\n }\n}\nexports.getNumberValidator = getNumberValidator;\nfunction getNumberOrArrayOfNumbersValidator(noOfElements) {\n if (Global_1.Konva.isUnminified) {\n return function (val, attr) {\n let isNumber = Util_1.Util._isNumber(val);\n let isValidArray = Util_1.Util._isArray(val) && val.length == noOfElements;\n if (!isNumber && !isValidArray) {\n Util_1.Util.warn(_formatValue(val) +\n ' is a not valid value for \"' +\n attr +\n '\" attribute. The value should be a number or Array(' +\n noOfElements +\n ')');\n }\n return val;\n };\n }\n}\nexports.getNumberOrArrayOfNumbersValidator = getNumberOrArrayOfNumbersValidator;\nfunction getNumberOrAutoValidator() {\n if (Global_1.Konva.isUnminified) {\n return function (val, attr) {\n var isNumber = Util_1.Util._isNumber(val);\n var isAuto = val === 'auto';\n if (!(isNumber || isAuto)) {\n Util_1.Util.warn(_formatValue(val) +\n ' is a not valid value for \"' +\n attr +\n '\" attribute. The value should be a number or \"auto\".');\n }\n return val;\n };\n }\n}\nexports.getNumberOrAutoValidator = getNumberOrAutoValidator;\nfunction getStringValidator() {\n if (Global_1.Konva.isUnminified) {\n return function (val, attr) {\n if (!Util_1.Util._isString(val)) {\n Util_1.Util.warn(_formatValue(val) +\n ' is a not valid value for \"' +\n attr +\n '\" attribute. The value should be a string.');\n }\n return val;\n };\n }\n}\nexports.getStringValidator = getStringValidator;\nfunction getStringOrGradientValidator() {\n if (Global_1.Konva.isUnminified) {\n return function (val, attr) {\n const isString = Util_1.Util._isString(val);\n const isGradient = Object.prototype.toString.call(val) === '[object CanvasGradient]' ||\n (val && val.addColorStop);\n if (!(isString || isGradient)) {\n Util_1.Util.warn(_formatValue(val) +\n ' is a not valid value for \"' +\n attr +\n '\" attribute. The value should be a string or a native gradient.');\n }\n return val;\n };\n }\n}\nexports.getStringOrGradientValidator = getStringOrGradientValidator;\nfunction getFunctionValidator() {\n if (Global_1.Konva.isUnminified) {\n return function (val, attr) {\n if (!Util_1.Util._isFunction(val)) {\n Util_1.Util.warn(_formatValue(val) +\n ' is a not valid value for \"' +\n attr +\n '\" attribute. The value should be a function.');\n }\n return val;\n };\n }\n}\nexports.getFunctionValidator = getFunctionValidator;\nfunction getNumberArrayValidator() {\n if (Global_1.Konva.isUnminified) {\n return function (val, attr) {\n const TypedArray = Int8Array ? Object.getPrototypeOf(Int8Array) : null;\n if (TypedArray && val instanceof TypedArray) {\n return val;\n }\n if (!Util_1.Util._isArray(val)) {\n Util_1.Util.warn(_formatValue(val) +\n ' is a not valid value for \"' +\n attr +\n '\" attribute. The value should be a array of numbers.');\n }\n else {\n val.forEach(function (item) {\n if (!Util_1.Util._isNumber(item)) {\n Util_1.Util.warn('\"' +\n attr +\n '\" attribute has non numeric element ' +\n item +\n '. Make sure that all elements are numbers.');\n }\n });\n }\n return val;\n };\n }\n}\nexports.getNumberArrayValidator = getNumberArrayValidator;\nfunction getBooleanValidator() {\n if (Global_1.Konva.isUnminified) {\n return function (val, attr) {\n var isBool = val === true || val === false;\n if (!isBool) {\n Util_1.Util.warn(_formatValue(val) +\n ' is a not valid value for \"' +\n attr +\n '\" attribute. The value should be a boolean.');\n }\n return val;\n };\n }\n}\nexports.getBooleanValidator = getBooleanValidator;\nfunction getComponentValidator(components) {\n if (Global_1.Konva.isUnminified) {\n return function (val, attr) {\n if (val === undefined || val === null) {\n return val;\n }\n if (!Util_1.Util.isObject(val)) {\n Util_1.Util.warn(_formatValue(val) +\n ' is a not valid value for \"' +\n attr +\n '\" attribute. The value should be an object with properties ' +\n components);\n }\n return val;\n };\n }\n}\nexports.getComponentValidator = getComponentValidator;\n", "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.Factory = void 0;\nconst Util_1 = require(\"./Util\");\nconst Validators_1 = require(\"./Validators\");\nvar GET = 'get', SET = 'set';\nexports.Factory = {\n addGetterSetter(constructor, attr, def, validator, after) {\n exports.Factory.addGetter(constructor, attr, def);\n exports.Factory.addSetter(constructor, attr, validator, after);\n exports.Factory.addOverloadedGetterSetter(constructor, attr);\n },\n addGetter(constructor, attr, def) {\n var method = GET + Util_1.Util._capitalize(attr);\n constructor.prototype[method] =\n constructor.prototype[method] ||\n function () {\n var val = this.attrs[attr];\n return val === undefined ? def : val;\n };\n },\n addSetter(constructor, attr, validator, after) {\n var method = SET + Util_1.Util._capitalize(attr);\n if (!constructor.prototype[method]) {\n exports.Factory.overWriteSetter(constructor, attr, validator, after);\n }\n },\n overWriteSetter(constructor, attr, validator, after) {\n var method = SET + Util_1.Util._capitalize(attr);\n constructor.prototype[method] = function (val) {\n if (validator && val !== undefined && val !== null) {\n val = validator.call(this, val, attr);\n }\n this._setAttr(attr, val);\n if (after) {\n after.call(this);\n }\n return this;\n };\n },\n addComponentsGetterSetter(constructor, attr, components, validator, after) {\n var len = components.length, capitalize = Util_1.Util._capitalize, getter = GET + capitalize(attr), setter = SET + capitalize(attr), n, component;\n constructor.prototype[getter] = function () {\n var ret = {};\n for (n = 0; n < len; n++) {\n component = components[n];\n ret[component] = this.getAttr(attr + capitalize(component));\n }\n return ret;\n };\n var basicValidator = (0, Validators_1.getComponentValidator)(components);\n constructor.prototype[setter] = function (val) {\n var oldVal = this.attrs[attr], key;\n if (validator) {\n val = validator.call(this, val);\n }\n if (basicValidator) {\n basicValidator.call(this, val, attr);\n }\n for (key in val) {\n if (!val.hasOwnProperty(key)) {\n continue;\n }\n this._setAttr(attr + capitalize(key), val[key]);\n }\n if (!val) {\n components.forEach((component) => {\n this._setAttr(attr + capitalize(component), undefined);\n });\n }\n this._fireChangeEvent(attr, oldVal, val);\n if (after) {\n after.call(this);\n }\n return this;\n };\n exports.Factory.addOverloadedGetterSetter(constructor, attr);\n },\n addOverloadedGetterSetter(constructor, attr) {\n var capitalizedAttr = Util_1.Util._capitalize(attr), setter = SET + capitalizedAttr, getter = GET + capitalizedAttr;\n constructor.prototype[attr] = function () {\n if (arguments.length) {\n this[setter](arguments[0]);\n return this;\n }\n return this[getter]();\n };\n },\n addDeprecatedGetterSetter(constructor, attr, def, validator) {\n Util_1.Util.error('Adding deprecated ' + attr);\n var method = GET + Util_1.Util._capitalize(attr);\n var message = attr +\n ' property is deprecated and will be removed soon. Look at Konva change log for more information.';\n constructor.prototype[method] = function () {\n Util_1.Util.error(message);\n var val = this.attrs[attr];\n return val === undefined ? def : val;\n };\n exports.Factory.addSetter(constructor, attr, validator, function () {\n Util_1.Util.error(message);\n });\n exports.Factory.addOverloadedGetterSetter(constructor, attr);\n },\n backCompat(constructor, methods) {\n Util_1.Util.each(methods, function (oldMethodName, newMethodName) {\n var method = constructor.prototype[newMethodName];\n var oldGetter = GET + Util_1.Util._capitalize(oldMethodName);\n var oldSetter = SET + Util_1.Util._capitalize(oldMethodName);\n function deprecated() {\n method.apply(this, arguments);\n Util_1.Util.error('\"' +\n oldMethodName +\n '\" method is deprecated and will be removed soon. Use \"\"' +\n newMethodName +\n '\" instead.');\n }\n constructor.prototype[oldMethodName] = deprecated;\n constructor.prototype[oldGetter] = deprecated;\n constructor.prototype[oldSetter] = deprecated;\n });\n },\n afterSetFilter() {\n this._filterUpToDate = false;\n },\n};\n", "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.HitContext = exports.SceneContext = exports.Context = void 0;\nconst Util_1 = require(\"./Util\");\nconst Global_1 = require(\"./Global\");\nfunction simplifyArray(arr) {\n var retArr = [], len = arr.length, util = Util_1.Util, n, val;\n for (n = 0; n < len; n++) {\n val = arr[n];\n if (util._isNumber(val)) {\n val = Math.round(val * 1000) / 1000;\n }\n else if (!util._isString(val)) {\n val = val + '';\n }\n retArr.push(val);\n }\n return retArr;\n}\nvar COMMA = ',', OPEN_PAREN = '(', CLOSE_PAREN = ')', OPEN_PAREN_BRACKET = '([', CLOSE_BRACKET_PAREN = '])', SEMICOLON = ';', DOUBLE_PAREN = '()', EQUALS = '=', CONTEXT_METHODS = [\n 'arc',\n 'arcTo',\n 'beginPath',\n 'bezierCurveTo',\n 'clearRect',\n 'clip',\n 'closePath',\n 'createLinearGradient',\n 'createPattern',\n 'createRadialGradient',\n 'drawImage',\n 'ellipse',\n 'fill',\n 'fillText',\n 'getImageData',\n 'createImageData',\n 'lineTo',\n 'moveTo',\n 'putImageData',\n 'quadraticCurveTo',\n 'rect',\n 'restore',\n 'rotate',\n 'save',\n 'scale',\n 'setLineDash',\n 'setTransform',\n 'stroke',\n 'strokeText',\n 'transform',\n 'translate',\n];\nvar CONTEXT_PROPERTIES = [\n 'fillStyle',\n 'strokeStyle',\n 'shadowColor',\n 'shadowBlur',\n 'shadowOffsetX',\n 'shadowOffsetY',\n 'letterSpacing',\n 'lineCap',\n 'lineDashOffset',\n 'lineJoin',\n 'lineWidth',\n 'miterLimit',\n 'direction',\n 'font',\n 'textAlign',\n 'textBaseline',\n 'globalAlpha',\n 'globalCompositeOperation',\n 'imageSmoothingEnabled',\n];\nconst traceArrMax = 100;\nclass Context {\n constructor(canvas) {\n this.canvas = canvas;\n if (Global_1.Konva.enableTrace) {\n this.traceArr = [];\n this._enableTrace();\n }\n }\n fillShape(shape) {\n if (shape.fillEnabled()) {\n this._fill(shape);\n }\n }\n _fill(shape) {\n }\n strokeShape(shape) {\n if (shape.hasStroke()) {\n this._stroke(shape);\n }\n }\n _stroke(shape) {\n }\n fillStrokeShape(shape) {\n if (shape.attrs.fillAfterStrokeEnabled) {\n this.strokeShape(shape);\n this.fillShape(shape);\n }\n else {\n this.fillShape(shape);\n this.strokeShape(shape);\n }\n }\n getTrace(relaxed, rounded) {\n var traceArr = this.traceArr, len = traceArr.length, str = '', n, trace, method, args;\n for (n = 0; n < len; n++) {\n trace = traceArr[n];\n method = trace.method;\n if (method) {\n args = trace.args;\n str += method;\n if (relaxed) {\n str += DOUBLE_PAREN;\n }\n else {\n if (Util_1.Util._isArray(args[0])) {\n str += OPEN_PAREN_BRACKET + args.join(COMMA) + CLOSE_BRACKET_PAREN;\n }\n else {\n if (rounded) {\n args = args.map((a) => typeof a === 'number' ? Math.floor(a) : a);\n }\n str += OPEN_PAREN + args.join(COMMA) + CLOSE_PAREN;\n }\n }\n }\n else {\n str += trace.property;\n if (!relaxed) {\n str += EQUALS + trace.val;\n }\n }\n str += SEMICOLON;\n }\n return str;\n }\n clearTrace() {\n this.traceArr = [];\n }\n _trace(str) {\n var traceArr = this.traceArr, len;\n traceArr.push(str);\n len = traceArr.length;\n if (len >= traceArrMax) {\n traceArr.shift();\n }\n }\n reset() {\n var pixelRatio = this.getCanvas().getPixelRatio();\n this.setTransform(1 * pixelRatio, 0, 0, 1 * pixelRatio, 0, 0);\n }\n getCanvas() {\n return this.canvas;\n }\n clear(bounds) {\n var canvas = this.getCanvas();\n if (bounds) {\n this.clearRect(bounds.x || 0, bounds.y || 0, bounds.width || 0, bounds.height || 0);\n }\n else {\n this.clearRect(0, 0, canvas.getWidth() / canvas.pixelRatio, canvas.getHeight() / canvas.pixelRatio);\n }\n }\n _applyLineCap(shape) {\n const lineCap = shape.attrs.lineCap;\n if (lineCap) {\n this.setAttr('lineCap', lineCap);\n }\n }\n _applyOpacity(shape) {\n var absOpacity = shape.getAbsoluteOpacity();\n if (absOpacity !== 1) {\n this.setAttr('globalAlpha', absOpacity);\n }\n }\n _applyLineJoin(shape) {\n const lineJoin = shape.attrs.lineJoin;\n if (lineJoin) {\n this.setAttr('lineJoin', lineJoin);\n }\n }\n setAttr(attr, val) {\n this._context[attr] = val;\n }\n arc(x, y, radius, startAngle, endAngle, counterClockwise) {\n this._context.arc(x, y, radius, startAngle, endAngle, counterClockwise);\n }\n arcTo(x1, y1, x2, y2, radius) {\n this._context.arcTo(x1, y1, x2, y2, radius);\n }\n beginPath() {\n this._context.beginPath();\n }\n bezierCurveTo(cp1x, cp1y, cp2x, cp2y, x, y) {\n this._context.bezierCurveTo(cp1x, cp1y, cp2x, cp2y, x, y);\n }\n clearRect(x, y, width, height) {\n this._context.clearRect(x, y, width, height);\n }\n clip(...args) {\n this._context.clip.apply(this._context, args);\n }\n closePath() {\n this._context.closePath();\n }\n createImageData(width, height) {\n var a = arguments;\n if (a.length === 2) {\n return this._context.createImageData(width, height);\n }\n else if (a.length === 1) {\n return this._context.createImageData(width);\n }\n }\n createLinearGradient(x0, y0, x1, y1) {\n return this._context.createLinearGradient(x0, y0, x1, y1);\n }\n createPattern(image, repetition) {\n return this._context.createPattern(image, repetition);\n }\n createRadialGradient(x0, y0, r0, x1, y1, r1) {\n return this._context.createRadialGradient(x0, y0, r0, x1, y1, r1);\n }\n drawImage(image, sx, sy, sWidth, sHeight, dx, dy, dWidth, dHeight) {\n var a = arguments, _context = this._context;\n if (a.length === 3) {\n _context.drawImage(image, sx, sy);\n }\n else if (a.length === 5) {\n _context.drawImage(image, sx, sy, sWidth, sHeight);\n }\n else if (a.length === 9) {\n _context.drawImage(image, sx, sy, sWidth, sHeight, dx, dy, dWidth, dHeight);\n }\n }\n ellipse(x, y, radiusX, radiusY, rotation, startAngle, endAngle, counterclockwise) {\n this._context.ellipse(x, y, radiusX, radiusY, rotation, startAngle, endAngle, counterclockwise);\n }\n isPointInPath(x, y, path, fillRule) {\n if (path) {\n return this._context.isPointInPath(path, x, y, fillRule);\n }\n return this._context.isPointInPath(x, y, fillRule);\n }\n fill(...args) {\n this._context.fill.apply(this._context, args);\n }\n fillRect(x, y, width, height) {\n this._context.fillRect(x, y, width, height);\n }\n strokeRect(x, y, width, height) {\n this._context.strokeRect(x, y, width, height);\n }\n fillText(text, x, y, maxWidth) {\n if (maxWidth) {\n this._context.fillText(text, x, y, maxWidth);\n }\n else {\n this._context.fillText(text, x, y);\n }\n }\n measureText(text) {\n return this._context.measureText(text);\n }\n getImageData(sx, sy, sw, sh) {\n return this._context.getImageData(sx, sy, sw, sh);\n }\n lineTo(x, y) {\n this._context.lineTo(x, y);\n }\n moveTo(x, y) {\n this._context.moveTo(x, y);\n }\n rect(x, y, width, height) {\n this._context.rect(x, y, width, height);\n }\n putImageData(imageData, dx, dy) {\n this._context.putImageData(imageData, dx, dy);\n }\n quadraticCurveTo(cpx, cpy, x, y) {\n this._context.quadraticCurveTo(cpx, cpy, x, y);\n }\n restore() {\n this._context.restore();\n }\n rotate(angle) {\n this._context.rotate(angle);\n }\n save() {\n this._context.save();\n }\n scale(x, y) {\n this._context.scale(x, y);\n }\n setLineDash(segments) {\n if (this._context.setLineDash) {\n this._context.setLineDash(segments);\n }\n else if ('mozDash' in this._context) {\n this._context['mozDash'] = segments;\n }\n else if ('webkitLineDash' in this._context) {\n this._context['webkitLineDash'] = segments;\n }\n }\n getLineDash() {\n return this._context.getLineDash();\n }\n setTransform(a, b, c, d, e, f) {\n this._context.setTransform(a, b, c, d, e, f);\n }\n stroke(path2d) {\n if (path2d) {\n this._context.stroke(path2d);\n }\n else {\n this._context.stroke();\n }\n }\n strokeText(text, x, y, maxWidth) {\n this._context.strokeText(text, x, y, maxWidth);\n }\n transform(a, b, c, d, e, f) {\n this._context.transform(a, b, c, d, e, f);\n }\n translate(x, y) {\n this._context.translate(x, y);\n }\n _enableTrace() {\n var that = this, len = CONTEXT_METHODS.length, origSetter = this.setAttr, n, args;\n var func = function (methodName) {\n var origMethod = that[methodName], ret;\n that[methodName] = function () {\n args = simplifyArray(Array.prototype.slice.call(arguments, 0));\n ret = origMethod.apply(that, arguments);\n that._trace({\n method: methodName,\n args: args,\n });\n return ret;\n };\n };\n for (n = 0; n < len; n++) {\n func(CONTEXT_METHODS[n]);\n }\n that.setAttr = function () {\n origSetter.apply(that, arguments);\n var prop = arguments[0];\n var val = arguments[1];\n if (prop === 'shadowOffsetX' ||\n prop === 'shadowOffsetY' ||\n prop === 'shadowBlur') {\n val = val / this.canvas.getPixelRatio();\n }\n that._trace({\n property: prop,\n val: val,\n });\n };\n }\n _applyGlobalCompositeOperation(node) {\n const op = node.attrs.globalCompositeOperation;\n var def = !op || op === 'source-over';\n if (!def) {\n this.setAttr('globalCompositeOperation', op);\n }\n }\n}\nexports.Context = Context;\nCONTEXT_PROPERTIES.forEach(function (prop) {\n Object.defineProperty(Context.prototype, prop, {\n get() {\n return this._context[prop];\n },\n set(val) {\n this._context[prop] = val;\n },\n });\n});\nclass SceneContext extends Context {\n constructor(canvas, { willReadFrequently = false } = {}) {\n super(canvas);\n this._context = canvas._canvas.getContext('2d', {\n willReadFrequently,\n });\n }\n _fillColor(shape) {\n var fill = shape.fill();\n this.setAttr('fillStyle', fill);\n shape._fillFunc(this);\n }\n _fillPattern(shape) {\n this.setAttr('fillStyle', shape._getFillPattern());\n shape._fillFunc(this);\n }\n _fillLinearGradient(shape) {\n var grd = shape._getLinearGradient();\n if (grd) {\n this.setAttr('fillStyle', grd);\n shape._fillFunc(this);\n }\n }\n _fillRadialGradient(shape) {\n const grd = shape._getRadialGradient();\n if (grd) {\n this.setAttr('fillStyle', grd);\n shape._fillFunc(this);\n }\n }\n _fill(shape) {\n const hasColor = shape.fill(), fillPriority = shape.getFillPriority();\n if (hasColor && fillPriority === 'color') {\n this._fillColor(shape);\n return;\n }\n const hasPattern = shape.getFillPatternImage();\n if (hasPattern && fillPriority === 'pattern') {\n this._fillPattern(shape);\n return;\n }\n const hasLinearGradient = shape.getFillLinearGradientColorStops();\n if (hasLinearGradient && fillPriority === 'linear-gradient') {\n this._fillLinearGradient(shape);\n return;\n }\n const hasRadialGradient = shape.getFillRadialGradientColorStops();\n if (hasRadialGradient && fillPriority === 'radial-gradient') {\n this._fillRadialGradient(shape);\n return;\n }\n if (hasColor) {\n this._fillColor(shape);\n }\n else if (hasPattern) {\n this._fillPattern(shape);\n }\n else if (hasLinearGradient) {\n this._fillLinearGradient(shape);\n }\n else if (hasRadialGradient) {\n this._fillRadialGradient(shape);\n }\n }\n _strokeLinearGradient(shape) {\n const start = shape.getStrokeLinearGradientStartPoint(), end = shape.getStrokeLinearGradientEndPoint(), colorStops = shape.getStrokeLinearGradientColorStops(), grd = this.createLinearGradient(start.x, start.y, end.x, end.y);\n if (colorStops) {\n for (var n = 0; n < colorStops.length; n += 2) {\n grd.addColorStop(colorStops[n], colorStops[n + 1]);\n }\n this.setAttr('strokeStyle', grd);\n }\n }\n _stroke(shape) {\n var dash = shape.dash(), strokeScaleEnabled = shape.getStrokeScaleEnabled();\n if (shape.hasStroke()) {\n if (!strokeScaleEnabled) {\n this.save();\n var pixelRatio = this.getCanvas().getPixelRatio();\n this.setTransform(pixelRatio, 0, 0, pixelRatio, 0, 0);\n }\n this._applyLineCap(shape);\n if (dash && shape.dashEnabled()) {\n this.setLineDash(dash);\n this.setAttr('lineDashOffset', shape.dashOffset());\n }\n this.setAttr('lineWidth', shape.strokeWidth());\n if (!shape.getShadowForStrokeEnabled()) {\n this.setAttr('shadowColor', 'rgba(0,0,0,0)');\n }\n var hasLinearGradient = shape.getStrokeLinearGradientColorStops();\n if (hasLinearGradient) {\n this._strokeLinearGradient(shape);\n }\n else {\n this.setAttr('strokeStyle', shape.stroke());\n }\n shape._strokeFunc(this);\n if (!strokeScaleEnabled) {\n this.restore();\n }\n }\n }\n _applyShadow(shape) {\n var _a, _b, _c;\n var color = (_a = shape.getShadowRGBA()) !== null && _a !== void 0 ? _a : 'black', blur = (_b = shape.getShadowBlur()) !== null && _b !== void 0 ? _b : 5, offset = (_c = shape.getShadowOffset()) !== null && _c !== void 0 ? _c : {\n x: 0,\n y: 0,\n }, scale = shape.getAbsoluteScale(), ratio = this.canvas.getPixelRatio(), scaleX = scale.x * ratio, scaleY = scale.y * ratio;\n this.setAttr('shadowColor', color);\n this.setAttr('shadowBlur', blur * Math.min(Math.abs(scaleX), Math.abs(scaleY)));\n this.setAttr('shadowOffsetX', offset.x * scaleX);\n this.setAttr('shadowOffsetY', offset.y * scaleY);\n }\n}\nexports.SceneContext = SceneContext;\nclass HitContext extends Context {\n constructor(canvas) {\n super(canvas);\n this._context = canvas._canvas.getContext('2d', {\n willReadFrequently: true,\n });\n }\n _fill(shape) {\n this.save();\n this.setAttr('fillStyle', shape.colorKey);\n shape._fillFuncHit(this);\n this.restore();\n }\n strokeShape(shape) {\n if (shape.hasHitStroke()) {\n this._stroke(shape);\n }\n }\n _stroke(shape) {\n if (shape.hasHitStroke()) {\n const strokeScaleEnabled = shape.getStrokeScaleEnabled();\n if (!strokeScaleEnabled) {\n this.save();\n var pixelRatio = this.getCanvas().getPixelRatio();\n this.setTransform(pixelRatio, 0, 0, pixelRatio, 0, 0);\n }\n this._applyLineCap(shape);\n var hitStrokeWidth = shape.hitStrokeWidth();\n var strokeWidth = hitStrokeWidth === 'auto' ? shape.strokeWidth() : hitStrokeWidth;\n this.setAttr('lineWidth', strokeWidth);\n this.setAttr('strokeStyle', shape.colorKey);\n shape._strokeFuncHit(this);\n if (!strokeScaleEnabled) {\n this.restore();\n }\n }\n }\n}\nexports.HitContext = HitContext;\n", "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.HitCanvas = exports.SceneCanvas = exports.Canvas = void 0;\nconst Util_1 = require(\"./Util\");\nconst Context_1 = require(\"./Context\");\nconst Global_1 = require(\"./Global\");\nconst Factory_1 = require(\"./Factory\");\nconst Validators_1 = require(\"./Validators\");\nvar _pixelRatio;\nfunction getDevicePixelRatio() {\n if (_pixelRatio) {\n return _pixelRatio;\n }\n var canvas = Util_1.Util.createCanvasElement();\n var context = canvas.getContext('2d');\n _pixelRatio = (function () {\n var devicePixelRatio = Global_1.Konva._global.devicePixelRatio || 1, backingStoreRatio = context.webkitBackingStorePixelRatio ||\n context.mozBackingStorePixelRatio ||\n context.msBackingStorePixelRatio ||\n context.oBackingStorePixelRatio ||\n context.backingStorePixelRatio ||\n 1;\n return devicePixelRatio / backingStoreRatio;\n })();\n Util_1.Util.releaseCanvas(canvas);\n return _pixelRatio;\n}\nclass Canvas {\n constructor(config) {\n this.pixelRatio = 1;\n this.width = 0;\n this.height = 0;\n this.isCache = false;\n var conf = config || {};\n var pixelRatio = conf.pixelRatio || Global_1.Konva.pixelRatio || getDevicePixelRatio();\n this.pixelRatio = pixelRatio;\n this._canvas = Util_1.Util.createCanvasElement();\n this._canvas.style.padding = '0';\n this._canvas.style.margin = '0';\n this._canvas.style.border = '0';\n this._canvas.style.background = 'transparent';\n this._canvas.style.position = 'absolute';\n this._canvas.style.top = '0';\n this._canvas.style.left = '0';\n }\n getContext() {\n return this.context;\n }\n getPixelRatio() {\n return this.pixelRatio;\n }\n setPixelRatio(pixelRatio) {\n var previousRatio = this.pixelRatio;\n this.pixelRatio = pixelRatio;\n this.setSize(this.getWidth() / previousRatio, this.getHeight() / previousRatio);\n }\n setWidth(width) {\n this.width = this._canvas.width = width * this.pixelRatio;\n this._canvas.style.width = width + 'px';\n var pixelRatio = this.pixelRatio, _context = this.getContext()._context;\n _context.scale(pixelRatio, pixelRatio);\n }\n setHeight(height) {\n this.height = this._canvas.height = height * this.pixelRatio;\n this._canvas.style.height = height + 'px';\n var pixelRatio = this.pixelRatio, _context = this.getContext()._context;\n _context.scale(pixelRatio, pixelRatio);\n }\n getWidth() {\n return this.width;\n }\n getHeight() {\n return this.height;\n }\n setSize(width, height) {\n this.setWidth(width || 0);\n this.setHeight(height || 0);\n }\n toDataURL(mimeType, quality) {\n try {\n return this._canvas.toDataURL(mimeType, quality);\n }\n catch (e) {\n try {\n return this._canvas.toDataURL();\n }\n catch (err) {\n Util_1.Util.error('Unable to get data URL. ' +\n err.message +\n ' For more info read https://konvajs.org/docs/posts/Tainted_Canvas.html.');\n return '';\n }\n }\n }\n}\nexports.Canvas = Canvas;\nFactory_1.Factory.addGetterSetter(Canvas, 'pixelRatio', undefined, (0, Validators_1.getNumberValidator)());\nclass SceneCanvas extends Canvas {\n constructor(config = { width: 0, height: 0, willReadFrequently: false }) {\n super(config);\n this.context = new Context_1.SceneContext(this, {\n willReadFrequently: config.willReadFrequently,\n });\n this.setSize(config.width, config.height);\n }\n}\nexports.SceneCanvas = SceneCanvas;\nclass HitCanvas extends Canvas {\n constructor(config = { width: 0, height: 0 }) {\n super(config);\n this.hitCanvas = true;\n this.context = new Context_1.HitContext(this);\n this.setSize(config.width, config.height);\n }\n}\nexports.HitCanvas = HitCanvas;\n", "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.DD = void 0;\nconst Global_1 = require(\"./Global\");\nconst Util_1 = require(\"./Util\");\nexports.DD = {\n get isDragging() {\n var flag = false;\n exports.DD._dragElements.forEach((elem) => {\n if (elem.dragStatus === 'dragging') {\n flag = true;\n }\n });\n return flag;\n },\n justDragged: false,\n get node() {\n var node;\n exports.DD._dragElements.forEach((elem) => {\n node = elem.node;\n });\n return node;\n },\n _dragElements: new Map(),\n _drag(evt) {\n const nodesToFireEvents = [];\n exports.DD._dragElements.forEach((elem, key) => {\n const { node } = elem;\n const stage = node.getStage();\n stage.setPointersPositions(evt);\n if (elem.pointerId === undefined) {\n elem.pointerId = Util_1.Util._getFirstPointerId(evt);\n }\n const pos = stage._changedPointerPositions.find((pos) => pos.id === elem.pointerId);\n if (!pos) {\n return;\n }\n if (elem.dragStatus !== 'dragging') {\n var dragDistance = node.dragDistance();\n var distance = Math.max(Math.abs(pos.x - elem.startPointerPos.x), Math.abs(pos.y - elem.startPointerPos.y));\n if (distance < dragDistance) {\n return;\n }\n node.startDrag({ evt });\n if (!node.isDragging()) {\n return;\n }\n }\n node._setDragPosition(evt, elem);\n nodesToFireEvents.push(node);\n });\n nodesToFireEvents.forEach((node) => {\n node.fire('dragmove', {\n type: 'dragmove',\n target: node,\n evt: evt,\n }, true);\n });\n },\n _endDragBefore(evt) {\n const drawNodes = [];\n exports.DD._dragElements.forEach((elem) => {\n const { node } = elem;\n const stage = node.getStage();\n if (evt) {\n stage.setPointersPositions(evt);\n }\n const pos = stage._changedPointerPositions.find((pos) => pos.id === elem.pointerId);\n if (!pos) {\n return;\n }\n if (elem.dragStatus === 'dragging' || elem.dragStatus === 'stopped') {\n exports.DD.justDragged = true;\n Global_1.Konva._mouseListenClick = false;\n Global_1.Konva._touchListenClick = false;\n Global_1.Konva._pointerListenClick = false;\n elem.dragStatus = 'stopped';\n }\n const drawNode = elem.node.getLayer() ||\n (elem.node instanceof Global_1.Konva['Stage'] && elem.node);\n if (drawNode && drawNodes.indexOf(drawNode) === -1) {\n drawNodes.push(drawNode);\n }\n });\n drawNodes.forEach((drawNode) => {\n drawNode.draw();\n });\n },\n _endDragAfter(evt) {\n exports.DD._dragElements.forEach((elem, key) => {\n if (elem.dragStatus === 'stopped') {\n elem.node.fire('dragend', {\n type: 'dragend',\n target: elem.node,\n evt: evt,\n }, true);\n }\n if (elem.dragStatus !== 'dragging') {\n exports.DD._dragElements.delete(key);\n }\n });\n },\n};\nif (Global_1.Konva.isBrowser) {\n window.addEventListener('mouseup', exports.DD._endDragBefore, true);\n window.addEventListener('touchend', exports.DD._endDragBefore, true);\n window.addEventListener('mousemove', exports.DD._drag);\n window.addEventListener('touchmove', exports.DD._drag);\n window.addEventListener('mouseup', exports.DD._endDragAfter, false);\n window.addEventListener('touchend', exports.DD._endDragAfter, false);\n}\n", "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.Node = void 0;\nconst Util_1 = require(\"./Util\");\nconst Factory_1 = require(\"./Factory\");\nconst Canvas_1 = require(\"./Canvas\");\nconst Global_1 = require(\"./Global\");\nconst DragAndDrop_1 = require(\"./DragAndDrop\");\nconst Validators_1 = require(\"./Validators\");\nvar ABSOLUTE_OPACITY = 'absoluteOpacity', ALL_LISTENERS = 'allEventListeners', ABSOLUTE_TRANSFORM = 'absoluteTransform', ABSOLUTE_SCALE = 'absoluteScale', CANVAS = 'canvas', CHANGE = 'Change', CHILDREN = 'children', KONVA = 'konva', LISTENING = 'listening', MOUSEENTER = 'mouseenter', MOUSELEAVE = 'mouseleave', NAME = 'name', SET = 'set', SHAPE = 'Shape', SPACE = ' ', STAGE = 'stage', TRANSFORM = 'transform', UPPER_STAGE = 'Stage', VISIBLE = 'visible', TRANSFORM_CHANGE_STR = [\n 'xChange.konva',\n 'yChange.konva',\n 'scaleXChange.konva',\n 'scaleYChange.konva',\n 'skewXChange.konva',\n 'skewYChange.konva',\n 'rotationChange.konva',\n 'offsetXChange.konva',\n 'offsetYChange.konva',\n 'transformsEnabledChange.konva',\n].join(SPACE);\nlet idCounter = 1;\nclass Node {\n constructor(config) {\n this._id = idCounter++;\n this.eventListeners = {};\n this.attrs = {};\n this.index = 0;\n this._allEventListeners = null;\n this.parent = null;\n this._cache = new Map();\n this._attachedDepsListeners = new Map();\n this._lastPos = null;\n this._batchingTransformChange = false;\n this._needClearTransformCache = false;\n this._filterUpToDate = false;\n this._isUnderCache = false;\n this._dragEventId = null;\n this._shouldFireChangeEvents = false;\n this.setAttrs(config);\n this._shouldFireChangeEvents = true;\n }\n hasChildren() {\n return false;\n }\n _clearCache(attr) {\n if ((attr === TRANSFORM || attr === ABSOLUTE_TRANSFORM) &&\n this._cache.get(attr)) {\n this._cache.get(attr).dirty = true;\n }\n else if (attr) {\n this._cache.delete(attr);\n }\n else {\n this._cache.clear();\n }\n }\n _getCache(attr, privateGetter) {\n var cache = this._cache.get(attr);\n var isTransform = attr === TRANSFORM || attr === ABSOLUTE_TRANSFORM;\n var invalid = cache === undefined || (isTransform && cache.dirty === true);\n if (invalid) {\n cache = privateGetter.call(this);\n this._cache.set(attr, cache);\n }\n return cache;\n }\n _calculate(name, deps, getter) {\n if (!this._attachedDepsListeners.get(name)) {\n const depsString = deps.map((dep) => dep + 'Change.konva').join(SPACE);\n this.on(depsString, () => {\n this._clearCache(name);\n });\n this._attachedDepsListeners.set(name, true);\n }\n return this._getCache(name, getter);\n }\n _getCanvasCache() {\n return this._cache.get(CANVAS);\n }\n _clearSelfAndDescendantCache(attr) {\n this._clearCache(attr);\n if (attr === ABSOLUTE_TRANSFORM) {\n this.fire('absoluteTransformChange');\n }\n }\n clearCache() {\n if (this._cache.has(CANVAS)) {\n const { scene, filter, hit } = this._cache.get(CANVAS);\n Util_1.Util.releaseCanvas(scene, filter, hit);\n this._cache.delete(CANVAS);\n }\n this._clearSelfAndDescendantCache();\n this._requestDraw();\n return this;\n }\n cache(config) {\n var conf = config || {};\n var rect = {};\n if (conf.x === undefined ||\n conf.y === undefined ||\n conf.width === undefined ||\n conf.height === undefined) {\n rect = this.getClientRect({\n skipTransform: true,\n relativeTo: this.getParent() || undefined,\n });\n }\n var width = Math.ceil(conf.width || rect.width), height = Math.ceil(conf.height || rect.height), pixelRatio = conf.pixelRatio, x = conf.x === undefined ? Math.floor(rect.x) : conf.x, y = conf.y === undefined ? Math.floor(rect.y) : conf.y, offset = conf.offset || 0, drawBorder = conf.drawBorder || false, hitCanvasPixelRatio = conf.hitCanvasPixelRatio || 1;\n if (!width || !height) {\n Util_1.Util.error('Can not cache the node. Width or height of the node equals 0. Caching is skipped.');\n return;\n }\n width += offset * 2 + 1;\n height += offset * 2 + 1;\n x -= offset;\n y -= offset;\n var cachedSceneCanvas = new Canvas_1.SceneCanvas({\n pixelRatio: pixelRatio,\n width: width,\n height: height,\n }), cachedFilterCanvas = new Canvas_1.SceneCanvas({\n pixelRatio: pixelRatio,\n width: 0,\n height: 0,\n willReadFrequently: true,\n }), cachedHitCanvas = new Canvas_1.HitCanvas({\n pixelRatio: hitCanvasPixelRatio,\n width: width,\n height: height,\n }), sceneContext = cachedSceneCanvas.getContext(), hitContext = cachedHitCanvas.getContext();\n cachedHitCanvas.isCache = true;\n cachedSceneCanvas.isCache = true;\n this._cache.delete(CANVAS);\n this._filterUpToDate = false;\n if (conf.imageSmoothingEnabled === false) {\n cachedSceneCanvas.getContext()._context.imageSmoothingEnabled = false;\n cachedFilterCanvas.getContext()._context.imageSmoothingEnabled = false;\n }\n sceneContext.save();\n hitContext.save();\n sceneContext.translate(-x, -y);\n hitContext.translate(-x, -y);\n this._isUnderCache = true;\n this._clearSelfAndDescendantCache(ABSOLUTE_OPACITY);\n this._clearSelfAndDescendantCache(ABSOLUTE_SCALE);\n this.drawScene(cachedSceneCanvas, this);\n this.drawHit(cachedHitCanvas, this);\n this._isUnderCache = false;\n sceneContext.restore();\n hitContext.restore();\n if (drawBorder) {\n sceneContext.save();\n sceneContext.beginPath();\n sceneContext.rect(0, 0, width, height);\n sceneContext.closePath();\n sceneContext.setAttr('strokeStyle', 'red');\n sceneContext.setAttr('lineWidth', 5);\n sceneContext.stroke();\n sceneContext.restore();\n }\n this._cache.set(CANVAS, {\n scene: cachedSceneCanvas,\n filter: cachedFilterCanvas,\n hit: cachedHitCanvas,\n x: x,\n y: y,\n });\n this._requestDraw();\n return this;\n }\n isCached() {\n return this._cache.has(CANVAS);\n }\n getClientRect(config) {\n throw new Error('abstract \"getClientRect\" method call');\n }\n _transformedRect(rect, top) {\n var points = [\n { x: rect.x, y: rect.y },\n { x: rect.x + rect.width, y: rect.y },\n { x: rect.x + rect.width, y: rect.y + rect.height },\n { x: rect.x, y: rect.y + rect.height },\n ];\n var minX = Infinity, minY = Infinity, maxX = -Infinity, maxY = -Infinity;\n var trans = this.getAbsoluteTransform(top);\n points.forEach(function (point) {\n var transformed = trans.point(point);\n if (minX === undefined) {\n minX = maxX = transformed.x;\n minY = maxY = transformed.y;\n }\n minX = Math.min(minX, transformed.x);\n minY = Math.min(minY, transformed.y);\n maxX = Math.max(maxX, transformed.x);\n maxY = Math.max(maxY, transformed.y);\n });\n return {\n x: minX,\n y: minY,\n width: maxX - minX,\n height: maxY - minY,\n };\n }\n _drawCachedSceneCanvas(context) {\n context.save();\n context._applyOpacity(this);\n context._applyGlobalCompositeOperation(this);\n const canvasCache = this._getCanvasCache();\n context.translate(canvasCache.x, canvasCache.y);\n var cacheCanvas = this._getCachedSceneCanvas();\n var ratio = cacheCanvas.pixelRatio;\n context.drawImage(cacheCanvas._canvas, 0, 0, cacheCanvas.width / ratio, cacheCanvas.height / ratio);\n context.restore();\n }\n _drawCachedHitCanvas(context) {\n var canvasCache = this._getCanvasCache(), hitCanvas = canvasCache.hit;\n context.save();\n context.translate(canvasCache.x, canvasCache.y);\n context.drawImage(hitCanvas._canvas, 0, 0, hitCanvas.width / hitCanvas.pixelRatio, hitCanvas.height / hitCanvas.pixelRatio);\n context.restore();\n }\n _getCachedSceneCanvas() {\n var filters = this.filters(), cachedCanvas = this._getCanvasCache(), sceneCanvas = cachedCanvas.scene, filterCanvas = cachedCanvas.filter, filterContext = filterCanvas.getContext(), len, imageData, n, filter;\n if (filters) {\n if (!this._filterUpToDate) {\n var ratio = sceneCanvas.pixelRatio;\n filterCanvas.setSize(sceneCanvas.width / sceneCanvas.pixelRatio, sceneCanvas.height / sceneCanvas.pixelRatio);\n try {\n len = filters.length;\n filterContext.clear();\n filterContext.drawImage(sceneCanvas._canvas, 0, 0, sceneCanvas.getWidth() / ratio, sceneCanvas.getHeight() / ratio);\n imageData = filterContext.getImageData(0, 0, filterCanvas.getWidth(), filterCanvas.getHeight());\n for (n = 0; n < len; n++) {\n filter = filters[n];\n if (typeof filter !== 'function') {\n Util_1.Util.error('Filter should be type of function, but got ' +\n typeof filter +\n ' instead. Please check correct filters');\n continue;\n }\n filter.call(this, imageData);\n filterContext.putImageData(imageData, 0, 0);\n }\n }\n catch (e) {\n Util_1.Util.error('Unable to apply filter. ' +\n e.message +\n ' This post my help you https://konvajs.org/docs/posts/Tainted_Canvas.html.');\n }\n this._filterUpToDate = true;\n }\n return filterCanvas;\n }\n return sceneCanvas;\n }\n on(evtStr, handler) {\n this._cache && this._cache.delete(ALL_LISTENERS);\n if (arguments.length === 3) {\n return this._delegate.apply(this, arguments);\n }\n var events = evtStr.split(SPACE), len = events.length, n, event, parts, baseEvent, name;\n for (n = 0; n < len; n++) {\n event = events[n];\n parts = event.split('.');\n baseEvent = parts[0];\n name = parts[1] || '';\n if (!this.eventListeners[baseEvent]) {\n this.eventListeners[baseEvent] = [];\n }\n this.eventListeners[baseEvent].push({\n name: name,\n handler: handler,\n });\n }\n return this;\n }\n off(evtStr, callback) {\n var events = (evtStr || '').split(SPACE), len = events.length, n, t, event, parts, baseEvent, name;\n this._cache && this._cache.delete(ALL_LISTENERS);\n if (!evtStr) {\n for (t in this.eventListeners) {\n this._off(t);\n }\n }\n for (n = 0; n < len; n++) {\n event = events[n];\n parts = event.split('.');\n baseEvent = parts[0];\n name = parts[1];\n if (baseEvent) {\n if (this.eventListeners[baseEvent]) {\n this._off(baseEvent, name, callback);\n }\n }\n else {\n for (t in this.eventListeners) {\n this._off(t, name, callback);\n }\n }\n }\n return this;\n }\n dispatchEvent(evt) {\n var e = {\n target: this,\n type: evt.type,\n evt: evt,\n };\n this.fire(evt.type, e);\n return this;\n }\n addEventListener(type, handler) {\n this.on(type, function (evt) {\n handler.call(this, evt.evt);\n });\n return this;\n }\n removeEventListener(type) {\n this.off(type);\n return this;\n }\n _delegate(event, selector, handler) {\n var stopNode = this;\n this.on(event, function (evt) {\n var targets = evt.target.findAncestors(selector, true, stopNode);\n for (var i = 0; i < targets.length; i++) {\n evt = Util_1.Util.cloneObject(evt);\n evt.currentTarget = targets[i];\n handler.call(targets[i], evt);\n }\n });\n }\n remove() {\n if (this.isDragging()) {\n this.stopDrag();\n }\n DragAndDrop_1.DD._dragElements.delete(this._id);\n this._remove();\n return this;\n }\n _clearCaches() {\n this._clearSelfAndDescendantCache(ABSOLUTE_TRANSFORM);\n this._clearSelfAndDescendantCache(ABSOLUTE_OPACITY);\n this._clearSelfAndDescendantCache(ABSOLUTE_SCALE);\n this._clearSelfAndDescendantCache(STAGE);\n this._clearSelfAndDescendantCache(VISIBLE);\n this._clearSelfAndDescendantCache(LISTENING);\n }\n _remove() {\n this._clearCaches();\n var parent = this.getParent();\n if (parent && parent.children) {\n parent.children.splice(this.index, 1);\n parent._setChildrenIndices();\n this.parent = null;\n }\n }\n destroy() {\n this.remove();\n this.clearCache();\n return this;\n }\n getAttr(attr) {\n var method = 'get' + Util_1.Util._capitalize(attr);\n if (Util_1.Util._isFunction(this[method])) {\n return this[method]();\n }\n return this.attrs[attr];\n }\n getAncestors() {\n var parent = this.getParent(), ancestors = [];\n while (parent) {\n ancestors.push(parent);\n parent = parent.getParent();\n }\n return ancestors;\n }\n getAttrs() {\n return this.attrs || {};\n }\n setAttrs(config) {\n this._batchTransformChanges(() => {\n var key, method;\n if (!config) {\n return this;\n }\n for (key in config) {\n if (key === CHILDREN) {\n continue;\n }\n method = SET + Util_1.Util._capitalize(key);\n if (Util_1.Util._isFunction(this[method])) {\n this[method](config[key]);\n }\n else {\n this._setAttr(key, config[key]);\n }\n }\n });\n return this;\n }\n isListening() {\n return this._getCache(LISTENING, this._isListening);\n }\n _isListening(relativeTo) {\n const listening = this.listening();\n if (!listening) {\n return false;\n }\n const parent = this.getParent();\n if (parent && parent !== relativeTo && this !== relativeTo) {\n return parent._isListening(relativeTo);\n }\n else {\n return true;\n }\n }\n isVisible() {\n return this._getCache(VISIBLE, this._isVisible);\n }\n _isVisible(relativeTo) {\n const visible = this.visible();\n if (!visible) {\n return false;\n }\n const parent = this.getParent();\n if (parent && parent !== relativeTo && this !== relativeTo) {\n return parent._isVisible(relativeTo);\n }\n else {\n return true;\n }\n }\n shouldDrawHit(top, skipDragCheck = false) {\n if (top) {\n return this._isVisible(top) && this._isListening(top);\n }\n var layer = this.getLayer();\n var layerUnderDrag = false;\n DragAndDrop_1.DD._dragElements.forEach((elem) => {\n if (elem.dragStatus !== 'dragging') {\n return;\n }\n else if (elem.node.nodeType === 'Stage') {\n layerUnderDrag = true;\n }\n else if (elem.node.getLayer() === layer) {\n layerUnderDrag = true;\n }\n });\n var dragSkip = !skipDragCheck && !Global_1.Konva.hitOnDragEnabled && layerUnderDrag;\n return this.isListening() && this.isVisible() && !dragSkip;\n }\n show() {\n this.visible(true);\n return this;\n }\n hide() {\n this.visible(false);\n return this;\n }\n getZIndex() {\n return this.index || 0;\n }\n getAbsoluteZIndex() {\n var depth = this.getDepth(), that = this, index = 0, nodes, len, n, child;\n function addChildren(children) {\n nodes = [];\n len = children.length;\n for (n = 0; n < len; n++) {\n child = children[n];\n index++;\n if (child.nodeType !== SHAPE) {\n nodes = nodes.concat(child.getChildren().slice());\n }\n if (child._id === that._id) {\n n = len;\n }\n }\n if (nodes.length > 0 && nodes[0].getDepth() <= depth) {\n addChildren(nodes);\n }\n }\n const stage = this.getStage();\n if (that.nodeType !== UPPER_STAGE && stage) {\n addChildren(stage.getChildren());\n }\n return index;\n }\n getDepth() {\n var depth = 0, parent = this.parent;\n while (parent) {\n depth++;\n parent = parent.parent;\n }\n return depth;\n }\n _batchTransformChanges(func) {\n this._batchingTransformChange = true;\n func();\n this._batchingTransformChange = false;\n if (this._needClearTransformCache) {\n this._clearCache(TRANSFORM);\n this._clearSelfAndDescendantCache(ABSOLUTE_TRANSFORM);\n }\n this._needClearTransformCache = false;\n }\n setPosition(pos) {\n this._batchTransformChanges(() => {\n this.x(pos.x);\n this.y(pos.y);\n });\n return this;\n }\n getPosition() {\n return {\n x: this.x(),\n y: this.y(),\n };\n }\n getRelativePointerPosition() {\n const stage = this.getStage();\n if (!stage) {\n return null;\n }\n var pos = stage.getPointerPosition();\n if (!pos) {\n return null;\n }\n var transform = this.getAbsoluteTransform().copy();\n transform.invert();\n return transform.point(pos);\n }\n getAbsolutePosition(top) {\n let haveCachedParent = false;\n let parent = this.parent;\n while (parent) {\n if (parent.isCached()) {\n haveCachedParent = true;\n break;\n }\n parent = parent.parent;\n }\n if (haveCachedParent && !top) {\n top = true;\n }\n var absoluteMatrix = this.getAbsoluteTransform(top).getMatrix(), absoluteTransform = new Util_1.Transform(), offset = this.offset();\n absoluteTransform.m = absoluteMatrix.slice();\n absoluteTransform.translate(offset.x, offset.y);\n return absoluteTransform.getTranslation();\n }\n setAbsolutePosition(pos) {\n const { x, y, ...origTrans } = this._clearTransform();\n this.attrs.x = x;\n this.attrs.y = y;\n this._clearCache(TRANSFORM);\n var it = this._getAbsoluteTransform().copy();\n it.invert();\n it.translate(pos.x, pos.y);\n pos = {\n x: this.attrs.x + it.getTranslation().x,\n y: this.attrs.y + it.getTranslation().y,\n };\n this._setTransform(origTrans);\n this.setPosition({ x: pos.x, y: pos.y });\n this._clearCache(TRANSFORM);\n this._clearSelfAndDescendantCache(ABSOLUTE_TRANSFORM);\n return this;\n }\n _setTransform(trans) {\n var key;\n for (key in trans) {\n this.attrs[key] = trans[key];\n }\n }\n _clearTransform() {\n var trans = {\n x: this.x(),\n y: this.y(),\n rotation: this.rotation(),\n scaleX: this.scaleX(),\n scaleY: this.scaleY(),\n offsetX: this.offsetX(),\n offsetY: this.offsetY(),\n skewX: this.skewX(),\n skewY: this.skewY(),\n };\n this.attrs.x = 0;\n this.attrs.y = 0;\n this.attrs.rotation = 0;\n this.attrs.scaleX = 1;\n this.attrs.scaleY = 1;\n this.attrs.offsetX = 0;\n this.attrs.offsetY = 0;\n this.attrs.skewX = 0;\n this.attrs.skewY = 0;\n return trans;\n }\n move(change) {\n var changeX = change.x, changeY = change.y, x = this.x(), y = this.y();\n if (changeX !== undefined) {\n x += changeX;\n }\n if (changeY !== undefined) {\n y += changeY;\n }\n this.setPosition({ x: x, y: y });\n return this;\n }\n _eachAncestorReverse(func, top) {\n var family = [], parent = this.getParent(), len, n;\n if (top && top._id === this._id) {\n return;\n }\n family.unshift(this);\n while (parent && (!top || parent._id !== top._id)) {\n family.unshift(parent);\n parent = parent.parent;\n }\n len = family.length;\n for (n = 0; n < len; n++) {\n func(family[n]);\n }\n }\n rotate(theta) {\n this.rotation(this.rotation() + theta);\n return this;\n }\n moveToTop() {\n if (!this.parent) {\n Util_1.Util.warn('Node has no parent. moveToTop function is ignored.');\n return false;\n }\n var index = this.index, len = this.parent.getChildren().length;\n if (index < len - 1) {\n this.parent.children.splice(index, 1);\n this.parent.children.push(this);\n this.parent._setChildrenIndices();\n return true;\n }\n return false;\n }\n moveUp() {\n if (!this.parent) {\n Util_1.Util.warn('Node has no parent. moveUp function is ignored.');\n return false;\n }\n var index = this.index, len = this.parent.getChildren().length;\n if (index < len - 1) {\n this.parent.children.splice(index, 1);\n this.parent.children.splice(index + 1, 0, this);\n this.parent._setChildrenIndices();\n return true;\n }\n return false;\n }\n moveDown() {\n if (!this.parent) {\n Util_1.Util.warn('Node has no parent. moveDown function is ignored.');\n return false;\n }\n var index = this.index;\n if (index > 0) {\n this.parent.children.splice(index, 1);\n this.parent.children.splice(index - 1, 0, this);\n this.parent._setChildrenIndices();\n return true;\n }\n return false;\n }\n moveToBottom() {\n if (!this.parent) {\n Util_1.Util.warn('Node has no parent. moveToBottom function is ignored.');\n return false;\n }\n var index = this.index;\n if (index > 0) {\n this.parent.children.splice(index, 1);\n this.parent.children.unshift(this);\n this.parent._setChildrenIndices();\n return true;\n }\n return false;\n }\n setZIndex(zIndex) {\n if (!this.parent) {\n Util_1.Util.warn('Node has no parent. zIndex parameter is ignored.');\n return this;\n }\n if (zIndex < 0 || zIndex >= this.parent.children.length) {\n Util_1.Util.warn('Unexpected value ' +\n zIndex +\n ' for zIndex property. zIndex is just index of a node in children of its parent. Expected value is from 0 to ' +\n (this.parent.children.length - 1) +\n '.');\n }\n var index = this.index;\n this.parent.children.splice(index, 1);\n this.parent.children.splice(zIndex, 0, this);\n this.parent._setChildrenIndices();\n return this;\n }\n getAbsoluteOpacity() {\n return this._getCache(ABSOLUTE_OPACITY, this._getAbsoluteOpacity);\n }\n _getAbsoluteOpacity() {\n var absOpacity = this.opacity();\n var parent = this.getParent();\n if (parent && !parent._isUnderCache) {\n absOpacity *= parent.getAbsoluteOpacity();\n }\n return absOpacity;\n }\n moveTo(newContainer) {\n if (this.getParent() !== newContainer) {\n this._remove();\n newContainer.add(this);\n }\n return this;\n }\n toObject() {\n var obj = {}, attrs = this.getAttrs(), key, val, getter, defaultValue, nonPlainObject;\n obj.attrs = {};\n for (key in attrs) {\n val = attrs[key];\n nonPlainObject =\n Util_1.Util.isObject(val) && !Util_1.Util._isPlainObject(val) && !Util_1.Util._isArray(val);\n if (nonPlainObject) {\n continue;\n }\n getter = typeof this[key] === 'function' && this[key];\n delete attrs[key];\n defaultValue = getter ? getter.call(this) : null;\n attrs[key] = val;\n if (defaultValue !== val) {\n obj.attrs[key] = val;\n }\n }\n obj.className = this.getClassName();\n return Util_1.Util._prepareToStringify(obj);\n }\n toJSON() {\n return JSON.stringify(this.toObject());\n }\n getParent() {\n return this.parent;\n }\n findAncestors(selector, includeSelf, stopNode) {\n var res = [];\n if (includeSelf && this._isMatch(selector)) {\n res.push(this);\n }\n var ancestor = this.parent;\n while (ancestor) {\n if (ancestor === stopNode) {\n return res;\n }\n if (ancestor._isMatch(selector)) {\n res.push(ancestor);\n }\n ancestor = ancestor.parent;\n }\n return res;\n }\n isAncestorOf(node) {\n return false;\n }\n findAncestor(selector, includeSelf, stopNode) {\n return this.findAncestors(selector, includeSelf, stopNode)[0];\n }\n _isMatch(selector) {\n if (!selector) {\n return false;\n }\n if (typeof selector === 'function') {\n return selector(this);\n }\n var selectorArr = selector.replace(/ /g, '').split(','), len = selectorArr.length, n, sel;\n for (n = 0; n < len; n++) {\n sel = selectorArr[n];\n if (!Util_1.Util.isValidSelector(sel)) {\n Util_1.Util.warn('Selector \"' +\n sel +\n '\" is invalid. Allowed selectors examples are \"#foo\", \".bar\" or \"Group\".');\n Util_1.Util.warn('If you have a custom shape with such className, please change it to start with upper letter like \"Triangle\".');\n Util_1.Util.warn('Konva is awesome, right?');\n }\n if (sel.charAt(0) === '#') {\n if (this.id() === sel.slice(1)) {\n return true;\n }\n }\n else if (sel.charAt(0) === '.') {\n if (this.hasName(sel.slice(1))) {\n return true;\n }\n }\n else if (this.className === sel || this.nodeType === sel) {\n return true;\n }\n }\n return false;\n }\n getLayer() {\n var parent = this.getParent();\n return parent ? parent.getLayer() : null;\n }\n getStage() {\n return this._getCache(STAGE, this._getStage);\n }\n _getStage() {\n var parent = this.getParent();\n if (parent) {\n return parent.getStage();\n }\n else {\n return null;\n }\n }\n fire(eventType, evt = {}, bubble) {\n evt.target = evt.target || this;\n if (bubble) {\n this._fireAndBubble(eventType, evt);\n }\n else {\n this._fire(eventType, evt);\n }\n return this;\n }\n getAbsoluteTransform(top) {\n if (top) {\n return this._getAbsoluteTransform(top);\n }\n else {\n return this._getCache(ABSOLUTE_TRANSFORM, this._getAbsoluteTransform);\n }\n }\n _getAbsoluteTransform(top) {\n var at;\n if (top) {\n at = new Util_1.Transform();\n this._eachAncestorReverse(function (node) {\n var transformsEnabled = node.transformsEnabled();\n if (transformsEnabled === 'all') {\n at.multiply(node.getTransform());\n }\n else if (transformsEnabled === 'position') {\n at.translate(node.x() - node.offsetX(), node.y() - node.offsetY());\n }\n }, top);\n return at;\n }\n else {\n at = this._cache.get(ABSOLUTE_TRANSFORM) || new Util_1.Transform();\n if (this.parent) {\n this.parent.getAbsoluteTransform().copyInto(at);\n }\n else {\n at.reset();\n }\n var transformsEnabled = this.transformsEnabled();\n if (transformsEnabled === 'all') {\n at.multiply(this.getTransform());\n }\n else if (transformsEnabled === 'position') {\n const x = this.attrs.x || 0;\n const y = this.attrs.y || 0;\n const offsetX = this.attrs.offsetX || 0;\n const offsetY = this.attrs.offsetY || 0;\n at.translate(x - offsetX, y - offsetY);\n }\n at.dirty = false;\n return at;\n }\n }\n getAbsoluteScale(top) {\n var parent = this;\n while (parent) {\n if (parent._isUnderCache) {\n top = parent;\n }\n parent = parent.getParent();\n }\n const transform = this.getAbsoluteTransform(top);\n const attrs = transform.decompose();\n return {\n x: attrs.scaleX,\n y: attrs.scaleY,\n };\n }\n getAbsoluteRotation() {\n return this.getAbsoluteTransform().decompose().rotation;\n }\n getTransform() {\n return this._getCache(TRANSFORM, this._getTransform);\n }\n _getTransform() {\n var _a, _b;\n var m = this._cache.get(TRANSFORM) || new Util_1.Transform();\n m.reset();\n var x = this.x(), y = this.y(), rotation = Global_1.Konva.getAngle(this.rotation()), scaleX = (_a = this.attrs.scaleX) !== null && _a !== void 0 ? _a : 1, scaleY = (_b = this.attrs.scaleY) !== null && _b !== void 0 ? _b : 1, skewX = this.attrs.skewX || 0, skewY = this.attrs.skewY || 0, offsetX = this.attrs.offsetX || 0, offsetY = this.attrs.offsetY || 0;\n if (x !== 0 || y !== 0) {\n m.translate(x, y);\n }\n if (rotation !== 0) {\n m.rotate(rotation);\n }\n if (skewX !== 0 || skewY !== 0) {\n m.skew(skewX, skewY);\n }\n if (scaleX !== 1 || scaleY !== 1) {\n m.scale(scaleX, scaleY);\n }\n if (offsetX !== 0 || offsetY !== 0) {\n m.translate(-1 * offsetX, -1 * offsetY);\n }\n m.dirty = false;\n return m;\n }\n clone(obj) {\n var attrs = Util_1.Util.cloneObject(this.attrs), key, allListeners, len, n, listener;\n for (key in obj) {\n attrs[key] = obj[key];\n }\n var node = new this.constructor(attrs);\n for (key in this.eventListeners) {\n allListeners = this.eventListeners[key];\n len = allListeners.length;\n for (n = 0; n < len; n++) {\n listener = allListeners[n];\n if (listener.name.indexOf(KONVA) < 0) {\n if (!node.eventListeners[key]) {\n node.eventListeners[key] = [];\n }\n node.eventListeners[key].push(listener);\n }\n }\n }\n return node;\n }\n _toKonvaCanvas(config) {\n config = config || {};\n var box = this.getClientRect();\n var stage = this.getStage(), x = config.x !== undefined ? config.x : Math.floor(box.x), y = config.y !== undefined ? config.y : Math.floor(box.y), pixelRatio = config.pixelRatio || 1, canvas = new Canvas_1.SceneCanvas({\n width: config.width || Math.ceil(box.width) || (stage ? stage.width() : 0),\n height: config.height ||\n Math.ceil(box.height) ||\n (stage ? stage.height() : 0),\n pixelRatio: pixelRatio,\n }), context = canvas.getContext();\n if (config.imageSmoothingEnabled === false) {\n context._context.imageSmoothingEnabled = false;\n }\n context.save();\n if (x || y) {\n context.translate(-1 * x, -1 * y);\n }\n this.drawScene(canvas);\n context.restore();\n return canvas;\n }\n toCanvas(config) {\n return this._toKonvaCanvas(config)._canvas;\n }\n toDataURL(config) {\n config = config || {};\n var mimeType = config.mimeType || null, quality = config.quality || null;\n var url = this._toKonvaCanvas(config).toDataURL(mimeType, quality);\n if (config.callback) {\n config.callback(url);\n }\n return url;\n }\n toImage(config) {\n return new Promise((resolve, reject) => {\n try {\n const callback = config === null || config === void 0 ? void 0 : config.callback;\n if (callback)\n delete config.callback;\n Util_1.Util._urlToImage(this.toDataURL(config), function (img) {\n resolve(img);\n callback === null || callback === void 0 ? void 0 : callback(img);\n });\n }\n catch (err) {\n reject(err);\n }\n });\n }\n toBlob(config) {\n return new Promise((resolve, reject) => {\n try {\n const callback = config === null || config === void 0 ? void 0 : config.callback;\n if (callback)\n delete config.callback;\n this.toCanvas(config).toBlob((blob) => {\n resolve(blob);\n callback === null || callback === void 0 ? void 0 : callback(blob);\n });\n }\n catch (err) {\n reject(err);\n }\n });\n }\n setSize(size) {\n this.width(size.width);\n this.height(size.height);\n return this;\n }\n getSize() {\n return {\n width: this.width(),\n height: this.height(),\n };\n }\n getClassName() {\n return this.className || this.nodeType;\n }\n getType() {\n return this.nodeType;\n }\n getDragDistance() {\n if (this.attrs.dragDistance !== undefined) {\n return this.attrs.dragDistance;\n }\n else if (this.parent) {\n return this.parent.getDragDistance();\n }\n else {\n return Global_1.Konva.dragDistance;\n }\n }\n _off(type, name, callback) {\n var evtListeners = this.eventListeners[type], i, evtName, handler;\n for (i = 0; i < evtListeners.length; i++) {\n evtName = evtListeners[i].name;\n handler = evtListeners[i].handler;\n if ((evtName !== 'konva' || name === 'konva') &&\n (!name || evtName === name) &&\n (!callback || callback === handler)) {\n evtListeners.splice(i, 1);\n if (evtListeners.length === 0) {\n delete this.eventListeners[type];\n break;\n }\n i--;\n }\n }\n }\n _fireChangeEvent(attr, oldVal, newVal) {\n this._fire(attr + CHANGE, {\n oldVal: oldVal,\n newVal: newVal,\n });\n }\n addName(name) {\n if (!this.hasName(name)) {\n var oldName = this.name();\n var newName = oldName ? oldName + ' ' + name : name;\n this.name(newName);\n }\n return this;\n }\n hasName(name) {\n if (!name) {\n return false;\n }\n const fullName = this.name();\n if (!fullName) {\n return false;\n }\n var names = (fullName || '').split(/\\s/g);\n return names.indexOf(name) !== -1;\n }\n removeName(name) {\n var names = (this.name() || '').split(/\\s/g);\n var index = names.indexOf(name);\n if (index !== -1) {\n names.splice(index, 1);\n this.name(names.join(' '));\n }\n return this;\n }\n setAttr(attr, val) {\n var func = this[SET + Util_1.Util._capitalize(attr)];\n if (Util_1.Util._isFunction(func)) {\n func.call(this, val);\n }\n else {\n this._setAttr(attr, val);\n }\n return this;\n }\n _requestDraw() {\n if (Global_1.Konva.autoDrawEnabled) {\n const drawNode = this.getLayer() || this.getStage();\n drawNode === null || drawNode === void 0 ? void 0 : drawNode.batchDraw();\n }\n }\n _setAttr(key, val) {\n var oldVal = this.attrs[key];\n if (oldVal === val && !Util_1.Util.isObject(val)) {\n return;\n }\n if (val === undefined || val === null) {\n delete this.attrs[key];\n }\n else {\n this.attrs[key] = val;\n }\n if (this._shouldFireChangeEvents) {\n this._fireChangeEvent(key, oldVal, val);\n }\n this._requestDraw();\n }\n _setComponentAttr(key, component, val) {\n var oldVal;\n if (val !== undefined) {\n oldVal = this.attrs[key];\n if (!oldVal) {\n this.attrs[key] = this.getAttr(key);\n }\n this.attrs[key][component] = val;\n this._fireChangeEvent(key, oldVal, val);\n }\n }\n _fireAndBubble(eventType, evt, compareShape) {\n if (evt && this.nodeType === SHAPE) {\n evt.target = this;\n }\n var shouldStop = (eventType === MOUSEENTER || eventType === MOUSELEAVE) &&\n ((compareShape &&\n (this === compareShape ||\n (this.isAncestorOf && this.isAncestorOf(compareShape)))) ||\n (this.nodeType === 'Stage' && !compareShape));\n if (!shouldStop) {\n this._fire(eventType, evt);\n var stopBubble = (eventType === MOUSEENTER || eventType === MOUSELEAVE) &&\n compareShape &&\n compareShape.isAncestorOf &&\n compareShape.isAncestorOf(this) &&\n !compareShape.isAncestorOf(this.parent);\n if (((evt && !evt.cancelBubble) || !evt) &&\n this.parent &&\n this.parent.isListening() &&\n !stopBubble) {\n if (compareShape && compareShape.parent) {\n this._fireAndBubble.call(this.parent, eventType, evt, compareShape);\n }\n else {\n this._fireAndBubble.call(this.parent, eventType, evt);\n }\n }\n }\n }\n _getProtoListeners(eventType) {\n var _a, _b, _c;\n const allListeners = (_a = this._cache.get(ALL_LISTENERS)) !== null && _a !== void 0 ? _a : {};\n let events = allListeners === null || allListeners === void 0 ? void 0 : allListeners[eventType];\n if (events === undefined) {\n events = [];\n let obj = Object.getPrototypeOf(this);\n while (obj) {\n const hierarchyEvents = (_c = (_b = obj.eventListeners) === null || _b === void 0 ? void 0 : _b[eventType]) !== null && _c !== void 0 ? _c : [];\n events.push(...hierarchyEvents);\n obj = Object.getPrototypeOf(obj);\n }\n allListeners[eventType] = events;\n this._cache.set(ALL_LISTENERS, allListeners);\n }\n return events;\n }\n _fire(eventType, evt) {\n evt = evt || {};\n evt.currentTarget = this;\n evt.type = eventType;\n const topListeners = this._getProtoListeners(eventType);\n if (topListeners) {\n for (var i = 0; i < topListeners.length; i++) {\n topListeners[i].handler.call(this, evt);\n }\n }\n const selfListeners = this.eventListeners[eventType];\n if (selfListeners) {\n for (var i = 0; i < selfListeners.length; i++) {\n selfListeners[i].handler.call(this, evt);\n }\n }\n }\n draw() {\n this.drawScene();\n this.drawHit();\n return this;\n }\n _createDragElement(evt) {\n var pointerId = evt ? evt.pointerId : undefined;\n var stage = this.getStage();\n var ap = this.getAbsolutePosition();\n if (!stage) {\n return;\n }\n var pos = stage._getPointerById(pointerId) ||\n stage._changedPointerPositions[0] ||\n ap;\n DragAndDrop_1.DD._dragElements.set(this._id, {\n node: this,\n startPointerPos: pos,\n offset: {\n x: pos.x - ap.x,\n y: pos.y - ap.y,\n },\n dragStatus: 'ready',\n pointerId,\n });\n }\n startDrag(evt, bubbleEvent = true) {\n if (!DragAndDrop_1.DD._dragElements.has(this._id)) {\n this._createDragElement(evt);\n }\n const elem = DragAndDrop_1.DD._dragElements.get(this._id);\n elem.dragStatus = 'dragging';\n this.fire('dragstart', {\n type: 'dragstart',\n target: this,\n evt: evt && evt.evt,\n }, bubbleEvent);\n }\n _setDragPosition(evt, elem) {\n const pos = this.getStage()._getPointerById(elem.pointerId);\n if (!pos) {\n return;\n }\n var newNodePos = {\n x: pos.x - elem.offset.x,\n y: pos.y - elem.offset.y,\n };\n var dbf = this.dragBoundFunc();\n if (dbf !== undefined) {\n const bounded = dbf.call(this, newNodePos, evt);\n if (!bounded) {\n Util_1.Util.warn('dragBoundFunc did not return any value. That is unexpected behavior. You must return new absolute position from dragBoundFunc.');\n }\n else {\n newNodePos = bounded;\n }\n }\n if (!this._lastPos ||\n this._lastPos.x !== newNodePos.x ||\n this._lastPos.y !== newNodePos.y) {\n this.setAbsolutePosition(newNodePos);\n this._requestDraw();\n }\n this._lastPos = newNodePos;\n }\n stopDrag(evt) {\n const elem = DragAndDrop_1.DD._dragElements.get(this._id);\n if (elem) {\n elem.dragStatus = 'stopped';\n }\n DragAndDrop_1.DD._endDragBefore(evt);\n DragAndDrop_1.DD._endDragAfter(evt);\n }\n setDraggable(draggable) {\n this._setAttr('draggable', draggable);\n this._dragChange();\n }\n isDragging() {\n const elem = DragAndDrop_1.DD._dragElements.get(this._id);\n return elem ? elem.dragStatus === 'dragging' : false;\n }\n _listenDrag() {\n this._dragCleanup();\n this.on('mousedown.konva touchstart.konva', function (evt) {\n var shouldCheckButton = evt.evt['button'] !== undefined;\n var canDrag = !shouldCheckButton || Global_1.Konva.dragButtons.indexOf(evt.evt['button']) >= 0;\n if (!canDrag) {\n return;\n }\n if (this.isDragging()) {\n return;\n }\n var hasDraggingChild = false;\n DragAndDrop_1.DD._dragElements.forEach((elem) => {\n if (this.isAncestorOf(elem.node)) {\n hasDraggingChild = true;\n }\n });\n if (!hasDraggingChild) {\n this._createDragElement(evt);\n }\n });\n }\n _dragChange() {\n if (this.attrs.draggable) {\n this._listenDrag();\n }\n else {\n this._dragCleanup();\n var stage = this.getStage();\n if (!stage) {\n return;\n }\n const dragElement = DragAndDrop_1.DD._dragElements.get(this._id);\n const isDragging = dragElement && dragElement.dragStatus === 'dragging';\n const isReady = dragElement && dragElement.dragStatus === 'ready';\n if (isDragging) {\n this.stopDrag();\n }\n else if (isReady) {\n DragAndDrop_1.DD._dragElements.delete(this._id);\n }\n }\n }\n _dragCleanup() {\n this.off('mousedown.konva');\n this.off('touchstart.konva');\n }\n isClientRectOnScreen(margin = { x: 0, y: 0 }) {\n const stage = this.getStage();\n if (!stage) {\n return false;\n }\n const screenRect = {\n x: -margin.x,\n y: -margin.y,\n width: stage.width() + 2 * margin.x,\n height: stage.height() + 2 * margin.y,\n };\n return Util_1.Util.haveIntersection(screenRect, this.getClientRect());\n }\n static create(data, container) {\n if (Util_1.Util._isString(data)) {\n data = JSON.parse(data);\n }\n return this._createNode(data, container);\n }\n static _createNode(obj, container) {\n var className = Node.prototype.getClassName.call(obj), children = obj.children, no, len, n;\n if (container) {\n obj.attrs.container = container;\n }\n if (!Global_1.Konva[className]) {\n Util_1.Util.warn('Can not find a node with class name \"' +\n className +\n '\". Fallback to \"Shape\".');\n className = 'Shape';\n }\n const Class = Global_1.Konva[className];\n no = new Class(obj.attrs);\n if (children) {\n len = children.length;\n for (n = 0; n < len; n++) {\n no.add(Node._createNode(children[n]));\n }\n }\n return no;\n }\n}\nexports.Node = Node;\nNode.prototype.nodeType = 'Node';\nNode.prototype._attrsAffectingSize = [];\nNode.prototype.eventListeners = {};\nNode.prototype.on.call(Node.prototype, TRANSFORM_CHANGE_STR, function () {\n if (this._batchingTransformChange) {\n this._needClearTransformCache = true;\n return;\n }\n this._clearCache(TRANSFORM);\n this._clearSelfAndDescendantCache(ABSOLUTE_TRANSFORM);\n});\nNode.prototype.on.call(Node.prototype, 'visibleChange.konva', function () {\n this._clearSelfAndDescendantCache(VISIBLE);\n});\nNode.prototype.on.call(Node.prototype, 'listeningChange.konva', function () {\n this._clearSelfAndDescendantCache(LISTENING);\n});\nNode.prototype.on.call(Node.prototype, 'opacityChange.konva', function () {\n this._clearSelfAndDescendantCache(ABSOLUTE_OPACITY);\n});\nconst addGetterSetter = Factory_1.Factory.addGetterSetter;\naddGetterSetter(Node, 'zIndex');\naddGetterSetter(Node, 'absolutePosition');\naddGetterSetter(Node, 'position');\naddGetterSetter(Node, 'x', 0, (0, Validators_1.getNumberValidator)());\naddGetterSetter(Node, 'y', 0, (0, Validators_1.getNumberValidator)());\naddGetterSetter(Node, 'globalCompositeOperation', 'source-over', (0, Validators_1.getStringValidator)());\naddGetterSetter(Node, 'opacity', 1, (0, Validators_1.getNumberValidator)());\naddGetterSetter(Node, 'name', '', (0, Validators_1.getStringValidator)());\naddGetterSetter(Node, 'id', '', (0, Validators_1.getStringValidator)());\naddGetterSetter(Node, 'rotation', 0, (0, Validators_1.getNumberValidator)());\nFactory_1.Factory.addComponentsGetterSetter(Node, 'scale', ['x', 'y']);\naddGetterSetter(Node, 'scaleX', 1, (0, Validators_1.getNumberValidator)());\naddGetterSetter(Node, 'scaleY', 1, (0, Validators_1.getNumberValidator)());\nFactory_1.Factory.addComponentsGetterSetter(Node, 'skew', ['x', 'y']);\naddGetterSetter(Node, 'skewX', 0, (0, Validators_1.getNumberValidator)());\naddGetterSetter(Node, 'skewY', 0, (0, Validators_1.getNumberValidator)());\nFactory_1.Factory.addComponentsGetterSetter(Node, 'offset', ['x', 'y']);\naddGetterSetter(Node, 'offsetX', 0, (0, Validators_1.getNumberValidator)());\naddGetterSetter(Node, 'offsetY', 0, (0, Validators_1.getNumberValidator)());\naddGetterSetter(Node, 'dragDistance', null, (0, Validators_1.getNumberValidator)());\naddGetterSetter(Node, 'width', 0, (0, Validators_1.getNumberValidator)());\naddGetterSetter(Node, 'height', 0, (0, Validators_1.getNumberValidator)());\naddGetterSetter(Node, 'listening', true, (0, Validators_1.getBooleanValidator)());\naddGetterSetter(Node, 'preventDefault', true, (0, Validators_1.getBooleanValidator)());\naddGetterSetter(Node, 'filters', null, function (val) {\n this._filterUpToDate = false;\n return val;\n});\naddGetterSetter(Node, 'visible', true, (0, Validators_1.getBooleanValidator)());\naddGetterSetter(Node, 'transformsEnabled', 'all', (0, Validators_1.getStringValidator)());\naddGetterSetter(Node, 'size');\naddGetterSetter(Node, 'dragBoundFunc');\naddGetterSetter(Node, 'draggable', false, (0, Validators_1.getBooleanValidator)());\nFactory_1.Factory.backCompat(Node, {\n rotateDeg: 'rotate',\n setRotationDeg: 'setRotation',\n getRotationDeg: 'getRotation',\n});\n", "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.Container = void 0;\nconst Factory_1 = require(\"./Factory\");\nconst Node_1 = require(\"./Node\");\nconst Validators_1 = require(\"./Validators\");\nclass Container extends Node_1.Node {\n constructor() {\n super(...arguments);\n this.children = [];\n }\n getChildren(filterFunc) {\n if (!filterFunc) {\n return this.children || [];\n }\n const children = this.children || [];\n var results = [];\n children.forEach(function (child) {\n if (filterFunc(child)) {\n results.push(child);\n }\n });\n return results;\n }\n hasChildren() {\n return this.getChildren().length > 0;\n }\n removeChildren() {\n this.getChildren().forEach((child) => {\n child.parent = null;\n child.index = 0;\n child.remove();\n });\n this.children = [];\n this._requestDraw();\n return this;\n }\n destroyChildren() {\n this.getChildren().forEach((child) => {\n child.parent = null;\n child.index = 0;\n child.destroy();\n });\n this.children = [];\n this._requestDraw();\n return this;\n }\n add(...children) {\n if (children.length === 0) {\n return this;\n }\n if (children.length > 1) {\n for (var i = 0; i < children.length; i++) {\n this.add(children[i]);\n }\n return this;\n }\n const child = children[0];\n if (child.getParent()) {\n child.moveTo(this);\n return this;\n }\n this._validateAdd(child);\n child.index = this.getChildren().length;\n child.parent = this;\n child._clearCaches();\n this.getChildren().push(child);\n this._fire('add', {\n child: child,\n });\n this._requestDraw();\n return this;\n }\n destroy() {\n if (this.hasChildren()) {\n this.destroyChildren();\n }\n super.destroy();\n return this;\n }\n find(selector) {\n return this._generalFind(selector, false);\n }\n findOne(selector) {\n var result = this._generalFind(selector, true);\n return result.length > 0 ? result[0] : undefined;\n }\n _generalFind(selector, findOne) {\n var retArr = [];\n this._descendants((node) => {\n const valid = node._isMatch(selector);\n if (valid) {\n retArr.push(node);\n }\n if (valid && findOne) {\n return true;\n }\n return false;\n });\n return retArr;\n }\n _descendants(fn) {\n let shouldStop = false;\n const children = this.getChildren();\n for (const child of children) {\n shouldStop = fn(child);\n if (shouldStop) {\n return true;\n }\n if (!child.hasChildren()) {\n continue;\n }\n shouldStop = child._descendants(fn);\n if (shouldStop) {\n return true;\n }\n }\n return false;\n }\n toObject() {\n var obj = Node_1.Node.prototype.toObject.call(this);\n obj.children = [];\n this.getChildren().forEach((child) => {\n obj.children.push(child.toObject());\n });\n return obj;\n }\n isAncestorOf(node) {\n var parent = node.getParent();\n while (parent) {\n if (parent._id === this._id) {\n return true;\n }\n parent = parent.getParent();\n }\n return false;\n }\n clone(obj) {\n var node = Node_1.Node.prototype.clone.call(this, obj);\n this.getChildren().forEach(function (no) {\n node.add(no.clone());\n });\n return node;\n }\n getAllIntersections(pos) {\n var arr = [];\n this.find('Shape').forEach((shape) => {\n if (shape.isVisible() && shape.intersects(pos)) {\n arr.push(shape);\n }\n });\n return arr;\n }\n _clearSelfAndDescendantCache(attr) {\n var _a;\n super._clearSelfAndDescendantCache(attr);\n if (this.isCached()) {\n return;\n }\n (_a = this.children) === null || _a === void 0 ? void 0 : _a.forEach(function (node) {\n node._clearSelfAndDescendantCache(attr);\n });\n }\n _setChildrenIndices() {\n var _a;\n (_a = this.children) === null || _a === void 0 ? void 0 : _a.forEach(function (child, n) {\n child.index = n;\n });\n this._requestDraw();\n }\n drawScene(can, top) {\n var layer = this.getLayer(), canvas = can || (layer && layer.getCanvas()), context = canvas && canvas.getContext(), cachedCanvas = this._getCanvasCache(), cachedSceneCanvas = cachedCanvas && cachedCanvas.scene;\n var caching = canvas && canvas.isCache;\n if (!this.isVisible() && !caching) {\n return this;\n }\n if (cachedSceneCanvas) {\n context.save();\n var m = this.getAbsoluteTransform(top).getMatrix();\n context.transform(m[0], m[1], m[2], m[3], m[4], m[5]);\n this._drawCachedSceneCanvas(context);\n context.restore();\n }\n else {\n this._drawChildren('drawScene', canvas, top);\n }\n return this;\n }\n drawHit(can, top) {\n if (!this.shouldDrawHit(top)) {\n return this;\n }\n var layer = this.getLayer(), canvas = can || (layer && layer.hitCanvas), context = canvas && canvas.getContext(), cachedCanvas = this._getCanvasCache(), cachedHitCanvas = cachedCanvas && cachedCanvas.hit;\n if (cachedHitCanvas) {\n context.save();\n var m = this.getAbsoluteTransform(top).getMatrix();\n context.transform(m[0], m[1], m[2], m[3], m[4], m[5]);\n this._drawCachedHitCanvas(context);\n context.restore();\n }\n else {\n this._drawChildren('drawHit', canvas, top);\n }\n return this;\n }\n _drawChildren(drawMethod, canvas, top) {\n var _a;\n var context = canvas && canvas.getContext(), clipWidth = this.clipWidth(), clipHeight = this.clipHeight(), clipFunc = this.clipFunc(), hasClip = (clipWidth && clipHeight) || clipFunc;\n const selfCache = top === this;\n if (hasClip) {\n context.save();\n var transform = this.getAbsoluteTransform(top);\n var m = transform.getMatrix();\n context.transform(m[0], m[1], m[2], m[3], m[4], m[5]);\n context.beginPath();\n let clipArgs;\n if (clipFunc) {\n clipArgs = clipFunc.call(this, context, this);\n }\n else {\n var clipX = this.clipX();\n var clipY = this.clipY();\n context.rect(clipX, clipY, clipWidth, clipHeight);\n }\n context.clip.apply(context, clipArgs);\n m = transform.copy().invert().getMatrix();\n context.transform(m[0], m[1], m[2], m[3], m[4], m[5]);\n }\n var hasComposition = !selfCache &&\n this.globalCompositeOperation() !== 'source-over' &&\n drawMethod === 'drawScene';\n if (hasComposition) {\n context.save();\n context._applyGlobalCompositeOperation(this);\n }\n (_a = this.children) === null || _a === void 0 ? void 0 : _a.forEach(function (child) {\n child[drawMethod](canvas, top);\n });\n if (hasComposition) {\n context.restore();\n }\n if (hasClip) {\n context.restore();\n }\n }\n getClientRect(config = {}) {\n var _a;\n var skipTransform = config.skipTransform;\n var relativeTo = config.relativeTo;\n var minX, minY, maxX, maxY;\n var selfRect = {\n x: Infinity,\n y: Infinity,\n width: 0,\n height: 0,\n };\n var that = this;\n (_a = this.children) === null || _a === void 0 ? void 0 : _a.forEach(function (child) {\n if (!child.visible()) {\n return;\n }\n var rect = child.getClientRect({\n relativeTo: that,\n skipShadow: config.skipShadow,\n skipStroke: config.skipStroke,\n });\n if (rect.width === 0 && rect.height === 0) {\n return;\n }\n if (minX === undefined) {\n minX = rect.x;\n minY = rect.y;\n maxX = rect.x + rect.width;\n maxY = rect.y + rect.height;\n }\n else {\n minX = Math.min(minX, rect.x);\n minY = Math.min(minY, rect.y);\n maxX = Math.max(maxX, rect.x + rect.width);\n maxY = Math.max(maxY, rect.y + rect.height);\n }\n });\n var shapes = this.find('Shape');\n var hasVisible = false;\n for (var i = 0; i < shapes.length; i++) {\n var shape = shapes[i];\n if (shape._isVisible(this)) {\n hasVisible = true;\n break;\n }\n }\n if (hasVisible && minX !== undefined) {\n selfRect = {\n x: minX,\n y: minY,\n width: maxX - minX,\n height: maxY - minY,\n };\n }\n else {\n selfRect = {\n x: 0,\n y: 0,\n width: 0,\n height: 0,\n };\n }\n if (!skipTransform) {\n return this._transformedRect(selfRect, relativeTo);\n }\n return selfRect;\n }\n}\nexports.Container = Container;\nFactory_1.Factory.addComponentsGetterSetter(Container, 'clip', [\n 'x',\n 'y',\n 'width',\n 'height',\n]);\nFactory_1.Factory.addGetterSetter(Container, 'clipX', undefined, (0, Validators_1.getNumberValidator)());\nFactory_1.Factory.addGetterSetter(Container, 'clipY', undefined, (0, Validators_1.getNumberValidator)());\nFactory_1.Factory.addGetterSetter(Container, 'clipWidth', undefined, (0, Validators_1.getNumberValidator)());\nFactory_1.Factory.addGetterSetter(Container, 'clipHeight', undefined, (0, Validators_1.getNumberValidator)());\nFactory_1.Factory.addGetterSetter(Container, 'clipFunc');\n", "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.releaseCapture = exports.setPointerCapture = exports.hasPointerCapture = exports.createEvent = exports.getCapturedShape = void 0;\nconst Global_1 = require(\"./Global\");\nconst Captures = new Map();\nconst SUPPORT_POINTER_EVENTS = Global_1.Konva._global['PointerEvent'] !== undefined;\nfunction getCapturedShape(pointerId) {\n return Captures.get(pointerId);\n}\nexports.getCapturedShape = getCapturedShape;\nfunction createEvent(evt) {\n return {\n evt,\n pointerId: evt.pointerId,\n };\n}\nexports.createEvent = createEvent;\nfunction hasPointerCapture(pointerId, shape) {\n return Captures.get(pointerId) === shape;\n}\nexports.hasPointerCapture = hasPointerCapture;\nfunction setPointerCapture(pointerId, shape) {\n releaseCapture(pointerId);\n const stage = shape.getStage();\n if (!stage)\n return;\n Captures.set(pointerId, shape);\n if (SUPPORT_POINTER_EVENTS) {\n shape._fire('gotpointercapture', createEvent(new PointerEvent('gotpointercapture')));\n }\n}\nexports.setPointerCapture = setPointerCapture;\nfunction releaseCapture(pointerId, target) {\n const shape = Captures.get(pointerId);\n if (!shape)\n return;\n const stage = shape.getStage();\n if (stage && stage.content) {\n }\n Captures.delete(pointerId);\n if (SUPPORT_POINTER_EVENTS) {\n shape._fire('lostpointercapture', createEvent(new PointerEvent('lostpointercapture')));\n }\n}\nexports.releaseCapture = releaseCapture;\n", "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.Stage = exports.stages = void 0;\nconst Util_1 = require(\"./Util\");\nconst Factory_1 = require(\"./Factory\");\nconst Container_1 = require(\"./Container\");\nconst Global_1 = require(\"./Global\");\nconst Canvas_1 = require(\"./Canvas\");\nconst DragAndDrop_1 = require(\"./DragAndDrop\");\nconst Global_2 = require(\"./Global\");\nconst PointerEvents = require(\"./PointerEvents\");\nvar STAGE = 'Stage', STRING = 'string', PX = 'px', MOUSEOUT = 'mouseout', MOUSELEAVE = 'mouseleave', MOUSEOVER = 'mouseover', MOUSEENTER = 'mouseenter', MOUSEMOVE = 'mousemove', MOUSEDOWN = 'mousedown', MOUSEUP = 'mouseup', POINTERMOVE = 'pointermove', POINTERDOWN = 'pointerdown', POINTERUP = 'pointerup', POINTERCANCEL = 'pointercancel', LOSTPOINTERCAPTURE = 'lostpointercapture', POINTEROUT = 'pointerout', POINTERLEAVE = 'pointerleave', POINTEROVER = 'pointerover', POINTERENTER = 'pointerenter', CONTEXTMENU = 'contextmenu', TOUCHSTART = 'touchstart', TOUCHEND = 'touchend', TOUCHMOVE = 'touchmove', TOUCHCANCEL = 'touchcancel', WHEEL = 'wheel', MAX_LAYERS_NUMBER = 5, EVENTS = [\n [MOUSEENTER, '_pointerenter'],\n [MOUSEDOWN, '_pointerdown'],\n [MOUSEMOVE, '_pointermove'],\n [MOUSEUP, '_pointerup'],\n [MOUSELEAVE, '_pointerleave'],\n [TOUCHSTART, '_pointerdown'],\n [TOUCHMOVE, '_pointermove'],\n [TOUCHEND, '_pointerup'],\n [TOUCHCANCEL, '_pointercancel'],\n [MOUSEOVER, '_pointerover'],\n [WHEEL, '_wheel'],\n [CONTEXTMENU, '_contextmenu'],\n [POINTERDOWN, '_pointerdown'],\n [POINTERMOVE, '_pointermove'],\n [POINTERUP, '_pointerup'],\n [POINTERCANCEL, '_pointercancel'],\n [LOSTPOINTERCAPTURE, '_lostpointercapture'],\n];\nconst EVENTS_MAP = {\n mouse: {\n [POINTEROUT]: MOUSEOUT,\n [POINTERLEAVE]: MOUSELEAVE,\n [POINTEROVER]: MOUSEOVER,\n [POINTERENTER]: MOUSEENTER,\n [POINTERMOVE]: MOUSEMOVE,\n [POINTERDOWN]: MOUSEDOWN,\n [POINTERUP]: MOUSEUP,\n [POINTERCANCEL]: 'mousecancel',\n pointerclick: 'click',\n pointerdblclick: 'dblclick',\n },\n touch: {\n [POINTEROUT]: 'touchout',\n [POINTERLEAVE]: 'touchleave',\n [POINTEROVER]: 'touchover',\n [POINTERENTER]: 'touchenter',\n [POINTERMOVE]: TOUCHMOVE,\n [POINTERDOWN]: TOUCHSTART,\n [POINTERUP]: TOUCHEND,\n [POINTERCANCEL]: TOUCHCANCEL,\n pointerclick: 'tap',\n pointerdblclick: 'dbltap',\n },\n pointer: {\n [POINTEROUT]: POINTEROUT,\n [POINTERLEAVE]: POINTERLEAVE,\n [POINTEROVER]: POINTEROVER,\n [POINTERENTER]: POINTERENTER,\n [POINTERMOVE]: POINTERMOVE,\n [POINTERDOWN]: POINTERDOWN,\n [POINTERUP]: POINTERUP,\n [POINTERCANCEL]: POINTERCANCEL,\n pointerclick: 'pointerclick',\n pointerdblclick: 'pointerdblclick',\n },\n};\nconst getEventType = (type) => {\n if (type.indexOf('pointer') >= 0) {\n return 'pointer';\n }\n if (type.indexOf('touch') >= 0) {\n return 'touch';\n }\n return 'mouse';\n};\nconst getEventsMap = (eventType) => {\n const type = getEventType(eventType);\n if (type === 'pointer') {\n return Global_1.Konva.pointerEventsEnabled && EVENTS_MAP.pointer;\n }\n if (type === 'touch') {\n return EVENTS_MAP.touch;\n }\n if (type === 'mouse') {\n return EVENTS_MAP.mouse;\n }\n};\nfunction checkNoClip(attrs = {}) {\n if (attrs.clipFunc || attrs.clipWidth || attrs.clipHeight) {\n Util_1.Util.warn('Stage does not support clipping. Please use clip for Layers or Groups.');\n }\n return attrs;\n}\nconst NO_POINTERS_MESSAGE = `Pointer position is missing and not registered by the stage. Looks like it is outside of the stage container. You can set it manually from event: stage.setPointersPositions(event);`;\nexports.stages = [];\nclass Stage extends Container_1.Container {\n constructor(config) {\n super(checkNoClip(config));\n this._pointerPositions = [];\n this._changedPointerPositions = [];\n this._buildDOM();\n this._bindContentEvents();\n exports.stages.push(this);\n this.on('widthChange.konva heightChange.konva', this._resizeDOM);\n this.on('visibleChange.konva', this._checkVisibility);\n this.on('clipWidthChange.konva clipHeightChange.konva clipFuncChange.konva', () => {\n checkNoClip(this.attrs);\n });\n this._checkVisibility();\n }\n _validateAdd(child) {\n const isLayer = child.getType() === 'Layer';\n const isFastLayer = child.getType() === 'FastLayer';\n const valid = isLayer || isFastLayer;\n if (!valid) {\n Util_1.Util.throw('You may only add layers to the stage.');\n }\n }\n _checkVisibility() {\n if (!this.content) {\n return;\n }\n const style = this.visible() ? '' : 'none';\n this.content.style.display = style;\n }\n setContainer(container) {\n if (typeof container === STRING) {\n if (container.charAt(0) === '.') {\n var className = container.slice(1);\n container = document.getElementsByClassName(className)[0];\n }\n else {\n var id;\n if (container.charAt(0) !== '#') {\n id = container;\n }\n else {\n id = container.slice(1);\n }\n container = document.getElementById(id);\n }\n if (!container) {\n throw 'Can not find container in document with id ' + id;\n }\n }\n this._setAttr('container', container);\n if (this.content) {\n if (this.content.parentElement) {\n this.content.parentElement.removeChild(this.content);\n }\n container.appendChild(this.content);\n }\n return this;\n }\n shouldDrawHit() {\n return true;\n }\n clear() {\n var layers = this.children, len = layers.length, n;\n for (n = 0; n < len; n++) {\n layers[n].clear();\n }\n return this;\n }\n clone(obj) {\n if (!obj) {\n obj = {};\n }\n obj.container =\n typeof document !== 'undefined' && document.createElement('div');\n return Container_1.Container.prototype.clone.call(this, obj);\n }\n destroy() {\n super.destroy();\n var content = this.content;\n if (content && Util_1.Util._isInDocument(content)) {\n this.container().removeChild(content);\n }\n var index = exports.stages.indexOf(this);\n if (index > -1) {\n exports.stages.splice(index, 1);\n }\n Util_1.Util.releaseCanvas(this.bufferCanvas._canvas, this.bufferHitCanvas._canvas);\n return this;\n }\n getPointerPosition() {\n const pos = this._pointerPositions[0] || this._changedPointerPositions[0];\n if (!pos) {\n Util_1.Util.warn(NO_POINTERS_MESSAGE);\n return null;\n }\n return {\n x: pos.x,\n y: pos.y,\n };\n }\n _getPointerById(id) {\n return this._pointerPositions.find((p) => p.id === id);\n }\n getPointersPositions() {\n return this._pointerPositions;\n }\n getStage() {\n return this;\n }\n getContent() {\n return this.content;\n }\n _toKonvaCanvas(config) {\n config = config || {};\n config.x = config.x || 0;\n config.y = config.y || 0;\n config.width = config.width || this.width();\n config.height = config.height || this.height();\n var canvas = new Canvas_1.SceneCanvas({\n width: config.width,\n height: config.height,\n pixelRatio: config.pixelRatio || 1,\n });\n var _context = canvas.getContext()._context;\n var layers = this.children;\n if (config.x || config.y) {\n _context.translate(-1 * config.x, -1 * config.y);\n }\n layers.forEach(function (layer) {\n if (!layer.isVisible()) {\n return;\n }\n var layerCanvas = layer._toKonvaCanvas(config);\n _context.drawImage(layerCanvas._canvas, config.x, config.y, layerCanvas.getWidth() / layerCanvas.getPixelRatio(), layerCanvas.getHeight() / layerCanvas.getPixelRatio());\n });\n return canvas;\n }\n getIntersection(pos) {\n if (!pos) {\n return null;\n }\n var layers = this.children, len = layers.length, end = len - 1, n;\n for (n = end; n >= 0; n--) {\n const shape = layers[n].getIntersection(pos);\n if (shape) {\n return shape;\n }\n }\n return null;\n }\n _resizeDOM() {\n var width = this.width();\n var height = this.height();\n if (this.content) {\n this.content.style.width = width + PX;\n this.content.style.height = height + PX;\n }\n this.bufferCanvas.setSize(width, height);\n this.bufferHitCanvas.setSize(width, height);\n this.children.forEach((layer) => {\n layer.setSize({ width, height });\n layer.draw();\n });\n }\n add(layer, ...rest) {\n if (arguments.length > 1) {\n for (var i = 0; i < arguments.length; i++) {\n this.add(arguments[i]);\n }\n return this;\n }\n super.add(layer);\n var length = this.children.length;\n if (length > MAX_LAYERS_NUMBER) {\n Util_1.Util.warn('The stage has ' +\n length +\n ' layers. Recommended maximum number of layers is 3-5. Adding more layers into the stage may drop the performance. Rethink your tree structure, you can use Konva.Group.');\n }\n layer.setSize({ width: this.width(), height: this.height() });\n layer.draw();\n if (Global_1.Konva.isBrowser) {\n this.content.appendChild(layer.canvas._canvas);\n }\n return this;\n }\n getParent() {\n return null;\n }\n getLayer() {\n return null;\n }\n hasPointerCapture(pointerId) {\n return PointerEvents.hasPointerCapture(pointerId, this);\n }\n setPointerCapture(pointerId) {\n PointerEvents.setPointerCapture(pointerId, this);\n }\n releaseCapture(pointerId) {\n PointerEvents.releaseCapture(pointerId, this);\n }\n getLayers() {\n return this.children;\n }\n _bindContentEvents() {\n if (!Global_1.Konva.isBrowser) {\n return;\n }\n EVENTS.forEach(([event, methodName]) => {\n this.content.addEventListener(event, (evt) => {\n this[methodName](evt);\n }, { passive: false });\n });\n }\n _pointerenter(evt) {\n this.setPointersPositions(evt);\n const events = getEventsMap(evt.type);\n if (events) {\n this._fire(events.pointerenter, {\n evt: evt,\n target: this,\n currentTarget: this,\n });\n }\n }\n _pointerover(evt) {\n this.setPointersPositions(evt);\n const events = getEventsMap(evt.type);\n if (events) {\n this._fire(events.pointerover, {\n evt: evt,\n target: this,\n currentTarget: this,\n });\n }\n }\n _getTargetShape(evenType) {\n let shape = this[evenType + 'targetShape'];\n if (shape && !shape.getStage()) {\n shape = null;\n }\n return shape;\n }\n _pointerleave(evt) {\n const events = getEventsMap(evt.type);\n const eventType = getEventType(evt.type);\n if (!events) {\n return;\n }\n this.setPointersPositions(evt);\n var targetShape = this._getTargetShape(eventType);\n var eventsEnabled = !DragAndDrop_1.DD.isDragging || Global_1.Konva.hitOnDragEnabled;\n if (targetShape && eventsEnabled) {\n targetShape._fireAndBubble(events.pointerout, { evt: evt });\n targetShape._fireAndBubble(events.pointerleave, { evt: evt });\n this._fire(events.pointerleave, {\n evt: evt,\n target: this,\n currentTarget: this,\n });\n this[eventType + 'targetShape'] = null;\n }\n else if (eventsEnabled) {\n this._fire(events.pointerleave, {\n evt: evt,\n target: this,\n currentTarget: this,\n });\n this._fire(events.pointerout, {\n evt: evt,\n target: this,\n currentTarget: this,\n });\n }\n this.pointerPos = null;\n this._pointerPositions = [];\n }\n _pointerdown(evt) {\n const events = getEventsMap(evt.type);\n const eventType = getEventType(evt.type);\n if (!events) {\n return;\n }\n this.setPointersPositions(evt);\n var triggeredOnShape = false;\n this._changedPointerPositions.forEach((pos) => {\n var shape = this.getIntersection(pos);\n DragAndDrop_1.DD.justDragged = false;\n Global_1.Konva['_' + eventType + 'ListenClick'] = true;\n if (!shape || !shape.isListening()) {\n return;\n }\n if (Global_1.Konva.capturePointerEventsEnabled) {\n shape.setPointerCapture(pos.id);\n }\n this[eventType + 'ClickStartShape'] = shape;\n shape._fireAndBubble(events.pointerdown, {\n evt: evt,\n pointerId: pos.id,\n });\n triggeredOnShape = true;\n const isTouch = evt.type.indexOf('touch') >= 0;\n if (shape.preventDefault() && evt.cancelable && isTouch) {\n evt.preventDefault();\n }\n });\n if (!triggeredOnShape) {\n this._fire(events.pointerdown, {\n evt: evt,\n target: this,\n currentTarget: this,\n pointerId: this._pointerPositions[0].id,\n });\n }\n }\n _pointermove(evt) {\n const events = getEventsMap(evt.type);\n const eventType = getEventType(evt.type);\n if (!events) {\n return;\n }\n if (DragAndDrop_1.DD.isDragging && DragAndDrop_1.DD.node.preventDefault() && evt.cancelable) {\n evt.preventDefault();\n }\n this.setPointersPositions(evt);\n var eventsEnabled = !DragAndDrop_1.DD.isDragging || Global_1.Konva.hitOnDragEnabled;\n if (!eventsEnabled) {\n return;\n }\n var processedShapesIds = {};\n let triggeredOnShape = false;\n var targetShape = this._getTargetShape(eventType);\n this._changedPointerPositions.forEach((pos) => {\n const shape = (PointerEvents.getCapturedShape(pos.id) ||\n this.getIntersection(pos));\n const pointerId = pos.id;\n const event = { evt: evt, pointerId };\n var differentTarget = targetShape !== shape;\n if (differentTarget && targetShape) {\n targetShape._fireAndBubble(events.pointerout, { ...event }, shape);\n targetShape._fireAndBubble(events.pointerleave, { ...event }, shape);\n }\n if (shape) {\n if (processedShapesIds[shape._id]) {\n return;\n }\n processedShapesIds[shape._id] = true;\n }\n if (shape && shape.isListening()) {\n triggeredOnShape = true;\n if (differentTarget) {\n shape._fireAndBubble(events.pointerover, { ...event }, targetShape);\n shape._fireAndBubble(events.pointerenter, { ...event }, targetShape);\n this[eventType + 'targetShape'] = shape;\n }\n shape._fireAndBubble(events.pointermove, { ...event });\n }\n else {\n if (targetShape) {\n this._fire(events.pointerover, {\n evt: evt,\n target: this,\n currentTarget: this,\n pointerId,\n });\n this[eventType + 'targetShape'] = null;\n }\n }\n });\n if (!triggeredOnShape) {\n this._fire(events.pointermove, {\n evt: evt,\n target: this,\n currentTarget: this,\n pointerId: this._changedPointerPositions[0].id,\n });\n }\n }\n _pointerup(evt) {\n const events = getEventsMap(evt.type);\n const eventType = getEventType(evt.type);\n if (!events) {\n return;\n }\n this.setPointersPositions(evt);\n const clickStartShape = this[eventType + 'ClickStartShape'];\n const clickEndShape = this[eventType + 'ClickEndShape'];\n var processedShapesIds = {};\n let triggeredOnShape = false;\n this._changedPointerPositions.forEach((pos) => {\n const shape = (PointerEvents.getCapturedShape(pos.id) ||\n this.getIntersection(pos));\n if (shape) {\n shape.releaseCapture(pos.id);\n if (processedShapesIds[shape._id]) {\n return;\n }\n processedShapesIds[shape._id] = true;\n }\n const pointerId = pos.id;\n const event = { evt: evt, pointerId };\n let fireDblClick = false;\n if (Global_1.Konva['_' + eventType + 'InDblClickWindow']) {\n fireDblClick = true;\n clearTimeout(this[eventType + 'DblTimeout']);\n }\n else if (!DragAndDrop_1.DD.justDragged) {\n Global_1.Konva['_' + eventType + 'InDblClickWindow'] = true;\n clearTimeout(this[eventType + 'DblTimeout']);\n }\n this[eventType + 'DblTimeout'] = setTimeout(function () {\n Global_1.Konva['_' + eventType + 'InDblClickWindow'] = false;\n }, Global_1.Konva.dblClickWindow);\n if (shape && shape.isListening()) {\n triggeredOnShape = true;\n this[eventType + 'ClickEndShape'] = shape;\n shape._fireAndBubble(events.pointerup, { ...event });\n if (Global_1.Konva['_' + eventType + 'ListenClick'] &&\n clickStartShape &&\n clickStartShape === shape) {\n shape._fireAndBubble(events.pointerclick, { ...event });\n if (fireDblClick && clickEndShape && clickEndShape === shape) {\n shape._fireAndBubble(events.pointerdblclick, { ...event });\n }\n }\n }\n else {\n this[eventType + 'ClickEndShape'] = null;\n if (Global_1.Konva['_' + eventType + 'ListenClick']) {\n this._fire(events.pointerclick, {\n evt: evt,\n target: this,\n currentTarget: this,\n pointerId,\n });\n }\n if (fireDblClick) {\n this._fire(events.pointerdblclick, {\n evt: evt,\n target: this,\n currentTarget: this,\n pointerId,\n });\n }\n }\n });\n if (!triggeredOnShape) {\n this._fire(events.pointerup, {\n evt: evt,\n target: this,\n currentTarget: this,\n pointerId: this._changedPointerPositions[0].id,\n });\n }\n Global_1.Konva['_' + eventType + 'ListenClick'] = false;\n if (evt.cancelable && eventType !== 'touch') {\n evt.preventDefault();\n }\n }\n _contextmenu(evt) {\n this.setPointersPositions(evt);\n var shape = this.getIntersection(this.getPointerPosition());\n if (shape && shape.isListening()) {\n shape._fireAndBubble(CONTEXTMENU, { evt: evt });\n }\n else {\n this._fire(CONTEXTMENU, {\n evt: evt,\n target: this,\n currentTarget: this,\n });\n }\n }\n _wheel(evt) {\n this.setPointersPositions(evt);\n var shape = this.getIntersection(this.getPointerPosition());\n if (shape && shape.isListening()) {\n shape._fireAndBubble(WHEEL, { evt: evt });\n }\n else {\n this._fire(WHEEL, {\n evt: evt,\n target: this,\n currentTarget: this,\n });\n }\n }\n _pointercancel(evt) {\n this.setPointersPositions(evt);\n const shape = PointerEvents.getCapturedShape(evt.pointerId) ||\n this.getIntersection(this.getPointerPosition());\n if (shape) {\n shape._fireAndBubble(POINTERUP, PointerEvents.createEvent(evt));\n }\n PointerEvents.releaseCapture(evt.pointerId);\n }\n _lostpointercapture(evt) {\n PointerEvents.releaseCapture(evt.pointerId);\n }\n setPointersPositions(evt) {\n var contentPosition = this._getContentPosition(), x = null, y = null;\n evt = evt ? evt : window.event;\n if (evt.touches !== undefined) {\n this._pointerPositions = [];\n this._changedPointerPositions = [];\n Array.prototype.forEach.call(evt.touches, (touch) => {\n this._pointerPositions.push({\n id: touch.identifier,\n x: (touch.clientX - contentPosition.left) / contentPosition.scaleX,\n y: (touch.clientY - contentPosition.top) / contentPosition.scaleY,\n });\n });\n Array.prototype.forEach.call(evt.changedTouches || evt.touches, (touch) => {\n this._changedPointerPositions.push({\n id: touch.identifier,\n x: (touch.clientX - contentPosition.left) / contentPosition.scaleX,\n y: (touch.clientY - contentPosition.top) / contentPosition.scaleY,\n });\n });\n }\n else {\n x = (evt.clientX - contentPosition.left) / contentPosition.scaleX;\n y = (evt.clientY - contentPosition.top) / contentPosition.scaleY;\n this.pointerPos = {\n x: x,\n y: y,\n };\n this._pointerPositions = [{ x, y, id: Util_1.Util._getFirstPointerId(evt) }];\n this._changedPointerPositions = [\n { x, y, id: Util_1.Util._getFirstPointerId(evt) },\n ];\n }\n }\n _setPointerPosition(evt) {\n Util_1.Util.warn('Method _setPointerPosition is deprecated. Use \"stage.setPointersPositions(event)\" instead.');\n this.setPointersPositions(evt);\n }\n _getContentPosition() {\n if (!this.content || !this.content.getBoundingClientRect) {\n return {\n top: 0,\n left: 0,\n scaleX: 1,\n scaleY: 1,\n };\n }\n var rect = this.content.getBoundingClientRect();\n return {\n top: rect.top,\n left: rect.left,\n scaleX: rect.width / this.content.clientWidth || 1,\n scaleY: rect.height / this.content.clientHeight || 1,\n };\n }\n _buildDOM() {\n this.bufferCanvas = new Canvas_1.SceneCanvas({\n width: this.width(),\n height: this.height(),\n });\n this.bufferHitCanvas = new Canvas_1.HitCanvas({\n pixelRatio: 1,\n width: this.width(),\n height: this.height(),\n });\n if (!Global_1.Konva.isBrowser) {\n return;\n }\n var container = this.container();\n if (!container) {\n throw 'Stage has no container. A container is required.';\n }\n container.innerHTML = '';\n this.content = document.createElement('div');\n this.content.style.position = 'relative';\n this.content.style.userSelect = 'none';\n this.content.className = 'konvajs-content';\n this.content.setAttribute('role', 'presentation');\n container.appendChild(this.content);\n this._resizeDOM();\n }\n cache() {\n Util_1.Util.warn('Cache function is not allowed for stage. You may use cache only for layers, groups and shapes.');\n return this;\n }\n clearCache() {\n return this;\n }\n batchDraw() {\n this.getChildren().forEach(function (layer) {\n layer.batchDraw();\n });\n return this;\n }\n}\nexports.Stage = Stage;\nStage.prototype.nodeType = STAGE;\n(0, Global_2._registerNode)(Stage);\nFactory_1.Factory.addGetterSetter(Stage, 'container');\n", "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.Shape = exports.shapes = void 0;\nconst Global_1 = require(\"./Global\");\nconst Util_1 = require(\"./Util\");\nconst Factory_1 = require(\"./Factory\");\nconst Node_1 = require(\"./Node\");\nconst Validators_1 = require(\"./Validators\");\nconst Global_2 = require(\"./Global\");\nconst PointerEvents = require(\"./PointerEvents\");\nvar HAS_SHADOW = 'hasShadow';\nvar SHADOW_RGBA = 'shadowRGBA';\nvar patternImage = 'patternImage';\nvar linearGradient = 'linearGradient';\nvar radialGradient = 'radialGradient';\nlet dummyContext;\nfunction getDummyContext() {\n if (dummyContext) {\n return dummyContext;\n }\n dummyContext = Util_1.Util.createCanvasElement().getContext('2d');\n return dummyContext;\n}\nexports.shapes = {};\nfunction _fillFunc(context) {\n const fillRule = this.attrs.fillRule;\n if (fillRule) {\n context.fill(fillRule);\n }\n else {\n context.fill();\n }\n}\nfunction _strokeFunc(context) {\n context.stroke();\n}\nfunction _fillFuncHit(context) {\n context.fill();\n}\nfunction _strokeFuncHit(context) {\n context.stroke();\n}\nfunction _clearHasShadowCache() {\n this._clearCache(HAS_SHADOW);\n}\nfunction _clearGetShadowRGBACache() {\n this._clearCache(SHADOW_RGBA);\n}\nfunction _clearFillPatternCache() {\n this._clearCache(patternImage);\n}\nfunction _clearLinearGradientCache() {\n this._clearCache(linearGradient);\n}\nfunction _clearRadialGradientCache() {\n this._clearCache(radialGradient);\n}\nclass Shape extends Node_1.Node {\n constructor(config) {\n super(config);\n let key;\n while (true) {\n key = Util_1.Util.getRandomColor();\n if (key && !(key in exports.shapes)) {\n break;\n }\n }\n this.colorKey = key;\n exports.shapes[key] = this;\n }\n getContext() {\n Util_1.Util.warn('shape.getContext() method is deprecated. Please do not use it.');\n return this.getLayer().getContext();\n }\n getCanvas() {\n Util_1.Util.warn('shape.getCanvas() method is deprecated. Please do not use it.');\n return this.getLayer().getCanvas();\n }\n getSceneFunc() {\n return this.attrs.sceneFunc || this['_sceneFunc'];\n }\n getHitFunc() {\n return this.attrs.hitFunc || this['_hitFunc'];\n }\n hasShadow() {\n return this._getCache(HAS_SHADOW, this._hasShadow);\n }\n _hasShadow() {\n return (this.shadowEnabled() &&\n this.shadowOpacity() !== 0 &&\n !!(this.shadowColor() ||\n this.shadowBlur() ||\n this.shadowOffsetX() ||\n this.shadowOffsetY()));\n }\n _getFillPattern() {\n return this._getCache(patternImage, this.__getFillPattern);\n }\n __getFillPattern() {\n if (this.fillPatternImage()) {\n var ctx = getDummyContext();\n const pattern = ctx.createPattern(this.fillPatternImage(), this.fillPatternRepeat() || 'repeat');\n if (pattern && pattern.setTransform) {\n const tr = new Util_1.Transform();\n tr.translate(this.fillPatternX(), this.fillPatternY());\n tr.rotate(Global_1.Konva.getAngle(this.fillPatternRotation()));\n tr.scale(this.fillPatternScaleX(), this.fillPatternScaleY());\n tr.translate(-1 * this.fillPatternOffsetX(), -1 * this.fillPatternOffsetY());\n const m = tr.getMatrix();\n const matrix = typeof DOMMatrix === 'undefined'\n ? {\n a: m[0],\n b: m[1],\n c: m[2],\n d: m[3],\n e: m[4],\n f: m[5],\n }\n : new DOMMatrix(m);\n pattern.setTransform(matrix);\n }\n return pattern;\n }\n }\n _getLinearGradient() {\n return this._getCache(linearGradient, this.__getLinearGradient);\n }\n __getLinearGradient() {\n var colorStops = this.fillLinearGradientColorStops();\n if (colorStops) {\n var ctx = getDummyContext();\n var start = this.fillLinearGradientStartPoint();\n var end = this.fillLinearGradientEndPoint();\n var grd = ctx.createLinearGradient(start.x, start.y, end.x, end.y);\n for (var n = 0; n < colorStops.length; n += 2) {\n grd.addColorStop(colorStops[n], colorStops[n + 1]);\n }\n return grd;\n }\n }\n _getRadialGradient() {\n return this._getCache(radialGradient, this.__getRadialGradient);\n }\n __getRadialGradient() {\n var colorStops = this.fillRadialGradientColorStops();\n if (colorStops) {\n var ctx = getDummyContext();\n var start = this.fillRadialGradientStartPoint();\n var end = this.fillRadialGradientEndPoint();\n var grd = ctx.createRadialGradient(start.x, start.y, this.fillRadialGradientStartRadius(), end.x, end.y, this.fillRadialGradientEndRadius());\n for (var n = 0; n < colorStops.length; n += 2) {\n grd.addColorStop(colorStops[n], colorStops[n + 1]);\n }\n return grd;\n }\n }\n getShadowRGBA() {\n return this._getCache(SHADOW_RGBA, this._getShadowRGBA);\n }\n _getShadowRGBA() {\n if (!this.hasShadow()) {\n return;\n }\n var rgba = Util_1.Util.colorToRGBA(this.shadowColor());\n if (rgba) {\n return ('rgba(' +\n rgba.r +\n ',' +\n rgba.g +\n ',' +\n rgba.b +\n ',' +\n rgba.a * (this.shadowOpacity() || 1) +\n ')');\n }\n }\n hasFill() {\n return this._calculate('hasFill', [\n 'fillEnabled',\n 'fill',\n 'fillPatternImage',\n 'fillLinearGradientColorStops',\n 'fillRadialGradientColorStops',\n ], () => {\n return (this.fillEnabled() &&\n !!(this.fill() ||\n this.fillPatternImage() ||\n this.fillLinearGradientColorStops() ||\n this.fillRadialGradientColorStops()));\n });\n }\n hasStroke() {\n return this._calculate('hasStroke', [\n 'strokeEnabled',\n 'strokeWidth',\n 'stroke',\n 'strokeLinearGradientColorStops',\n ], () => {\n return (this.strokeEnabled() &&\n this.strokeWidth() &&\n !!(this.stroke() || this.strokeLinearGradientColorStops()));\n });\n }\n hasHitStroke() {\n const width = this.hitStrokeWidth();\n if (width === 'auto') {\n return this.hasStroke();\n }\n return this.strokeEnabled() && !!width;\n }\n intersects(point) {\n var stage = this.getStage();\n if (!stage) {\n return false;\n }\n const bufferHitCanvas = stage.bufferHitCanvas;\n bufferHitCanvas.getContext().clear();\n this.drawHit(bufferHitCanvas, undefined, true);\n const p = bufferHitCanvas.context.getImageData(Math.round(point.x), Math.round(point.y), 1, 1).data;\n return p[3] > 0;\n }\n destroy() {\n Node_1.Node.prototype.destroy.call(this);\n delete exports.shapes[this.colorKey];\n delete this.colorKey;\n return this;\n }\n _useBufferCanvas(forceFill) {\n var _a;\n if (!this.getStage()) {\n return false;\n }\n const perfectDrawEnabled = (_a = this.attrs.perfectDrawEnabled) !== null && _a !== void 0 ? _a : true;\n if (!perfectDrawEnabled) {\n return false;\n }\n const hasFill = forceFill || this.hasFill();\n const hasStroke = this.hasStroke();\n const isTransparent = this.getAbsoluteOpacity() !== 1;\n if (hasFill && hasStroke && isTransparent) {\n return true;\n }\n const hasShadow = this.hasShadow();\n const strokeForShadow = this.shadowForStrokeEnabled();\n if (hasFill && hasStroke && hasShadow && strokeForShadow) {\n return true;\n }\n return false;\n }\n setStrokeHitEnabled(val) {\n Util_1.Util.warn('strokeHitEnabled property is deprecated. Please use hitStrokeWidth instead.');\n if (val) {\n this.hitStrokeWidth('auto');\n }\n else {\n this.hitStrokeWidth(0);\n }\n }\n getStrokeHitEnabled() {\n if (this.hitStrokeWidth() === 0) {\n return false;\n }\n else {\n return true;\n }\n }\n getSelfRect() {\n var size = this.size();\n return {\n x: this._centroid ? -size.width / 2 : 0,\n y: this._centroid ? -size.height / 2 : 0,\n width: size.width,\n height: size.height,\n };\n }\n getClientRect(config = {}) {\n const skipTransform = config.skipTransform;\n const relativeTo = config.relativeTo;\n const fillRect = this.getSelfRect();\n const applyStroke = !config.skipStroke && this.hasStroke();\n const strokeWidth = (applyStroke && this.strokeWidth()) || 0;\n const fillAndStrokeWidth = fillRect.width + strokeWidth;\n const fillAndStrokeHeight = fillRect.height + strokeWidth;\n const applyShadow = !config.skipShadow && this.hasShadow();\n const shadowOffsetX = applyShadow ? this.shadowOffsetX() : 0;\n const shadowOffsetY = applyShadow ? this.shadowOffsetY() : 0;\n const preWidth = fillAndStrokeWidth + Math.abs(shadowOffsetX);\n const preHeight = fillAndStrokeHeight + Math.abs(shadowOffsetY);\n const blurRadius = (applyShadow && this.shadowBlur()) || 0;\n const width = preWidth + blurRadius * 2;\n const height = preHeight + blurRadius * 2;\n const rect = {\n width: width,\n height: height,\n x: -(strokeWidth / 2 + blurRadius) +\n Math.min(shadowOffsetX, 0) +\n fillRect.x,\n y: -(strokeWidth / 2 + blurRadius) +\n Math.min(shadowOffsetY, 0) +\n fillRect.y,\n };\n if (!skipTransform) {\n return this._transformedRect(rect, relativeTo);\n }\n return rect;\n }\n drawScene(can, top) {\n var layer = this.getLayer();\n var canvas = can || layer.getCanvas(), context = canvas.getContext(), cachedCanvas = this._getCanvasCache(), drawFunc = this.getSceneFunc(), hasShadow = this.hasShadow(), stage, bufferCanvas, bufferContext;\n var skipBuffer = canvas.isCache;\n var cachingSelf = top === this;\n if (!this.isVisible() && !cachingSelf) {\n return this;\n }\n if (cachedCanvas) {\n context.save();\n var m = this.getAbsoluteTransform(top).getMatrix();\n context.transform(m[0], m[1], m[2], m[3], m[4], m[5]);\n this._drawCachedSceneCanvas(context);\n context.restore();\n return this;\n }\n if (!drawFunc) {\n return this;\n }\n context.save();\n if (this._useBufferCanvas() && !skipBuffer) {\n stage = this.getStage();\n bufferCanvas = stage.bufferCanvas;\n bufferContext = bufferCanvas.getContext();\n bufferContext.clear();\n bufferContext.save();\n bufferContext._applyLineJoin(this);\n var o = this.getAbsoluteTransform(top).getMatrix();\n bufferContext.transform(o[0], o[1], o[2], o[3], o[4], o[5]);\n drawFunc.call(this, bufferContext, this);\n bufferContext.restore();\n var ratio = bufferCanvas.pixelRatio;\n if (hasShadow) {\n context._applyShadow(this);\n }\n context._applyOpacity(this);\n context._applyGlobalCompositeOperation(this);\n context.drawImage(bufferCanvas._canvas, 0, 0, bufferCanvas.width / ratio, bufferCanvas.height / ratio);\n }\n else {\n context._applyLineJoin(this);\n if (!cachingSelf) {\n var o = this.getAbsoluteTransform(top).getMatrix();\n context.transform(o[0], o[1], o[2], o[3], o[4], o[5]);\n context._applyOpacity(this);\n context._applyGlobalCompositeOperation(this);\n }\n if (hasShadow) {\n context._applyShadow(this);\n }\n drawFunc.call(this, context, this);\n }\n context.restore();\n return this;\n }\n drawHit(can, top, skipDragCheck = false) {\n if (!this.shouldDrawHit(top, skipDragCheck)) {\n return this;\n }\n var layer = this.getLayer(), canvas = can || layer.hitCanvas, context = canvas && canvas.getContext(), drawFunc = this.hitFunc() || this.sceneFunc(), cachedCanvas = this._getCanvasCache(), cachedHitCanvas = cachedCanvas && cachedCanvas.hit;\n if (!this.colorKey) {\n Util_1.Util.warn('Looks like your canvas has a destroyed shape in it. Do not reuse shape after you destroyed it. If you want to reuse shape you should call remove() instead of destroy()');\n }\n if (cachedHitCanvas) {\n context.save();\n var m = this.getAbsoluteTransform(top).getMatrix();\n context.transform(m[0], m[1], m[2], m[3], m[4], m[5]);\n this._drawCachedHitCanvas(context);\n context.restore();\n return this;\n }\n if (!drawFunc) {\n return this;\n }\n context.save();\n context._applyLineJoin(this);\n const selfCache = this === top;\n if (!selfCache) {\n var o = this.getAbsoluteTransform(top).getMatrix();\n context.transform(o[0], o[1], o[2], o[3], o[4], o[5]);\n }\n drawFunc.call(this, context, this);\n context.restore();\n return this;\n }\n drawHitFromCache(alphaThreshold = 0) {\n var cachedCanvas = this._getCanvasCache(), sceneCanvas = this._getCachedSceneCanvas(), hitCanvas = cachedCanvas.hit, hitContext = hitCanvas.getContext(), hitWidth = hitCanvas.getWidth(), hitHeight = hitCanvas.getHeight(), hitImageData, hitData, len, rgbColorKey, i, alpha;\n hitContext.clear();\n hitContext.drawImage(sceneCanvas._canvas, 0, 0, hitWidth, hitHeight);\n try {\n hitImageData = hitContext.getImageData(0, 0, hitWidth, hitHeight);\n hitData = hitImageData.data;\n len = hitData.length;\n rgbColorKey = Util_1.Util._hexToRgb(this.colorKey);\n for (i = 0; i < len; i += 4) {\n alpha = hitData[i + 3];\n if (alpha > alphaThreshold) {\n hitData[i] = rgbColorKey.r;\n hitData[i + 1] = rgbColorKey.g;\n hitData[i + 2] = rgbColorKey.b;\n hitData[i + 3] = 255;\n }\n else {\n hitData[i + 3] = 0;\n }\n }\n hitContext.putImageData(hitImageData, 0, 0);\n }\n catch (e) {\n Util_1.Util.error('Unable to draw hit graph from cached scene canvas. ' + e.message);\n }\n return this;\n }\n hasPointerCapture(pointerId) {\n return PointerEvents.hasPointerCapture(pointerId, this);\n }\n setPointerCapture(pointerId) {\n PointerEvents.setPointerCapture(pointerId, this);\n }\n releaseCapture(pointerId) {\n PointerEvents.releaseCapture(pointerId, this);\n }\n}\nexports.Shape = Shape;\nShape.prototype._fillFunc = _fillFunc;\nShape.prototype._strokeFunc = _strokeFunc;\nShape.prototype._fillFuncHit = _fillFuncHit;\nShape.prototype._strokeFuncHit = _strokeFuncHit;\nShape.prototype._centroid = false;\nShape.prototype.nodeType = 'Shape';\n(0, Global_2._registerNode)(Shape);\nShape.prototype.eventListeners = {};\nShape.prototype.on.call(Shape.prototype, 'shadowColorChange.konva shadowBlurChange.konva shadowOffsetChange.konva shadowOpacityChange.konva shadowEnabledChange.konva', _clearHasShadowCache);\nShape.prototype.on.call(Shape.prototype, 'shadowColorChange.konva shadowOpacityChange.konva shadowEnabledChange.konva', _clearGetShadowRGBACache);\nShape.prototype.on.call(Shape.prototype, 'fillPriorityChange.konva fillPatternImageChange.konva fillPatternRepeatChange.konva fillPatternScaleXChange.konva fillPatternScaleYChange.konva fillPatternOffsetXChange.konva fillPatternOffsetYChange.konva fillPatternXChange.konva fillPatternYChange.konva fillPatternRotationChange.konva', _clearFillPatternCache);\nShape.prototype.on.call(Shape.prototype, 'fillPriorityChange.konva fillLinearGradientColorStopsChange.konva fillLinearGradientStartPointXChange.konva fillLinearGradientStartPointYChange.konva fillLinearGradientEndPointXChange.konva fillLinearGradientEndPointYChange.konva', _clearLinearGradientCache);\nShape.prototype.on.call(Shape.prototype, 'fillPriorityChange.konva fillRadialGradientColorStopsChange.konva fillRadialGradientStartPointXChange.konva fillRadialGradientStartPointYChange.konva fillRadialGradientEndPointXChange.konva fillRadialGradientEndPointYChange.konva fillRadialGradientStartRadiusChange.konva fillRadialGradientEndRadiusChange.konva', _clearRadialGradientCache);\nFactory_1.Factory.addGetterSetter(Shape, 'stroke', undefined, (0, Validators_1.getStringOrGradientValidator)());\nFactory_1.Factory.addGetterSetter(Shape, 'strokeWidth', 2, (0, Validators_1.getNumberValidator)());\nFactory_1.Factory.addGetterSetter(Shape, 'fillAfterStrokeEnabled', false);\nFactory_1.Factory.addGetterSetter(Shape, 'hitStrokeWidth', 'auto', (0, Validators_1.getNumberOrAutoValidator)());\nFactory_1.Factory.addGetterSetter(Shape, 'strokeHitEnabled', true, (0, Validators_1.getBooleanValidator)());\nFactory_1.Factory.addGetterSetter(Shape, 'perfectDrawEnabled', true, (0, Validators_1.getBooleanValidator)());\nFactory_1.Factory.addGetterSetter(Shape, 'shadowForStrokeEnabled', true, (0, Validators_1.getBooleanValidator)());\nFactory_1.Factory.addGetterSetter(Shape, 'lineJoin');\nFactory_1.Factory.addGetterSetter(Shape, 'lineCap');\nFactory_1.Factory.addGetterSetter(Shape, 'sceneFunc');\nFactory_1.Factory.addGetterSetter(Shape, 'hitFunc');\nFactory_1.Factory.addGetterSetter(Shape, 'dash');\nFactory_1.Factory.addGetterSetter(Shape, 'dashOffset', 0, (0, Validators_1.getNumberValidator)());\nFactory_1.Factory.addGetterSetter(Shape, 'shadowColor', undefined, (0, Validators_1.getStringValidator)());\nFactory_1.Factory.addGetterSetter(Shape, 'shadowBlur', 0, (0, Validators_1.getNumberValidator)());\nFactory_1.Factory.addGetterSetter(Shape, 'shadowOpacity', 1, (0, Validators_1.getNumberValidator)());\nFactory_1.Factory.addComponentsGetterSetter(Shape, 'shadowOffset', ['x', 'y']);\nFactory_1.Factory.addGetterSetter(Shape, 'shadowOffsetX', 0, (0, Validators_1.getNumberValidator)());\nFactory_1.Factory.addGetterSetter(Shape, 'shadowOffsetY', 0, (0, Validators_1.getNumberValidator)());\nFactory_1.Factory.addGetterSetter(Shape, 'fillPatternImage');\nFactory_1.Factory.addGetterSetter(Shape, 'fill', undefined, (0, Validators_1.getStringOrGradientValidator)());\nFactory_1.Factory.addGetterSetter(Shape, 'fillPatternX', 0, (0, Validators_1.getNumberValidator)());\nFactory_1.Factory.addGetterSetter(Shape, 'fillPatternY', 0, (0, Validators_1.getNumberValidator)());\nFactory_1.Factory.addGetterSetter(Shape, 'fillLinearGradientColorStops');\nFactory_1.Factory.addGetterSetter(Shape, 'strokeLinearGradientColorStops');\nFactory_1.Factory.addGetterSetter(Shape, 'fillRadialGradientStartRadius', 0);\nFactory_1.Factory.addGetterSetter(Shape, 'fillRadialGradientEndRadius', 0);\nFactory_1.Factory.addGetterSetter(Shape, 'fillRadialGradientColorStops');\nFactory_1.Factory.addGetterSetter(Shape, 'fillPatternRepeat', 'repeat');\nFactory_1.Factory.addGetterSetter(Shape, 'fillEnabled', true);\nFactory_1.Factory.addGetterSetter(Shape, 'strokeEnabled', true);\nFactory_1.Factory.addGetterSetter(Shape, 'shadowEnabled', true);\nFactory_1.Factory.addGetterSetter(Shape, 'dashEnabled', true);\nFactory_1.Factory.addGetterSetter(Shape, 'strokeScaleEnabled', true);\nFactory_1.Factory.addGetterSetter(Shape, 'fillPriority', 'color');\nFactory_1.Factory.addComponentsGetterSetter(Shape, 'fillPatternOffset', ['x', 'y']);\nFactory_1.Factory.addGetterSetter(Shape, 'fillPatternOffsetX', 0, (0, Validators_1.getNumberValidator)());\nFactory_1.Factory.addGetterSetter(Shape, 'fillPatternOffsetY', 0, (0, Validators_1.getNumberValidator)());\nFactory_1.Factory.addComponentsGetterSetter(Shape, 'fillPatternScale', ['x', 'y']);\nFactory_1.Factory.addGetterSetter(Shape, 'fillPatternScaleX', 1, (0, Validators_1.getNumberValidator)());\nFactory_1.Factory.addGetterSetter(Shape, 'fillPatternScaleY', 1, (0, Validators_1.getNumberValidator)());\nFactory_1.Factory.addComponentsGetterSetter(Shape, 'fillLinearGradientStartPoint', [\n 'x',\n 'y',\n]);\nFactory_1.Factory.addComponentsGetterSetter(Shape, 'strokeLinearGradientStartPoint', [\n 'x',\n 'y',\n]);\nFactory_1.Factory.addGetterSetter(Shape, 'fillLinearGradientStartPointX', 0);\nFactory_1.Factory.addGetterSetter(Shape, 'strokeLinearGradientStartPointX', 0);\nFactory_1.Factory.addGetterSetter(Shape, 'fillLinearGradientStartPointY', 0);\nFactory_1.Factory.addGetterSetter(Shape, 'strokeLinearGradientStartPointY', 0);\nFactory_1.Factory.addComponentsGetterSetter(Shape, 'fillLinearGradientEndPoint', [\n 'x',\n 'y',\n]);\nFactory_1.Factory.addComponentsGetterSetter(Shape, 'strokeLinearGradientEndPoint', [\n 'x',\n 'y',\n]);\nFactory_1.Factory.addGetterSetter(Shape, 'fillLinearGradientEndPointX', 0);\nFactory_1.Factory.addGetterSetter(Shape, 'strokeLinearGradientEndPointX', 0);\nFactory_1.Factory.addGetterSetter(Shape, 'fillLinearGradientEndPointY', 0);\nFactory_1.Factory.addGetterSetter(Shape, 'strokeLinearGradientEndPointY', 0);\nFactory_1.Factory.addComponentsGetterSetter(Shape, 'fillRadialGradientStartPoint', [\n 'x',\n 'y',\n]);\nFactory_1.Factory.addGetterSetter(Shape, 'fillRadialGradientStartPointX', 0);\nFactory_1.Factory.addGetterSetter(Shape, 'fillRadialGradientStartPointY', 0);\nFactory_1.Factory.addComponentsGetterSetter(Shape, 'fillRadialGradientEndPoint', [\n 'x',\n 'y',\n]);\nFactory_1.Factory.addGetterSetter(Shape, 'fillRadialGradientEndPointX', 0);\nFactory_1.Factory.addGetterSetter(Shape, 'fillRadialGradientEndPointY', 0);\nFactory_1.Factory.addGetterSetter(Shape, 'fillPatternRotation', 0);\nFactory_1.Factory.addGetterSetter(Shape, 'fillRule', undefined, (0, Validators_1.getStringValidator)());\nFactory_1.Factory.backCompat(Shape, {\n dashArray: 'dash',\n getDashArray: 'getDash',\n setDashArray: 'getDash',\n drawFunc: 'sceneFunc',\n getDrawFunc: 'getSceneFunc',\n setDrawFunc: 'setSceneFunc',\n drawHitFunc: 'hitFunc',\n getDrawHitFunc: 'getHitFunc',\n setDrawHitFunc: 'setHitFunc',\n});\n", "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.Layer = void 0;\nconst Util_1 = require(\"./Util\");\nconst Container_1 = require(\"./Container\");\nconst Node_1 = require(\"./Node\");\nconst Factory_1 = require(\"./Factory\");\nconst Canvas_1 = require(\"./Canvas\");\nconst Validators_1 = require(\"./Validators\");\nconst Shape_1 = require(\"./Shape\");\nconst Global_1 = require(\"./Global\");\nvar HASH = '#', BEFORE_DRAW = 'beforeDraw', DRAW = 'draw', INTERSECTION_OFFSETS = [\n { x: 0, y: 0 },\n { x: -1, y: -1 },\n { x: 1, y: -1 },\n { x: 1, y: 1 },\n { x: -1, y: 1 },\n], INTERSECTION_OFFSETS_LEN = INTERSECTION_OFFSETS.length;\nclass Layer extends Container_1.Container {\n constructor(config) {\n super(config);\n this.canvas = new Canvas_1.SceneCanvas();\n this.hitCanvas = new Canvas_1.HitCanvas({\n pixelRatio: 1,\n });\n this._waitingForDraw = false;\n this.on('visibleChange.konva', this._checkVisibility);\n this._checkVisibility();\n this.on('imageSmoothingEnabledChange.konva', this._setSmoothEnabled);\n this._setSmoothEnabled();\n }\n createPNGStream() {\n const c = this.canvas._canvas;\n return c.createPNGStream();\n }\n getCanvas() {\n return this.canvas;\n }\n getNativeCanvasElement() {\n return this.canvas._canvas;\n }\n getHitCanvas() {\n return this.hitCanvas;\n }\n getContext() {\n return this.getCanvas().getContext();\n }\n clear(bounds) {\n this.getContext().clear(bounds);\n this.getHitCanvas().getContext().clear(bounds);\n return this;\n }\n setZIndex(index) {\n super.setZIndex(index);\n var stage = this.getStage();\n if (stage && stage.content) {\n stage.content.removeChild(this.getNativeCanvasElement());\n if (index < stage.children.length - 1) {\n stage.content.insertBefore(this.getNativeCanvasElement(), stage.children[index + 1].getCanvas()._canvas);\n }\n else {\n stage.content.appendChild(this.getNativeCanvasElement());\n }\n }\n return this;\n }\n moveToTop() {\n Node_1.Node.prototype.moveToTop.call(this);\n var stage = this.getStage();\n if (stage && stage.content) {\n stage.content.removeChild(this.getNativeCanvasElement());\n stage.content.appendChild(this.getNativeCanvasElement());\n }\n return true;\n }\n moveUp() {\n var moved = Node_1.Node.prototype.moveUp.call(this);\n if (!moved) {\n return false;\n }\n var stage = this.getStage();\n if (!stage || !stage.content) {\n return false;\n }\n stage.content.removeChild(this.getNativeCanvasElement());\n if (this.index < stage.children.length - 1) {\n stage.content.insertBefore(this.getNativeCanvasElement(), stage.children[this.index + 1].getCanvas()._canvas);\n }\n else {\n stage.content.appendChild(this.getNativeCanvasElement());\n }\n return true;\n }\n moveDown() {\n if (Node_1.Node.prototype.moveDown.call(this)) {\n var stage = this.getStage();\n if (stage) {\n var children = stage.children;\n if (stage.content) {\n stage.content.removeChild(this.getNativeCanvasElement());\n stage.content.insertBefore(this.getNativeCanvasElement(), children[this.index + 1].getCanvas()._canvas);\n }\n }\n return true;\n }\n return false;\n }\n moveToBottom() {\n if (Node_1.Node.prototype.moveToBottom.call(this)) {\n var stage = this.getStage();\n if (stage) {\n var children = stage.children;\n if (stage.content) {\n stage.content.removeChild(this.getNativeCanvasElement());\n stage.content.insertBefore(this.getNativeCanvasElement(), children[1].getCanvas()._canvas);\n }\n }\n return true;\n }\n return false;\n }\n getLayer() {\n return this;\n }\n remove() {\n var _canvas = this.getNativeCanvasElement();\n Node_1.Node.prototype.remove.call(this);\n if (_canvas && _canvas.parentNode && Util_1.Util._isInDocument(_canvas)) {\n _canvas.parentNode.removeChild(_canvas);\n }\n return this;\n }\n getStage() {\n return this.parent;\n }\n setSize({ width, height }) {\n this.canvas.setSize(width, height);\n this.hitCanvas.setSize(width, height);\n this._setSmoothEnabled();\n return this;\n }\n _validateAdd(child) {\n var type = child.getType();\n if (type !== 'Group' && type !== 'Shape') {\n Util_1.Util.throw('You may only add groups and shapes to a layer.');\n }\n }\n _toKonvaCanvas(config) {\n config = config || {};\n config.width = config.width || this.getWidth();\n config.height = config.height || this.getHeight();\n config.x = config.x !== undefined ? config.x : this.x();\n config.y = config.y !== undefined ? config.y : this.y();\n return Node_1.Node.prototype._toKonvaCanvas.call(this, config);\n }\n _checkVisibility() {\n const visible = this.visible();\n if (visible) {\n this.canvas._canvas.style.display = 'block';\n }\n else {\n this.canvas._canvas.style.display = 'none';\n }\n }\n _setSmoothEnabled() {\n this.getContext()._context.imageSmoothingEnabled =\n this.imageSmoothingEnabled();\n }\n getWidth() {\n if (this.parent) {\n return this.parent.width();\n }\n }\n setWidth() {\n Util_1.Util.warn('Can not change width of layer. Use \"stage.width(value)\" function instead.');\n }\n getHeight() {\n if (this.parent) {\n return this.parent.height();\n }\n }\n setHeight() {\n Util_1.Util.warn('Can not change height of layer. Use \"stage.height(value)\" function instead.');\n }\n batchDraw() {\n if (!this._waitingForDraw) {\n this._waitingForDraw = true;\n Util_1.Util.requestAnimFrame(() => {\n this.draw();\n this._waitingForDraw = false;\n });\n }\n return this;\n }\n getIntersection(pos) {\n if (!this.isListening() || !this.isVisible()) {\n return null;\n }\n var spiralSearchDistance = 1;\n var continueSearch = false;\n while (true) {\n for (let i = 0; i < INTERSECTION_OFFSETS_LEN; i++) {\n const intersectionOffset = INTERSECTION_OFFSETS[i];\n const obj = this._getIntersection({\n x: pos.x + intersectionOffset.x * spiralSearchDistance,\n y: pos.y + intersectionOffset.y * spiralSearchDistance,\n });\n const shape = obj.shape;\n if (shape) {\n return shape;\n }\n continueSearch = !!obj.antialiased;\n if (!obj.antialiased) {\n break;\n }\n }\n if (continueSearch) {\n spiralSearchDistance += 1;\n }\n else {\n return null;\n }\n }\n }\n _getIntersection(pos) {\n const ratio = this.hitCanvas.pixelRatio;\n const p = this.hitCanvas.context.getImageData(Math.round(pos.x * ratio), Math.round(pos.y * ratio), 1, 1).data;\n const p3 = p[3];\n if (p3 === 255) {\n const colorKey = Util_1.Util._rgbToHex(p[0], p[1], p[2]);\n const shape = Shape_1.shapes[HASH + colorKey];\n if (shape) {\n return {\n shape: shape,\n };\n }\n return {\n antialiased: true,\n };\n }\n else if (p3 > 0) {\n return {\n antialiased: true,\n };\n }\n return {};\n }\n drawScene(can, top) {\n var layer = this.getLayer(), canvas = can || (layer && layer.getCanvas());\n this._fire(BEFORE_DRAW, {\n node: this,\n });\n if (this.clearBeforeDraw()) {\n canvas.getContext().clear();\n }\n Container_1.Container.prototype.drawScene.call(this, canvas, top);\n this._fire(DRAW, {\n node: this,\n });\n return this;\n }\n drawHit(can, top) {\n var layer = this.getLayer(), canvas = can || (layer && layer.hitCanvas);\n if (layer && layer.clearBeforeDraw()) {\n layer.getHitCanvas().getContext().clear();\n }\n Container_1.Container.prototype.drawHit.call(this, canvas, top);\n return this;\n }\n enableHitGraph() {\n this.hitGraphEnabled(true);\n return this;\n }\n disableHitGraph() {\n this.hitGraphEnabled(false);\n return this;\n }\n setHitGraphEnabled(val) {\n Util_1.Util.warn('hitGraphEnabled method is deprecated. Please use layer.listening() instead.');\n this.listening(val);\n }\n getHitGraphEnabled(val) {\n Util_1.Util.warn('hitGraphEnabled method is deprecated. Please use layer.listening() instead.');\n return this.listening();\n }\n toggleHitCanvas() {\n if (!this.parent || !this.parent['content']) {\n return;\n }\n var parent = this.parent;\n var added = !!this.hitCanvas._canvas.parentNode;\n if (added) {\n parent.content.removeChild(this.hitCanvas._canvas);\n }\n else {\n parent.content.appendChild(this.hitCanvas._canvas);\n }\n }\n destroy() {\n Util_1.Util.releaseCanvas(this.getNativeCanvasElement(), this.getHitCanvas()._canvas);\n return super.destroy();\n }\n}\nexports.Layer = Layer;\nLayer.prototype.nodeType = 'Layer';\n(0, Global_1._registerNode)(Layer);\nFactory_1.Factory.addGetterSetter(Layer, 'imageSmoothingEnabled', true);\nFactory_1.Factory.addGetterSetter(Layer, 'clearBeforeDraw', true);\nFactory_1.Factory.addGetterSetter(Layer, 'hitGraphEnabled', true, (0, Validators_1.getBooleanValidator)());\n", "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.FastLayer = void 0;\nconst Util_1 = require(\"./Util\");\nconst Layer_1 = require(\"./Layer\");\nconst Global_1 = require(\"./Global\");\nclass FastLayer extends Layer_1.Layer {\n constructor(attrs) {\n super(attrs);\n this.listening(false);\n Util_1.Util.warn('Konva.Fast layer is deprecated. Please use \"new Konva.Layer({ listening: false })\" instead.');\n }\n}\nexports.FastLayer = FastLayer;\nFastLayer.prototype.nodeType = 'FastLayer';\n(0, Global_1._registerNode)(FastLayer);\n", "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.Group = void 0;\nconst Util_1 = require(\"./Util\");\nconst Container_1 = require(\"./Container\");\nconst Global_1 = require(\"./Global\");\nclass Group extends Container_1.Container {\n _validateAdd(child) {\n var type = child.getType();\n if (type !== 'Group' && type !== 'Shape') {\n Util_1.Util.throw('You may only add groups and shapes to groups.');\n }\n }\n}\nexports.Group = Group;\nGroup.prototype.nodeType = 'Group';\n(0, Global_1._registerNode)(Group);\n", "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.Animation = void 0;\nconst Global_1 = require(\"./Global\");\nconst Util_1 = require(\"./Util\");\nconst now = (function () {\n if (Global_1.glob.performance && Global_1.glob.performance.now) {\n return function () {\n return Global_1.glob.performance.now();\n };\n }\n return function () {\n return new Date().getTime();\n };\n})();\nclass Animation {\n constructor(func, layers) {\n this.id = Animation.animIdCounter++;\n this.frame = {\n time: 0,\n timeDiff: 0,\n lastTime: now(),\n frameRate: 0,\n };\n this.func = func;\n this.setLayers(layers);\n }\n setLayers(layers) {\n let lays = [];\n if (layers) {\n lays = Array.isArray(layers) ? layers : [layers];\n }\n this.layers = lays;\n return this;\n }\n getLayers() {\n return this.layers;\n }\n addLayer(layer) {\n const layers = this.layers;\n const len = layers.length;\n for (let n = 0; n < len; n++) {\n if (layers[n]._id === layer._id) {\n return false;\n }\n }\n this.layers.push(layer);\n return true;\n }\n isRunning() {\n const a = Animation;\n const animations = a.animations;\n const len = animations.length;\n for (let n = 0; n < len; n++) {\n if (animations[n].id === this.id) {\n return true;\n }\n }\n return false;\n }\n start() {\n this.stop();\n this.frame.timeDiff = 0;\n this.frame.lastTime = now();\n Animation._addAnimation(this);\n return this;\n }\n stop() {\n Animation._removeAnimation(this);\n return this;\n }\n _updateFrameObject(time) {\n this.frame.timeDiff = time - this.frame.lastTime;\n this.frame.lastTime = time;\n this.frame.time += this.frame.timeDiff;\n this.frame.frameRate = 1000 / this.frame.timeDiff;\n }\n static _addAnimation(anim) {\n this.animations.push(anim);\n this._handleAnimation();\n }\n static _removeAnimation(anim) {\n const id = anim.id;\n const animations = this.animations;\n const len = animations.length;\n for (let n = 0; n < len; n++) {\n if (animations[n].id === id) {\n this.animations.splice(n, 1);\n break;\n }\n }\n }\n static _runFrames() {\n const layerHash = {};\n const animations = this.animations;\n for (let n = 0; n < animations.length; n++) {\n const anim = animations[n];\n const layers = anim.layers;\n const func = anim.func;\n anim._updateFrameObject(now());\n const layersLen = layers.length;\n let needRedraw;\n if (func) {\n needRedraw = func.call(anim, anim.frame) !== false;\n }\n else {\n needRedraw = true;\n }\n if (!needRedraw) {\n continue;\n }\n for (let i = 0; i < layersLen; i++) {\n const layer = layers[i];\n if (layer._id !== undefined) {\n layerHash[layer._id] = layer;\n }\n }\n }\n for (let key in layerHash) {\n if (!layerHash.hasOwnProperty(key)) {\n continue;\n }\n layerHash[key].batchDraw();\n }\n }\n static _animationLoop() {\n const Anim = Animation;\n if (Anim.animations.length) {\n Anim._runFrames();\n Util_1.Util.requestAnimFrame(Anim._animationLoop);\n }\n else {\n Anim.animRunning = false;\n }\n }\n static _handleAnimation() {\n if (!this.animRunning) {\n this.animRunning = true;\n Util_1.Util.requestAnimFrame(this._animationLoop);\n }\n }\n}\nexports.Animation = Animation;\nAnimation.animations = [];\nAnimation.animIdCounter = 0;\nAnimation.animRunning = false;\n", "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.Easings = exports.Tween = void 0;\nconst Util_1 = require(\"./Util\");\nconst Animation_1 = require(\"./Animation\");\nconst Node_1 = require(\"./Node\");\nconst Global_1 = require(\"./Global\");\nvar blacklist = {\n node: 1,\n duration: 1,\n easing: 1,\n onFinish: 1,\n yoyo: 1,\n}, PAUSED = 1, PLAYING = 2, REVERSING = 3, idCounter = 0, colorAttrs = ['fill', 'stroke', 'shadowColor'];\nclass TweenEngine {\n constructor(prop, propFunc, func, begin, finish, duration, yoyo) {\n this.prop = prop;\n this.propFunc = propFunc;\n this.begin = begin;\n this._pos = begin;\n this.duration = duration;\n this._change = 0;\n this.prevPos = 0;\n this.yoyo = yoyo;\n this._time = 0;\n this._position = 0;\n this._startTime = 0;\n this._finish = 0;\n this.func = func;\n this._change = finish - this.begin;\n this.pause();\n }\n fire(str) {\n var handler = this[str];\n if (handler) {\n handler();\n }\n }\n setTime(t) {\n if (t > this.duration) {\n if (this.yoyo) {\n this._time = this.duration;\n this.reverse();\n }\n else {\n this.finish();\n }\n }\n else if (t < 0) {\n if (this.yoyo) {\n this._time = 0;\n this.play();\n }\n else {\n this.reset();\n }\n }\n else {\n this._time = t;\n this.update();\n }\n }\n getTime() {\n return this._time;\n }\n setPosition(p) {\n this.prevPos = this._pos;\n this.propFunc(p);\n this._pos = p;\n }\n getPosition(t) {\n if (t === undefined) {\n t = this._time;\n }\n return this.func(t, this.begin, this._change, this.duration);\n }\n play() {\n this.state = PLAYING;\n this._startTime = this.getTimer() - this._time;\n this.onEnterFrame();\n this.fire('onPlay');\n }\n reverse() {\n this.state = REVERSING;\n this._time = this.duration - this._time;\n this._startTime = this.getTimer() - this._time;\n this.onEnterFrame();\n this.fire('onReverse');\n }\n seek(t) {\n this.pause();\n this._time = t;\n this.update();\n this.fire('onSeek');\n }\n reset() {\n this.pause();\n this._time = 0;\n this.update();\n this.fire('onReset');\n }\n finish() {\n this.pause();\n this._time = this.duration;\n this.update();\n this.fire('onFinish');\n }\n update() {\n this.setPosition(this.getPosition(this._time));\n this.fire('onUpdate');\n }\n onEnterFrame() {\n var t = this.getTimer() - this._startTime;\n if (this.state === PLAYING) {\n this.setTime(t);\n }\n else if (this.state === REVERSING) {\n this.setTime(this.duration - t);\n }\n }\n pause() {\n this.state = PAUSED;\n this.fire('onPause');\n }\n getTimer() {\n return new Date().getTime();\n }\n}\nclass Tween {\n constructor(config) {\n var that = this, node = config.node, nodeId = node._id, duration, easing = config.easing || exports.Easings.Linear, yoyo = !!config.yoyo, key;\n if (typeof config.duration === 'undefined') {\n duration = 0.3;\n }\n else if (config.duration === 0) {\n duration = 0.001;\n }\n else {\n duration = config.duration;\n }\n this.node = node;\n this._id = idCounter++;\n var layers = node.getLayer() ||\n (node instanceof Global_1.Konva['Stage'] ? node.getLayers() : null);\n if (!layers) {\n Util_1.Util.error('Tween constructor have `node` that is not in a layer. Please add node into layer first.');\n }\n this.anim = new Animation_1.Animation(function () {\n that.tween.onEnterFrame();\n }, layers);\n this.tween = new TweenEngine(key, function (i) {\n that._tweenFunc(i);\n }, easing, 0, 1, duration * 1000, yoyo);\n this._addListeners();\n if (!Tween.attrs[nodeId]) {\n Tween.attrs[nodeId] = {};\n }\n if (!Tween.attrs[nodeId][this._id]) {\n Tween.attrs[nodeId][this._id] = {};\n }\n if (!Tween.tweens[nodeId]) {\n Tween.tweens[nodeId] = {};\n }\n for (key in config) {\n if (blacklist[key] === undefined) {\n this._addAttr(key, config[key]);\n }\n }\n this.reset();\n this.onFinish = config.onFinish;\n this.onReset = config.onReset;\n this.onUpdate = config.onUpdate;\n }\n _addAttr(key, end) {\n var node = this.node, nodeId = node._id, start, diff, tweenId, n, len, trueEnd, trueStart, endRGBA;\n tweenId = Tween.tweens[nodeId][key];\n if (tweenId) {\n delete Tween.attrs[nodeId][tweenId][key];\n }\n start = node.getAttr(key);\n if (Util_1.Util._isArray(end)) {\n diff = [];\n len = Math.max(end.length, start.length);\n if (key === 'points' && end.length !== start.length) {\n if (end.length > start.length) {\n trueStart = start;\n start = Util_1.Util._prepareArrayForTween(start, end, node.closed());\n }\n else {\n trueEnd = end;\n end = Util_1.Util._prepareArrayForTween(end, start, node.closed());\n }\n }\n if (key.indexOf('fill') === 0) {\n for (n = 0; n < len; n++) {\n if (n % 2 === 0) {\n diff.push(end[n] - start[n]);\n }\n else {\n var startRGBA = Util_1.Util.colorToRGBA(start[n]);\n endRGBA = Util_1.Util.colorToRGBA(end[n]);\n start[n] = startRGBA;\n diff.push({\n r: endRGBA.r - startRGBA.r,\n g: endRGBA.g - startRGBA.g,\n b: endRGBA.b - startRGBA.b,\n a: endRGBA.a - startRGBA.a,\n });\n }\n }\n }\n else {\n for (n = 0; n < len; n++) {\n diff.push(end[n] - start[n]);\n }\n }\n }\n else if (colorAttrs.indexOf(key) !== -1) {\n start = Util_1.Util.colorToRGBA(start);\n endRGBA = Util_1.Util.colorToRGBA(end);\n diff = {\n r: endRGBA.r - start.r,\n g: endRGBA.g - start.g,\n b: endRGBA.b - start.b,\n a: endRGBA.a - start.a,\n };\n }\n else {\n diff = end - start;\n }\n Tween.attrs[nodeId][this._id][key] = {\n start: start,\n diff: diff,\n end: end,\n trueEnd: trueEnd,\n trueStart: trueStart,\n };\n Tween.tweens[nodeId][key] = this._id;\n }\n _tweenFunc(i) {\n var node = this.node, attrs = Tween.attrs[node._id][this._id], key, attr, start, diff, newVal, n, len, end;\n for (key in attrs) {\n attr = attrs[key];\n start = attr.start;\n diff = attr.diff;\n end = attr.end;\n if (Util_1.Util._isArray(start)) {\n newVal = [];\n len = Math.max(start.length, end.length);\n if (key.indexOf('fill') === 0) {\n for (n = 0; n < len; n++) {\n if (n % 2 === 0) {\n newVal.push((start[n] || 0) + diff[n] * i);\n }\n else {\n newVal.push('rgba(' +\n Math.round(start[n].r + diff[n].r * i) +\n ',' +\n Math.round(start[n].g + diff[n].g * i) +\n ',' +\n Math.round(start[n].b + diff[n].b * i) +\n ',' +\n (start[n].a + diff[n].a * i) +\n ')');\n }\n }\n }\n else {\n for (n = 0; n < len; n++) {\n newVal.push((start[n] || 0) + diff[n] * i);\n }\n }\n }\n else if (colorAttrs.indexOf(key) !== -1) {\n newVal =\n 'rgba(' +\n Math.round(start.r + diff.r * i) +\n ',' +\n Math.round(start.g + diff.g * i) +\n ',' +\n Math.round(start.b + diff.b * i) +\n ',' +\n (start.a + diff.a * i) +\n ')';\n }\n else {\n newVal = start + diff * i;\n }\n node.setAttr(key, newVal);\n }\n }\n _addListeners() {\n this.tween.onPlay = () => {\n this.anim.start();\n };\n this.tween.onReverse = () => {\n this.anim.start();\n };\n this.tween.onPause = () => {\n this.anim.stop();\n };\n this.tween.onFinish = () => {\n var node = this.node;\n var attrs = Tween.attrs[node._id][this._id];\n if (attrs.points && attrs.points.trueEnd) {\n node.setAttr('points', attrs.points.trueEnd);\n }\n if (this.onFinish) {\n this.onFinish.call(this);\n }\n };\n this.tween.onReset = () => {\n var node = this.node;\n var attrs = Tween.attrs[node._id][this._id];\n if (attrs.points && attrs.points.trueStart) {\n node.points(attrs.points.trueStart);\n }\n if (this.onReset) {\n this.onReset();\n }\n };\n this.tween.onUpdate = () => {\n if (this.onUpdate) {\n this.onUpdate.call(this);\n }\n };\n }\n play() {\n this.tween.play();\n return this;\n }\n reverse() {\n this.tween.reverse();\n return this;\n }\n reset() {\n this.tween.reset();\n return this;\n }\n seek(t) {\n this.tween.seek(t * 1000);\n return this;\n }\n pause() {\n this.tween.pause();\n return this;\n }\n finish() {\n this.tween.finish();\n return this;\n }\n destroy() {\n var nodeId = this.node._id, thisId = this._id, attrs = Tween.tweens[nodeId], key;\n this.pause();\n for (key in attrs) {\n delete Tween.tweens[nodeId][key];\n }\n delete Tween.attrs[nodeId][thisId];\n }\n}\nexports.Tween = Tween;\nTween.attrs = {};\nTween.tweens = {};\nNode_1.Node.prototype.to = function (params) {\n var onFinish = params.onFinish;\n params.node = this;\n params.onFinish = function () {\n this.destroy();\n if (onFinish) {\n onFinish();\n }\n };\n var tween = new Tween(params);\n tween.play();\n};\nexports.Easings = {\n BackEaseIn(t, b, c, d) {\n var s = 1.70158;\n return c * (t /= d) * t * ((s + 1) * t - s) + b;\n },\n BackEaseOut(t, b, c, d) {\n var s = 1.70158;\n return c * ((t = t / d - 1) * t * ((s + 1) * t + s) + 1) + b;\n },\n BackEaseInOut(t, b, c, d) {\n var s = 1.70158;\n if ((t /= d / 2) < 1) {\n return (c / 2) * (t * t * (((s *= 1.525) + 1) * t - s)) + b;\n }\n return (c / 2) * ((t -= 2) * t * (((s *= 1.525) + 1) * t + s) + 2) + b;\n },\n ElasticEaseIn(t, b, c, d, a, p) {\n var s = 0;\n if (t === 0) {\n return b;\n }\n if ((t /= d) === 1) {\n return b + c;\n }\n if (!p) {\n p = d * 0.3;\n }\n if (!a || a < Math.abs(c)) {\n a = c;\n s = p / 4;\n }\n else {\n s = (p / (2 * Math.PI)) * Math.asin(c / a);\n }\n return (-(a *\n Math.pow(2, 10 * (t -= 1)) *\n Math.sin(((t * d - s) * (2 * Math.PI)) / p)) + b);\n },\n ElasticEaseOut(t, b, c, d, a, p) {\n var s = 0;\n if (t === 0) {\n return b;\n }\n if ((t /= d) === 1) {\n return b + c;\n }\n if (!p) {\n p = d * 0.3;\n }\n if (!a || a < Math.abs(c)) {\n a = c;\n s = p / 4;\n }\n else {\n s = (p / (2 * Math.PI)) * Math.asin(c / a);\n }\n return (a * Math.pow(2, -10 * t) * Math.sin(((t * d - s) * (2 * Math.PI)) / p) +\n c +\n b);\n },\n ElasticEaseInOut(t, b, c, d, a, p) {\n var s = 0;\n if (t === 0) {\n return b;\n }\n if ((t /= d / 2) === 2) {\n return b + c;\n }\n if (!p) {\n p = d * (0.3 * 1.5);\n }\n if (!a || a < Math.abs(c)) {\n a = c;\n s = p / 4;\n }\n else {\n s = (p / (2 * Math.PI)) * Math.asin(c / a);\n }\n if (t < 1) {\n return (-0.5 *\n (a *\n Math.pow(2, 10 * (t -= 1)) *\n Math.sin(((t * d - s) * (2 * Math.PI)) / p)) +\n b);\n }\n return (a *\n Math.pow(2, -10 * (t -= 1)) *\n Math.sin(((t * d - s) * (2 * Math.PI)) / p) *\n 0.5 +\n c +\n b);\n },\n BounceEaseOut(t, b, c, d) {\n if ((t /= d) < 1 / 2.75) {\n return c * (7.5625 * t * t) + b;\n }\n else if (t < 2 / 2.75) {\n return c * (7.5625 * (t -= 1.5 / 2.75) * t + 0.75) + b;\n }\n else if (t < 2.5 / 2.75) {\n return c * (7.5625 * (t -= 2.25 / 2.75) * t + 0.9375) + b;\n }\n else {\n return c * (7.5625 * (t -= 2.625 / 2.75) * t + 0.984375) + b;\n }\n },\n BounceEaseIn(t, b, c, d) {\n return c - exports.Easings.BounceEaseOut(d - t, 0, c, d) + b;\n },\n BounceEaseInOut(t, b, c, d) {\n if (t < d / 2) {\n return exports.Easings.BounceEaseIn(t * 2, 0, c, d) * 0.5 + b;\n }\n else {\n return exports.Easings.BounceEaseOut(t * 2 - d, 0, c, d) * 0.5 + c * 0.5 + b;\n }\n },\n EaseIn(t, b, c, d) {\n return c * (t /= d) * t + b;\n },\n EaseOut(t, b, c, d) {\n return -c * (t /= d) * (t - 2) + b;\n },\n EaseInOut(t, b, c, d) {\n if ((t /= d / 2) < 1) {\n return (c / 2) * t * t + b;\n }\n return (-c / 2) * (--t * (t - 2) - 1) + b;\n },\n StrongEaseIn(t, b, c, d) {\n return c * (t /= d) * t * t * t * t + b;\n },\n StrongEaseOut(t, b, c, d) {\n return c * ((t = t / d - 1) * t * t * t * t + 1) + b;\n },\n StrongEaseInOut(t, b, c, d) {\n if ((t /= d / 2) < 1) {\n return (c / 2) * t * t * t * t * t + b;\n }\n return (c / 2) * ((t -= 2) * t * t * t * t + 2) + b;\n },\n Linear(t, b, c, d) {\n return (c * t) / d + b;\n },\n};\n", "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.Konva = void 0;\nconst Global_1 = require(\"./Global\");\nconst Util_1 = require(\"./Util\");\nconst Node_1 = require(\"./Node\");\nconst Container_1 = require(\"./Container\");\nconst Stage_1 = require(\"./Stage\");\nconst Layer_1 = require(\"./Layer\");\nconst FastLayer_1 = require(\"./FastLayer\");\nconst Group_1 = require(\"./Group\");\nconst DragAndDrop_1 = require(\"./DragAndDrop\");\nconst Shape_1 = require(\"./Shape\");\nconst Animation_1 = require(\"./Animation\");\nconst Tween_1 = require(\"./Tween\");\nconst Context_1 = require(\"./Context\");\nconst Canvas_1 = require(\"./Canvas\");\nexports.Konva = Util_1.Util._assign(Global_1.Konva, {\n Util: Util_1.Util,\n Transform: Util_1.Transform,\n Node: Node_1.Node,\n Container: Container_1.Container,\n Stage: Stage_1.Stage,\n stages: Stage_1.stages,\n Layer: Layer_1.Layer,\n FastLayer: FastLayer_1.FastLayer,\n Group: Group_1.Group,\n DD: DragAndDrop_1.DD,\n Shape: Shape_1.Shape,\n shapes: Shape_1.shapes,\n Animation: Animation_1.Animation,\n Tween: Tween_1.Tween,\n Easings: Tween_1.Easings,\n Context: Context_1.Context,\n Canvas: Canvas_1.Canvas,\n});\nexports.default = exports.Konva;\n", "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.Arc = void 0;\nconst Factory_1 = require(\"../Factory\");\nconst Shape_1 = require(\"../Shape\");\nconst Global_1 = require(\"../Global\");\nconst Validators_1 = require(\"../Validators\");\nconst Global_2 = require(\"../Global\");\nclass Arc extends Shape_1.Shape {\n _sceneFunc(context) {\n var angle = Global_1.Konva.getAngle(this.angle()), clockwise = this.clockwise();\n context.beginPath();\n context.arc(0, 0, this.outerRadius(), 0, angle, clockwise);\n context.arc(0, 0, this.innerRadius(), angle, 0, !clockwise);\n context.closePath();\n context.fillStrokeShape(this);\n }\n getWidth() {\n return this.outerRadius() * 2;\n }\n getHeight() {\n return this.outerRadius() * 2;\n }\n setWidth(width) {\n this.outerRadius(width / 2);\n }\n setHeight(height) {\n this.outerRadius(height / 2);\n }\n getSelfRect() {\n const innerRadius = this.innerRadius();\n const outerRadius = this.outerRadius();\n const clockwise = this.clockwise();\n const angle = Global_1.Konva.getAngle(clockwise ? 360 - this.angle() : this.angle());\n const boundLeftRatio = Math.cos(Math.min(angle, Math.PI));\n const boundRightRatio = 1;\n const boundTopRatio = Math.sin(Math.min(Math.max(Math.PI, angle), (3 * Math.PI) / 2));\n const boundBottomRatio = Math.sin(Math.min(angle, Math.PI / 2));\n const boundLeft = boundLeftRatio * (boundLeftRatio > 0 ? innerRadius : outerRadius);\n const boundRight = boundRightRatio * (boundRightRatio > 0 ? outerRadius : innerRadius);\n const boundTop = boundTopRatio * (boundTopRatio > 0 ? innerRadius : outerRadius);\n const boundBottom = boundBottomRatio * (boundBottomRatio > 0 ? outerRadius : innerRadius);\n return {\n x: boundLeft,\n y: clockwise ? -1 * boundBottom : boundTop,\n width: boundRight - boundLeft,\n height: boundBottom - boundTop,\n };\n }\n}\nexports.Arc = Arc;\nArc.prototype._centroid = true;\nArc.prototype.className = 'Arc';\nArc.prototype._attrsAffectingSize = ['innerRadius', 'outerRadius'];\n(0, Global_2._registerNode)(Arc);\nFactory_1.Factory.addGetterSetter(Arc, 'innerRadius', 0, (0, Validators_1.getNumberValidator)());\nFactory_1.Factory.addGetterSetter(Arc, 'outerRadius', 0, (0, Validators_1.getNumberValidator)());\nFactory_1.Factory.addGetterSetter(Arc, 'angle', 0, (0, Validators_1.getNumberValidator)());\nFactory_1.Factory.addGetterSetter(Arc, 'clockwise', false, (0, Validators_1.getBooleanValidator)());\n", "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.Line = void 0;\nconst Factory_1 = require(\"../Factory\");\nconst Shape_1 = require(\"../Shape\");\nconst Validators_1 = require(\"../Validators\");\nconst Global_1 = require(\"../Global\");\nfunction getControlPoints(x0, y0, x1, y1, x2, y2, t) {\n var d01 = Math.sqrt(Math.pow(x1 - x0, 2) + Math.pow(y1 - y0, 2)), d12 = Math.sqrt(Math.pow(x2 - x1, 2) + Math.pow(y2 - y1, 2)), fa = (t * d01) / (d01 + d12), fb = (t * d12) / (d01 + d12), p1x = x1 - fa * (x2 - x0), p1y = y1 - fa * (y2 - y0), p2x = x1 + fb * (x2 - x0), p2y = y1 + fb * (y2 - y0);\n return [p1x, p1y, p2x, p2y];\n}\nfunction expandPoints(p, tension) {\n var len = p.length, allPoints = [], n, cp;\n for (n = 2; n < len - 2; n += 2) {\n cp = getControlPoints(p[n - 2], p[n - 1], p[n], p[n + 1], p[n + 2], p[n + 3], tension);\n if (isNaN(cp[0])) {\n continue;\n }\n allPoints.push(cp[0]);\n allPoints.push(cp[1]);\n allPoints.push(p[n]);\n allPoints.push(p[n + 1]);\n allPoints.push(cp[2]);\n allPoints.push(cp[3]);\n }\n return allPoints;\n}\nclass Line extends Shape_1.Shape {\n constructor(config) {\n super(config);\n this.on('pointsChange.konva tensionChange.konva closedChange.konva bezierChange.konva', function () {\n this._clearCache('tensionPoints');\n });\n }\n _sceneFunc(context) {\n var points = this.points(), length = points.length, tension = this.tension(), closed = this.closed(), bezier = this.bezier(), tp, len, n;\n if (!length) {\n return;\n }\n context.beginPath();\n context.moveTo(points[0], points[1]);\n if (tension !== 0 && length > 4) {\n tp = this.getTensionPoints();\n len = tp.length;\n n = closed ? 0 : 4;\n if (!closed) {\n context.quadraticCurveTo(tp[0], tp[1], tp[2], tp[3]);\n }\n while (n < len - 2) {\n context.bezierCurveTo(tp[n++], tp[n++], tp[n++], tp[n++], tp[n++], tp[n++]);\n }\n if (!closed) {\n context.quadraticCurveTo(tp[len - 2], tp[len - 1], points[length - 2], points[length - 1]);\n }\n }\n else if (bezier) {\n n = 2;\n while (n < length) {\n context.bezierCurveTo(points[n++], points[n++], points[n++], points[n++], points[n++], points[n++]);\n }\n }\n else {\n for (n = 2; n < length; n += 2) {\n context.lineTo(points[n], points[n + 1]);\n }\n }\n if (closed) {\n context.closePath();\n context.fillStrokeShape(this);\n }\n else {\n context.strokeShape(this);\n }\n }\n getTensionPoints() {\n return this._getCache('tensionPoints', this._getTensionPoints);\n }\n _getTensionPoints() {\n if (this.closed()) {\n return this._getTensionPointsClosed();\n }\n else {\n return expandPoints(this.points(), this.tension());\n }\n }\n _getTensionPointsClosed() {\n var p = this.points(), len = p.length, tension = this.tension(), firstControlPoints = getControlPoints(p[len - 2], p[len - 1], p[0], p[1], p[2], p[3], tension), lastControlPoints = getControlPoints(p[len - 4], p[len - 3], p[len - 2], p[len - 1], p[0], p[1], tension), middle = expandPoints(p, tension), tp = [firstControlPoints[2], firstControlPoints[3]]\n .concat(middle)\n .concat([\n lastControlPoints[0],\n lastControlPoints[1],\n p[len - 2],\n p[len - 1],\n lastControlPoints[2],\n lastControlPoints[3],\n firstControlPoints[0],\n firstControlPoints[1],\n p[0],\n p[1],\n ]);\n return tp;\n }\n getWidth() {\n return this.getSelfRect().width;\n }\n getHeight() {\n return this.getSelfRect().height;\n }\n getSelfRect() {\n var points = this.points();\n if (points.length < 4) {\n return {\n x: points[0] || 0,\n y: points[1] || 0,\n width: 0,\n height: 0,\n };\n }\n if (this.tension() !== 0) {\n points = [\n points[0],\n points[1],\n ...this._getTensionPoints(),\n points[points.length - 2],\n points[points.length - 1],\n ];\n }\n else {\n points = this.points();\n }\n var minX = points[0];\n var maxX = points[0];\n var minY = points[1];\n var maxY = points[1];\n var x, y;\n for (var i = 0; i < points.length / 2; i++) {\n x = points[i * 2];\n y = points[i * 2 + 1];\n minX = Math.min(minX, x);\n maxX = Math.max(maxX, x);\n minY = Math.min(minY, y);\n maxY = Math.max(maxY, y);\n }\n return {\n x: minX,\n y: minY,\n width: maxX - minX,\n height: maxY - minY,\n };\n }\n}\nexports.Line = Line;\nLine.prototype.className = 'Line';\nLine.prototype._attrsAffectingSize = ['points', 'bezier', 'tension'];\n(0, Global_1._registerNode)(Line);\nFactory_1.Factory.addGetterSetter(Line, 'closed', false);\nFactory_1.Factory.addGetterSetter(Line, 'bezier', false);\nFactory_1.Factory.addGetterSetter(Line, 'tension', 0, (0, Validators_1.getNumberValidator)());\nFactory_1.Factory.addGetterSetter(Line, 'points', [], (0, Validators_1.getNumberArrayValidator)());\n", "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.t2length = exports.getQuadraticArcLength = exports.getCubicArcLength = exports.binomialCoefficients = exports.cValues = exports.tValues = void 0;\nexports.tValues = [\n [],\n [],\n [\n -0.5773502691896257645091487805019574556476,\n 0.5773502691896257645091487805019574556476,\n ],\n [\n 0, -0.7745966692414833770358530799564799221665,\n 0.7745966692414833770358530799564799221665,\n ],\n [\n -0.3399810435848562648026657591032446872005,\n 0.3399810435848562648026657591032446872005,\n -0.8611363115940525752239464888928095050957,\n 0.8611363115940525752239464888928095050957,\n ],\n [\n 0, -0.5384693101056830910363144207002088049672,\n 0.5384693101056830910363144207002088049672,\n -0.9061798459386639927976268782993929651256,\n 0.9061798459386639927976268782993929651256,\n ],\n [\n 0.6612093864662645136613995950199053470064,\n -0.6612093864662645136613995950199053470064,\n -0.2386191860831969086305017216807119354186,\n 0.2386191860831969086305017216807119354186,\n -0.9324695142031520278123015544939946091347,\n 0.9324695142031520278123015544939946091347,\n ],\n [\n 0, 0.4058451513773971669066064120769614633473,\n -0.4058451513773971669066064120769614633473,\n -0.7415311855993944398638647732807884070741,\n 0.7415311855993944398638647732807884070741,\n -0.9491079123427585245261896840478512624007,\n 0.9491079123427585245261896840478512624007,\n ],\n [\n -0.1834346424956498049394761423601839806667,\n 0.1834346424956498049394761423601839806667,\n -0.5255324099163289858177390491892463490419,\n 0.5255324099163289858177390491892463490419,\n -0.7966664774136267395915539364758304368371,\n 0.7966664774136267395915539364758304368371,\n -0.9602898564975362316835608685694729904282,\n 0.9602898564975362316835608685694729904282,\n ],\n [\n 0, -0.8360311073266357942994297880697348765441,\n 0.8360311073266357942994297880697348765441,\n -0.9681602395076260898355762029036728700494,\n 0.9681602395076260898355762029036728700494,\n -0.3242534234038089290385380146433366085719,\n 0.3242534234038089290385380146433366085719,\n -0.6133714327005903973087020393414741847857,\n 0.6133714327005903973087020393414741847857,\n ],\n [\n -0.1488743389816312108848260011297199846175,\n 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0.121670472927803391204463153476262425607,\n 0.121670472927803391204463153476262425607,\n 0.1155056680537256013533444839067835598622,\n 0.1155056680537256013533444839067835598622,\n 0.1074442701159656347825773424466062227946,\n 0.1074442701159656347825773424466062227946,\n 0.0976186521041138882698806644642471544279,\n 0.0976186521041138882698806644642471544279,\n 0.086190161531953275917185202983742667185,\n 0.086190161531953275917185202983742667185,\n 0.0733464814110803057340336152531165181193,\n 0.0733464814110803057340336152531165181193,\n 0.0592985849154367807463677585001085845412,\n 0.0592985849154367807463677585001085845412,\n 0.0442774388174198061686027482113382288593,\n 0.0442774388174198061686027482113382288593,\n 0.0285313886289336631813078159518782864491,\n 0.0285313886289336631813078159518782864491,\n 0.0123412297999871995468056670700372915759,\n 0.0123412297999871995468056670700372915759,\n ],\n];\nexports.binomialCoefficients = [[1], [1, 1], [1, 2, 1], [1, 3, 3, 1]];\nconst getCubicArcLength = (xs, ys, t) => {\n let z;\n let sum;\n let correctedT;\n const n = 20;\n z = t / 2;\n sum = 0;\n for (let i = 0; i < n; i++) {\n correctedT = z * exports.tValues[n][i] + z;\n sum += exports.cValues[n][i] * BFunc(xs, ys, correctedT);\n }\n return z * sum;\n};\nexports.getCubicArcLength = getCubicArcLength;\nconst getQuadraticArcLength = (xs, ys, t) => {\n if (t === undefined) {\n t = 1;\n }\n const ax = xs[0] - 2 * xs[1] + xs[2];\n const ay = ys[0] - 2 * ys[1] + ys[2];\n const bx = 2 * xs[1] - 2 * xs[0];\n const by = 2 * ys[1] - 2 * ys[0];\n const A = 4 * (ax * ax + ay * ay);\n const B = 4 * (ax * bx + ay * by);\n const C = bx * bx + by * by;\n if (A === 0) {\n return (t * Math.sqrt(Math.pow(xs[2] - xs[0], 2) + Math.pow(ys[2] - ys[0], 2)));\n }\n const b = B / (2 * A);\n const c = C / A;\n const u = t + b;\n const k = c - b * b;\n const uuk = u * u + k > 0 ? Math.sqrt(u * u + k) : 0;\n const bbk = b * b + k > 0 ? Math.sqrt(b * b + k) : 0;\n const term = b + Math.sqrt(b * b + k) !== 0\n ? k * Math.log(Math.abs((u + uuk) / (b + bbk)))\n : 0;\n return (Math.sqrt(A) / 2) * (u * uuk - b * bbk + term);\n};\nexports.getQuadraticArcLength = getQuadraticArcLength;\nfunction BFunc(xs, ys, t) {\n const xbase = getDerivative(1, t, xs);\n const ybase = getDerivative(1, t, ys);\n const combined = xbase * xbase + ybase * ybase;\n return Math.sqrt(combined);\n}\nconst getDerivative = (derivative, t, vs) => {\n const n = vs.length - 1;\n let _vs;\n let value;\n if (n === 0) {\n return 0;\n }\n if (derivative === 0) {\n value = 0;\n for (let k = 0; k <= n; k++) {\n value +=\n exports.binomialCoefficients[n][k] *\n Math.pow(1 - t, n - k) *\n Math.pow(t, k) *\n vs[k];\n }\n return value;\n }\n else {\n _vs = new Array(n);\n for (let k = 0; k < n; k++) {\n _vs[k] = n * (vs[k + 1] - vs[k]);\n }\n return getDerivative(derivative - 1, t, _vs);\n }\n};\nconst t2length = (length, totalLength, func) => {\n let error = 1;\n let t = length / totalLength;\n let step = (length - func(t)) / totalLength;\n let numIterations = 0;\n while (error > 0.001) {\n const increasedTLength = func(t + step);\n const increasedTError = Math.abs(length - increasedTLength) / totalLength;\n if (increasedTError < error) {\n error = increasedTError;\n t += step;\n }\n else {\n const decreasedTLength = func(t - step);\n const decreasedTError = Math.abs(length - decreasedTLength) / totalLength;\n if (decreasedTError < error) {\n error = decreasedTError;\n t -= step;\n }\n else {\n step /= 2;\n }\n }\n numIterations++;\n if (numIterations > 500) {\n break;\n }\n }\n return t;\n};\nexports.t2length = t2length;\n", "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.Path = void 0;\nconst Factory_1 = require(\"../Factory\");\nconst Shape_1 = require(\"../Shape\");\nconst Global_1 = require(\"../Global\");\nconst BezierFunctions_1 = require(\"../BezierFunctions\");\nclass Path extends Shape_1.Shape {\n constructor(config) {\n super(config);\n this.dataArray = [];\n this.pathLength = 0;\n this._readDataAttribute();\n this.on('dataChange.konva', function () {\n this._readDataAttribute();\n });\n }\n _readDataAttribute() {\n this.dataArray = Path.parsePathData(this.data());\n this.pathLength = Path.getPathLength(this.dataArray);\n }\n _sceneFunc(context) {\n var ca = this.dataArray;\n context.beginPath();\n var isClosed = false;\n for (var n = 0; n < ca.length; n++) {\n var c = ca[n].command;\n var p = ca[n].points;\n switch (c) {\n case 'L':\n context.lineTo(p[0], p[1]);\n break;\n case 'M':\n context.moveTo(p[0], p[1]);\n break;\n case 'C':\n context.bezierCurveTo(p[0], p[1], p[2], p[3], p[4], p[5]);\n break;\n case 'Q':\n context.quadraticCurveTo(p[0], p[1], p[2], p[3]);\n break;\n case 'A':\n var cx = p[0], cy = p[1], rx = p[2], ry = p[3], theta = p[4], dTheta = p[5], psi = p[6], fs = p[7];\n var r = rx > ry ? rx : ry;\n var scaleX = rx > ry ? 1 : rx / ry;\n var scaleY = rx > ry ? ry / rx : 1;\n context.translate(cx, cy);\n context.rotate(psi);\n context.scale(scaleX, scaleY);\n context.arc(0, 0, r, theta, theta + dTheta, 1 - fs);\n context.scale(1 / scaleX, 1 / scaleY);\n context.rotate(-psi);\n context.translate(-cx, -cy);\n break;\n case 'z':\n isClosed = true;\n context.closePath();\n break;\n }\n }\n if (!isClosed && !this.hasFill()) {\n context.strokeShape(this);\n }\n else {\n context.fillStrokeShape(this);\n }\n }\n getSelfRect() {\n var points = [];\n this.dataArray.forEach(function (data) {\n if (data.command === 'A') {\n var start = data.points[4];\n var dTheta = data.points[5];\n var end = data.points[4] + dTheta;\n var inc = Math.PI / 180.0;\n if (Math.abs(start - end) < inc) {\n inc = Math.abs(start - end);\n }\n if (dTheta < 0) {\n for (let t = start - inc; t > end; t -= inc) {\n const point = Path.getPointOnEllipticalArc(data.points[0], data.points[1], data.points[2], data.points[3], t, 0);\n points.push(point.x, point.y);\n }\n }\n else {\n for (let t = start + inc; t < end; t += inc) {\n const point = Path.getPointOnEllipticalArc(data.points[0], data.points[1], data.points[2], data.points[3], t, 0);\n points.push(point.x, point.y);\n }\n }\n }\n else if (data.command === 'C') {\n for (let t = 0.0; t <= 1; t += 0.01) {\n const point = Path.getPointOnCubicBezier(t, data.start.x, data.start.y, data.points[0], data.points[1], data.points[2], data.points[3], data.points[4], data.points[5]);\n points.push(point.x, point.y);\n }\n }\n else {\n points = points.concat(data.points);\n }\n });\n var minX = points[0];\n var maxX = points[0];\n var minY = points[1];\n var maxY = points[1];\n var x, y;\n for (var i = 0; i < points.length / 2; i++) {\n x = points[i * 2];\n y = points[i * 2 + 1];\n if (!isNaN(x)) {\n minX = Math.min(minX, x);\n maxX = Math.max(maxX, x);\n }\n if (!isNaN(y)) {\n minY = Math.min(minY, y);\n maxY = Math.max(maxY, y);\n }\n }\n return {\n x: minX,\n y: minY,\n width: maxX - minX,\n height: maxY - minY,\n };\n }\n getLength() {\n return this.pathLength;\n }\n getPointAtLength(length) {\n return Path.getPointAtLengthOfDataArray(length, this.dataArray);\n }\n static getLineLength(x1, y1, x2, y2) {\n return Math.sqrt((x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1));\n }\n static getPathLength(dataArray) {\n let pathLength = 0;\n for (var i = 0; i < dataArray.length; ++i) {\n pathLength += dataArray[i].pathLength;\n }\n return pathLength;\n }\n static getPointAtLengthOfDataArray(length, dataArray) {\n var point, i = 0, ii = dataArray.length;\n if (!ii) {\n return null;\n }\n while (i < ii && length > dataArray[i].pathLength) {\n length -= dataArray[i].pathLength;\n ++i;\n }\n if (i === ii) {\n point = dataArray[i - 1].points.slice(-2);\n return {\n x: point[0],\n y: point[1],\n };\n }\n if (length < 0.01) {\n point = dataArray[i].points.slice(0, 2);\n return {\n x: point[0],\n y: point[1],\n };\n }\n var cp = dataArray[i];\n var p = cp.points;\n switch (cp.command) {\n case 'L':\n return Path.getPointOnLine(length, cp.start.x, cp.start.y, p[0], p[1]);\n case 'C':\n return Path.getPointOnCubicBezier((0, BezierFunctions_1.t2length)(length, Path.getPathLength(dataArray), (i) => {\n return (0, BezierFunctions_1.getCubicArcLength)([cp.start.x, p[0], p[2], p[4]], [cp.start.y, p[1], p[3], p[5]], i);\n }), cp.start.x, cp.start.y, p[0], p[1], p[2], p[3], p[4], p[5]);\n case 'Q':\n return Path.getPointOnQuadraticBezier((0, BezierFunctions_1.t2length)(length, Path.getPathLength(dataArray), (i) => {\n return (0, BezierFunctions_1.getQuadraticArcLength)([cp.start.x, p[0], p[2]], [cp.start.y, p[1], p[3]], i);\n }), cp.start.x, cp.start.y, p[0], p[1], p[2], p[3]);\n case 'A':\n var cx = p[0], cy = p[1], rx = p[2], ry = p[3], theta = p[4], dTheta = p[5], psi = p[6];\n theta += (dTheta * length) / cp.pathLength;\n return Path.getPointOnEllipticalArc(cx, cy, rx, ry, theta, psi);\n }\n return null;\n }\n static getPointOnLine(dist, P1x, P1y, P2x, P2y, fromX, fromY) {\n if (fromX === undefined) {\n fromX = P1x;\n }\n if (fromY === undefined) {\n fromY = P1y;\n }\n var m = (P2y - P1y) / (P2x - P1x + 0.00000001);\n var run = Math.sqrt((dist * dist) / (1 + m * m));\n if (P2x < P1x) {\n run *= -1;\n }\n var rise = m * run;\n var pt;\n if (P2x === P1x) {\n pt = {\n x: fromX,\n y: fromY + rise,\n };\n }\n else if ((fromY - P1y) / (fromX - P1x + 0.00000001) === m) {\n pt = {\n x: fromX + run,\n y: fromY + rise,\n };\n }\n else {\n var ix, iy;\n var len = this.getLineLength(P1x, P1y, P2x, P2y);\n var u = (fromX - P1x) * (P2x - P1x) + (fromY - P1y) * (P2y - P1y);\n u = u / (len * len);\n ix = P1x + u * (P2x - P1x);\n iy = P1y + u * (P2y - P1y);\n var pRise = this.getLineLength(fromX, fromY, ix, iy);\n var pRun = Math.sqrt(dist * dist - pRise * pRise);\n run = Math.sqrt((pRun * pRun) / (1 + m * m));\n if (P2x < P1x) {\n run *= -1;\n }\n rise = m * run;\n pt = {\n x: ix + run,\n y: iy + rise,\n };\n }\n return pt;\n }\n static getPointOnCubicBezier(pct, P1x, P1y, P2x, P2y, P3x, P3y, P4x, P4y) {\n function CB1(t) {\n return t * t * t;\n }\n function CB2(t) {\n return 3 * t * t * (1 - t);\n }\n function CB3(t) {\n return 3 * t * (1 - t) * (1 - t);\n }\n function CB4(t) {\n return (1 - t) * (1 - t) * (1 - t);\n }\n var x = P4x * CB1(pct) + P3x * CB2(pct) + P2x * CB3(pct) + P1x * CB4(pct);\n var y = P4y * CB1(pct) + P3y * CB2(pct) + P2y * CB3(pct) + P1y * CB4(pct);\n return {\n x: x,\n y: y,\n };\n }\n static getPointOnQuadraticBezier(pct, P1x, P1y, P2x, P2y, P3x, P3y) {\n function QB1(t) {\n return t * t;\n }\n function QB2(t) {\n return 2 * t * (1 - t);\n }\n function QB3(t) {\n return (1 - t) * (1 - t);\n }\n var x = P3x * QB1(pct) + P2x * QB2(pct) + P1x * QB3(pct);\n var y = P3y * QB1(pct) + P2y * QB2(pct) + P1y * QB3(pct);\n return {\n x: x,\n y: y,\n };\n }\n static getPointOnEllipticalArc(cx, cy, rx, ry, theta, psi) {\n var cosPsi = Math.cos(psi), sinPsi = Math.sin(psi);\n var pt = {\n x: rx * Math.cos(theta),\n y: ry * Math.sin(theta),\n };\n return {\n x: cx + (pt.x * cosPsi - pt.y * sinPsi),\n y: cy + (pt.x * sinPsi + pt.y * cosPsi),\n };\n }\n static parsePathData(data) {\n if (!data) {\n return [];\n }\n var cs = data;\n var cc = [\n 'm',\n 'M',\n 'l',\n 'L',\n 'v',\n 'V',\n 'h',\n 'H',\n 'z',\n 'Z',\n 'c',\n 'C',\n 'q',\n 'Q',\n 't',\n 'T',\n 's',\n 'S',\n 'a',\n 'A',\n ];\n cs = cs.replace(new RegExp(' ', 'g'), ',');\n for (var n = 0; n < cc.length; n++) {\n cs = cs.replace(new RegExp(cc[n], 'g'), '|' + cc[n]);\n }\n var arr = cs.split('|');\n var ca = [];\n var coords = [];\n var cpx = 0;\n var cpy = 0;\n var re = /([-+]?((\\d+\\.\\d+)|((\\d+)|(\\.\\d+)))(?:e[-+]?\\d+)?)/gi;\n var match;\n for (n = 1; n < arr.length; n++) {\n var str = arr[n];\n var c = str.charAt(0);\n str = str.slice(1);\n coords.length = 0;\n while ((match = re.exec(str))) {\n coords.push(match[0]);\n }\n var p = [];\n for (var j = 0, jlen = coords.length; j < jlen; j++) {\n if (coords[j] === '00') {\n p.push(0, 0);\n continue;\n }\n var parsed = parseFloat(coords[j]);\n if (!isNaN(parsed)) {\n p.push(parsed);\n }\n else {\n p.push(0);\n }\n }\n while (p.length > 0) {\n if (isNaN(p[0])) {\n break;\n }\n var cmd = '';\n var points = [];\n var startX = cpx, startY = cpy;\n var prevCmd, ctlPtx, ctlPty;\n var rx, ry, psi, fa, fs, x1, y1;\n switch (c) {\n case 'l':\n cpx += p.shift();\n cpy += p.shift();\n cmd = 'L';\n points.push(cpx, cpy);\n break;\n case 'L':\n cpx = p.shift();\n cpy = p.shift();\n points.push(cpx, cpy);\n break;\n case 'm':\n var dx = p.shift();\n var dy = p.shift();\n cpx += dx;\n cpy += dy;\n cmd = 'M';\n if (ca.length > 2 && ca[ca.length - 1].command === 'z') {\n for (var idx = ca.length - 2; idx >= 0; idx--) {\n if (ca[idx].command === 'M') {\n cpx = ca[idx].points[0] + dx;\n cpy = ca[idx].points[1] + dy;\n break;\n }\n }\n }\n points.push(cpx, cpy);\n c = 'l';\n break;\n case 'M':\n cpx = p.shift();\n cpy = p.shift();\n cmd = 'M';\n points.push(cpx, cpy);\n c = 'L';\n break;\n case 'h':\n cpx += p.shift();\n cmd = 'L';\n points.push(cpx, cpy);\n break;\n case 'H':\n cpx = p.shift();\n cmd = 'L';\n points.push(cpx, cpy);\n break;\n case 'v':\n cpy += p.shift();\n cmd = 'L';\n points.push(cpx, cpy);\n break;\n case 'V':\n cpy = p.shift();\n cmd = 'L';\n points.push(cpx, cpy);\n break;\n case 'C':\n points.push(p.shift(), p.shift(), p.shift(), p.shift());\n cpx = p.shift();\n cpy = p.shift();\n points.push(cpx, cpy);\n break;\n case 'c':\n points.push(cpx + p.shift(), cpy + p.shift(), cpx + p.shift(), cpy + p.shift());\n cpx += p.shift();\n cpy += p.shift();\n cmd = 'C';\n points.push(cpx, cpy);\n break;\n case 'S':\n ctlPtx = cpx;\n ctlPty = cpy;\n prevCmd = ca[ca.length - 1];\n if (prevCmd.command === 'C') {\n ctlPtx = cpx + (cpx - prevCmd.points[2]);\n ctlPty = cpy + (cpy - prevCmd.points[3]);\n }\n points.push(ctlPtx, ctlPty, p.shift(), p.shift());\n cpx = p.shift();\n cpy = p.shift();\n cmd = 'C';\n points.push(cpx, cpy);\n break;\n case 's':\n ctlPtx = cpx;\n ctlPty = cpy;\n prevCmd = ca[ca.length - 1];\n if (prevCmd.command === 'C') {\n ctlPtx = cpx + (cpx - prevCmd.points[2]);\n ctlPty = cpy + (cpy - prevCmd.points[3]);\n }\n points.push(ctlPtx, ctlPty, cpx + p.shift(), cpy + p.shift());\n cpx += p.shift();\n cpy += p.shift();\n cmd = 'C';\n points.push(cpx, cpy);\n break;\n case 'Q':\n points.push(p.shift(), p.shift());\n cpx = p.shift();\n cpy = p.shift();\n points.push(cpx, cpy);\n break;\n case 'q':\n points.push(cpx + p.shift(), cpy + p.shift());\n cpx += p.shift();\n cpy += p.shift();\n cmd = 'Q';\n points.push(cpx, cpy);\n break;\n case 'T':\n ctlPtx = cpx;\n ctlPty = cpy;\n prevCmd = ca[ca.length - 1];\n if (prevCmd.command === 'Q') {\n ctlPtx = cpx + (cpx - prevCmd.points[0]);\n ctlPty = cpy + (cpy - prevCmd.points[1]);\n }\n cpx = p.shift();\n cpy = p.shift();\n cmd = 'Q';\n points.push(ctlPtx, ctlPty, cpx, cpy);\n break;\n case 't':\n ctlPtx = cpx;\n ctlPty = cpy;\n prevCmd = ca[ca.length - 1];\n if (prevCmd.command === 'Q') {\n ctlPtx = cpx + (cpx - prevCmd.points[0]);\n ctlPty = cpy + (cpy - prevCmd.points[1]);\n }\n cpx += p.shift();\n cpy += p.shift();\n cmd = 'Q';\n points.push(ctlPtx, ctlPty, cpx, cpy);\n break;\n case 'A':\n rx = p.shift();\n ry = p.shift();\n psi = p.shift();\n fa = p.shift();\n fs = p.shift();\n x1 = cpx;\n y1 = cpy;\n cpx = p.shift();\n cpy = p.shift();\n cmd = 'A';\n points = this.convertEndpointToCenterParameterization(x1, y1, cpx, cpy, fa, fs, rx, ry, psi);\n break;\n case 'a':\n rx = p.shift();\n ry = p.shift();\n psi = p.shift();\n fa = p.shift();\n fs = p.shift();\n x1 = cpx;\n y1 = cpy;\n cpx += p.shift();\n cpy += p.shift();\n cmd = 'A';\n points = this.convertEndpointToCenterParameterization(x1, y1, cpx, cpy, fa, fs, rx, ry, psi);\n break;\n }\n ca.push({\n command: cmd || c,\n points: points,\n start: {\n x: startX,\n y: startY,\n },\n pathLength: this.calcLength(startX, startY, cmd || c, points),\n });\n }\n if (c === 'z' || c === 'Z') {\n ca.push({\n command: 'z',\n points: [],\n start: undefined,\n pathLength: 0,\n });\n }\n }\n return ca;\n }\n static calcLength(x, y, cmd, points) {\n var len, p1, p2, t;\n var path = Path;\n switch (cmd) {\n case 'L':\n return path.getLineLength(x, y, points[0], points[1]);\n case 'C':\n return (0, BezierFunctions_1.getCubicArcLength)([x, points[0], points[2], points[4]], [y, points[1], points[3], points[5]], 1);\n case 'Q':\n return (0, BezierFunctions_1.getQuadraticArcLength)([x, points[0], points[2]], [y, points[1], points[3]], 1);\n case 'A':\n len = 0.0;\n var start = points[4];\n var dTheta = points[5];\n var end = points[4] + dTheta;\n var inc = Math.PI / 180.0;\n if (Math.abs(start - end) < inc) {\n inc = Math.abs(start - end);\n }\n p1 = path.getPointOnEllipticalArc(points[0], points[1], points[2], points[3], start, 0);\n if (dTheta < 0) {\n for (t = start - inc; t > end; t -= inc) {\n p2 = path.getPointOnEllipticalArc(points[0], points[1], points[2], points[3], t, 0);\n len += path.getLineLength(p1.x, p1.y, p2.x, p2.y);\n p1 = p2;\n }\n }\n else {\n for (t = start + inc; t < end; t += inc) {\n p2 = path.getPointOnEllipticalArc(points[0], points[1], points[2], points[3], t, 0);\n len += path.getLineLength(p1.x, p1.y, p2.x, p2.y);\n p1 = p2;\n }\n }\n p2 = path.getPointOnEllipticalArc(points[0], points[1], points[2], points[3], end, 0);\n len += path.getLineLength(p1.x, p1.y, p2.x, p2.y);\n return len;\n }\n return 0;\n }\n static convertEndpointToCenterParameterization(x1, y1, x2, y2, fa, fs, rx, ry, psiDeg) {\n var psi = psiDeg * (Math.PI / 180.0);\n var xp = (Math.cos(psi) * (x1 - x2)) / 2.0 + (Math.sin(psi) * (y1 - y2)) / 2.0;\n var yp = (-1 * Math.sin(psi) * (x1 - x2)) / 2.0 +\n (Math.cos(psi) * (y1 - y2)) / 2.0;\n var lambda = (xp * xp) / (rx * rx) + (yp * yp) / (ry * ry);\n if (lambda > 1) {\n rx *= Math.sqrt(lambda);\n ry *= Math.sqrt(lambda);\n }\n var f = Math.sqrt((rx * rx * (ry * ry) - rx * rx * (yp * yp) - ry * ry * (xp * xp)) /\n (rx * rx * (yp * yp) + ry * ry * (xp * xp)));\n if (fa === fs) {\n f *= -1;\n }\n if (isNaN(f)) {\n f = 0;\n }\n var cxp = (f * rx * yp) / ry;\n var cyp = (f * -ry * xp) / rx;\n var cx = (x1 + x2) / 2.0 + Math.cos(psi) * cxp - Math.sin(psi) * cyp;\n var cy = (y1 + y2) / 2.0 + Math.sin(psi) * cxp + Math.cos(psi) * cyp;\n var vMag = function (v) {\n return Math.sqrt(v[0] * v[0] + v[1] * v[1]);\n };\n var vRatio = function (u, v) {\n return (u[0] * v[0] + u[1] * v[1]) / (vMag(u) * vMag(v));\n };\n var vAngle = function (u, v) {\n return (u[0] * v[1] < u[1] * v[0] ? -1 : 1) * Math.acos(vRatio(u, v));\n };\n var theta = vAngle([1, 0], [(xp - cxp) / rx, (yp - cyp) / ry]);\n var u = [(xp - cxp) / rx, (yp - cyp) / ry];\n var v = [(-1 * xp - cxp) / rx, (-1 * yp - cyp) / ry];\n var dTheta = vAngle(u, v);\n if (vRatio(u, v) <= -1) {\n dTheta = Math.PI;\n }\n if (vRatio(u, v) >= 1) {\n dTheta = 0;\n }\n if (fs === 0 && dTheta > 0) {\n dTheta = dTheta - 2 * Math.PI;\n }\n if (fs === 1 && dTheta < 0) {\n dTheta = dTheta + 2 * Math.PI;\n }\n return [cx, cy, rx, ry, theta, dTheta, psi, fs];\n }\n}\nexports.Path = Path;\nPath.prototype.className = 'Path';\nPath.prototype._attrsAffectingSize = ['data'];\n(0, Global_1._registerNode)(Path);\nFactory_1.Factory.addGetterSetter(Path, 'data');\n", "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.Arrow = void 0;\nconst Factory_1 = require(\"../Factory\");\nconst Line_1 = require(\"./Line\");\nconst Validators_1 = require(\"../Validators\");\nconst Global_1 = require(\"../Global\");\nconst Path_1 = require(\"./Path\");\nclass Arrow extends Line_1.Line {\n _sceneFunc(ctx) {\n super._sceneFunc(ctx);\n var PI2 = Math.PI * 2;\n var points = this.points();\n var tp = points;\n var fromTension = this.tension() !== 0 && points.length > 4;\n if (fromTension) {\n tp = this.getTensionPoints();\n }\n var length = this.pointerLength();\n var n = points.length;\n var dx, dy;\n if (fromTension) {\n const lp = [\n tp[tp.length - 4],\n tp[tp.length - 3],\n tp[tp.length - 2],\n tp[tp.length - 1],\n points[n - 2],\n points[n - 1],\n ];\n const lastLength = Path_1.Path.calcLength(tp[tp.length - 4], tp[tp.length - 3], 'C', lp);\n const previous = Path_1.Path.getPointOnQuadraticBezier(Math.min(1, 1 - length / lastLength), lp[0], lp[1], lp[2], lp[3], lp[4], lp[5]);\n dx = points[n - 2] - previous.x;\n dy = points[n - 1] - previous.y;\n }\n else {\n dx = points[n - 2] - points[n - 4];\n dy = points[n - 1] - points[n - 3];\n }\n var radians = (Math.atan2(dy, dx) + PI2) % PI2;\n var width = this.pointerWidth();\n if (this.pointerAtEnding()) {\n ctx.save();\n ctx.beginPath();\n ctx.translate(points[n - 2], points[n - 1]);\n ctx.rotate(radians);\n ctx.moveTo(0, 0);\n ctx.lineTo(-length, width / 2);\n ctx.lineTo(-length, -width / 2);\n ctx.closePath();\n ctx.restore();\n this.__fillStroke(ctx);\n }\n if (this.pointerAtBeginning()) {\n ctx.save();\n ctx.beginPath();\n ctx.translate(points[0], points[1]);\n if (fromTension) {\n dx = (tp[0] + tp[2]) / 2 - points[0];\n dy = (tp[1] + tp[3]) / 2 - points[1];\n }\n else {\n dx = points[2] - points[0];\n dy = points[3] - points[1];\n }\n ctx.rotate((Math.atan2(-dy, -dx) + PI2) % PI2);\n ctx.moveTo(0, 0);\n ctx.lineTo(-length, width / 2);\n ctx.lineTo(-length, -width / 2);\n ctx.closePath();\n ctx.restore();\n this.__fillStroke(ctx);\n }\n }\n __fillStroke(ctx) {\n var isDashEnabled = this.dashEnabled();\n if (isDashEnabled) {\n this.attrs.dashEnabled = false;\n ctx.setLineDash([]);\n }\n ctx.fillStrokeShape(this);\n if (isDashEnabled) {\n this.attrs.dashEnabled = true;\n }\n }\n getSelfRect() {\n const lineRect = super.getSelfRect();\n const offset = this.pointerWidth() / 2;\n return {\n x: lineRect.x - offset,\n y: lineRect.y - offset,\n width: lineRect.width + offset * 2,\n height: lineRect.height + offset * 2,\n };\n }\n}\nexports.Arrow = Arrow;\nArrow.prototype.className = 'Arrow';\n(0, Global_1._registerNode)(Arrow);\nFactory_1.Factory.addGetterSetter(Arrow, 'pointerLength', 10, (0, Validators_1.getNumberValidator)());\nFactory_1.Factory.addGetterSetter(Arrow, 'pointerWidth', 10, (0, Validators_1.getNumberValidator)());\nFactory_1.Factory.addGetterSetter(Arrow, 'pointerAtBeginning', false);\nFactory_1.Factory.addGetterSetter(Arrow, 'pointerAtEnding', true);\n", "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.Circle = void 0;\nconst Factory_1 = require(\"../Factory\");\nconst Shape_1 = require(\"../Shape\");\nconst Validators_1 = require(\"../Validators\");\nconst Global_1 = require(\"../Global\");\nclass Circle extends Shape_1.Shape {\n _sceneFunc(context) {\n context.beginPath();\n context.arc(0, 0, this.attrs.radius || 0, 0, Math.PI * 2, false);\n context.closePath();\n context.fillStrokeShape(this);\n }\n getWidth() {\n return this.radius() * 2;\n }\n getHeight() {\n return this.radius() * 2;\n }\n setWidth(width) {\n if (this.radius() !== width / 2) {\n this.radius(width / 2);\n }\n }\n setHeight(height) {\n if (this.radius() !== height / 2) {\n this.radius(height / 2);\n }\n }\n}\nexports.Circle = Circle;\nCircle.prototype._centroid = true;\nCircle.prototype.className = 'Circle';\nCircle.prototype._attrsAffectingSize = ['radius'];\n(0, Global_1._registerNode)(Circle);\nFactory_1.Factory.addGetterSetter(Circle, 'radius', 0, (0, Validators_1.getNumberValidator)());\n", "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.Ellipse = void 0;\nconst Factory_1 = require(\"../Factory\");\nconst Shape_1 = require(\"../Shape\");\nconst Validators_1 = require(\"../Validators\");\nconst Global_1 = require(\"../Global\");\nclass Ellipse extends Shape_1.Shape {\n _sceneFunc(context) {\n var rx = this.radiusX(), ry = this.radiusY();\n context.beginPath();\n context.save();\n if (rx !== ry) {\n context.scale(1, ry / rx);\n }\n context.arc(0, 0, rx, 0, Math.PI * 2, false);\n context.restore();\n context.closePath();\n context.fillStrokeShape(this);\n }\n getWidth() {\n return this.radiusX() * 2;\n }\n getHeight() {\n return this.radiusY() * 2;\n }\n setWidth(width) {\n this.radiusX(width / 2);\n }\n setHeight(height) {\n this.radiusY(height / 2);\n }\n}\nexports.Ellipse = Ellipse;\nEllipse.prototype.className = 'Ellipse';\nEllipse.prototype._centroid = true;\nEllipse.prototype._attrsAffectingSize = ['radiusX', 'radiusY'];\n(0, Global_1._registerNode)(Ellipse);\nFactory_1.Factory.addComponentsGetterSetter(Ellipse, 'radius', ['x', 'y']);\nFactory_1.Factory.addGetterSetter(Ellipse, 'radiusX', 0, (0, Validators_1.getNumberValidator)());\nFactory_1.Factory.addGetterSetter(Ellipse, 'radiusY', 0, (0, Validators_1.getNumberValidator)());\n", "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.Image = void 0;\nconst Util_1 = require(\"../Util\");\nconst Factory_1 = require(\"../Factory\");\nconst Shape_1 = require(\"../Shape\");\nconst Global_1 = require(\"../Global\");\nconst Validators_1 = require(\"../Validators\");\nclass Image extends Shape_1.Shape {\n constructor(attrs) {\n super(attrs);\n this.on('imageChange.konva', () => {\n this._setImageLoad();\n });\n this._setImageLoad();\n }\n _setImageLoad() {\n const image = this.image();\n if (image && image.complete) {\n return;\n }\n if (image && image.readyState === 4) {\n return;\n }\n if (image && image['addEventListener']) {\n image['addEventListener']('load', () => {\n this._requestDraw();\n });\n }\n }\n _useBufferCanvas() {\n return super._useBufferCanvas(true);\n }\n _sceneFunc(context) {\n const width = this.getWidth();\n const height = this.getHeight();\n const cornerRadius = this.cornerRadius();\n const image = this.attrs.image;\n let params;\n if (image) {\n const cropWidth = this.attrs.cropWidth;\n const cropHeight = this.attrs.cropHeight;\n if (cropWidth && cropHeight) {\n params = [\n image,\n this.cropX(),\n this.cropY(),\n cropWidth,\n cropHeight,\n 0,\n 0,\n width,\n height,\n ];\n }\n else {\n params = [image, 0, 0, width, height];\n }\n }\n if (this.hasFill() || this.hasStroke() || cornerRadius) {\n context.beginPath();\n cornerRadius\n ? Util_1.Util.drawRoundedRectPath(context, width, height, cornerRadius)\n : context.rect(0, 0, width, height);\n context.closePath();\n context.fillStrokeShape(this);\n }\n if (image) {\n if (cornerRadius) {\n context.clip();\n }\n context.drawImage.apply(context, params);\n }\n }\n _hitFunc(context) {\n var width = this.width(), height = this.height(), cornerRadius = this.cornerRadius();\n context.beginPath();\n if (!cornerRadius) {\n context.rect(0, 0, width, height);\n }\n else {\n Util_1.Util.drawRoundedRectPath(context, width, height, cornerRadius);\n }\n context.closePath();\n context.fillStrokeShape(this);\n }\n getWidth() {\n var _a, _b;\n return (_a = this.attrs.width) !== null && _a !== void 0 ? _a : (_b = this.image()) === null || _b === void 0 ? void 0 : _b.width;\n }\n getHeight() {\n var _a, _b;\n return (_a = this.attrs.height) !== null && _a !== void 0 ? _a : (_b = this.image()) === null || _b === void 0 ? void 0 : _b.height;\n }\n static fromURL(url, callback, onError = null) {\n var img = Util_1.Util.createImageElement();\n img.onload = function () {\n var image = new Image({\n image: img,\n });\n callback(image);\n };\n img.onerror = onError;\n img.crossOrigin = 'Anonymous';\n img.src = url;\n }\n}\nexports.Image = Image;\nImage.prototype.className = 'Image';\n(0, Global_1._registerNode)(Image);\nFactory_1.Factory.addGetterSetter(Image, 'cornerRadius', 0, (0, Validators_1.getNumberOrArrayOfNumbersValidator)(4));\nFactory_1.Factory.addGetterSetter(Image, 'image');\nFactory_1.Factory.addComponentsGetterSetter(Image, 'crop', ['x', 'y', 'width', 'height']);\nFactory_1.Factory.addGetterSetter(Image, 'cropX', 0, (0, Validators_1.getNumberValidator)());\nFactory_1.Factory.addGetterSetter(Image, 'cropY', 0, (0, Validators_1.getNumberValidator)());\nFactory_1.Factory.addGetterSetter(Image, 'cropWidth', 0, (0, Validators_1.getNumberValidator)());\nFactory_1.Factory.addGetterSetter(Image, 'cropHeight', 0, (0, Validators_1.getNumberValidator)());\n", "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.Tag = exports.Label = void 0;\nconst Factory_1 = require(\"../Factory\");\nconst Shape_1 = require(\"../Shape\");\nconst Group_1 = require(\"../Group\");\nconst Validators_1 = require(\"../Validators\");\nconst Global_1 = require(\"../Global\");\nvar ATTR_CHANGE_LIST = [\n 'fontFamily',\n 'fontSize',\n 'fontStyle',\n 'padding',\n 'lineHeight',\n 'text',\n 'width',\n 'height',\n 'pointerDirection',\n 'pointerWidth',\n 'pointerHeight',\n], CHANGE_KONVA = 'Change.konva', NONE = 'none', UP = 'up', RIGHT = 'right', DOWN = 'down', LEFT = 'left', attrChangeListLen = ATTR_CHANGE_LIST.length;\nclass Label extends Group_1.Group {\n constructor(config) {\n super(config);\n this.on('add.konva', function (evt) {\n this._addListeners(evt.child);\n this._sync();\n });\n }\n getText() {\n return this.find('Text')[0];\n }\n getTag() {\n return this.find('Tag')[0];\n }\n _addListeners(text) {\n var that = this, n;\n var func = function () {\n that._sync();\n };\n for (n = 0; n < attrChangeListLen; n++) {\n text.on(ATTR_CHANGE_LIST[n] + CHANGE_KONVA, func);\n }\n }\n getWidth() {\n return this.getText().width();\n }\n getHeight() {\n return this.getText().height();\n }\n _sync() {\n var text = this.getText(), tag = this.getTag(), width, height, pointerDirection, pointerWidth, x, y, pointerHeight;\n if (text && tag) {\n width = text.width();\n height = text.height();\n pointerDirection = tag.pointerDirection();\n pointerWidth = tag.pointerWidth();\n pointerHeight = tag.pointerHeight();\n x = 0;\n y = 0;\n switch (pointerDirection) {\n case UP:\n x = width / 2;\n y = -1 * pointerHeight;\n break;\n case RIGHT:\n x = width + pointerWidth;\n y = height / 2;\n break;\n case DOWN:\n x = width / 2;\n y = height + pointerHeight;\n break;\n case LEFT:\n x = -1 * pointerWidth;\n y = height / 2;\n break;\n }\n tag.setAttrs({\n x: -1 * x,\n y: -1 * y,\n width: width,\n height: height,\n });\n text.setAttrs({\n x: -1 * x,\n y: -1 * y,\n });\n }\n }\n}\nexports.Label = Label;\nLabel.prototype.className = 'Label';\n(0, Global_1._registerNode)(Label);\nclass Tag extends Shape_1.Shape {\n _sceneFunc(context) {\n var width = this.width(), height = this.height(), pointerDirection = this.pointerDirection(), pointerWidth = this.pointerWidth(), pointerHeight = this.pointerHeight(), cornerRadius = this.cornerRadius();\n let topLeft = 0;\n let topRight = 0;\n let bottomLeft = 0;\n let bottomRight = 0;\n if (typeof cornerRadius === 'number') {\n topLeft =\n topRight =\n bottomLeft =\n bottomRight =\n Math.min(cornerRadius, width / 2, height / 2);\n }\n else {\n topLeft = Math.min(cornerRadius[0] || 0, width / 2, height / 2);\n topRight = Math.min(cornerRadius[1] || 0, width / 2, height / 2);\n bottomRight = Math.min(cornerRadius[2] || 0, width / 2, height / 2);\n bottomLeft = Math.min(cornerRadius[3] || 0, width / 2, height / 2);\n }\n context.beginPath();\n context.moveTo(topLeft, 0);\n if (pointerDirection === UP) {\n context.lineTo((width - pointerWidth) / 2, 0);\n context.lineTo(width / 2, -1 * pointerHeight);\n context.lineTo((width + pointerWidth) / 2, 0);\n }\n context.lineTo(width - topRight, 0);\n context.arc(width - topRight, topRight, topRight, (Math.PI * 3) / 2, 0, false);\n if (pointerDirection === RIGHT) {\n context.lineTo(width, (height - pointerHeight) / 2);\n context.lineTo(width + pointerWidth, height / 2);\n context.lineTo(width, (height + pointerHeight) / 2);\n }\n context.lineTo(width, height - bottomRight);\n context.arc(width - bottomRight, height - bottomRight, bottomRight, 0, Math.PI / 2, false);\n if (pointerDirection === DOWN) {\n context.lineTo((width + pointerWidth) / 2, height);\n context.lineTo(width / 2, height + pointerHeight);\n context.lineTo((width - pointerWidth) / 2, height);\n }\n context.lineTo(bottomLeft, height);\n context.arc(bottomLeft, height - bottomLeft, bottomLeft, Math.PI / 2, Math.PI, false);\n if (pointerDirection === LEFT) {\n context.lineTo(0, (height + pointerHeight) / 2);\n context.lineTo(-1 * pointerWidth, height / 2);\n context.lineTo(0, (height - pointerHeight) / 2);\n }\n context.lineTo(0, topLeft);\n context.arc(topLeft, topLeft, topLeft, Math.PI, (Math.PI * 3) / 2, false);\n context.closePath();\n context.fillStrokeShape(this);\n }\n getSelfRect() {\n var x = 0, y = 0, pointerWidth = this.pointerWidth(), pointerHeight = this.pointerHeight(), direction = this.pointerDirection(), width = this.width(), height = this.height();\n if (direction === UP) {\n y -= pointerHeight;\n height += pointerHeight;\n }\n else if (direction === DOWN) {\n height += pointerHeight;\n }\n else if (direction === LEFT) {\n x -= pointerWidth * 1.5;\n width += pointerWidth;\n }\n else if (direction === RIGHT) {\n width += pointerWidth * 1.5;\n }\n return {\n x: x,\n y: y,\n width: width,\n height: height,\n };\n }\n}\nexports.Tag = Tag;\nTag.prototype.className = 'Tag';\n(0, Global_1._registerNode)(Tag);\nFactory_1.Factory.addGetterSetter(Tag, 'pointerDirection', NONE);\nFactory_1.Factory.addGetterSetter(Tag, 'pointerWidth', 0, (0, Validators_1.getNumberValidator)());\nFactory_1.Factory.addGetterSetter(Tag, 'pointerHeight', 0, (0, Validators_1.getNumberValidator)());\nFactory_1.Factory.addGetterSetter(Tag, 'cornerRadius', 0, (0, Validators_1.getNumberOrArrayOfNumbersValidator)(4));\n", "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.Rect = void 0;\nconst Factory_1 = require(\"../Factory\");\nconst Shape_1 = require(\"../Shape\");\nconst Global_1 = require(\"../Global\");\nconst Util_1 = require(\"../Util\");\nconst Validators_1 = require(\"../Validators\");\nclass Rect extends Shape_1.Shape {\n _sceneFunc(context) {\n var cornerRadius = this.cornerRadius(), width = this.width(), height = this.height();\n context.beginPath();\n if (!cornerRadius) {\n context.rect(0, 0, width, height);\n }\n else {\n Util_1.Util.drawRoundedRectPath(context, width, height, cornerRadius);\n }\n context.closePath();\n context.fillStrokeShape(this);\n }\n}\nexports.Rect = Rect;\nRect.prototype.className = 'Rect';\n(0, Global_1._registerNode)(Rect);\nFactory_1.Factory.addGetterSetter(Rect, 'cornerRadius', 0, (0, Validators_1.getNumberOrArrayOfNumbersValidator)(4));\n", "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.RegularPolygon = void 0;\nconst Factory_1 = require(\"../Factory\");\nconst Shape_1 = require(\"../Shape\");\nconst Validators_1 = require(\"../Validators\");\nconst Global_1 = require(\"../Global\");\nclass RegularPolygon extends Shape_1.Shape {\n _sceneFunc(context) {\n const points = this._getPoints();\n context.beginPath();\n context.moveTo(points[0].x, points[0].y);\n for (var n = 1; n < points.length; n++) {\n context.lineTo(points[n].x, points[n].y);\n }\n context.closePath();\n context.fillStrokeShape(this);\n }\n _getPoints() {\n const sides = this.attrs.sides;\n const radius = this.attrs.radius || 0;\n const points = [];\n for (var n = 0; n < sides; n++) {\n points.push({\n x: radius * Math.sin((n * 2 * Math.PI) / sides),\n y: -1 * radius * Math.cos((n * 2 * Math.PI) / sides),\n });\n }\n return points;\n }\n getSelfRect() {\n const points = this._getPoints();\n var minX = points[0].x;\n var maxX = points[0].y;\n var minY = points[0].x;\n var maxY = points[0].y;\n points.forEach((point) => {\n minX = Math.min(minX, point.x);\n maxX = Math.max(maxX, point.x);\n minY = Math.min(minY, point.y);\n maxY = Math.max(maxY, point.y);\n });\n return {\n x: minX,\n y: minY,\n width: maxX - minX,\n height: maxY - minY,\n };\n }\n getWidth() {\n return this.radius() * 2;\n }\n getHeight() {\n return this.radius() * 2;\n }\n setWidth(width) {\n this.radius(width / 2);\n }\n setHeight(height) {\n this.radius(height / 2);\n }\n}\nexports.RegularPolygon = RegularPolygon;\nRegularPolygon.prototype.className = 'RegularPolygon';\nRegularPolygon.prototype._centroid = true;\nRegularPolygon.prototype._attrsAffectingSize = ['radius'];\n(0, Global_1._registerNode)(RegularPolygon);\nFactory_1.Factory.addGetterSetter(RegularPolygon, 'radius', 0, (0, Validators_1.getNumberValidator)());\nFactory_1.Factory.addGetterSetter(RegularPolygon, 'sides', 0, (0, Validators_1.getNumberValidator)());\n", "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.Ring = void 0;\nconst Factory_1 = require(\"../Factory\");\nconst Shape_1 = require(\"../Shape\");\nconst Validators_1 = require(\"../Validators\");\nconst Global_1 = require(\"../Global\");\nvar PIx2 = Math.PI * 2;\nclass Ring extends Shape_1.Shape {\n _sceneFunc(context) {\n context.beginPath();\n context.arc(0, 0, this.innerRadius(), 0, PIx2, false);\n context.moveTo(this.outerRadius(), 0);\n context.arc(0, 0, this.outerRadius(), PIx2, 0, true);\n context.closePath();\n context.fillStrokeShape(this);\n }\n getWidth() {\n return this.outerRadius() * 2;\n }\n getHeight() {\n return this.outerRadius() * 2;\n }\n setWidth(width) {\n this.outerRadius(width / 2);\n }\n setHeight(height) {\n this.outerRadius(height / 2);\n }\n}\nexports.Ring = Ring;\nRing.prototype.className = 'Ring';\nRing.prototype._centroid = true;\nRing.prototype._attrsAffectingSize = ['innerRadius', 'outerRadius'];\n(0, Global_1._registerNode)(Ring);\nFactory_1.Factory.addGetterSetter(Ring, 'innerRadius', 0, (0, Validators_1.getNumberValidator)());\nFactory_1.Factory.addGetterSetter(Ring, 'outerRadius', 0, (0, Validators_1.getNumberValidator)());\n", "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.Sprite = void 0;\nconst Factory_1 = require(\"../Factory\");\nconst Shape_1 = require(\"../Shape\");\nconst Animation_1 = require(\"../Animation\");\nconst Validators_1 = require(\"../Validators\");\nconst Global_1 = require(\"../Global\");\nclass Sprite extends Shape_1.Shape {\n constructor(config) {\n super(config);\n this._updated = true;\n this.anim = new Animation_1.Animation(() => {\n var updated = this._updated;\n this._updated = false;\n return updated;\n });\n this.on('animationChange.konva', function () {\n this.frameIndex(0);\n });\n this.on('frameIndexChange.konva', function () {\n this._updated = true;\n });\n this.on('frameRateChange.konva', function () {\n if (!this.anim.isRunning()) {\n return;\n }\n clearInterval(this.interval);\n this._setInterval();\n });\n }\n _sceneFunc(context) {\n var anim = this.animation(), index = this.frameIndex(), ix4 = index * 4, set = this.animations()[anim], offsets = this.frameOffsets(), x = set[ix4 + 0], y = set[ix4 + 1], width = set[ix4 + 2], height = set[ix4 + 3], image = this.image();\n if (this.hasFill() || this.hasStroke()) {\n context.beginPath();\n context.rect(0, 0, width, height);\n context.closePath();\n context.fillStrokeShape(this);\n }\n if (image) {\n if (offsets) {\n var offset = offsets[anim], ix2 = index * 2;\n context.drawImage(image, x, y, width, height, offset[ix2 + 0], offset[ix2 + 1], width, height);\n }\n else {\n context.drawImage(image, x, y, width, height, 0, 0, width, height);\n }\n }\n }\n _hitFunc(context) {\n var anim = this.animation(), index = this.frameIndex(), ix4 = index * 4, set = this.animations()[anim], offsets = this.frameOffsets(), width = set[ix4 + 2], height = set[ix4 + 3];\n context.beginPath();\n if (offsets) {\n var offset = offsets[anim];\n var ix2 = index * 2;\n context.rect(offset[ix2 + 0], offset[ix2 + 1], width, height);\n }\n else {\n context.rect(0, 0, width, height);\n }\n context.closePath();\n context.fillShape(this);\n }\n _useBufferCanvas() {\n return super._useBufferCanvas(true);\n }\n _setInterval() {\n var that = this;\n this.interval = setInterval(function () {\n that._updateIndex();\n }, 1000 / this.frameRate());\n }\n start() {\n if (this.isRunning()) {\n return;\n }\n var layer = this.getLayer();\n this.anim.setLayers(layer);\n this._setInterval();\n this.anim.start();\n }\n stop() {\n this.anim.stop();\n clearInterval(this.interval);\n }\n isRunning() {\n return this.anim.isRunning();\n }\n _updateIndex() {\n var index = this.frameIndex(), animation = this.animation(), animations = this.animations(), anim = animations[animation], len = anim.length / 4;\n if (index < len - 1) {\n this.frameIndex(index + 1);\n }\n else {\n this.frameIndex(0);\n }\n }\n}\nexports.Sprite = Sprite;\nSprite.prototype.className = 'Sprite';\n(0, Global_1._registerNode)(Sprite);\nFactory_1.Factory.addGetterSetter(Sprite, 'animation');\nFactory_1.Factory.addGetterSetter(Sprite, 'animations');\nFactory_1.Factory.addGetterSetter(Sprite, 'frameOffsets');\nFactory_1.Factory.addGetterSetter(Sprite, 'image');\nFactory_1.Factory.addGetterSetter(Sprite, 'frameIndex', 0, (0, Validators_1.getNumberValidator)());\nFactory_1.Factory.addGetterSetter(Sprite, 'frameRate', 17, (0, Validators_1.getNumberValidator)());\nFactory_1.Factory.backCompat(Sprite, {\n index: 'frameIndex',\n getIndex: 'getFrameIndex',\n setIndex: 'setFrameIndex',\n});\n", "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.Star = void 0;\nconst Factory_1 = require(\"../Factory\");\nconst Shape_1 = require(\"../Shape\");\nconst Validators_1 = require(\"../Validators\");\nconst Global_1 = require(\"../Global\");\nclass Star extends Shape_1.Shape {\n _sceneFunc(context) {\n var innerRadius = this.innerRadius(), outerRadius = this.outerRadius(), numPoints = this.numPoints();\n context.beginPath();\n context.moveTo(0, 0 - outerRadius);\n for (var n = 1; n < numPoints * 2; n++) {\n var radius = n % 2 === 0 ? outerRadius : innerRadius;\n var x = radius * Math.sin((n * Math.PI) / numPoints);\n var y = -1 * radius * Math.cos((n * Math.PI) / numPoints);\n context.lineTo(x, y);\n }\n context.closePath();\n context.fillStrokeShape(this);\n }\n getWidth() {\n return this.outerRadius() * 2;\n }\n getHeight() {\n return this.outerRadius() * 2;\n }\n setWidth(width) {\n this.outerRadius(width / 2);\n }\n setHeight(height) {\n this.outerRadius(height / 2);\n }\n}\nexports.Star = Star;\nStar.prototype.className = 'Star';\nStar.prototype._centroid = true;\nStar.prototype._attrsAffectingSize = ['innerRadius', 'outerRadius'];\n(0, Global_1._registerNode)(Star);\nFactory_1.Factory.addGetterSetter(Star, 'numPoints', 5, (0, Validators_1.getNumberValidator)());\nFactory_1.Factory.addGetterSetter(Star, 'innerRadius', 0, (0, Validators_1.getNumberValidator)());\nFactory_1.Factory.addGetterSetter(Star, 'outerRadius', 0, (0, Validators_1.getNumberValidator)());\n", "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.Text = exports.stringToArray = void 0;\nconst Util_1 = require(\"../Util\");\nconst Factory_1 = require(\"../Factory\");\nconst Shape_1 = require(\"../Shape\");\nconst Validators_1 = require(\"../Validators\");\nconst Global_1 = require(\"../Global\");\nfunction stringToArray(string) {\n return Array.from(string);\n}\nexports.stringToArray = stringToArray;\nvar AUTO = 'auto', CENTER = 'center', INHERIT = 'inherit', JUSTIFY = 'justify', CHANGE_KONVA = 'Change.konva', CONTEXT_2D = '2d', DASH = '-', LEFT = 'left', LTR = 'ltr', TEXT = 'text', TEXT_UPPER = 'Text', TOP = 'top', BOTTOM = 'bottom', MIDDLE = 'middle', NORMAL = 'normal', PX_SPACE = 'px ', SPACE = ' ', RIGHT = 'right', RTL = 'rtl', WORD = 'word', CHAR = 'char', NONE = 'none', ELLIPSIS = '\u2026', ATTR_CHANGE_LIST = [\n 'direction',\n 'fontFamily',\n 'fontSize',\n 'fontStyle',\n 'fontVariant',\n 'padding',\n 'align',\n 'verticalAlign',\n 'lineHeight',\n 'text',\n 'width',\n 'height',\n 'wrap',\n 'ellipsis',\n 'letterSpacing',\n], attrChangeListLen = ATTR_CHANGE_LIST.length;\nfunction normalizeFontFamily(fontFamily) {\n return fontFamily\n .split(',')\n .map((family) => {\n family = family.trim();\n const hasSpace = family.indexOf(' ') >= 0;\n const hasQuotes = family.indexOf('\"') >= 0 || family.indexOf(\"'\") >= 0;\n if (hasSpace && !hasQuotes) {\n family = `\"${family}\"`;\n }\n return family;\n })\n .join(', ');\n}\nvar dummyContext;\nfunction getDummyContext() {\n if (dummyContext) {\n return dummyContext;\n }\n dummyContext = Util_1.Util.createCanvasElement().getContext(CONTEXT_2D);\n return dummyContext;\n}\nfunction _fillFunc(context) {\n context.fillText(this._partialText, this._partialTextX, this._partialTextY);\n}\nfunction _strokeFunc(context) {\n context.setAttr('miterLimit', 2);\n context.strokeText(this._partialText, this._partialTextX, this._partialTextY);\n}\nfunction checkDefaultFill(config) {\n config = config || {};\n if (!config.fillLinearGradientColorStops &&\n !config.fillRadialGradientColorStops &&\n !config.fillPatternImage) {\n config.fill = config.fill || 'black';\n }\n return config;\n}\nclass Text extends Shape_1.Shape {\n constructor(config) {\n super(checkDefaultFill(config));\n this._partialTextX = 0;\n this._partialTextY = 0;\n for (var n = 0; n < attrChangeListLen; n++) {\n this.on(ATTR_CHANGE_LIST[n] + CHANGE_KONVA, this._setTextData);\n }\n this._setTextData();\n }\n _sceneFunc(context) {\n var textArr = this.textArr, textArrLen = textArr.length;\n if (!this.text()) {\n return;\n }\n var padding = this.padding(), fontSize = this.fontSize(), lineHeightPx = this.lineHeight() * fontSize, verticalAlign = this.verticalAlign(), direction = this.direction(), alignY = 0, align = this.align(), totalWidth = this.getWidth(), letterSpacing = this.letterSpacing(), fill = this.fill(), textDecoration = this.textDecoration(), shouldUnderline = textDecoration.indexOf('underline') !== -1, shouldLineThrough = textDecoration.indexOf('line-through') !== -1, n;\n direction = direction === INHERIT ? context.direction : direction;\n var translateY = 0;\n var translateY = lineHeightPx / 2;\n var lineTranslateX = 0;\n var lineTranslateY = 0;\n if (direction === RTL) {\n context.setAttr('direction', direction);\n }\n context.setAttr('font', this._getContextFont());\n context.setAttr('textBaseline', MIDDLE);\n context.setAttr('textAlign', LEFT);\n if (verticalAlign === MIDDLE) {\n alignY = (this.getHeight() - textArrLen * lineHeightPx - padding * 2) / 2;\n }\n else if (verticalAlign === BOTTOM) {\n alignY = this.getHeight() - textArrLen * lineHeightPx - padding * 2;\n }\n context.translate(padding, alignY + padding);\n for (n = 0; n < textArrLen; n++) {\n var lineTranslateX = 0;\n var lineTranslateY = 0;\n var obj = textArr[n], text = obj.text, width = obj.width, lastLine = obj.lastInParagraph, spacesNumber, oneWord, lineWidth;\n context.save();\n if (align === RIGHT) {\n lineTranslateX += totalWidth - width - padding * 2;\n }\n else if (align === CENTER) {\n lineTranslateX += (totalWidth - width - padding * 2) / 2;\n }\n if (shouldUnderline) {\n context.save();\n context.beginPath();\n context.moveTo(lineTranslateX, translateY + lineTranslateY + Math.round(fontSize / 2));\n spacesNumber = text.split(' ').length - 1;\n oneWord = spacesNumber === 0;\n lineWidth =\n align === JUSTIFY && !lastLine ? totalWidth - padding * 2 : width;\n context.lineTo(lineTranslateX + Math.round(lineWidth), translateY + lineTranslateY + Math.round(fontSize / 2));\n context.lineWidth = fontSize / 15;\n const gradient = this._getLinearGradient();\n context.strokeStyle = gradient || fill;\n context.stroke();\n context.restore();\n }\n if (shouldLineThrough) {\n context.save();\n context.beginPath();\n context.moveTo(lineTranslateX, translateY + lineTranslateY);\n spacesNumber = text.split(' ').length - 1;\n oneWord = spacesNumber === 0;\n lineWidth =\n align === JUSTIFY && lastLine && !oneWord\n ? totalWidth - padding * 2\n : width;\n context.lineTo(lineTranslateX + Math.round(lineWidth), translateY + lineTranslateY);\n context.lineWidth = fontSize / 15;\n const gradient = this._getLinearGradient();\n context.strokeStyle = gradient || fill;\n context.stroke();\n context.restore();\n }\n if (direction !== RTL && (letterSpacing !== 0 || align === JUSTIFY)) {\n spacesNumber = text.split(' ').length - 1;\n var array = stringToArray(text);\n for (var li = 0; li < array.length; li++) {\n var letter = array[li];\n if (letter === ' ' && !lastLine && align === JUSTIFY) {\n lineTranslateX += (totalWidth - padding * 2 - width) / spacesNumber;\n }\n this._partialTextX = lineTranslateX;\n this._partialTextY = translateY + lineTranslateY;\n this._partialText = letter;\n context.fillStrokeShape(this);\n lineTranslateX += this.measureSize(letter).width + letterSpacing;\n }\n }\n else {\n if (letterSpacing !== 0) {\n context.setAttr('letterSpacing', `${letterSpacing}px`);\n }\n this._partialTextX = lineTranslateX;\n this._partialTextY = translateY + lineTranslateY;\n this._partialText = text;\n context.fillStrokeShape(this);\n }\n context.restore();\n if (textArrLen > 1) {\n translateY += lineHeightPx;\n }\n }\n }\n _hitFunc(context) {\n var width = this.getWidth(), height = this.getHeight();\n context.beginPath();\n context.rect(0, 0, width, height);\n context.closePath();\n context.fillStrokeShape(this);\n }\n setText(text) {\n var str = Util_1.Util._isString(text)\n ? text\n : text === null || text === undefined\n ? ''\n : text + '';\n this._setAttr(TEXT, str);\n return this;\n }\n getWidth() {\n var isAuto = this.attrs.width === AUTO || this.attrs.width === undefined;\n return isAuto ? this.getTextWidth() + this.padding() * 2 : this.attrs.width;\n }\n getHeight() {\n var isAuto = this.attrs.height === AUTO || this.attrs.height === undefined;\n return isAuto\n ? this.fontSize() * this.textArr.length * this.lineHeight() +\n this.padding() * 2\n : this.attrs.height;\n }\n getTextWidth() {\n return this.textWidth;\n }\n getTextHeight() {\n Util_1.Util.warn('text.getTextHeight() method is deprecated. Use text.height() - for full height and text.fontSize() - for one line height.');\n return this.textHeight;\n }\n measureSize(text) {\n var _context = getDummyContext(), fontSize = this.fontSize(), metrics;\n _context.save();\n _context.font = this._getContextFont();\n metrics = _context.measureText(text);\n _context.restore();\n return {\n width: metrics.width,\n height: fontSize,\n };\n }\n _getContextFont() {\n return (this.fontStyle() +\n SPACE +\n this.fontVariant() +\n SPACE +\n (this.fontSize() + PX_SPACE) +\n normalizeFontFamily(this.fontFamily()));\n }\n _addTextLine(line) {\n const align = this.align();\n if (align === JUSTIFY) {\n line = line.trim();\n }\n var width = this._getTextWidth(line);\n return this.textArr.push({\n text: line,\n width: width,\n lastInParagraph: false,\n });\n }\n _getTextWidth(text) {\n var letterSpacing = this.letterSpacing();\n var length = text.length;\n return (getDummyContext().measureText(text).width +\n (length ? letterSpacing * (length - 1) : 0));\n }\n _setTextData() {\n var lines = this.text().split('\\n'), fontSize = +this.fontSize(), textWidth = 0, lineHeightPx = this.lineHeight() * fontSize, width = this.attrs.width, height = this.attrs.height, fixedWidth = width !== AUTO && width !== undefined, fixedHeight = height !== AUTO && height !== undefined, padding = this.padding(), maxWidth = width - padding * 2, maxHeightPx = height - padding * 2, currentHeightPx = 0, wrap = this.wrap(), shouldWrap = wrap !== NONE, wrapAtWord = wrap !== CHAR && shouldWrap, shouldAddEllipsis = this.ellipsis();\n this.textArr = [];\n getDummyContext().font = this._getContextFont();\n var additionalWidth = shouldAddEllipsis ? this._getTextWidth(ELLIPSIS) : 0;\n for (var i = 0, max = lines.length; i < max; ++i) {\n var line = lines[i];\n var lineWidth = this._getTextWidth(line);\n if (fixedWidth && lineWidth > maxWidth) {\n while (line.length > 0) {\n var low = 0, high = line.length, match = '', matchWidth = 0;\n while (low < high) {\n var mid = (low + high) >>> 1, substr = line.slice(0, mid + 1), substrWidth = this._getTextWidth(substr) + additionalWidth;\n if (substrWidth <= maxWidth) {\n low = mid + 1;\n match = substr;\n matchWidth = substrWidth;\n }\n else {\n high = mid;\n }\n }\n if (match) {\n if (wrapAtWord) {\n var wrapIndex;\n var nextChar = line[match.length];\n var nextIsSpaceOrDash = nextChar === SPACE || nextChar === DASH;\n if (nextIsSpaceOrDash && matchWidth <= maxWidth) {\n wrapIndex = match.length;\n }\n else {\n wrapIndex =\n Math.max(match.lastIndexOf(SPACE), match.lastIndexOf(DASH)) +\n 1;\n }\n if (wrapIndex > 0) {\n low = wrapIndex;\n match = match.slice(0, low);\n matchWidth = this._getTextWidth(match);\n }\n }\n match = match.trimRight();\n this._addTextLine(match);\n textWidth = Math.max(textWidth, matchWidth);\n currentHeightPx += lineHeightPx;\n var shouldHandleEllipsis = this._shouldHandleEllipsis(currentHeightPx);\n if (shouldHandleEllipsis) {\n this._tryToAddEllipsisToLastLine();\n break;\n }\n line = line.slice(low);\n line = line.trimLeft();\n if (line.length > 0) {\n lineWidth = this._getTextWidth(line);\n if (lineWidth <= maxWidth) {\n this._addTextLine(line);\n currentHeightPx += lineHeightPx;\n textWidth = Math.max(textWidth, lineWidth);\n break;\n }\n }\n }\n else {\n break;\n }\n }\n }\n else {\n this._addTextLine(line);\n currentHeightPx += lineHeightPx;\n textWidth = Math.max(textWidth, lineWidth);\n if (this._shouldHandleEllipsis(currentHeightPx) && i < max - 1) {\n this._tryToAddEllipsisToLastLine();\n }\n }\n if (this.textArr[this.textArr.length - 1]) {\n this.textArr[this.textArr.length - 1].lastInParagraph = true;\n }\n if (fixedHeight && currentHeightPx + lineHeightPx > maxHeightPx) {\n break;\n }\n }\n this.textHeight = fontSize;\n this.textWidth = textWidth;\n }\n _shouldHandleEllipsis(currentHeightPx) {\n var fontSize = +this.fontSize(), lineHeightPx = this.lineHeight() * fontSize, height = this.attrs.height, fixedHeight = height !== AUTO && height !== undefined, padding = this.padding(), maxHeightPx = height - padding * 2, wrap = this.wrap(), shouldWrap = wrap !== NONE;\n return (!shouldWrap ||\n (fixedHeight && currentHeightPx + lineHeightPx > maxHeightPx));\n }\n _tryToAddEllipsisToLastLine() {\n var width = this.attrs.width, fixedWidth = width !== AUTO && width !== undefined, padding = this.padding(), maxWidth = width - padding * 2, shouldAddEllipsis = this.ellipsis();\n var lastLine = this.textArr[this.textArr.length - 1];\n if (!lastLine || !shouldAddEllipsis) {\n return;\n }\n if (fixedWidth) {\n var haveSpace = this._getTextWidth(lastLine.text + ELLIPSIS) < maxWidth;\n if (!haveSpace) {\n lastLine.text = lastLine.text.slice(0, lastLine.text.length - 3);\n }\n }\n this.textArr.splice(this.textArr.length - 1, 1);\n this._addTextLine(lastLine.text + ELLIPSIS);\n }\n getStrokeScaleEnabled() {\n return true;\n }\n _useBufferCanvas() {\n const hasLine = this.textDecoration().indexOf('underline') !== -1 ||\n this.textDecoration().indexOf('line-through') !== -1;\n const hasShadow = this.hasShadow();\n if (hasLine && hasShadow) {\n return true;\n }\n return super._useBufferCanvas();\n }\n}\nexports.Text = Text;\nText.prototype._fillFunc = _fillFunc;\nText.prototype._strokeFunc = _strokeFunc;\nText.prototype.className = TEXT_UPPER;\nText.prototype._attrsAffectingSize = [\n 'text',\n 'fontSize',\n 'padding',\n 'wrap',\n 'lineHeight',\n 'letterSpacing',\n];\n(0, Global_1._registerNode)(Text);\nFactory_1.Factory.overWriteSetter(Text, 'width', (0, Validators_1.getNumberOrAutoValidator)());\nFactory_1.Factory.overWriteSetter(Text, 'height', (0, Validators_1.getNumberOrAutoValidator)());\nFactory_1.Factory.addGetterSetter(Text, 'direction', INHERIT);\nFactory_1.Factory.addGetterSetter(Text, 'fontFamily', 'Arial');\nFactory_1.Factory.addGetterSetter(Text, 'fontSize', 12, (0, Validators_1.getNumberValidator)());\nFactory_1.Factory.addGetterSetter(Text, 'fontStyle', NORMAL);\nFactory_1.Factory.addGetterSetter(Text, 'fontVariant', NORMAL);\nFactory_1.Factory.addGetterSetter(Text, 'padding', 0, (0, Validators_1.getNumberValidator)());\nFactory_1.Factory.addGetterSetter(Text, 'align', LEFT);\nFactory_1.Factory.addGetterSetter(Text, 'verticalAlign', TOP);\nFactory_1.Factory.addGetterSetter(Text, 'lineHeight', 1, (0, Validators_1.getNumberValidator)());\nFactory_1.Factory.addGetterSetter(Text, 'wrap', WORD);\nFactory_1.Factory.addGetterSetter(Text, 'ellipsis', false, (0, Validators_1.getBooleanValidator)());\nFactory_1.Factory.addGetterSetter(Text, 'letterSpacing', 0, (0, Validators_1.getNumberValidator)());\nFactory_1.Factory.addGetterSetter(Text, 'text', '', (0, Validators_1.getStringValidator)());\nFactory_1.Factory.addGetterSetter(Text, 'textDecoration', '');\n", "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.TextPath = void 0;\nconst Util_1 = require(\"../Util\");\nconst Factory_1 = require(\"../Factory\");\nconst Shape_1 = require(\"../Shape\");\nconst Path_1 = require(\"./Path\");\nconst Text_1 = require(\"./Text\");\nconst Validators_1 = require(\"../Validators\");\nconst Global_1 = require(\"../Global\");\nvar EMPTY_STRING = '', NORMAL = 'normal';\nfunction _fillFunc(context) {\n context.fillText(this.partialText, 0, 0);\n}\nfunction _strokeFunc(context) {\n context.strokeText(this.partialText, 0, 0);\n}\nclass TextPath extends Shape_1.Shape {\n constructor(config) {\n super(config);\n this.dummyCanvas = Util_1.Util.createCanvasElement();\n this.dataArray = [];\n this._readDataAttribute();\n this.on('dataChange.konva', function () {\n this._readDataAttribute();\n this._setTextData();\n });\n this.on('textChange.konva alignChange.konva letterSpacingChange.konva kerningFuncChange.konva fontSizeChange.konva fontFamilyChange.konva', this._setTextData);\n this._setTextData();\n }\n _getTextPathLength() {\n return Path_1.Path.getPathLength(this.dataArray);\n }\n _getPointAtLength(length) {\n if (!this.attrs.data) {\n return null;\n }\n const totalLength = this.pathLength;\n if (length - 1 > totalLength) {\n return null;\n }\n return Path_1.Path.getPointAtLengthOfDataArray(length, this.dataArray);\n }\n _readDataAttribute() {\n this.dataArray = Path_1.Path.parsePathData(this.attrs.data);\n this.pathLength = this._getTextPathLength();\n }\n _sceneFunc(context) {\n context.setAttr('font', this._getContextFont());\n context.setAttr('textBaseline', this.textBaseline());\n context.setAttr('textAlign', 'left');\n context.save();\n var textDecoration = this.textDecoration();\n var fill = this.fill();\n var fontSize = this.fontSize();\n var glyphInfo = this.glyphInfo;\n if (textDecoration === 'underline') {\n context.beginPath();\n }\n for (var i = 0; i < glyphInfo.length; i++) {\n context.save();\n var p0 = glyphInfo[i].p0;\n context.translate(p0.x, p0.y);\n context.rotate(glyphInfo[i].rotation);\n this.partialText = glyphInfo[i].text;\n context.fillStrokeShape(this);\n if (textDecoration === 'underline') {\n if (i === 0) {\n context.moveTo(0, fontSize / 2 + 1);\n }\n context.lineTo(fontSize, fontSize / 2 + 1);\n }\n context.restore();\n }\n if (textDecoration === 'underline') {\n context.strokeStyle = fill;\n context.lineWidth = fontSize / 20;\n context.stroke();\n }\n context.restore();\n }\n _hitFunc(context) {\n context.beginPath();\n var glyphInfo = this.glyphInfo;\n if (glyphInfo.length >= 1) {\n var p0 = glyphInfo[0].p0;\n context.moveTo(p0.x, p0.y);\n }\n for (var i = 0; i < glyphInfo.length; i++) {\n var p1 = glyphInfo[i].p1;\n context.lineTo(p1.x, p1.y);\n }\n context.setAttr('lineWidth', this.fontSize());\n context.setAttr('strokeStyle', this.colorKey);\n context.stroke();\n }\n getTextWidth() {\n return this.textWidth;\n }\n getTextHeight() {\n Util_1.Util.warn('text.getTextHeight() method is deprecated. Use text.height() - for full height and text.fontSize() - for one line height.');\n return this.textHeight;\n }\n setText(text) {\n return Text_1.Text.prototype.setText.call(this, text);\n }\n _getContextFont() {\n return Text_1.Text.prototype._getContextFont.call(this);\n }\n _getTextSize(text) {\n var dummyCanvas = this.dummyCanvas;\n var _context = dummyCanvas.getContext('2d');\n _context.save();\n _context.font = this._getContextFont();\n var metrics = _context.measureText(text);\n _context.restore();\n return {\n width: metrics.width,\n height: parseInt(`${this.fontSize()}`, 10),\n };\n }\n _setTextData() {\n const { width, height } = this._getTextSize(this.attrs.text);\n this.textWidth = width;\n this.textHeight = height;\n this.glyphInfo = [];\n if (!this.attrs.data) {\n return null;\n }\n const letterSpacing = this.letterSpacing();\n const align = this.align();\n const kerningFunc = this.kerningFunc();\n const textWidth = Math.max(this.textWidth + ((this.attrs.text || '').length - 1) * letterSpacing, 0);\n let offset = 0;\n if (align === 'center') {\n offset = Math.max(0, this.pathLength / 2 - textWidth / 2);\n }\n if (align === 'right') {\n offset = Math.max(0, this.pathLength - textWidth);\n }\n const charArr = (0, Text_1.stringToArray)(this.text());\n let offsetToGlyph = offset;\n for (var i = 0; i < charArr.length; i++) {\n const charStartPoint = this._getPointAtLength(offsetToGlyph);\n if (!charStartPoint)\n return;\n let glyphWidth = this._getTextSize(charArr[i]).width + letterSpacing;\n if (charArr[i] === ' ' && align === 'justify') {\n const numberOfSpaces = this.text().split(' ').length - 1;\n glyphWidth += (this.pathLength - textWidth) / numberOfSpaces;\n }\n const charEndPoint = this._getPointAtLength(offsetToGlyph + glyphWidth);\n if (!charEndPoint)\n return;\n const width = Path_1.Path.getLineLength(charStartPoint.x, charStartPoint.y, charEndPoint.x, charEndPoint.y);\n let kern = 0;\n if (kerningFunc) {\n try {\n kern = kerningFunc(charArr[i - 1], charArr[i]) * this.fontSize();\n }\n catch (e) {\n kern = 0;\n }\n }\n charStartPoint.x += kern;\n charEndPoint.x += kern;\n this.textWidth += kern;\n const midpoint = Path_1.Path.getPointOnLine(kern + width / 2.0, charStartPoint.x, charStartPoint.y, charEndPoint.x, charEndPoint.y);\n const rotation = Math.atan2(charEndPoint.y - charStartPoint.y, charEndPoint.x - charStartPoint.x);\n this.glyphInfo.push({\n transposeX: midpoint.x,\n transposeY: midpoint.y,\n text: charArr[i],\n rotation: rotation,\n p0: charStartPoint,\n p1: charEndPoint,\n });\n offsetToGlyph += glyphWidth;\n }\n }\n getSelfRect() {\n if (!this.glyphInfo.length) {\n return {\n x: 0,\n y: 0,\n width: 0,\n height: 0,\n };\n }\n var points = [];\n this.glyphInfo.forEach(function (info) {\n points.push(info.p0.x);\n points.push(info.p0.y);\n points.push(info.p1.x);\n points.push(info.p1.y);\n });\n var minX = points[0] || 0;\n var maxX = points[0] || 0;\n var minY = points[1] || 0;\n var maxY = points[1] || 0;\n var x, y;\n for (var i = 0; i < points.length / 2; i++) {\n x = points[i * 2];\n y = points[i * 2 + 1];\n minX = Math.min(minX, x);\n maxX = Math.max(maxX, x);\n minY = Math.min(minY, y);\n maxY = Math.max(maxY, y);\n }\n var fontSize = this.fontSize();\n return {\n x: minX - fontSize / 2,\n y: minY - fontSize / 2,\n width: maxX - minX + fontSize,\n height: maxY - minY + fontSize,\n };\n }\n destroy() {\n Util_1.Util.releaseCanvas(this.dummyCanvas);\n return super.destroy();\n }\n}\nexports.TextPath = TextPath;\nTextPath.prototype._fillFunc = _fillFunc;\nTextPath.prototype._strokeFunc = _strokeFunc;\nTextPath.prototype._fillFuncHit = _fillFunc;\nTextPath.prototype._strokeFuncHit = _strokeFunc;\nTextPath.prototype.className = 'TextPath';\nTextPath.prototype._attrsAffectingSize = ['text', 'fontSize', 'data'];\n(0, Global_1._registerNode)(TextPath);\nFactory_1.Factory.addGetterSetter(TextPath, 'data');\nFactory_1.Factory.addGetterSetter(TextPath, 'fontFamily', 'Arial');\nFactory_1.Factory.addGetterSetter(TextPath, 'fontSize', 12, (0, Validators_1.getNumberValidator)());\nFactory_1.Factory.addGetterSetter(TextPath, 'fontStyle', NORMAL);\nFactory_1.Factory.addGetterSetter(TextPath, 'align', 'left');\nFactory_1.Factory.addGetterSetter(TextPath, 'letterSpacing', 0, (0, Validators_1.getNumberValidator)());\nFactory_1.Factory.addGetterSetter(TextPath, 'textBaseline', 'middle');\nFactory_1.Factory.addGetterSetter(TextPath, 'fontVariant', NORMAL);\nFactory_1.Factory.addGetterSetter(TextPath, 'text', EMPTY_STRING);\nFactory_1.Factory.addGetterSetter(TextPath, 'textDecoration', null);\nFactory_1.Factory.addGetterSetter(TextPath, 'kerningFunc', null);\n", "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.Transformer = void 0;\nconst Util_1 = require(\"../Util\");\nconst Factory_1 = require(\"../Factory\");\nconst Node_1 = require(\"../Node\");\nconst Shape_1 = require(\"../Shape\");\nconst Rect_1 = require(\"./Rect\");\nconst Group_1 = require(\"../Group\");\nconst Global_1 = require(\"../Global\");\nconst Validators_1 = require(\"../Validators\");\nconst Global_2 = require(\"../Global\");\nvar EVENTS_NAME = 'tr-konva';\nvar ATTR_CHANGE_LIST = [\n 'resizeEnabledChange',\n 'rotateAnchorOffsetChange',\n 'rotateEnabledChange',\n 'enabledAnchorsChange',\n 'anchorSizeChange',\n 'borderEnabledChange',\n 'borderStrokeChange',\n 'borderStrokeWidthChange',\n 'borderDashChange',\n 'anchorStrokeChange',\n 'anchorStrokeWidthChange',\n 'anchorFillChange',\n 'anchorCornerRadiusChange',\n 'ignoreStrokeChange',\n 'anchorStyleFuncChange',\n]\n .map((e) => e + `.${EVENTS_NAME}`)\n .join(' ');\nvar NODES_RECT = 'nodesRect';\nvar TRANSFORM_CHANGE_STR = [\n 'widthChange',\n 'heightChange',\n 'scaleXChange',\n 'scaleYChange',\n 'skewXChange',\n 'skewYChange',\n 'rotationChange',\n 'offsetXChange',\n 'offsetYChange',\n 'transformsEnabledChange',\n 'strokeWidthChange',\n];\nvar ANGLES = {\n 'top-left': -45,\n 'top-center': 0,\n 'top-right': 45,\n 'middle-right': -90,\n 'middle-left': 90,\n 'bottom-left': -135,\n 'bottom-center': 180,\n 'bottom-right': 135,\n};\nconst TOUCH_DEVICE = 'ontouchstart' in Global_1.Konva._global;\nfunction getCursor(anchorName, rad, rotateCursor) {\n if (anchorName === 'rotater') {\n return rotateCursor;\n }\n rad += Util_1.Util.degToRad(ANGLES[anchorName] || 0);\n var angle = ((Util_1.Util.radToDeg(rad) % 360) + 360) % 360;\n if (Util_1.Util._inRange(angle, 315 + 22.5, 360) || Util_1.Util._inRange(angle, 0, 22.5)) {\n return 'ns-resize';\n }\n else if (Util_1.Util._inRange(angle, 45 - 22.5, 45 + 22.5)) {\n return 'nesw-resize';\n }\n else if (Util_1.Util._inRange(angle, 90 - 22.5, 90 + 22.5)) {\n return 'ew-resize';\n }\n else if (Util_1.Util._inRange(angle, 135 - 22.5, 135 + 22.5)) {\n return 'nwse-resize';\n }\n else if (Util_1.Util._inRange(angle, 180 - 22.5, 180 + 22.5)) {\n return 'ns-resize';\n }\n else if (Util_1.Util._inRange(angle, 225 - 22.5, 225 + 22.5)) {\n return 'nesw-resize';\n }\n else if (Util_1.Util._inRange(angle, 270 - 22.5, 270 + 22.5)) {\n return 'ew-resize';\n }\n else if (Util_1.Util._inRange(angle, 315 - 22.5, 315 + 22.5)) {\n return 'nwse-resize';\n }\n else {\n Util_1.Util.error('Transformer has unknown angle for cursor detection: ' + angle);\n return 'pointer';\n }\n}\nvar ANCHORS_NAMES = [\n 'top-left',\n 'top-center',\n 'top-right',\n 'middle-right',\n 'middle-left',\n 'bottom-left',\n 'bottom-center',\n 'bottom-right',\n];\nvar MAX_SAFE_INTEGER = 100000000;\nfunction getCenter(shape) {\n return {\n x: shape.x +\n (shape.width / 2) * Math.cos(shape.rotation) +\n (shape.height / 2) * Math.sin(-shape.rotation),\n y: shape.y +\n (shape.height / 2) * Math.cos(shape.rotation) +\n (shape.width / 2) * Math.sin(shape.rotation),\n };\n}\nfunction rotateAroundPoint(shape, angleRad, point) {\n const x = point.x +\n (shape.x - point.x) * Math.cos(angleRad) -\n (shape.y - point.y) * Math.sin(angleRad);\n const y = point.y +\n (shape.x - point.x) * Math.sin(angleRad) +\n (shape.y - point.y) * Math.cos(angleRad);\n return {\n ...shape,\n rotation: shape.rotation + angleRad,\n x,\n y,\n };\n}\nfunction rotateAroundCenter(shape, deltaRad) {\n const center = getCenter(shape);\n return rotateAroundPoint(shape, deltaRad, center);\n}\nfunction getSnap(snaps, newRotationRad, tol) {\n let snapped = newRotationRad;\n for (let i = 0; i < snaps.length; i++) {\n const angle = Global_1.Konva.getAngle(snaps[i]);\n const absDiff = Math.abs(angle - newRotationRad) % (Math.PI * 2);\n const dif = Math.min(absDiff, Math.PI * 2 - absDiff);\n if (dif < tol) {\n snapped = angle;\n }\n }\n return snapped;\n}\nclass Transformer extends Group_1.Group {\n constructor(config) {\n super(config);\n this._movingAnchorName = null;\n this._transforming = false;\n this._createElements();\n this._handleMouseMove = this._handleMouseMove.bind(this);\n this._handleMouseUp = this._handleMouseUp.bind(this);\n this.update = this.update.bind(this);\n this.on(ATTR_CHANGE_LIST, this.update);\n if (this.getNode()) {\n this.update();\n }\n }\n attachTo(node) {\n this.setNode(node);\n return this;\n }\n setNode(node) {\n Util_1.Util.warn('tr.setNode(shape), tr.node(shape) and tr.attachTo(shape) methods are deprecated. Please use tr.nodes(nodesArray) instead.');\n return this.setNodes([node]);\n }\n getNode() {\n return this._nodes && this._nodes[0];\n }\n _getEventNamespace() {\n return EVENTS_NAME + this._id;\n }\n setNodes(nodes = []) {\n if (this._nodes && this._nodes.length) {\n this.detach();\n }\n const filteredNodes = nodes.filter((node) => {\n if (node.isAncestorOf(this)) {\n Util_1.Util.error('Konva.Transformer cannot be an a child of the node you are trying to attach');\n return false;\n }\n return true;\n });\n this._nodes = nodes = filteredNodes;\n if (nodes.length === 1 && this.useSingleNodeRotation()) {\n this.rotation(nodes[0].getAbsoluteRotation());\n }\n else {\n this.rotation(0);\n }\n this._nodes.forEach((node) => {\n const onChange = () => {\n if (this.nodes().length === 1 && this.useSingleNodeRotation()) {\n this.rotation(this.nodes()[0].getAbsoluteRotation());\n }\n this._resetTransformCache();\n if (!this._transforming && !this.isDragging()) {\n this.update();\n }\n };\n const additionalEvents = node._attrsAffectingSize\n .map((prop) => prop + 'Change.' + this._getEventNamespace())\n .join(' ');\n node.on(additionalEvents, onChange);\n node.on(TRANSFORM_CHANGE_STR.map((e) => e + `.${this._getEventNamespace()}`).join(' '), onChange);\n node.on(`absoluteTransformChange.${this._getEventNamespace()}`, onChange);\n this._proxyDrag(node);\n });\n this._resetTransformCache();\n var elementsCreated = !!this.findOne('.top-left');\n if (elementsCreated) {\n this.update();\n }\n return this;\n }\n _proxyDrag(node) {\n let lastPos;\n node.on(`dragstart.${this._getEventNamespace()}`, (e) => {\n lastPos = node.getAbsolutePosition();\n if (!this.isDragging() && node !== this.findOne('.back')) {\n this.startDrag(e, false);\n }\n });\n node.on(`dragmove.${this._getEventNamespace()}`, (e) => {\n if (!lastPos) {\n return;\n }\n const abs = node.getAbsolutePosition();\n const dx = abs.x - lastPos.x;\n const dy = abs.y - lastPos.y;\n this.nodes().forEach((otherNode) => {\n if (otherNode === node) {\n return;\n }\n if (otherNode.isDragging()) {\n return;\n }\n const otherAbs = otherNode.getAbsolutePosition();\n otherNode.setAbsolutePosition({\n x: otherAbs.x + dx,\n y: otherAbs.y + dy,\n });\n otherNode.startDrag(e);\n });\n lastPos = null;\n });\n }\n getNodes() {\n return this._nodes || [];\n }\n getActiveAnchor() {\n return this._movingAnchorName;\n }\n detach() {\n if (this._nodes) {\n this._nodes.forEach((node) => {\n node.off('.' + this._getEventNamespace());\n });\n }\n this._nodes = [];\n this._resetTransformCache();\n }\n _resetTransformCache() {\n this._clearCache(NODES_RECT);\n this._clearCache('transform');\n this._clearSelfAndDescendantCache('absoluteTransform');\n }\n _getNodeRect() {\n return this._getCache(NODES_RECT, this.__getNodeRect);\n }\n __getNodeShape(node, rot = this.rotation(), relative) {\n var rect = node.getClientRect({\n skipTransform: true,\n skipShadow: true,\n skipStroke: this.ignoreStroke(),\n });\n var absScale = node.getAbsoluteScale(relative);\n var absPos = node.getAbsolutePosition(relative);\n var dx = rect.x * absScale.x - node.offsetX() * absScale.x;\n var dy = rect.y * absScale.y - node.offsetY() * absScale.y;\n const rotation = (Global_1.Konva.getAngle(node.getAbsoluteRotation()) + Math.PI * 2) %\n (Math.PI * 2);\n const box = {\n x: absPos.x + dx * Math.cos(rotation) + dy * Math.sin(-rotation),\n y: absPos.y + dy * Math.cos(rotation) + dx * Math.sin(rotation),\n width: rect.width * absScale.x,\n height: rect.height * absScale.y,\n rotation: rotation,\n };\n return rotateAroundPoint(box, -Global_1.Konva.getAngle(rot), {\n x: 0,\n y: 0,\n });\n }\n __getNodeRect() {\n var node = this.getNode();\n if (!node) {\n return {\n x: -MAX_SAFE_INTEGER,\n y: -MAX_SAFE_INTEGER,\n width: 0,\n height: 0,\n rotation: 0,\n };\n }\n const totalPoints = [];\n this.nodes().map((node) => {\n const box = node.getClientRect({\n skipTransform: true,\n skipShadow: true,\n skipStroke: this.ignoreStroke(),\n });\n var points = [\n { x: box.x, y: box.y },\n { x: box.x + box.width, y: box.y },\n { x: box.x + box.width, y: box.y + box.height },\n { x: box.x, y: box.y + box.height },\n ];\n var trans = node.getAbsoluteTransform();\n points.forEach(function (point) {\n var transformed = trans.point(point);\n totalPoints.push(transformed);\n });\n });\n const tr = new Util_1.Transform();\n tr.rotate(-Global_1.Konva.getAngle(this.rotation()));\n var minX = Infinity, minY = Infinity, maxX = -Infinity, maxY = -Infinity;\n totalPoints.forEach(function (point) {\n var transformed = tr.point(point);\n if (minX === undefined) {\n minX = maxX = transformed.x;\n minY = maxY = transformed.y;\n }\n minX = Math.min(minX, transformed.x);\n minY = Math.min(minY, transformed.y);\n maxX = Math.max(maxX, transformed.x);\n maxY = Math.max(maxY, transformed.y);\n });\n tr.invert();\n const p = tr.point({ x: minX, y: minY });\n return {\n x: p.x,\n y: p.y,\n width: maxX - minX,\n height: maxY - minY,\n rotation: Global_1.Konva.getAngle(this.rotation()),\n };\n }\n getX() {\n return this._getNodeRect().x;\n }\n getY() {\n return this._getNodeRect().y;\n }\n getWidth() {\n return this._getNodeRect().width;\n }\n getHeight() {\n return this._getNodeRect().height;\n }\n _createElements() {\n this._createBack();\n ANCHORS_NAMES.forEach((name) => {\n this._createAnchor(name);\n });\n this._createAnchor('rotater');\n }\n _createAnchor(name) {\n var anchor = new Rect_1.Rect({\n stroke: 'rgb(0, 161, 255)',\n fill: 'white',\n strokeWidth: 1,\n name: name + ' _anchor',\n dragDistance: 0,\n draggable: true,\n hitStrokeWidth: TOUCH_DEVICE ? 10 : 'auto',\n });\n var self = this;\n anchor.on('mousedown touchstart', function (e) {\n self._handleMouseDown(e);\n });\n anchor.on('dragstart', (e) => {\n anchor.stopDrag();\n e.cancelBubble = true;\n });\n anchor.on('dragend', (e) => {\n e.cancelBubble = true;\n });\n anchor.on('mouseenter', () => {\n var rad = Global_1.Konva.getAngle(this.rotation());\n var rotateCursor = this.rotateAnchorCursor();\n var cursor = getCursor(name, rad, rotateCursor);\n anchor.getStage().content &&\n (anchor.getStage().content.style.cursor = cursor);\n this._cursorChange = true;\n });\n anchor.on('mouseout', () => {\n anchor.getStage().content &&\n (anchor.getStage().content.style.cursor = '');\n this._cursorChange = false;\n });\n this.add(anchor);\n }\n _createBack() {\n var back = new Shape_1.Shape({\n name: 'back',\n width: 0,\n height: 0,\n draggable: true,\n sceneFunc(ctx, shape) {\n var tr = shape.getParent();\n var padding = tr.padding();\n ctx.beginPath();\n ctx.rect(-padding, -padding, shape.width() + padding * 2, shape.height() + padding * 2);\n ctx.moveTo(shape.width() / 2, -padding);\n if (tr.rotateEnabled()) {\n ctx.lineTo(shape.width() / 2, -tr.rotateAnchorOffset() * Util_1.Util._sign(shape.height()) - padding);\n }\n ctx.fillStrokeShape(shape);\n },\n hitFunc: (ctx, shape) => {\n if (!this.shouldOverdrawWholeArea()) {\n return;\n }\n var padding = this.padding();\n ctx.beginPath();\n ctx.rect(-padding, -padding, shape.width() + padding * 2, shape.height() + padding * 2);\n ctx.fillStrokeShape(shape);\n },\n });\n this.add(back);\n this._proxyDrag(back);\n back.on('dragstart', (e) => {\n e.cancelBubble = true;\n });\n back.on('dragmove', (e) => {\n e.cancelBubble = true;\n });\n back.on('dragend', (e) => {\n e.cancelBubble = true;\n });\n this.on('dragmove', (e) => {\n this.update();\n });\n }\n _handleMouseDown(e) {\n this._movingAnchorName = e.target.name().split(' ')[0];\n var attrs = this._getNodeRect();\n var width = attrs.width;\n var height = attrs.height;\n var hypotenuse = Math.sqrt(Math.pow(width, 2) + Math.pow(height, 2));\n this.sin = Math.abs(height / hypotenuse);\n this.cos = Math.abs(width / hypotenuse);\n if (typeof window !== 'undefined') {\n window.addEventListener('mousemove', this._handleMouseMove);\n window.addEventListener('touchmove', this._handleMouseMove);\n window.addEventListener('mouseup', this._handleMouseUp, true);\n window.addEventListener('touchend', this._handleMouseUp, true);\n }\n this._transforming = true;\n var ap = e.target.getAbsolutePosition();\n var pos = e.target.getStage().getPointerPosition();\n this._anchorDragOffset = {\n x: pos.x - ap.x,\n y: pos.y - ap.y,\n };\n this._fire('transformstart', { evt: e.evt, target: this.getNode() });\n this._nodes.forEach((target) => {\n target._fire('transformstart', { evt: e.evt, target });\n });\n }\n _handleMouseMove(e) {\n var x, y, newHypotenuse;\n var anchorNode = this.findOne('.' + this._movingAnchorName);\n var stage = anchorNode.getStage();\n stage.setPointersPositions(e);\n const pp = stage.getPointerPosition();\n let newNodePos = {\n x: pp.x - this._anchorDragOffset.x,\n y: pp.y - this._anchorDragOffset.y,\n };\n const oldAbs = anchorNode.getAbsolutePosition();\n if (this.anchorDragBoundFunc()) {\n newNodePos = this.anchorDragBoundFunc()(oldAbs, newNodePos, e);\n }\n anchorNode.setAbsolutePosition(newNodePos);\n const newAbs = anchorNode.getAbsolutePosition();\n if (oldAbs.x === newAbs.x && oldAbs.y === newAbs.y) {\n return;\n }\n if (this._movingAnchorName === 'rotater') {\n var attrs = this._getNodeRect();\n x = anchorNode.x() - attrs.width / 2;\n y = -anchorNode.y() + attrs.height / 2;\n let delta = Math.atan2(-y, x) + Math.PI / 2;\n if (attrs.height < 0) {\n delta -= Math.PI;\n }\n var oldRotation = Global_1.Konva.getAngle(this.rotation());\n const newRotation = oldRotation + delta;\n const tol = Global_1.Konva.getAngle(this.rotationSnapTolerance());\n const snappedRot = getSnap(this.rotationSnaps(), newRotation, tol);\n const diff = snappedRot - attrs.rotation;\n const shape = rotateAroundCenter(attrs, diff);\n this._fitNodesInto(shape, e);\n return;\n }\n var shiftBehavior = this.shiftBehavior();\n var keepProportion;\n if (shiftBehavior === 'inverted') {\n keepProportion = this.keepRatio() && !e.shiftKey;\n }\n else if (shiftBehavior === 'none') {\n keepProportion = this.keepRatio();\n }\n else {\n keepProportion = this.keepRatio() || e.shiftKey;\n }\n var centeredScaling = this.centeredScaling() || e.altKey;\n if (this._movingAnchorName === 'top-left') {\n if (keepProportion) {\n var comparePoint = centeredScaling\n ? {\n x: this.width() / 2,\n y: this.height() / 2,\n }\n : {\n x: this.findOne('.bottom-right').x(),\n y: this.findOne('.bottom-right').y(),\n };\n newHypotenuse = Math.sqrt(Math.pow(comparePoint.x - anchorNode.x(), 2) +\n Math.pow(comparePoint.y - anchorNode.y(), 2));\n var reverseX = this.findOne('.top-left').x() > comparePoint.x ? -1 : 1;\n var reverseY = this.findOne('.top-left').y() > comparePoint.y ? -1 : 1;\n x = newHypotenuse * this.cos * reverseX;\n y = newHypotenuse * this.sin * reverseY;\n this.findOne('.top-left').x(comparePoint.x - x);\n this.findOne('.top-left').y(comparePoint.y - y);\n }\n }\n else if (this._movingAnchorName === 'top-center') {\n this.findOne('.top-left').y(anchorNode.y());\n }\n else if (this._movingAnchorName === 'top-right') {\n if (keepProportion) {\n var comparePoint = centeredScaling\n ? {\n x: this.width() / 2,\n y: this.height() / 2,\n }\n : {\n x: this.findOne('.bottom-left').x(),\n y: this.findOne('.bottom-left').y(),\n };\n newHypotenuse = Math.sqrt(Math.pow(anchorNode.x() - comparePoint.x, 2) +\n Math.pow(comparePoint.y - anchorNode.y(), 2));\n var reverseX = this.findOne('.top-right').x() < comparePoint.x ? -1 : 1;\n var reverseY = this.findOne('.top-right').y() > comparePoint.y ? -1 : 1;\n x = newHypotenuse * this.cos * reverseX;\n y = newHypotenuse * this.sin * reverseY;\n this.findOne('.top-right').x(comparePoint.x + x);\n this.findOne('.top-right').y(comparePoint.y - y);\n }\n var pos = anchorNode.position();\n this.findOne('.top-left').y(pos.y);\n this.findOne('.bottom-right').x(pos.x);\n }\n else if (this._movingAnchorName === 'middle-left') {\n this.findOne('.top-left').x(anchorNode.x());\n }\n else if (this._movingAnchorName === 'middle-right') {\n this.findOne('.bottom-right').x(anchorNode.x());\n }\n else if (this._movingAnchorName === 'bottom-left') {\n if (keepProportion) {\n var comparePoint = centeredScaling\n ? {\n x: this.width() / 2,\n y: this.height() / 2,\n }\n : {\n x: this.findOne('.top-right').x(),\n y: this.findOne('.top-right').y(),\n };\n newHypotenuse = Math.sqrt(Math.pow(comparePoint.x - anchorNode.x(), 2) +\n Math.pow(anchorNode.y() - comparePoint.y, 2));\n var reverseX = comparePoint.x < anchorNode.x() ? -1 : 1;\n var reverseY = anchorNode.y() < comparePoint.y ? -1 : 1;\n x = newHypotenuse * this.cos * reverseX;\n y = newHypotenuse * this.sin * reverseY;\n anchorNode.x(comparePoint.x - x);\n anchorNode.y(comparePoint.y + y);\n }\n pos = anchorNode.position();\n this.findOne('.top-left').x(pos.x);\n this.findOne('.bottom-right').y(pos.y);\n }\n else if (this._movingAnchorName === 'bottom-center') {\n this.findOne('.bottom-right').y(anchorNode.y());\n }\n else if (this._movingAnchorName === 'bottom-right') {\n if (keepProportion) {\n var comparePoint = centeredScaling\n ? {\n x: this.width() / 2,\n y: this.height() / 2,\n }\n : {\n x: this.findOne('.top-left').x(),\n y: this.findOne('.top-left').y(),\n };\n newHypotenuse = Math.sqrt(Math.pow(anchorNode.x() - comparePoint.x, 2) +\n Math.pow(anchorNode.y() - comparePoint.y, 2));\n var reverseX = this.findOne('.bottom-right').x() < comparePoint.x ? -1 : 1;\n var reverseY = this.findOne('.bottom-right').y() < comparePoint.y ? -1 : 1;\n x = newHypotenuse * this.cos * reverseX;\n y = newHypotenuse * this.sin * reverseY;\n this.findOne('.bottom-right').x(comparePoint.x + x);\n this.findOne('.bottom-right').y(comparePoint.y + y);\n }\n }\n else {\n console.error(new Error('Wrong position argument of selection resizer: ' +\n this._movingAnchorName));\n }\n var centeredScaling = this.centeredScaling() || e.altKey;\n if (centeredScaling) {\n var topLeft = this.findOne('.top-left');\n var bottomRight = this.findOne('.bottom-right');\n var topOffsetX = topLeft.x();\n var topOffsetY = topLeft.y();\n var bottomOffsetX = this.getWidth() - bottomRight.x();\n var bottomOffsetY = this.getHeight() - bottomRight.y();\n bottomRight.move({\n x: -topOffsetX,\n y: -topOffsetY,\n });\n topLeft.move({\n x: bottomOffsetX,\n y: bottomOffsetY,\n });\n }\n var absPos = this.findOne('.top-left').getAbsolutePosition();\n x = absPos.x;\n y = absPos.y;\n var width = this.findOne('.bottom-right').x() - this.findOne('.top-left').x();\n var height = this.findOne('.bottom-right').y() - this.findOne('.top-left').y();\n this._fitNodesInto({\n x: x,\n y: y,\n width: width,\n height: height,\n rotation: Global_1.Konva.getAngle(this.rotation()),\n }, e);\n }\n _handleMouseUp(e) {\n this._removeEvents(e);\n }\n getAbsoluteTransform() {\n return this.getTransform();\n }\n _removeEvents(e) {\n if (this._transforming) {\n this._transforming = false;\n if (typeof window !== 'undefined') {\n window.removeEventListener('mousemove', this._handleMouseMove);\n window.removeEventListener('touchmove', this._handleMouseMove);\n window.removeEventListener('mouseup', this._handleMouseUp, true);\n window.removeEventListener('touchend', this._handleMouseUp, true);\n }\n var node = this.getNode();\n this._fire('transformend', { evt: e, target: node });\n if (node) {\n this._nodes.forEach((target) => {\n target._fire('transformend', { evt: e, target });\n });\n }\n this._movingAnchorName = null;\n }\n }\n _fitNodesInto(newAttrs, evt) {\n var oldAttrs = this._getNodeRect();\n const minSize = 1;\n if (Util_1.Util._inRange(newAttrs.width, -this.padding() * 2 - minSize, minSize)) {\n this.update();\n return;\n }\n if (Util_1.Util._inRange(newAttrs.height, -this.padding() * 2 - minSize, minSize)) {\n this.update();\n return;\n }\n var t = new Util_1.Transform();\n t.rotate(Global_1.Konva.getAngle(this.rotation()));\n if (this._movingAnchorName &&\n newAttrs.width < 0 &&\n this._movingAnchorName.indexOf('left') >= 0) {\n const offset = t.point({\n x: -this.padding() * 2,\n y: 0,\n });\n newAttrs.x += offset.x;\n newAttrs.y += offset.y;\n newAttrs.width += this.padding() * 2;\n this._movingAnchorName = this._movingAnchorName.replace('left', 'right');\n this._anchorDragOffset.x -= offset.x;\n this._anchorDragOffset.y -= offset.y;\n }\n else if (this._movingAnchorName &&\n newAttrs.width < 0 &&\n this._movingAnchorName.indexOf('right') >= 0) {\n const offset = t.point({\n x: this.padding() * 2,\n y: 0,\n });\n this._movingAnchorName = this._movingAnchorName.replace('right', 'left');\n this._anchorDragOffset.x -= offset.x;\n this._anchorDragOffset.y -= offset.y;\n newAttrs.width += this.padding() * 2;\n }\n if (this._movingAnchorName &&\n newAttrs.height < 0 &&\n this._movingAnchorName.indexOf('top') >= 0) {\n const offset = t.point({\n x: 0,\n y: -this.padding() * 2,\n });\n newAttrs.x += offset.x;\n newAttrs.y += offset.y;\n this._movingAnchorName = this._movingAnchorName.replace('top', 'bottom');\n this._anchorDragOffset.x -= offset.x;\n this._anchorDragOffset.y -= offset.y;\n newAttrs.height += this.padding() * 2;\n }\n else if (this._movingAnchorName &&\n newAttrs.height < 0 &&\n this._movingAnchorName.indexOf('bottom') >= 0) {\n const offset = t.point({\n x: 0,\n y: this.padding() * 2,\n });\n this._movingAnchorName = this._movingAnchorName.replace('bottom', 'top');\n this._anchorDragOffset.x -= offset.x;\n this._anchorDragOffset.y -= offset.y;\n newAttrs.height += this.padding() * 2;\n }\n if (this.boundBoxFunc()) {\n const bounded = this.boundBoxFunc()(oldAttrs, newAttrs);\n if (bounded) {\n newAttrs = bounded;\n }\n else {\n Util_1.Util.warn('boundBoxFunc returned falsy. You should return new bound rect from it!');\n }\n }\n const baseSize = 10000000;\n const oldTr = new Util_1.Transform();\n oldTr.translate(oldAttrs.x, oldAttrs.y);\n oldTr.rotate(oldAttrs.rotation);\n oldTr.scale(oldAttrs.width / baseSize, oldAttrs.height / baseSize);\n const newTr = new Util_1.Transform();\n const newScaleX = newAttrs.width / baseSize;\n const newScaleY = newAttrs.height / baseSize;\n if (this.flipEnabled() === false) {\n newTr.translate(newAttrs.x, newAttrs.y);\n newTr.rotate(newAttrs.rotation);\n newTr.translate(newAttrs.width < 0 ? newAttrs.width : 0, newAttrs.height < 0 ? newAttrs.height : 0);\n newTr.scale(Math.abs(newScaleX), Math.abs(newScaleY));\n }\n else {\n newTr.translate(newAttrs.x, newAttrs.y);\n newTr.rotate(newAttrs.rotation);\n newTr.scale(newScaleX, newScaleY);\n }\n const delta = newTr.multiply(oldTr.invert());\n this._nodes.forEach((node) => {\n var _a;\n const parentTransform = node.getParent().getAbsoluteTransform();\n const localTransform = node.getTransform().copy();\n localTransform.translate(node.offsetX(), node.offsetY());\n const newLocalTransform = new Util_1.Transform();\n newLocalTransform\n .multiply(parentTransform.copy().invert())\n .multiply(delta)\n .multiply(parentTransform)\n .multiply(localTransform);\n const attrs = newLocalTransform.decompose();\n node.setAttrs(attrs);\n this._fire('transform', { evt: evt, target: node });\n node._fire('transform', { evt: evt, target: node });\n (_a = node.getLayer()) === null || _a === void 0 ? void 0 : _a.batchDraw();\n });\n this.rotation(Util_1.Util._getRotation(newAttrs.rotation));\n this._resetTransformCache();\n this.update();\n this.getLayer().batchDraw();\n }\n forceUpdate() {\n this._resetTransformCache();\n this.update();\n }\n _batchChangeChild(selector, attrs) {\n const anchor = this.findOne(selector);\n anchor.setAttrs(attrs);\n }\n update() {\n var _a;\n var attrs = this._getNodeRect();\n this.rotation(Util_1.Util._getRotation(attrs.rotation));\n var width = attrs.width;\n var height = attrs.height;\n var enabledAnchors = this.enabledAnchors();\n var resizeEnabled = this.resizeEnabled();\n var padding = this.padding();\n var anchorSize = this.anchorSize();\n const anchors = this.find('._anchor');\n anchors.forEach((node) => {\n node.setAttrs({\n width: anchorSize,\n height: anchorSize,\n offsetX: anchorSize / 2,\n offsetY: anchorSize / 2,\n stroke: this.anchorStroke(),\n strokeWidth: this.anchorStrokeWidth(),\n fill: this.anchorFill(),\n cornerRadius: this.anchorCornerRadius(),\n });\n });\n this._batchChangeChild('.top-left', {\n x: 0,\n y: 0,\n offsetX: anchorSize / 2 + padding,\n offsetY: anchorSize / 2 + padding,\n visible: resizeEnabled && enabledAnchors.indexOf('top-left') >= 0,\n });\n this._batchChangeChild('.top-center', {\n x: width / 2,\n y: 0,\n offsetY: anchorSize / 2 + padding,\n visible: resizeEnabled && enabledAnchors.indexOf('top-center') >= 0,\n });\n this._batchChangeChild('.top-right', {\n x: width,\n y: 0,\n offsetX: anchorSize / 2 - padding,\n offsetY: anchorSize / 2 + padding,\n visible: resizeEnabled && enabledAnchors.indexOf('top-right') >= 0,\n });\n this._batchChangeChild('.middle-left', {\n x: 0,\n y: height / 2,\n offsetX: anchorSize / 2 + padding,\n visible: resizeEnabled && enabledAnchors.indexOf('middle-left') >= 0,\n });\n this._batchChangeChild('.middle-right', {\n x: width,\n y: height / 2,\n offsetX: anchorSize / 2 - padding,\n visible: resizeEnabled && enabledAnchors.indexOf('middle-right') >= 0,\n });\n this._batchChangeChild('.bottom-left', {\n x: 0,\n y: height,\n offsetX: anchorSize / 2 + padding,\n offsetY: anchorSize / 2 - padding,\n visible: resizeEnabled && enabledAnchors.indexOf('bottom-left') >= 0,\n });\n this._batchChangeChild('.bottom-center', {\n x: width / 2,\n y: height,\n offsetY: anchorSize / 2 - padding,\n visible: resizeEnabled && enabledAnchors.indexOf('bottom-center') >= 0,\n });\n this._batchChangeChild('.bottom-right', {\n x: width,\n y: height,\n offsetX: anchorSize / 2 - padding,\n offsetY: anchorSize / 2 - padding,\n visible: resizeEnabled && enabledAnchors.indexOf('bottom-right') >= 0,\n });\n this._batchChangeChild('.rotater', {\n x: width / 2,\n y: -this.rotateAnchorOffset() * Util_1.Util._sign(height) - padding,\n visible: this.rotateEnabled(),\n });\n this._batchChangeChild('.back', {\n width: width,\n height: height,\n visible: this.borderEnabled(),\n stroke: this.borderStroke(),\n strokeWidth: this.borderStrokeWidth(),\n dash: this.borderDash(),\n x: 0,\n y: 0,\n });\n const styleFunc = this.anchorStyleFunc();\n if (styleFunc) {\n anchors.forEach((node) => {\n styleFunc(node);\n });\n }\n (_a = this.getLayer()) === null || _a === void 0 ? void 0 : _a.batchDraw();\n }\n isTransforming() {\n return this._transforming;\n }\n stopTransform() {\n if (this._transforming) {\n this._removeEvents();\n var anchorNode = this.findOne('.' + this._movingAnchorName);\n if (anchorNode) {\n anchorNode.stopDrag();\n }\n }\n }\n destroy() {\n if (this.getStage() && this._cursorChange) {\n this.getStage().content && (this.getStage().content.style.cursor = '');\n }\n Group_1.Group.prototype.destroy.call(this);\n this.detach();\n this._removeEvents();\n return this;\n }\n toObject() {\n return Node_1.Node.prototype.toObject.call(this);\n }\n clone(obj) {\n var node = Node_1.Node.prototype.clone.call(this, obj);\n return node;\n }\n getClientRect() {\n if (this.nodes().length > 0) {\n return super.getClientRect();\n }\n else {\n return { x: 0, y: 0, width: 0, height: 0 };\n }\n }\n}\nexports.Transformer = Transformer;\nfunction validateAnchors(val) {\n if (!(val instanceof Array)) {\n Util_1.Util.warn('enabledAnchors value should be an array');\n }\n if (val instanceof Array) {\n val.forEach(function (name) {\n if (ANCHORS_NAMES.indexOf(name) === -1) {\n Util_1.Util.warn('Unknown anchor name: ' +\n name +\n '. Available names are: ' +\n ANCHORS_NAMES.join(', '));\n }\n });\n }\n return val || [];\n}\nTransformer.prototype.className = 'Transformer';\n(0, Global_2._registerNode)(Transformer);\nFactory_1.Factory.addGetterSetter(Transformer, 'enabledAnchors', ANCHORS_NAMES, validateAnchors);\nFactory_1.Factory.addGetterSetter(Transformer, 'flipEnabled', true, (0, Validators_1.getBooleanValidator)());\nFactory_1.Factory.addGetterSetter(Transformer, 'resizeEnabled', true);\nFactory_1.Factory.addGetterSetter(Transformer, 'anchorSize', 10, (0, Validators_1.getNumberValidator)());\nFactory_1.Factory.addGetterSetter(Transformer, 'rotateEnabled', true);\nFactory_1.Factory.addGetterSetter(Transformer, 'rotationSnaps', []);\nFactory_1.Factory.addGetterSetter(Transformer, 'rotateAnchorOffset', 50, (0, Validators_1.getNumberValidator)());\nFactory_1.Factory.addGetterSetter(Transformer, 'rotateAnchorCursor', 'crosshair');\nFactory_1.Factory.addGetterSetter(Transformer, 'rotationSnapTolerance', 5, (0, Validators_1.getNumberValidator)());\nFactory_1.Factory.addGetterSetter(Transformer, 'borderEnabled', true);\nFactory_1.Factory.addGetterSetter(Transformer, 'anchorStroke', 'rgb(0, 161, 255)');\nFactory_1.Factory.addGetterSetter(Transformer, 'anchorStrokeWidth', 1, (0, Validators_1.getNumberValidator)());\nFactory_1.Factory.addGetterSetter(Transformer, 'anchorFill', 'white');\nFactory_1.Factory.addGetterSetter(Transformer, 'anchorCornerRadius', 0, (0, Validators_1.getNumberValidator)());\nFactory_1.Factory.addGetterSetter(Transformer, 'borderStroke', 'rgb(0, 161, 255)');\nFactory_1.Factory.addGetterSetter(Transformer, 'borderStrokeWidth', 1, (0, Validators_1.getNumberValidator)());\nFactory_1.Factory.addGetterSetter(Transformer, 'borderDash');\nFactory_1.Factory.addGetterSetter(Transformer, 'keepRatio', true);\nFactory_1.Factory.addGetterSetter(Transformer, 'shiftBehavior', 'default');\nFactory_1.Factory.addGetterSetter(Transformer, 'centeredScaling', false);\nFactory_1.Factory.addGetterSetter(Transformer, 'ignoreStroke', false);\nFactory_1.Factory.addGetterSetter(Transformer, 'padding', 0, (0, Validators_1.getNumberValidator)());\nFactory_1.Factory.addGetterSetter(Transformer, 'node');\nFactory_1.Factory.addGetterSetter(Transformer, 'nodes');\nFactory_1.Factory.addGetterSetter(Transformer, 'boundBoxFunc');\nFactory_1.Factory.addGetterSetter(Transformer, 'anchorDragBoundFunc');\nFactory_1.Factory.addGetterSetter(Transformer, 'anchorStyleFunc');\nFactory_1.Factory.addGetterSetter(Transformer, 'shouldOverdrawWholeArea', false);\nFactory_1.Factory.addGetterSetter(Transformer, 'useSingleNodeRotation', true);\nFactory_1.Factory.backCompat(Transformer, {\n lineEnabled: 'borderEnabled',\n rotateHandlerOffset: 'rotateAnchorOffset',\n enabledHandlers: 'enabledAnchors',\n});\n", "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.Wedge = void 0;\nconst Factory_1 = require(\"../Factory\");\nconst Shape_1 = require(\"../Shape\");\nconst Global_1 = require(\"../Global\");\nconst Validators_1 = require(\"../Validators\");\nconst Global_2 = require(\"../Global\");\nclass Wedge extends Shape_1.Shape {\n _sceneFunc(context) {\n context.beginPath();\n context.arc(0, 0, this.radius(), 0, Global_1.Konva.getAngle(this.angle()), this.clockwise());\n context.lineTo(0, 0);\n context.closePath();\n context.fillStrokeShape(this);\n }\n getWidth() {\n return this.radius() * 2;\n }\n getHeight() {\n return this.radius() * 2;\n }\n setWidth(width) {\n this.radius(width / 2);\n }\n setHeight(height) {\n this.radius(height / 2);\n }\n}\nexports.Wedge = Wedge;\nWedge.prototype.className = 'Wedge';\nWedge.prototype._centroid = true;\nWedge.prototype._attrsAffectingSize = ['radius'];\n(0, Global_2._registerNode)(Wedge);\nFactory_1.Factory.addGetterSetter(Wedge, 'radius', 0, (0, Validators_1.getNumberValidator)());\nFactory_1.Factory.addGetterSetter(Wedge, 'angle', 0, (0, Validators_1.getNumberValidator)());\nFactory_1.Factory.addGetterSetter(Wedge, 'clockwise', false);\nFactory_1.Factory.backCompat(Wedge, {\n angleDeg: 'angle',\n getAngleDeg: 'getAngle',\n setAngleDeg: 'setAngle',\n});\n", "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.Blur = void 0;\nconst Factory_1 = require(\"../Factory\");\nconst Node_1 = require(\"../Node\");\nconst Validators_1 = require(\"../Validators\");\nfunction BlurStack() {\n this.r = 0;\n this.g = 0;\n this.b = 0;\n this.a = 0;\n this.next = null;\n}\nvar mul_table = [\n 512, 512, 456, 512, 328, 456, 335, 512, 405, 328, 271, 456, 388, 335, 292,\n 512, 454, 405, 364, 328, 298, 271, 496, 456, 420, 388, 360, 335, 312, 292,\n 273, 512, 482, 454, 428, 405, 383, 364, 345, 328, 312, 298, 284, 271, 259,\n 496, 475, 456, 437, 420, 404, 388, 374, 360, 347, 335, 323, 312, 302, 292,\n 282, 273, 265, 512, 497, 482, 468, 454, 441, 428, 417, 405, 394, 383, 373,\n 364, 354, 345, 337, 328, 320, 312, 305, 298, 291, 284, 278, 271, 265, 259,\n 507, 496, 485, 475, 465, 456, 446, 437, 428, 420, 412, 404, 396, 388, 381,\n 374, 367, 360, 354, 347, 341, 335, 329, 323, 318, 312, 307, 302, 297, 292,\n 287, 282, 278, 273, 269, 265, 261, 512, 505, 497, 489, 482, 475, 468, 461,\n 454, 447, 441, 435, 428, 422, 417, 411, 405, 399, 394, 389, 383, 378, 373,\n 368, 364, 359, 354, 350, 345, 341, 337, 332, 328, 324, 320, 316, 312, 309,\n 305, 301, 298, 294, 291, 287, 284, 281, 278, 274, 271, 268, 265, 262, 259,\n 257, 507, 501, 496, 491, 485, 480, 475, 470, 465, 460, 456, 451, 446, 442,\n 437, 433, 428, 424, 420, 416, 412, 408, 404, 400, 396, 392, 388, 385, 381,\n 377, 374, 370, 367, 363, 360, 357, 354, 350, 347, 344, 341, 338, 335, 332,\n 329, 326, 323, 320, 318, 315, 312, 310, 307, 304, 302, 299, 297, 294, 292,\n 289, 287, 285, 282, 280, 278, 275, 273, 271, 269, 267, 265, 263, 261, 259,\n];\nvar shg_table = [\n 9, 11, 12, 13, 13, 14, 14, 15, 15, 15, 15, 16, 16, 16, 16, 17, 17, 17, 17, 17,\n 17, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 19, 19, 19, 19, 19, 19, 19,\n 19, 19, 19, 19, 19, 19, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20,\n 20, 20, 20, 20, 20, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21,\n 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 22, 22, 22, 22, 22, 22,\n 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22,\n 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 23, 23, 23, 23, 23, 23, 23,\n 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23,\n 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23,\n 23, 23, 23, 23, 23, 23, 23, 23, 23, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,\n 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,\n 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,\n 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,\n 24, 24, 24, 24, 24, 24, 24,\n];\nfunction filterGaussBlurRGBA(imageData, radius) {\n var pixels = imageData.data, width = imageData.width, height = imageData.height;\n var x, y, i, p, yp, yi, yw, r_sum, g_sum, b_sum, a_sum, r_out_sum, g_out_sum, b_out_sum, a_out_sum, r_in_sum, g_in_sum, b_in_sum, a_in_sum, pr, pg, pb, pa, rbs;\n var div = radius + radius + 1, widthMinus1 = width - 1, heightMinus1 = height - 1, radiusPlus1 = radius + 1, sumFactor = (radiusPlus1 * (radiusPlus1 + 1)) / 2, stackStart = new BlurStack(), stackEnd = null, stack = stackStart, stackIn = null, stackOut = null, mul_sum = mul_table[radius], shg_sum = shg_table[radius];\n for (i = 1; i < div; i++) {\n stack = stack.next = new BlurStack();\n if (i === radiusPlus1) {\n stackEnd = stack;\n }\n }\n stack.next = stackStart;\n yw = yi = 0;\n for (y = 0; y < height; y++) {\n r_in_sum =\n g_in_sum =\n b_in_sum =\n a_in_sum =\n r_sum =\n g_sum =\n b_sum =\n a_sum =\n 0;\n r_out_sum = radiusPlus1 * (pr = pixels[yi]);\n g_out_sum = radiusPlus1 * (pg = pixels[yi + 1]);\n b_out_sum = radiusPlus1 * (pb = pixels[yi + 2]);\n a_out_sum = radiusPlus1 * (pa = pixels[yi + 3]);\n r_sum += sumFactor * pr;\n g_sum += sumFactor * pg;\n b_sum += sumFactor * pb;\n a_sum += sumFactor * pa;\n stack = stackStart;\n for (i = 0; i < radiusPlus1; i++) {\n stack.r = pr;\n stack.g = pg;\n stack.b = pb;\n stack.a = pa;\n stack = stack.next;\n }\n for (i = 1; i < radiusPlus1; i++) {\n p = yi + ((widthMinus1 < i ? widthMinus1 : i) << 2);\n r_sum += (stack.r = pr = pixels[p]) * (rbs = radiusPlus1 - i);\n g_sum += (stack.g = pg = pixels[p + 1]) * rbs;\n b_sum += (stack.b = pb = pixels[p + 2]) * rbs;\n a_sum += (stack.a = pa = pixels[p + 3]) * rbs;\n r_in_sum += pr;\n g_in_sum += pg;\n b_in_sum += pb;\n a_in_sum += pa;\n stack = stack.next;\n }\n stackIn = stackStart;\n stackOut = stackEnd;\n for (x = 0; x < width; x++) {\n pixels[yi + 3] = pa = (a_sum * mul_sum) >> shg_sum;\n if (pa !== 0) {\n pa = 255 / pa;\n pixels[yi] = ((r_sum * mul_sum) >> shg_sum) * pa;\n pixels[yi + 1] = ((g_sum * mul_sum) >> shg_sum) * pa;\n pixels[yi + 2] = ((b_sum * mul_sum) >> shg_sum) * pa;\n }\n else {\n pixels[yi] = pixels[yi + 1] = pixels[yi + 2] = 0;\n }\n r_sum -= r_out_sum;\n g_sum -= g_out_sum;\n b_sum -= b_out_sum;\n a_sum -= a_out_sum;\n r_out_sum -= stackIn.r;\n g_out_sum -= stackIn.g;\n b_out_sum -= stackIn.b;\n a_out_sum -= stackIn.a;\n p = (yw + ((p = x + radius + 1) < widthMinus1 ? p : widthMinus1)) << 2;\n r_in_sum += stackIn.r = pixels[p];\n g_in_sum += stackIn.g = pixels[p + 1];\n b_in_sum += stackIn.b = pixels[p + 2];\n a_in_sum += stackIn.a = pixels[p + 3];\n r_sum += r_in_sum;\n g_sum += g_in_sum;\n b_sum += b_in_sum;\n a_sum += a_in_sum;\n stackIn = stackIn.next;\n r_out_sum += pr = stackOut.r;\n g_out_sum += pg = stackOut.g;\n b_out_sum += pb = stackOut.b;\n a_out_sum += pa = stackOut.a;\n r_in_sum -= pr;\n g_in_sum -= pg;\n b_in_sum -= pb;\n a_in_sum -= pa;\n stackOut = stackOut.next;\n yi += 4;\n }\n yw += width;\n }\n for (x = 0; x < width; x++) {\n g_in_sum =\n b_in_sum =\n a_in_sum =\n r_in_sum =\n g_sum =\n b_sum =\n a_sum =\n r_sum =\n 0;\n yi = x << 2;\n r_out_sum = radiusPlus1 * (pr = pixels[yi]);\n g_out_sum = radiusPlus1 * (pg = pixels[yi + 1]);\n b_out_sum = radiusPlus1 * (pb = pixels[yi + 2]);\n a_out_sum = radiusPlus1 * (pa = pixels[yi + 3]);\n r_sum += sumFactor * pr;\n g_sum += sumFactor * pg;\n b_sum += sumFactor * pb;\n a_sum += sumFactor * pa;\n stack = stackStart;\n for (i = 0; i < radiusPlus1; i++) {\n stack.r = pr;\n stack.g = pg;\n stack.b = pb;\n stack.a = pa;\n stack = stack.next;\n }\n yp = width;\n for (i = 1; i <= radius; i++) {\n yi = (yp + x) << 2;\n r_sum += (stack.r = pr = pixels[yi]) * (rbs = radiusPlus1 - i);\n g_sum += (stack.g = pg = pixels[yi + 1]) * rbs;\n b_sum += (stack.b = pb = pixels[yi + 2]) * rbs;\n a_sum += (stack.a = pa = pixels[yi + 3]) * rbs;\n r_in_sum += pr;\n g_in_sum += pg;\n b_in_sum += pb;\n a_in_sum += pa;\n stack = stack.next;\n if (i < heightMinus1) {\n yp += width;\n }\n }\n yi = x;\n stackIn = stackStart;\n stackOut = stackEnd;\n for (y = 0; y < height; y++) {\n p = yi << 2;\n pixels[p + 3] = pa = (a_sum * mul_sum) >> shg_sum;\n if (pa > 0) {\n pa = 255 / pa;\n pixels[p] = ((r_sum * mul_sum) >> shg_sum) * pa;\n pixels[p + 1] = ((g_sum * mul_sum) >> shg_sum) * pa;\n pixels[p + 2] = ((b_sum * mul_sum) >> shg_sum) * pa;\n }\n else {\n pixels[p] = pixels[p + 1] = pixels[p + 2] = 0;\n }\n r_sum -= r_out_sum;\n g_sum -= g_out_sum;\n b_sum -= b_out_sum;\n a_sum -= a_out_sum;\n r_out_sum -= stackIn.r;\n g_out_sum -= stackIn.g;\n b_out_sum -= stackIn.b;\n a_out_sum -= stackIn.a;\n p =\n (x +\n ((p = y + radiusPlus1) < heightMinus1 ? p : heightMinus1) * width) <<\n 2;\n r_sum += r_in_sum += stackIn.r = pixels[p];\n g_sum += g_in_sum += stackIn.g = pixels[p + 1];\n b_sum += b_in_sum += stackIn.b = pixels[p + 2];\n a_sum += a_in_sum += stackIn.a = pixels[p + 3];\n stackIn = stackIn.next;\n r_out_sum += pr = stackOut.r;\n g_out_sum += pg = stackOut.g;\n b_out_sum += pb = stackOut.b;\n a_out_sum += pa = stackOut.a;\n r_in_sum -= pr;\n g_in_sum -= pg;\n b_in_sum -= pb;\n a_in_sum -= pa;\n stackOut = stackOut.next;\n yi += width;\n }\n }\n}\nconst Blur = function Blur(imageData) {\n var radius = Math.round(this.blurRadius());\n if (radius > 0) {\n filterGaussBlurRGBA(imageData, radius);\n }\n};\nexports.Blur = Blur;\nFactory_1.Factory.addGetterSetter(Node_1.Node, 'blurRadius', 0, (0, Validators_1.getNumberValidator)(), Factory_1.Factory.afterSetFilter);\n", "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.Brighten = void 0;\nconst Factory_1 = require(\"../Factory\");\nconst Node_1 = require(\"../Node\");\nconst Validators_1 = require(\"../Validators\");\nconst Brighten = function (imageData) {\n var brightness = this.brightness() * 255, data = imageData.data, len = data.length, i;\n for (i = 0; i < len; i += 4) {\n data[i] += brightness;\n data[i + 1] += brightness;\n data[i + 2] += brightness;\n }\n};\nexports.Brighten = Brighten;\nFactory_1.Factory.addGetterSetter(Node_1.Node, 'brightness', 0, (0, Validators_1.getNumberValidator)(), Factory_1.Factory.afterSetFilter);\n", "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.Contrast = void 0;\nconst Factory_1 = require(\"../Factory\");\nconst Node_1 = require(\"../Node\");\nconst Validators_1 = require(\"../Validators\");\nconst Contrast = function (imageData) {\n var adjust = Math.pow((this.contrast() + 100) / 100, 2);\n var data = imageData.data, nPixels = data.length, red = 150, green = 150, blue = 150, i;\n for (i = 0; i < nPixels; i += 4) {\n red = data[i];\n green = data[i + 1];\n blue = data[i + 2];\n red /= 255;\n red -= 0.5;\n red *= adjust;\n red += 0.5;\n red *= 255;\n green /= 255;\n green -= 0.5;\n green *= adjust;\n green += 0.5;\n green *= 255;\n blue /= 255;\n blue -= 0.5;\n blue *= adjust;\n blue += 0.5;\n blue *= 255;\n red = red < 0 ? 0 : red > 255 ? 255 : red;\n green = green < 0 ? 0 : green > 255 ? 255 : green;\n blue = blue < 0 ? 0 : blue > 255 ? 255 : blue;\n data[i] = red;\n data[i + 1] = green;\n data[i + 2] = blue;\n }\n};\nexports.Contrast = Contrast;\nFactory_1.Factory.addGetterSetter(Node_1.Node, 'contrast', 0, (0, Validators_1.getNumberValidator)(), Factory_1.Factory.afterSetFilter);\n", "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.Emboss = void 0;\nconst Factory_1 = require(\"../Factory\");\nconst Node_1 = require(\"../Node\");\nconst Util_1 = require(\"../Util\");\nconst Validators_1 = require(\"../Validators\");\nconst Emboss = function (imageData) {\n var strength = this.embossStrength() * 10, greyLevel = this.embossWhiteLevel() * 255, direction = this.embossDirection(), blend = this.embossBlend(), dirY = 0, dirX = 0, data = imageData.data, w = imageData.width, h = imageData.height, w4 = w * 4, y = h;\n switch (direction) {\n case 'top-left':\n dirY = -1;\n dirX = -1;\n break;\n case 'top':\n dirY = -1;\n dirX = 0;\n break;\n case 'top-right':\n dirY = -1;\n dirX = 1;\n break;\n case 'right':\n dirY = 0;\n dirX = 1;\n break;\n case 'bottom-right':\n dirY = 1;\n dirX = 1;\n break;\n case 'bottom':\n dirY = 1;\n dirX = 0;\n break;\n case 'bottom-left':\n dirY = 1;\n dirX = -1;\n break;\n case 'left':\n dirY = 0;\n dirX = -1;\n break;\n default:\n Util_1.Util.error('Unknown emboss direction: ' + direction);\n }\n do {\n var offsetY = (y - 1) * w4;\n var otherY = dirY;\n if (y + otherY < 1) {\n otherY = 0;\n }\n if (y + otherY > h) {\n otherY = 0;\n }\n var offsetYOther = (y - 1 + otherY) * w * 4;\n var x = w;\n do {\n var offset = offsetY + (x - 1) * 4;\n var otherX = dirX;\n if (x + otherX < 1) {\n otherX = 0;\n }\n if (x + otherX > w) {\n otherX = 0;\n }\n var offsetOther = offsetYOther + (x - 1 + otherX) * 4;\n var dR = data[offset] - data[offsetOther];\n var dG = data[offset + 1] - data[offsetOther + 1];\n var dB = data[offset + 2] - data[offsetOther + 2];\n var dif = dR;\n var absDif = dif > 0 ? dif : -dif;\n var absG = dG > 0 ? dG : -dG;\n var absB = dB > 0 ? dB : -dB;\n if (absG > absDif) {\n dif = dG;\n }\n if (absB > absDif) {\n dif = dB;\n }\n dif *= strength;\n if (blend) {\n var r = data[offset] + dif;\n var g = data[offset + 1] + dif;\n var b = data[offset + 2] + dif;\n data[offset] = r > 255 ? 255 : r < 0 ? 0 : r;\n data[offset + 1] = g > 255 ? 255 : g < 0 ? 0 : g;\n data[offset + 2] = b > 255 ? 255 : b < 0 ? 0 : b;\n }\n else {\n var grey = greyLevel - dif;\n if (grey < 0) {\n grey = 0;\n }\n else if (grey > 255) {\n grey = 255;\n }\n data[offset] = data[offset + 1] = data[offset + 2] = grey;\n }\n } while (--x);\n } while (--y);\n};\nexports.Emboss = Emboss;\nFactory_1.Factory.addGetterSetter(Node_1.Node, 'embossStrength', 0.5, (0, Validators_1.getNumberValidator)(), Factory_1.Factory.afterSetFilter);\nFactory_1.Factory.addGetterSetter(Node_1.Node, 'embossWhiteLevel', 0.5, (0, Validators_1.getNumberValidator)(), Factory_1.Factory.afterSetFilter);\nFactory_1.Factory.addGetterSetter(Node_1.Node, 'embossDirection', 'top-left', null, Factory_1.Factory.afterSetFilter);\nFactory_1.Factory.addGetterSetter(Node_1.Node, 'embossBlend', false, null, Factory_1.Factory.afterSetFilter);\n", "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.Enhance = void 0;\nconst Factory_1 = require(\"../Factory\");\nconst Node_1 = require(\"../Node\");\nconst Validators_1 = require(\"../Validators\");\nfunction remap(fromValue, fromMin, fromMax, toMin, toMax) {\n var fromRange = fromMax - fromMin, toRange = toMax - toMin, toValue;\n if (fromRange === 0) {\n return toMin + toRange / 2;\n }\n if (toRange === 0) {\n return toMin;\n }\n toValue = (fromValue - fromMin) / fromRange;\n toValue = toRange * toValue + toMin;\n return toValue;\n}\nconst Enhance = function (imageData) {\n var data = imageData.data, nSubPixels = data.length, rMin = data[0], rMax = rMin, r, gMin = data[1], gMax = gMin, g, bMin = data[2], bMax = bMin, b, i;\n var enhanceAmount = this.enhance();\n if (enhanceAmount === 0) {\n return;\n }\n for (i = 0; i < nSubPixels; i += 4) {\n r = data[i + 0];\n if (r < rMin) {\n rMin = r;\n }\n else if (r > rMax) {\n rMax = r;\n }\n g = data[i + 1];\n if (g < gMin) {\n gMin = g;\n }\n else if (g > gMax) {\n gMax = g;\n }\n b = data[i + 2];\n if (b < bMin) {\n bMin = b;\n }\n else if (b > bMax) {\n bMax = b;\n }\n }\n if (rMax === rMin) {\n rMax = 255;\n rMin = 0;\n }\n if (gMax === gMin) {\n gMax = 255;\n gMin = 0;\n }\n if (bMax === bMin) {\n bMax = 255;\n bMin = 0;\n }\n var rMid, rGoalMax, rGoalMin, gMid, gGoalMax, gGoalMin, bMid, bGoalMax, bGoalMin;\n if (enhanceAmount > 0) {\n rGoalMax = rMax + enhanceAmount * (255 - rMax);\n rGoalMin = rMin - enhanceAmount * (rMin - 0);\n gGoalMax = gMax + enhanceAmount * (255 - gMax);\n gGoalMin = gMin - enhanceAmount * (gMin - 0);\n bGoalMax = bMax + enhanceAmount * (255 - bMax);\n bGoalMin = bMin - enhanceAmount * (bMin - 0);\n }\n else {\n rMid = (rMax + rMin) * 0.5;\n rGoalMax = rMax + enhanceAmount * (rMax - rMid);\n rGoalMin = rMin + enhanceAmount * (rMin - rMid);\n gMid = (gMax + gMin) * 0.5;\n gGoalMax = gMax + enhanceAmount * (gMax - gMid);\n gGoalMin = gMin + enhanceAmount * (gMin - gMid);\n bMid = (bMax + bMin) * 0.5;\n bGoalMax = bMax + enhanceAmount * (bMax - bMid);\n bGoalMin = bMin + enhanceAmount * (bMin - bMid);\n }\n for (i = 0; i < nSubPixels; i += 4) {\n data[i + 0] = remap(data[i + 0], rMin, rMax, rGoalMin, rGoalMax);\n data[i + 1] = remap(data[i + 1], gMin, gMax, gGoalMin, gGoalMax);\n data[i + 2] = remap(data[i + 2], bMin, bMax, bGoalMin, bGoalMax);\n }\n};\nexports.Enhance = Enhance;\nFactory_1.Factory.addGetterSetter(Node_1.Node, 'enhance', 0, (0, Validators_1.getNumberValidator)(), Factory_1.Factory.afterSetFilter);\n", "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.Grayscale = void 0;\nconst Grayscale = function (imageData) {\n var data = imageData.data, len = data.length, i, brightness;\n for (i = 0; i < len; i += 4) {\n brightness = 0.34 * data[i] + 0.5 * data[i + 1] + 0.16 * data[i + 2];\n data[i] = brightness;\n data[i + 1] = brightness;\n data[i + 2] = brightness;\n }\n};\nexports.Grayscale = Grayscale;\n", "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.HSL = void 0;\nconst Factory_1 = require(\"../Factory\");\nconst Node_1 = require(\"../Node\");\nconst Validators_1 = require(\"../Validators\");\nFactory_1.Factory.addGetterSetter(Node_1.Node, 'hue', 0, (0, Validators_1.getNumberValidator)(), Factory_1.Factory.afterSetFilter);\nFactory_1.Factory.addGetterSetter(Node_1.Node, 'saturation', 0, (0, Validators_1.getNumberValidator)(), Factory_1.Factory.afterSetFilter);\nFactory_1.Factory.addGetterSetter(Node_1.Node, 'luminance', 0, (0, Validators_1.getNumberValidator)(), Factory_1.Factory.afterSetFilter);\nconst HSL = function (imageData) {\n var data = imageData.data, nPixels = data.length, v = 1, s = Math.pow(2, this.saturation()), h = Math.abs(this.hue() + 360) % 360, l = this.luminance() * 127, i;\n var vsu = v * s * Math.cos((h * Math.PI) / 180), vsw = v * s * Math.sin((h * Math.PI) / 180);\n var rr = 0.299 * v + 0.701 * vsu + 0.167 * vsw, rg = 0.587 * v - 0.587 * vsu + 0.33 * vsw, rb = 0.114 * v - 0.114 * vsu - 0.497 * vsw;\n var gr = 0.299 * v - 0.299 * vsu - 0.328 * vsw, gg = 0.587 * v + 0.413 * vsu + 0.035 * vsw, gb = 0.114 * v - 0.114 * vsu + 0.293 * vsw;\n var br = 0.299 * v - 0.3 * vsu + 1.25 * vsw, bg = 0.587 * v - 0.586 * vsu - 1.05 * vsw, bb = 0.114 * v + 0.886 * vsu - 0.2 * vsw;\n var r, g, b, a;\n for (i = 0; i < nPixels; i += 4) {\n r = data[i + 0];\n g = data[i + 1];\n b = data[i + 2];\n a = data[i + 3];\n data[i + 0] = rr * r + rg * g + rb * b + l;\n data[i + 1] = gr * r + gg * g + gb * b + l;\n data[i + 2] = br * r + bg * g + bb * b + l;\n data[i + 3] = a;\n }\n};\nexports.HSL = HSL;\n", "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.HSV = void 0;\nconst Factory_1 = require(\"../Factory\");\nconst Node_1 = require(\"../Node\");\nconst Validators_1 = require(\"../Validators\");\nconst HSV = function (imageData) {\n var data = imageData.data, nPixels = data.length, v = Math.pow(2, this.value()), s = Math.pow(2, this.saturation()), h = Math.abs(this.hue() + 360) % 360, i;\n var vsu = v * s * Math.cos((h * Math.PI) / 180), vsw = v * s * Math.sin((h * Math.PI) / 180);\n var rr = 0.299 * v + 0.701 * vsu + 0.167 * vsw, rg = 0.587 * v - 0.587 * vsu + 0.33 * vsw, rb = 0.114 * v - 0.114 * vsu - 0.497 * vsw;\n var gr = 0.299 * v - 0.299 * vsu - 0.328 * vsw, gg = 0.587 * v + 0.413 * vsu + 0.035 * vsw, gb = 0.114 * v - 0.114 * vsu + 0.293 * vsw;\n var br = 0.299 * v - 0.3 * vsu + 1.25 * vsw, bg = 0.587 * v - 0.586 * vsu - 1.05 * vsw, bb = 0.114 * v + 0.886 * vsu - 0.2 * vsw;\n var r, g, b, a;\n for (i = 0; i < nPixels; i += 4) {\n r = data[i + 0];\n g = data[i + 1];\n b = data[i + 2];\n a = data[i + 3];\n data[i + 0] = rr * r + rg * g + rb * b;\n data[i + 1] = gr * r + gg * g + gb * b;\n data[i + 2] = br * r + bg * g + bb * b;\n data[i + 3] = a;\n }\n};\nexports.HSV = HSV;\nFactory_1.Factory.addGetterSetter(Node_1.Node, 'hue', 0, (0, Validators_1.getNumberValidator)(), Factory_1.Factory.afterSetFilter);\nFactory_1.Factory.addGetterSetter(Node_1.Node, 'saturation', 0, (0, Validators_1.getNumberValidator)(), Factory_1.Factory.afterSetFilter);\nFactory_1.Factory.addGetterSetter(Node_1.Node, 'value', 0, (0, Validators_1.getNumberValidator)(), Factory_1.Factory.afterSetFilter);\n", "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.Invert = void 0;\nconst Invert = function (imageData) {\n var data = imageData.data, len = data.length, i;\n for (i = 0; i < len; i += 4) {\n data[i] = 255 - data[i];\n data[i + 1] = 255 - data[i + 1];\n data[i + 2] = 255 - data[i + 2];\n }\n};\nexports.Invert = Invert;\n", "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.Kaleidoscope = void 0;\nconst Factory_1 = require(\"../Factory\");\nconst Node_1 = require(\"../Node\");\nconst Util_1 = require(\"../Util\");\nconst Validators_1 = require(\"../Validators\");\nvar ToPolar = function (src, dst, opt) {\n var srcPixels = src.data, dstPixels = dst.data, xSize = src.width, ySize = src.height, xMid = opt.polarCenterX || xSize / 2, yMid = opt.polarCenterY || ySize / 2, i, x, y, r = 0, g = 0, b = 0, a = 0;\n var rad, rMax = Math.sqrt(xMid * xMid + yMid * yMid);\n x = xSize - xMid;\n y = ySize - yMid;\n rad = Math.sqrt(x * x + y * y);\n rMax = rad > rMax ? rad : rMax;\n var rSize = ySize, tSize = xSize, radius, theta;\n var conversion = ((360 / tSize) * Math.PI) / 180, sin, cos;\n for (theta = 0; theta < tSize; theta += 1) {\n sin = Math.sin(theta * conversion);\n cos = Math.cos(theta * conversion);\n for (radius = 0; radius < rSize; radius += 1) {\n x = Math.floor(xMid + ((rMax * radius) / rSize) * cos);\n y = Math.floor(yMid + ((rMax * radius) / rSize) * sin);\n i = (y * xSize + x) * 4;\n r = srcPixels[i + 0];\n g = srcPixels[i + 1];\n b = srcPixels[i + 2];\n a = srcPixels[i + 3];\n i = (theta + radius * xSize) * 4;\n dstPixels[i + 0] = r;\n dstPixels[i + 1] = g;\n dstPixels[i + 2] = b;\n dstPixels[i + 3] = a;\n }\n }\n};\nvar FromPolar = function (src, dst, opt) {\n var srcPixels = src.data, dstPixels = dst.data, xSize = src.width, ySize = src.height, xMid = opt.polarCenterX || xSize / 2, yMid = opt.polarCenterY || ySize / 2, i, x, y, dx, dy, r = 0, g = 0, b = 0, a = 0;\n var rad, rMax = Math.sqrt(xMid * xMid + yMid * yMid);\n x = xSize - xMid;\n y = ySize - yMid;\n rad = Math.sqrt(x * x + y * y);\n rMax = rad > rMax ? rad : rMax;\n var rSize = ySize, tSize = xSize, radius, theta, phaseShift = opt.polarRotation || 0;\n var x1, y1;\n for (x = 0; x < xSize; x += 1) {\n for (y = 0; y < ySize; y += 1) {\n dx = x - xMid;\n dy = y - yMid;\n radius = (Math.sqrt(dx * dx + dy * dy) * rSize) / rMax;\n theta = ((Math.atan2(dy, dx) * 180) / Math.PI + 360 + phaseShift) % 360;\n theta = (theta * tSize) / 360;\n x1 = Math.floor(theta);\n y1 = Math.floor(radius);\n i = (y1 * xSize + x1) * 4;\n r = srcPixels[i + 0];\n g = srcPixels[i + 1];\n b = srcPixels[i + 2];\n a = srcPixels[i + 3];\n i = (y * xSize + x) * 4;\n dstPixels[i + 0] = r;\n dstPixels[i + 1] = g;\n dstPixels[i + 2] = b;\n dstPixels[i + 3] = a;\n }\n }\n};\nconst Kaleidoscope = function (imageData) {\n var xSize = imageData.width, ySize = imageData.height;\n var x, y, xoff, i, r, g, b, a, srcPos, dstPos;\n var power = Math.round(this.kaleidoscopePower());\n var angle = Math.round(this.kaleidoscopeAngle());\n var offset = Math.floor((xSize * (angle % 360)) / 360);\n if (power < 1) {\n return;\n }\n var tempCanvas = Util_1.Util.createCanvasElement();\n tempCanvas.width = xSize;\n tempCanvas.height = ySize;\n var scratchData = tempCanvas\n .getContext('2d')\n .getImageData(0, 0, xSize, ySize);\n Util_1.Util.releaseCanvas(tempCanvas);\n ToPolar(imageData, scratchData, {\n polarCenterX: xSize / 2,\n polarCenterY: ySize / 2,\n });\n var minSectionSize = xSize / Math.pow(2, power);\n while (minSectionSize <= 8) {\n minSectionSize = minSectionSize * 2;\n power -= 1;\n }\n minSectionSize = Math.ceil(minSectionSize);\n var sectionSize = minSectionSize;\n var xStart = 0, xEnd = sectionSize, xDelta = 1;\n if (offset + minSectionSize > xSize) {\n xStart = sectionSize;\n xEnd = 0;\n xDelta = -1;\n }\n for (y = 0; y < ySize; y += 1) {\n for (x = xStart; x !== xEnd; x += xDelta) {\n xoff = Math.round(x + offset) % xSize;\n srcPos = (xSize * y + xoff) * 4;\n r = scratchData.data[srcPos + 0];\n g = scratchData.data[srcPos + 1];\n b = scratchData.data[srcPos + 2];\n a = scratchData.data[srcPos + 3];\n dstPos = (xSize * y + x) * 4;\n scratchData.data[dstPos + 0] = r;\n scratchData.data[dstPos + 1] = g;\n scratchData.data[dstPos + 2] = b;\n scratchData.data[dstPos + 3] = a;\n }\n }\n for (y = 0; y < ySize; y += 1) {\n sectionSize = Math.floor(minSectionSize);\n for (i = 0; i < power; i += 1) {\n for (x = 0; x < sectionSize + 1; x += 1) {\n srcPos = (xSize * y + x) * 4;\n r = scratchData.data[srcPos + 0];\n g = scratchData.data[srcPos + 1];\n b = scratchData.data[srcPos + 2];\n a = scratchData.data[srcPos + 3];\n dstPos = (xSize * y + sectionSize * 2 - x - 1) * 4;\n scratchData.data[dstPos + 0] = r;\n scratchData.data[dstPos + 1] = g;\n scratchData.data[dstPos + 2] = b;\n scratchData.data[dstPos + 3] = a;\n }\n sectionSize *= 2;\n }\n }\n FromPolar(scratchData, imageData, { polarRotation: 0 });\n};\nexports.Kaleidoscope = Kaleidoscope;\nFactory_1.Factory.addGetterSetter(Node_1.Node, 'kaleidoscopePower', 2, (0, Validators_1.getNumberValidator)(), Factory_1.Factory.afterSetFilter);\nFactory_1.Factory.addGetterSetter(Node_1.Node, 'kaleidoscopeAngle', 0, (0, Validators_1.getNumberValidator)(), Factory_1.Factory.afterSetFilter);\n", "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.Mask = void 0;\nconst Factory_1 = require(\"../Factory\");\nconst Node_1 = require(\"../Node\");\nconst Validators_1 = require(\"../Validators\");\nfunction pixelAt(idata, x, y) {\n var idx = (y * idata.width + x) * 4;\n var d = [];\n d.push(idata.data[idx++], idata.data[idx++], idata.data[idx++], idata.data[idx++]);\n return d;\n}\nfunction rgbDistance(p1, p2) {\n return Math.sqrt(Math.pow(p1[0] - p2[0], 2) +\n Math.pow(p1[1] - p2[1], 2) +\n Math.pow(p1[2] - p2[2], 2));\n}\nfunction rgbMean(pTab) {\n var m = [0, 0, 0];\n for (var i = 0; i < pTab.length; i++) {\n m[0] += pTab[i][0];\n m[1] += pTab[i][1];\n m[2] += pTab[i][2];\n }\n m[0] /= pTab.length;\n m[1] /= pTab.length;\n m[2] /= pTab.length;\n return m;\n}\nfunction backgroundMask(idata, threshold) {\n var rgbv_no = pixelAt(idata, 0, 0);\n var rgbv_ne = pixelAt(idata, idata.width - 1, 0);\n var rgbv_so = pixelAt(idata, 0, idata.height - 1);\n var rgbv_se = pixelAt(idata, idata.width - 1, idata.height - 1);\n var thres = threshold || 10;\n if (rgbDistance(rgbv_no, rgbv_ne) < thres &&\n rgbDistance(rgbv_ne, rgbv_se) < thres &&\n rgbDistance(rgbv_se, rgbv_so) < thres &&\n rgbDistance(rgbv_so, rgbv_no) < thres) {\n var mean = rgbMean([rgbv_ne, rgbv_no, rgbv_se, rgbv_so]);\n var mask = [];\n for (var i = 0; i < idata.width * idata.height; i++) {\n var d = rgbDistance(mean, [\n idata.data[i * 4],\n idata.data[i * 4 + 1],\n idata.data[i * 4 + 2],\n ]);\n mask[i] = d < thres ? 0 : 255;\n }\n return mask;\n }\n}\nfunction applyMask(idata, mask) {\n for (var i = 0; i < idata.width * idata.height; i++) {\n idata.data[4 * i + 3] = mask[i];\n }\n}\nfunction erodeMask(mask, sw, sh) {\n var weights = [1, 1, 1, 1, 0, 1, 1, 1, 1];\n var side = Math.round(Math.sqrt(weights.length));\n var halfSide = Math.floor(side / 2);\n var maskResult = [];\n for (var y = 0; y < sh; y++) {\n for (var x = 0; x < sw; x++) {\n var so = y * sw + x;\n var a = 0;\n for (var cy = 0; cy < side; cy++) {\n for (var cx = 0; cx < side; cx++) {\n var scy = y + cy - halfSide;\n var scx = x + cx - halfSide;\n if (scy >= 0 && scy < sh && scx >= 0 && scx < sw) {\n var srcOff = scy * sw + scx;\n var wt = weights[cy * side + cx];\n a += mask[srcOff] * wt;\n }\n }\n }\n maskResult[so] = a === 255 * 8 ? 255 : 0;\n }\n }\n return maskResult;\n}\nfunction dilateMask(mask, sw, sh) {\n var weights = [1, 1, 1, 1, 1, 1, 1, 1, 1];\n var side = Math.round(Math.sqrt(weights.length));\n var halfSide = Math.floor(side / 2);\n var maskResult = [];\n for (var y = 0; y < sh; y++) {\n for (var x = 0; x < sw; x++) {\n var so = y * sw + x;\n var a = 0;\n for (var cy = 0; cy < side; cy++) {\n for (var cx = 0; cx < side; cx++) {\n var scy = y + cy - halfSide;\n var scx = x + cx - halfSide;\n if (scy >= 0 && scy < sh && scx >= 0 && scx < sw) {\n var srcOff = scy * sw + scx;\n var wt = weights[cy * side + cx];\n a += mask[srcOff] * wt;\n }\n }\n }\n maskResult[so] = a >= 255 * 4 ? 255 : 0;\n }\n }\n return maskResult;\n}\nfunction smoothEdgeMask(mask, sw, sh) {\n var weights = [1 / 9, 1 / 9, 1 / 9, 1 / 9, 1 / 9, 1 / 9, 1 / 9, 1 / 9, 1 / 9];\n var side = Math.round(Math.sqrt(weights.length));\n var halfSide = Math.floor(side / 2);\n var maskResult = [];\n for (var y = 0; y < sh; y++) {\n for (var x = 0; x < sw; x++) {\n var so = y * sw + x;\n var a = 0;\n for (var cy = 0; cy < side; cy++) {\n for (var cx = 0; cx < side; cx++) {\n var scy = y + cy - halfSide;\n var scx = x + cx - halfSide;\n if (scy >= 0 && scy < sh && scx >= 0 && scx < sw) {\n var srcOff = scy * sw + scx;\n var wt = weights[cy * side + cx];\n a += mask[srcOff] * wt;\n }\n }\n }\n maskResult[so] = a;\n }\n }\n return maskResult;\n}\nconst Mask = function (imageData) {\n var threshold = this.threshold(), mask = backgroundMask(imageData, threshold);\n if (mask) {\n mask = erodeMask(mask, imageData.width, imageData.height);\n mask = dilateMask(mask, imageData.width, imageData.height);\n mask = smoothEdgeMask(mask, imageData.width, imageData.height);\n applyMask(imageData, mask);\n }\n return imageData;\n};\nexports.Mask = Mask;\nFactory_1.Factory.addGetterSetter(Node_1.Node, 'threshold', 0, (0, Validators_1.getNumberValidator)(), Factory_1.Factory.afterSetFilter);\n", "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.Noise = void 0;\nconst Factory_1 = require(\"../Factory\");\nconst Node_1 = require(\"../Node\");\nconst Validators_1 = require(\"../Validators\");\nconst Noise = function (imageData) {\n var amount = this.noise() * 255, data = imageData.data, nPixels = data.length, half = amount / 2, i;\n for (i = 0; i < nPixels; i += 4) {\n data[i + 0] += half - 2 * half * Math.random();\n data[i + 1] += half - 2 * half * Math.random();\n data[i + 2] += half - 2 * half * Math.random();\n }\n};\nexports.Noise = Noise;\nFactory_1.Factory.addGetterSetter(Node_1.Node, 'noise', 0.2, (0, Validators_1.getNumberValidator)(), Factory_1.Factory.afterSetFilter);\n", "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.Pixelate = void 0;\nconst Factory_1 = require(\"../Factory\");\nconst Util_1 = require(\"../Util\");\nconst Node_1 = require(\"../Node\");\nconst Validators_1 = require(\"../Validators\");\nconst Pixelate = function (imageData) {\n var pixelSize = Math.ceil(this.pixelSize()), width = imageData.width, height = imageData.height, x, y, i, red, green, blue, alpha, nBinsX = Math.ceil(width / pixelSize), nBinsY = Math.ceil(height / pixelSize), xBinStart, xBinEnd, yBinStart, yBinEnd, xBin, yBin, pixelsInBin, data = imageData.data;\n if (pixelSize <= 0) {\n Util_1.Util.error('pixelSize value can not be <= 0');\n return;\n }\n for (xBin = 0; xBin < nBinsX; xBin += 1) {\n for (yBin = 0; yBin < nBinsY; yBin += 1) {\n red = 0;\n green = 0;\n blue = 0;\n alpha = 0;\n xBinStart = xBin * pixelSize;\n xBinEnd = xBinStart + pixelSize;\n yBinStart = yBin * pixelSize;\n yBinEnd = yBinStart + pixelSize;\n pixelsInBin = 0;\n for (x = xBinStart; x < xBinEnd; x += 1) {\n if (x >= width) {\n continue;\n }\n for (y = yBinStart; y < yBinEnd; y += 1) {\n if (y >= height) {\n continue;\n }\n i = (width * y + x) * 4;\n red += data[i + 0];\n green += data[i + 1];\n blue += data[i + 2];\n alpha += data[i + 3];\n pixelsInBin += 1;\n }\n }\n red = red / pixelsInBin;\n green = green / pixelsInBin;\n blue = blue / pixelsInBin;\n alpha = alpha / pixelsInBin;\n for (x = xBinStart; x < xBinEnd; x += 1) {\n if (x >= width) {\n continue;\n }\n for (y = yBinStart; y < yBinEnd; y += 1) {\n if (y >= height) {\n continue;\n }\n i = (width * y + x) * 4;\n data[i + 0] = red;\n data[i + 1] = green;\n data[i + 2] = blue;\n data[i + 3] = alpha;\n }\n }\n }\n }\n};\nexports.Pixelate = Pixelate;\nFactory_1.Factory.addGetterSetter(Node_1.Node, 'pixelSize', 8, (0, Validators_1.getNumberValidator)(), Factory_1.Factory.afterSetFilter);\n", "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.Posterize = void 0;\nconst Factory_1 = require(\"../Factory\");\nconst Node_1 = require(\"../Node\");\nconst Validators_1 = require(\"../Validators\");\nconst Posterize = function (imageData) {\n var levels = Math.round(this.levels() * 254) + 1, data = imageData.data, len = data.length, scale = 255 / levels, i;\n for (i = 0; i < len; i += 1) {\n data[i] = Math.floor(data[i] / scale) * scale;\n }\n};\nexports.Posterize = Posterize;\nFactory_1.Factory.addGetterSetter(Node_1.Node, 'levels', 0.5, (0, Validators_1.getNumberValidator)(), Factory_1.Factory.afterSetFilter);\n", "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.RGB = void 0;\nconst Factory_1 = require(\"../Factory\");\nconst Node_1 = require(\"../Node\");\nconst Validators_1 = require(\"../Validators\");\nconst RGB = function (imageData) {\n var data = imageData.data, nPixels = data.length, red = this.red(), green = this.green(), blue = this.blue(), i, brightness;\n for (i = 0; i < nPixels; i += 4) {\n brightness =\n (0.34 * data[i] + 0.5 * data[i + 1] + 0.16 * data[i + 2]) / 255;\n data[i] = brightness * red;\n data[i + 1] = brightness * green;\n data[i + 2] = brightness * blue;\n data[i + 3] = data[i + 3];\n }\n};\nexports.RGB = RGB;\nFactory_1.Factory.addGetterSetter(Node_1.Node, 'red', 0, function (val) {\n this._filterUpToDate = false;\n if (val > 255) {\n return 255;\n }\n else if (val < 0) {\n return 0;\n }\n else {\n return Math.round(val);\n }\n});\nFactory_1.Factory.addGetterSetter(Node_1.Node, 'green', 0, function (val) {\n this._filterUpToDate = false;\n if (val > 255) {\n return 255;\n }\n else if (val < 0) {\n return 0;\n }\n else {\n return Math.round(val);\n }\n});\nFactory_1.Factory.addGetterSetter(Node_1.Node, 'blue', 0, Validators_1.RGBComponent, Factory_1.Factory.afterSetFilter);\n", "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.RGBA = void 0;\nconst Factory_1 = require(\"../Factory\");\nconst Node_1 = require(\"../Node\");\nconst Validators_1 = require(\"../Validators\");\nconst RGBA = function (imageData) {\n var data = imageData.data, nPixels = data.length, red = this.red(), green = this.green(), blue = this.blue(), alpha = this.alpha(), i, ia;\n for (i = 0; i < nPixels; i += 4) {\n ia = 1 - alpha;\n data[i] = red * alpha + data[i] * ia;\n data[i + 1] = green * alpha + data[i + 1] * ia;\n data[i + 2] = blue * alpha + data[i + 2] * ia;\n }\n};\nexports.RGBA = RGBA;\nFactory_1.Factory.addGetterSetter(Node_1.Node, 'red', 0, function (val) {\n this._filterUpToDate = false;\n if (val > 255) {\n return 255;\n }\n else if (val < 0) {\n return 0;\n }\n else {\n return Math.round(val);\n }\n});\nFactory_1.Factory.addGetterSetter(Node_1.Node, 'green', 0, function (val) {\n this._filterUpToDate = false;\n if (val > 255) {\n return 255;\n }\n else if (val < 0) {\n return 0;\n }\n else {\n return Math.round(val);\n }\n});\nFactory_1.Factory.addGetterSetter(Node_1.Node, 'blue', 0, Validators_1.RGBComponent, Factory_1.Factory.afterSetFilter);\nFactory_1.Factory.addGetterSetter(Node_1.Node, 'alpha', 1, function (val) {\n this._filterUpToDate = false;\n if (val > 1) {\n return 1;\n }\n else if (val < 0) {\n return 0;\n }\n else {\n return val;\n }\n});\n", "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.Sepia = void 0;\nconst Sepia = function (imageData) {\n var data = imageData.data, nPixels = data.length, i, r, g, b;\n for (i = 0; i < nPixels; i += 4) {\n r = data[i + 0];\n g = data[i + 1];\n b = data[i + 2];\n data[i + 0] = Math.min(255, r * 0.393 + g * 0.769 + b * 0.189);\n data[i + 1] = Math.min(255, r * 0.349 + g * 0.686 + b * 0.168);\n data[i + 2] = Math.min(255, r * 0.272 + g * 0.534 + b * 0.131);\n }\n};\nexports.Sepia = Sepia;\n", "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.Solarize = void 0;\nconst Solarize = function (imageData) {\n var data = imageData.data, w = imageData.width, h = imageData.height, w4 = w * 4, y = h;\n do {\n var offsetY = (y - 1) * w4;\n var x = w;\n do {\n var offset = offsetY + (x - 1) * 4;\n var r = data[offset];\n var g = data[offset + 1];\n var b = data[offset + 2];\n if (r > 127) {\n r = 255 - r;\n }\n if (g > 127) {\n g = 255 - g;\n }\n if (b > 127) {\n b = 255 - b;\n }\n data[offset] = r;\n data[offset + 1] = g;\n data[offset + 2] = b;\n } while (--x);\n } while (--y);\n};\nexports.Solarize = Solarize;\n", "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.Threshold = void 0;\nconst Factory_1 = require(\"../Factory\");\nconst Node_1 = require(\"../Node\");\nconst Validators_1 = require(\"../Validators\");\nconst Threshold = function (imageData) {\n var level = this.threshold() * 255, data = imageData.data, len = data.length, i;\n for (i = 0; i < len; i += 1) {\n data[i] = data[i] < level ? 0 : 255;\n }\n};\nexports.Threshold = Threshold;\nFactory_1.Factory.addGetterSetter(Node_1.Node, 'threshold', 0.5, (0, Validators_1.getNumberValidator)(), Factory_1.Factory.afterSetFilter);\n", "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.Konva = void 0;\nconst _CoreInternals_1 = require(\"./_CoreInternals\");\nconst Arc_1 = require(\"./shapes/Arc\");\nconst Arrow_1 = require(\"./shapes/Arrow\");\nconst Circle_1 = require(\"./shapes/Circle\");\nconst Ellipse_1 = require(\"./shapes/Ellipse\");\nconst Image_1 = require(\"./shapes/Image\");\nconst Label_1 = require(\"./shapes/Label\");\nconst Line_1 = require(\"./shapes/Line\");\nconst Path_1 = require(\"./shapes/Path\");\nconst Rect_1 = require(\"./shapes/Rect\");\nconst RegularPolygon_1 = require(\"./shapes/RegularPolygon\");\nconst Ring_1 = require(\"./shapes/Ring\");\nconst Sprite_1 = require(\"./shapes/Sprite\");\nconst Star_1 = require(\"./shapes/Star\");\nconst Text_1 = require(\"./shapes/Text\");\nconst TextPath_1 = require(\"./shapes/TextPath\");\nconst Transformer_1 = require(\"./shapes/Transformer\");\nconst Wedge_1 = require(\"./shapes/Wedge\");\nconst Blur_1 = require(\"./filters/Blur\");\nconst Brighten_1 = require(\"./filters/Brighten\");\nconst Contrast_1 = require(\"./filters/Contrast\");\nconst Emboss_1 = require(\"./filters/Emboss\");\nconst Enhance_1 = require(\"./filters/Enhance\");\nconst Grayscale_1 = require(\"./filters/Grayscale\");\nconst HSL_1 = require(\"./filters/HSL\");\nconst HSV_1 = require(\"./filters/HSV\");\nconst Invert_1 = require(\"./filters/Invert\");\nconst Kaleidoscope_1 = require(\"./filters/Kaleidoscope\");\nconst Mask_1 = require(\"./filters/Mask\");\nconst Noise_1 = require(\"./filters/Noise\");\nconst Pixelate_1 = require(\"./filters/Pixelate\");\nconst Posterize_1 = require(\"./filters/Posterize\");\nconst RGB_1 = require(\"./filters/RGB\");\nconst RGBA_1 = require(\"./filters/RGBA\");\nconst Sepia_1 = require(\"./filters/Sepia\");\nconst Solarize_1 = require(\"./filters/Solarize\");\nconst Threshold_1 = require(\"./filters/Threshold\");\nexports.Konva = _CoreInternals_1.Konva.Util._assign(_CoreInternals_1.Konva, {\n Arc: Arc_1.Arc,\n Arrow: Arrow_1.Arrow,\n Circle: Circle_1.Circle,\n Ellipse: Ellipse_1.Ellipse,\n Image: Image_1.Image,\n Label: Label_1.Label,\n Tag: Label_1.Tag,\n Line: Line_1.Line,\n Path: Path_1.Path,\n Rect: Rect_1.Rect,\n RegularPolygon: RegularPolygon_1.RegularPolygon,\n Ring: Ring_1.Ring,\n Sprite: Sprite_1.Sprite,\n Star: Star_1.Star,\n Text: Text_1.Text,\n TextPath: TextPath_1.TextPath,\n Transformer: Transformer_1.Transformer,\n Wedge: Wedge_1.Wedge,\n Filters: {\n Blur: Blur_1.Blur,\n Brighten: Brighten_1.Brighten,\n Contrast: Contrast_1.Contrast,\n Emboss: Emboss_1.Emboss,\n Enhance: Enhance_1.Enhance,\n Grayscale: Grayscale_1.Grayscale,\n HSL: HSL_1.HSL,\n HSV: HSV_1.HSV,\n Invert: Invert_1.Invert,\n Kaleidoscope: Kaleidoscope_1.Kaleidoscope,\n Mask: Mask_1.Mask,\n Noise: Noise_1.Noise,\n Pixelate: Pixelate_1.Pixelate,\n Posterize: Posterize_1.Posterize,\n RGB: RGB_1.RGB,\n RGBA: RGBA_1.RGBA,\n Sepia: Sepia_1.Sepia,\n Solarize: Solarize_1.Solarize,\n Threshold: Threshold_1.Threshold,\n },\n});\n", "\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nconst _FullInternals_1 = require(\"./_FullInternals\");\nmodule.exports = _FullInternals_1.Konva;\n", "/**\n * MicroEvent - to make any js object an event emitter\n *\n * - pure javascript - server compatible, browser compatible\n * - dont rely on the browser doms\n * - super simple - you get it immediatly, no mistery, no magic involved\n *\n * @author Jerome Etienne (https://github.com/jeromeetienne)\n */\n\ntype TCallback = (...args:any) => any;\n\n/**\n * Execute callback for each event in space separated list of event names\n *\n */\nfunction forEvents(events:string,callback:(event:string)=>any){\n\tevents.split(/\\s+/).forEach((event) =>{\n\t\tcallback(event);\n\t});\n}\n\nexport default class MicroEvent{\n\n\tpublic _events: {[key:string]:TCallback[]};\n\n\tconstructor(){\n\t\tthis._events = {};\n\t}\n\n\ton(events:string, fct:TCallback){\n\t\tforEvents(events,(event) => {\n\t\t\tconst event_array = this._events[event] || [];\n\t\t\tevent_array.push(fct);\n\t\t\tthis._events[event] = event_array;\n\t\t});\n\t}\n\n\toff(events:string, fct:TCallback){\n\t\tvar n = arguments.length;\n\t\tif( n === 0 ){\n\t\t\tthis._events = {};\n\t\t\treturn;\n\t\t}\n\n\t\tforEvents(events,(event) => {\n\n\t\t\tif (n === 1){\n\t\t\t\tdelete this._events[event];\n\t\t\t\treturn\n\t\t\t}\n\n\t\t\tconst event_array = this._events[event];\n\t\t\tif( event_array === undefined ) return;\n\n\t\t\tevent_array.splice(event_array.indexOf(fct), 1);\n\t\t\tthis._events[event] = event_array;\n\t\t});\n\t}\n\n\ttrigger(events:string, ...args:any){\n\t\tvar self = this;\n\n\t\tforEvents(events,(event) => {\n\t\t\tconst event_array = self._events[event];\n\t\t\tif( event_array === undefined ) return;\n\t\t\tevent_array.forEach(fct => {\n\t\t\t\tfct.apply(self, args );\n\t\t\t});\n\n\t\t});\n\t}\n};\n", "/**\n * microplugin.js\n * Copyright (c) 2013 Brian Reavis & contributors\n *\n * Licensed under the Apache License, Version 2.0 (the \"License\"); you may not use this\n * file except in compliance with the License. You may obtain a copy of the License at:\n * http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF\n * ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n *\n * @author Brian Reavis \n */\n\ntype TSettings = {\n\t[key:string]:any\n}\n\ntype TPlugins = {\n\tnames: string[],\n\tsettings: TSettings,\n\trequested: {[key:string]:boolean},\n\tloaded: {[key:string]:any}\n};\n\nexport type TPluginItem = {name:string,options:{}};\nexport type TPluginHash = {[key:string]:{}};\n\n\n\n\nexport default function MicroPlugin(Interface: any ){\n\n\tInterface.plugins = {};\n\n\treturn class extends Interface{\n\n\t\tpublic plugins:TPlugins = {\n\t\t\tnames : [],\n\t\t\tsettings : {},\n\t\t\trequested : {},\n\t\t\tloaded : {}\n\t\t};\n\n\t\t/**\n\t\t * Registers a plugin.\n\t\t *\n\t\t * @param {function} fn\n\t\t */\n\t\tstatic define(name:string, fn:(this:any,settings:TSettings)=>any){\n\t\t\tInterface.plugins[name] = {\n\t\t\t\t'name' : name,\n\t\t\t\t'fn' : fn\n\t\t\t};\n\t\t}\n\n\n\t\t/**\n\t\t * Initializes the listed plugins (with options).\n\t\t * Acceptable formats:\n\t\t *\n\t\t * List (without options):\n\t\t * ['a', 'b', 'c']\n\t\t *\n\t\t * List (with options):\n\t\t * [{'name': 'a', options: {}}, {'name': 'b', options: {}}]\n\t\t *\n\t\t * Hash (with options):\n\t\t * {'a': { ... }, 'b': { ... }, 'c': { ... }}\n\t\t *\n\t\t * @param {array|object} plugins\n\t\t */\n\t\tinitializePlugins(plugins:string[]|TPluginItem[]|TPluginHash) {\n\t\t\tvar key, name;\n\t\t\tconst self = this;\n\t\t\tconst queue:string[] = [];\n\n\t\t\tif (Array.isArray(plugins)) {\n\t\t\t\tplugins.forEach((plugin:string|TPluginItem)=>{\n\t\t\t\t\tif (typeof plugin === 'string') {\n\t\t\t\t\t\tqueue.push(plugin);\n\t\t\t\t\t} else {\n\t\t\t\t\t\tself.plugins.settings[plugin.name] = plugin.options;\n\t\t\t\t\t\tqueue.push(plugin.name);\n\t\t\t\t\t}\n\t\t\t\t});\n\t\t\t} else if (plugins) {\n\t\t\t\tfor (key in plugins) {\n\t\t\t\t\tif (plugins.hasOwnProperty(key)) {\n\t\t\t\t\t\tself.plugins.settings[key] = plugins[key];\n\t\t\t\t\t\tqueue.push(key);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\n\t\t\twhile( name = queue.shift() ){\n\t\t\t\tself.require(name);\n\t\t\t}\n\t\t}\n\n\t\tloadPlugin(name:string) {\n\t\t\tvar self = this;\n\t\t\tvar plugins = self.plugins;\n\t\t\tvar plugin = Interface.plugins[name];\n\n\t\t\tif (!Interface.plugins.hasOwnProperty(name)) {\n\t\t\t\tthrow new Error('Unable to find \"' + name + '\" plugin');\n\t\t\t}\n\n\t\t\tplugins.requested[name] = true;\n\t\t\tplugins.loaded[name] = plugin.fn.apply(self, [self.plugins.settings[name] || {}]);\n\t\t\tplugins.names.push(name);\n\t\t}\n\n\t\t/**\n\t\t * Initializes a plugin.\n\t\t *\n\t\t */\n\t\trequire(name:string) {\n\t\t\tvar self = this;\n\t\t\tvar plugins = self.plugins;\n\n\t\t\tif (!self.plugins.loaded.hasOwnProperty(name)) {\n\t\t\t\tif (plugins.requested[name]) {\n\t\t\t\t\tthrow new Error('Plugin has circular dependency (\"' + name + '\")');\n\t\t\t\t}\n\t\t\t\tself.loadPlugin(name);\n\t\t\t}\n\n\t\t\treturn plugins.loaded[name];\n\t\t}\n\n\t};\n\n}\n", "/*! @orchidjs/unicode-variants | https://github.com/orchidjs/unicode-variants | Apache License (v2) */\n/**\n * Convert array of strings to a regular expression\n *\tex ['ab','a'] => (?:ab|a)\n * \tex ['a','b'] => [ab]\n * @param {string[]} chars\n * @return {string}\n */\nconst arrayToPattern = chars => {\n chars = chars.filter(Boolean);\n\n if (chars.length < 2) {\n return chars[0] || '';\n }\n\n return maxValueLength(chars) == 1 ? '[' + chars.join('') + ']' : '(?:' + chars.join('|') + ')';\n};\n/**\n * @param {string[]} array\n * @return {string}\n */\n\nconst sequencePattern = array => {\n if (!hasDuplicates(array)) {\n return array.join('');\n }\n\n let pattern = '';\n let prev_char_count = 0;\n\n const prev_pattern = () => {\n if (prev_char_count > 1) {\n pattern += '{' + prev_char_count + '}';\n }\n };\n\n array.forEach((char, i) => {\n if (char === array[i - 1]) {\n prev_char_count++;\n return;\n }\n\n prev_pattern();\n pattern += char;\n prev_char_count = 1;\n });\n prev_pattern();\n return pattern;\n};\n/**\n * Convert array of strings to a regular expression\n *\tex ['ab','a'] => (?:ab|a)\n * \tex ['a','b'] => [ab]\n * @param {Set} chars\n * @return {string}\n */\n\nconst setToPattern = chars => {\n let array = toArray(chars);\n return arrayToPattern(array);\n};\n/**\n *\n * https://stackoverflow.com/questions/7376598/in-javascript-how-do-i-check-if-an-array-has-duplicate-values\n * @param {any[]} array\n */\n\nconst hasDuplicates = array => {\n return new Set(array).size !== array.length;\n};\n/**\n * https://stackoverflow.com/questions/63006601/why-does-u-throw-an-invalid-escape-error\n * @param {string} str\n * @return {string}\n */\n\nconst escape_regex = str => {\n return (str + '').replace(/([\\$\\(\\)\\*\\+\\.\\?\\[\\]\\^\\{\\|\\}\\\\])/gu, '\\\\$1');\n};\n/**\n * Return the max length of array values\n * @param {string[]} array\n *\n */\n\nconst maxValueLength = array => {\n return array.reduce((longest, value) => Math.max(longest, unicodeLength(value)), 0);\n};\n/**\n * @param {string} str\n */\n\nconst unicodeLength = str => {\n return toArray(str).length;\n};\n/**\n * @param {any} p\n * @return {any[]}\n */\n\nconst toArray = p => Array.from(p);\n\nexport { arrayToPattern, escape_regex, hasDuplicates, maxValueLength, sequencePattern, setToPattern, toArray, unicodeLength };\n//# sourceMappingURL=regex.js.map\n", "/*! @orchidjs/unicode-variants | https://github.com/orchidjs/unicode-variants | Apache License (v2) */\n/**\n * Get all possible combinations of substrings that add up to the given string\n * https://stackoverflow.com/questions/30169587/find-all-the-combination-of-substrings-that-add-up-to-the-given-string\n * @param {string} input\n * @return {string[][]}\n */\nconst allSubstrings = input => {\n if (input.length === 1) return [[input]];\n /** @type {string[][]} */\n\n let result = [];\n const start = input.substring(1);\n const suba = allSubstrings(start);\n suba.forEach(function (subresult) {\n let tmp = subresult.slice(0);\n tmp[0] = input.charAt(0) + tmp[0];\n result.push(tmp);\n tmp = subresult.slice(0);\n tmp.unshift(input.charAt(0));\n result.push(tmp);\n });\n return result;\n};\n\nexport { allSubstrings };\n//# sourceMappingURL=strings.js.map\n", "/*! @orchidjs/unicode-variants | https://github.com/orchidjs/unicode-variants | Apache License (v2) */\nimport { toArray, setToPattern, escape_regex, arrayToPattern, sequencePattern } from './regex.js';\nexport { escape_regex } from './regex.js';\nimport { allSubstrings } from './strings.js';\n\n/**\n * @typedef {{[key:string]:string}} TUnicodeMap\n * @typedef {{[key:string]:Set}} TUnicodeSets\n * @typedef {[[number,number]]} TCodePoints\n * @typedef {{folded:string,composed:string,code_point:number}} TCodePointObj\n * @typedef {{start:number,end:number,length:number,substr:string}} TSequencePart\n */\n/** @type {TCodePoints} */\n\nconst code_points = [[0, 65535]];\nconst accent_pat = '[\\u0300-\\u036F\\u{b7}\\u{2be}\\u{2bc}]';\n/** @type {TUnicodeMap} */\n\nlet unicode_map;\n/** @type {RegExp} */\n\nlet multi_char_reg;\nconst max_char_length = 3;\n/** @type {TUnicodeMap} */\n\nconst latin_convert = {};\n/** @type {TUnicodeMap} */\n\nconst latin_condensed = {\n '/': '⁄∕',\n '0': '߀',\n \"a\": \"ⱥɐɑ\",\n \"aa\": \"ꜳ\",\n \"ae\": \"æǽǣ\",\n \"ao\": \"ꜵ\",\n \"au\": \"ꜷ\",\n \"av\": \"ꜹꜻ\",\n \"ay\": \"ꜽ\",\n \"b\": \"ƀɓƃ\",\n \"c\": \"ꜿƈȼↄ\",\n \"d\": \"đɗɖᴅƌꮷԁɦ\",\n \"e\": \"ɛǝᴇɇ\",\n \"f\": \"ꝼƒ\",\n \"g\": \"ǥɠꞡᵹꝿɢ\",\n \"h\": \"ħⱨⱶɥ\",\n \"i\": \"ɨı\",\n \"j\": \"ɉȷ\",\n \"k\": \"ƙⱪꝁꝃꝅꞣ\",\n \"l\": \"łƚɫⱡꝉꝇꞁɭ\",\n \"m\": \"ɱɯϻ\",\n \"n\": \"ꞥƞɲꞑᴎлԉ\",\n \"o\": \"øǿɔɵꝋꝍᴑ\",\n \"oe\": \"œ\",\n \"oi\": \"ƣ\",\n \"oo\": \"ꝏ\",\n \"ou\": \"ȣ\",\n \"p\": \"ƥᵽꝑꝓꝕρ\",\n \"q\": \"ꝗꝙɋ\",\n \"r\": \"ɍɽꝛꞧꞃ\",\n \"s\": \"ßȿꞩꞅʂ\",\n \"t\": \"ŧƭʈⱦꞇ\",\n \"th\": \"þ\",\n \"tz\": \"ꜩ\",\n \"u\": \"ʉ\",\n \"v\": \"ʋꝟʌ\",\n \"vy\": \"ꝡ\",\n \"w\": \"ⱳ\",\n \"y\": \"ƴɏỿ\",\n \"z\": \"ƶȥɀⱬꝣ\",\n \"hv\": \"ƕ\"\n};\n\nfor (let latin in latin_condensed) {\n let unicode = latin_condensed[latin] || '';\n\n for (let i = 0; i < unicode.length; i++) {\n let char = unicode.substring(i, i + 1);\n latin_convert[char] = latin;\n }\n}\n\nconst convert_pat = new RegExp(Object.keys(latin_convert).join('|') + '|' + accent_pat, 'gu');\n/**\n * Initialize the unicode_map from the give code point ranges\n *\n * @param {TCodePoints=} _code_points\n */\n\nconst initialize = _code_points => {\n if (unicode_map !== undefined) return;\n unicode_map = generateMap(_code_points || code_points);\n};\n/**\n * Helper method for normalize a string\n * https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/String/normalize\n * @param {string} str\n * @param {string} form\n */\n\nconst normalize = (str, form = 'NFKD') => str.normalize(form);\n/**\n * Remove accents without reordering string\n * calling str.normalize('NFKD') on \\u{594}\\u{595}\\u{596} becomes \\u{596}\\u{594}\\u{595}\n * via https://github.com/krisk/Fuse/issues/133#issuecomment-318692703\n * @param {string} str\n * @return {string}\n */\n\nconst asciifold = str => {\n return toArray(str).reduce(\n /**\n * @param {string} result\n * @param {string} char\n */\n (result, char) => {\n return result + _asciifold(char);\n }, '');\n};\n/**\n * @param {string} str\n * @return {string}\n */\n\nconst _asciifold = str => {\n str = normalize(str).toLowerCase().replace(convert_pat, (\n /** @type {string} */\n char) => {\n return latin_convert[char] || '';\n }); //return str;\n\n return normalize(str, 'NFC');\n};\n/**\n * Generate a list of unicode variants from the list of code points\n * @param {TCodePoints} code_points\n * @yield {TCodePointObj}\n */\n\nfunction* generator(code_points) {\n for (const [code_point_min, code_point_max] of code_points) {\n for (let i = code_point_min; i <= code_point_max; i++) {\n let composed = String.fromCharCode(i);\n let folded = asciifold(composed);\n\n if (folded == composed.toLowerCase()) {\n continue;\n } // skip when folded is a string longer than 3 characters long\n // bc the resulting regex patterns will be long\n // eg:\n // folded صلى الله عليه وسلم length 18 code point 65018\n // folded جل جلاله length 8 code point 65019\n\n\n if (folded.length > max_char_length) {\n continue;\n }\n\n if (folded.length == 0) {\n continue;\n }\n\n yield {\n folded: folded,\n composed: composed,\n code_point: i\n };\n }\n }\n}\n/**\n * Generate a unicode map from the list of code points\n * @param {TCodePoints} code_points\n * @return {TUnicodeSets}\n */\n\nconst generateSets = code_points => {\n /** @type {{[key:string]:Set}} */\n const unicode_sets = {};\n /**\n * @param {string} folded\n * @param {string} to_add\n */\n\n const addMatching = (folded, to_add) => {\n /** @type {Set} */\n const folded_set = unicode_sets[folded] || new Set();\n const patt = new RegExp('^' + setToPattern(folded_set) + '$', 'iu');\n\n if (to_add.match(patt)) {\n return;\n }\n\n folded_set.add(escape_regex(to_add));\n unicode_sets[folded] = folded_set;\n };\n\n for (let value of generator(code_points)) {\n addMatching(value.folded, value.folded);\n addMatching(value.folded, value.composed);\n }\n\n return unicode_sets;\n};\n/**\n * Generate a unicode map from the list of code points\n * ae => (?:(?:ae|Æ|Ǽ|Ǣ)|(?:A|Ⓐ|A...)(?:E|ɛ|Ⓔ...))\n *\n * @param {TCodePoints} code_points\n * @return {TUnicodeMap}\n */\n\nconst generateMap = code_points => {\n /** @type {TUnicodeSets} */\n const unicode_sets = generateSets(code_points);\n /** @type {TUnicodeMap} */\n\n const unicode_map = {};\n /** @type {string[]} */\n\n let multi_char = [];\n\n for (let folded in unicode_sets) {\n let set = unicode_sets[folded];\n\n if (set) {\n unicode_map[folded] = setToPattern(set);\n }\n\n if (folded.length > 1) {\n multi_char.push(escape_regex(folded));\n }\n }\n\n multi_char.sort((a, b) => b.length - a.length);\n const multi_char_patt = arrayToPattern(multi_char);\n multi_char_reg = new RegExp('^' + multi_char_patt, 'u');\n return unicode_map;\n};\n/**\n * Map each element of an array from it's folded value to all possible unicode matches\n * @param {string[]} strings\n * @param {number} min_replacement\n * @return {string}\n */\n\nconst mapSequence = (strings, min_replacement = 1) => {\n let chars_replaced = 0;\n strings = strings.map(str => {\n if (unicode_map[str]) {\n chars_replaced += str.length;\n }\n\n return unicode_map[str] || str;\n });\n\n if (chars_replaced >= min_replacement) {\n return sequencePattern(strings);\n }\n\n return '';\n};\n/**\n * Convert a short string and split it into all possible patterns\n * Keep a pattern only if min_replacement is met\n *\n * 'abc'\n * \t\t=> [['abc'],['ab','c'],['a','bc'],['a','b','c']]\n *\t\t=> ['abc-pattern','ab-c-pattern'...]\n *\n *\n * @param {string} str\n * @param {number} min_replacement\n * @return {string}\n */\n\nconst substringsToPattern = (str, min_replacement = 1) => {\n min_replacement = Math.max(min_replacement, str.length - 1);\n return arrayToPattern(allSubstrings(str).map(sub_pat => {\n return mapSequence(sub_pat, min_replacement);\n }));\n};\n/**\n * Convert an array of sequences into a pattern\n * [{start:0,end:3,length:3,substr:'iii'}...] => (?:iii...)\n *\n * @param {Sequence[]} sequences\n * @param {boolean} all\n */\n\nconst sequencesToPattern = (sequences, all = true) => {\n let min_replacement = sequences.length > 1 ? 1 : 0;\n return arrayToPattern(sequences.map(sequence => {\n let seq = [];\n const len = all ? sequence.length() : sequence.length() - 1;\n\n for (let j = 0; j < len; j++) {\n seq.push(substringsToPattern(sequence.substrs[j] || '', min_replacement));\n }\n\n return sequencePattern(seq);\n }));\n};\n/**\n * Return true if the sequence is already in the sequences\n * @param {Sequence} needle_seq\n * @param {Sequence[]} sequences\n */\n\n\nconst inSequences = (needle_seq, sequences) => {\n for (const seq of sequences) {\n if (seq.start != needle_seq.start || seq.end != needle_seq.end) {\n continue;\n }\n\n if (seq.substrs.join('') !== needle_seq.substrs.join('')) {\n continue;\n }\n\n let needle_parts = needle_seq.parts;\n /**\n * @param {TSequencePart} part\n */\n\n const filter = part => {\n for (const needle_part of needle_parts) {\n if (needle_part.start === part.start && needle_part.substr === part.substr) {\n return false;\n }\n\n if (part.length == 1 || needle_part.length == 1) {\n continue;\n } // check for overlapping parts\n // a = ['::=','==']\n // b = ['::','===']\n // a = ['r','sm']\n // b = ['rs','m']\n\n\n if (part.start < needle_part.start && part.end > needle_part.start) {\n return true;\n }\n\n if (needle_part.start < part.start && needle_part.end > part.start) {\n return true;\n }\n }\n\n return false;\n };\n\n let filtered = seq.parts.filter(filter);\n\n if (filtered.length > 0) {\n continue;\n }\n\n return true;\n }\n\n return false;\n};\n\nclass Sequence {\n constructor() {\n /** @type {TSequencePart[]} */\n this.parts = [];\n /** @type {string[]} */\n\n this.substrs = [];\n this.start = 0;\n this.end = 0;\n }\n /**\n * @param {TSequencePart|undefined} part\n */\n\n\n add(part) {\n if (part) {\n this.parts.push(part);\n this.substrs.push(part.substr);\n this.start = Math.min(part.start, this.start);\n this.end = Math.max(part.end, this.end);\n }\n }\n\n last() {\n return this.parts[this.parts.length - 1];\n }\n\n length() {\n return this.parts.length;\n }\n /**\n * @param {number} position\n * @param {TSequencePart} last_piece\n */\n\n\n clone(position, last_piece) {\n let clone = new Sequence();\n let parts = JSON.parse(JSON.stringify(this.parts));\n let last_part = parts.pop();\n\n for (const part of parts) {\n clone.add(part);\n }\n\n let last_substr = last_piece.substr.substring(0, position - last_part.start);\n let clone_last_len = last_substr.length;\n clone.add({\n start: last_part.start,\n end: last_part.start + clone_last_len,\n length: clone_last_len,\n substr: last_substr\n });\n return clone;\n }\n\n}\n/**\n * Expand a regular expression pattern to include unicode variants\n * \teg /a/ becomes /aⓐaẚàáâầấẫẩãāăằắẵẳȧǡäǟảåǻǎȁȃạậặḁąⱥɐɑAⒶAÀÁÂẦẤẪẨÃĀĂẰẮẴẲȦǠÄǞẢÅǺǍȀȂẠẬẶḀĄȺⱯ/\n *\n * Issue:\n * ﺊﺋ [ 'ﺊ = \\\\u{fe8a}', 'ﺋ = \\\\u{fe8b}' ]\n *\tbecomes:\tئئ [ 'ي = \\\\u{64a}', 'ٔ = \\\\u{654}', 'ي = \\\\u{64a}', 'ٔ = \\\\u{654}' ]\n *\n *\tİIJ = IIJ = ⅡJ\n *\n * \t1/2/4\n *\n * @param {string} str\n * @return {string|undefined}\n */\n\n\nconst getPattern = str => {\n initialize();\n str = asciifold(str);\n let pattern = '';\n let sequences = [new Sequence()];\n\n for (let i = 0; i < str.length; i++) {\n let substr = str.substring(i);\n let match = substr.match(multi_char_reg);\n const char = str.substring(i, i + 1);\n const match_str = match ? match[0] : null; // loop through sequences\n // add either the char or multi_match\n\n let overlapping = [];\n let added_types = new Set();\n\n for (const sequence of sequences) {\n const last_piece = sequence.last();\n\n if (!last_piece || last_piece.length == 1 || last_piece.end <= i) {\n // if we have a multi match\n if (match_str) {\n const len = match_str.length;\n sequence.add({\n start: i,\n end: i + len,\n length: len,\n substr: match_str\n });\n added_types.add('1');\n } else {\n sequence.add({\n start: i,\n end: i + 1,\n length: 1,\n substr: char\n });\n added_types.add('2');\n }\n } else if (match_str) {\n let clone = sequence.clone(i, last_piece);\n const len = match_str.length;\n clone.add({\n start: i,\n end: i + len,\n length: len,\n substr: match_str\n });\n overlapping.push(clone);\n } else {\n // don't add char\n // adding would create invalid patterns: 234 => [2,34,4]\n added_types.add('3');\n }\n } // if we have overlapping\n\n\n if (overlapping.length > 0) {\n // ['ii','iii'] before ['i','i','iii']\n overlapping = overlapping.sort((a, b) => {\n return a.length() - b.length();\n });\n\n for (let clone of overlapping) {\n // don't add if we already have an equivalent sequence\n if (inSequences(clone, sequences)) {\n continue;\n }\n\n sequences.push(clone);\n }\n\n continue;\n } // if we haven't done anything unique\n // clean up the patterns\n // helps keep patterns smaller\n // if str = 'r₨㎧aarss', pattern will be 446 instead of 655\n\n\n if (i > 0 && added_types.size == 1 && !added_types.has('3')) {\n pattern += sequencesToPattern(sequences, false);\n let new_seq = new Sequence();\n const old_seq = sequences[0];\n\n if (old_seq) {\n new_seq.add(old_seq.last());\n }\n\n sequences = [new_seq];\n }\n }\n\n pattern += sequencesToPattern(sequences, true);\n return pattern;\n};\n\nexport { _asciifold, asciifold, code_points, generateMap, generateSets, generator, getPattern, initialize, mapSequence, normalize, substringsToPattern, unicode_map };\n//# sourceMappingURL=index.js.map\n", "/*! sifter.js | https://github.com/orchidjs/sifter.js | Apache License (v2) */\nimport { asciifold } from '@orchidjs/unicode-variants';\n\n/**\n * A property getter resolving dot-notation\n * @param {Object} obj The root object to fetch property on\n * @param {String} name The optionally dotted property name to fetch\n * @return {Object} The resolved property value\n */\nconst getAttr = (obj, name) => {\n if (!obj) return;\n return obj[name];\n};\n/**\n * A property getter resolving dot-notation\n * @param {Object} obj The root object to fetch property on\n * @param {String} name The optionally dotted property name to fetch\n * @return {Object} The resolved property value\n */\n\nconst getAttrNesting = (obj, name) => {\n if (!obj) return;\n var part,\n names = name.split(\".\");\n\n while ((part = names.shift()) && (obj = obj[part]));\n\n return obj;\n};\n/**\n * Calculates how close of a match the\n * given value is against a search token.\n *\n */\n\nconst scoreValue = (value, token, weight) => {\n var score, pos;\n if (!value) return 0;\n value = value + '';\n if (token.regex == null) return 0;\n pos = value.search(token.regex);\n if (pos === -1) return 0;\n score = token.string.length / value.length;\n if (pos === 0) score += 0.5;\n return score * weight;\n};\n/**\n * Cast object property to an array if it exists and has a value\n *\n */\n\nconst propToArray = (obj, key) => {\n var value = obj[key];\n if (typeof value == 'function') return value;\n\n if (value && !Array.isArray(value)) {\n obj[key] = [value];\n }\n};\n/**\n * Iterates over arrays and hashes.\n *\n * ```\n * iterate(this.items, function(item, id) {\n * // invoked for each item\n * });\n * ```\n *\n */\n\nconst iterate = (object, callback) => {\n if (Array.isArray(object)) {\n object.forEach(callback);\n } else {\n for (var key in object) {\n if (object.hasOwnProperty(key)) {\n callback(object[key], key);\n }\n }\n }\n};\nconst cmp = (a, b) => {\n if (typeof a === 'number' && typeof b === 'number') {\n return a > b ? 1 : a < b ? -1 : 0;\n }\n\n a = asciifold(a + '').toLowerCase();\n b = asciifold(b + '').toLowerCase();\n if (a > b) return 1;\n if (b > a) return -1;\n return 0;\n};\n\nexport { cmp, getAttr, getAttrNesting, iterate, propToArray, scoreValue };\n//# sourceMappingURL=utils.js.map\n", "/*! sifter.js | https://github.com/orchidjs/sifter.js | Apache License (v2) */\nimport { iterate, cmp, propToArray, getAttrNesting, getAttr, scoreValue } from './utils.js';\nexport { cmp, getAttr, getAttrNesting, iterate, propToArray, scoreValue } from './utils.js';\nimport { escape_regex, getPattern } from '@orchidjs/unicode-variants';\nexport { getPattern } from '@orchidjs/unicode-variants';\n\n/**\n * sifter.js\n * Copyright (c) 2013–2020 Brian Reavis & contributors\n *\n * Licensed under the Apache License, Version 2.0 (the \"License\"); you may not use this\n * file except in compliance with the License. You may obtain a copy of the License at:\n * http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF\n * ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n *\n * @author Brian Reavis \n */\n\nclass Sifter {\n // []|{};\n\n /**\n * Textually searches arrays and hashes of objects\n * by property (or multiple properties). Designed\n * specifically for autocomplete.\n *\n */\n constructor(items, settings) {\n this.items = void 0;\n this.settings = void 0;\n this.items = items;\n this.settings = settings || {\n diacritics: true\n };\n }\n\n /**\n * Splits a search string into an array of individual\n * regexps to be used to match results.\n *\n */\n tokenize(query, respect_word_boundaries, weights) {\n if (!query || !query.length) return [];\n const tokens = [];\n const words = query.split(/\\s+/);\n var field_regex;\n\n if (weights) {\n field_regex = new RegExp('^(' + Object.keys(weights).map(escape_regex).join('|') + ')\\:(.*)$');\n }\n\n words.forEach(word => {\n let field_match;\n let field = null;\n let regex = null; // look for \"field:query\" tokens\n\n if (field_regex && (field_match = word.match(field_regex))) {\n field = field_match[1];\n word = field_match[2];\n }\n\n if (word.length > 0) {\n if (this.settings.diacritics) {\n regex = getPattern(word) || null;\n } else {\n regex = escape_regex(word);\n }\n\n if (regex && respect_word_boundaries) regex = \"\\\\b\" + regex;\n }\n\n tokens.push({\n string: word,\n regex: regex ? new RegExp(regex, 'iu') : null,\n field: field\n });\n });\n return tokens;\n }\n\n /**\n * Returns a function to be used to score individual results.\n *\n * Good matches will have a higher score than poor matches.\n * If an item is not a match, 0 will be returned by the function.\n *\n * @returns {T.ScoreFn}\n */\n getScoreFunction(query, options) {\n var search = this.prepareSearch(query, options);\n return this._getScoreFunction(search);\n }\n /**\n * @returns {T.ScoreFn}\n *\n */\n\n\n _getScoreFunction(search) {\n const tokens = search.tokens,\n token_count = tokens.length;\n\n if (!token_count) {\n return function () {\n return 0;\n };\n }\n\n const fields = search.options.fields,\n weights = search.weights,\n field_count = fields.length,\n getAttrFn = search.getAttrFn;\n\n if (!field_count) {\n return function () {\n return 1;\n };\n }\n /**\n * Calculates the score of an object\n * against the search query.\n *\n */\n\n\n const scoreObject = function () {\n if (field_count === 1) {\n return function (token, data) {\n const field = fields[0].field;\n return scoreValue(getAttrFn(data, field), token, weights[field] || 1);\n };\n }\n\n return function (token, data) {\n var sum = 0; // is the token specific to a field?\n\n if (token.field) {\n const value = getAttrFn(data, token.field);\n\n if (!token.regex && value) {\n sum += 1 / field_count;\n } else {\n sum += scoreValue(value, token, 1);\n }\n } else {\n iterate(weights, (weight, field) => {\n sum += scoreValue(getAttrFn(data, field), token, weight);\n });\n }\n\n return sum / field_count;\n };\n }();\n\n if (token_count === 1) {\n return function (data) {\n return scoreObject(tokens[0], data);\n };\n }\n\n if (search.options.conjunction === 'and') {\n return function (data) {\n var score,\n sum = 0;\n\n for (let token of tokens) {\n score = scoreObject(token, data);\n if (score <= 0) return 0;\n sum += score;\n }\n\n return sum / token_count;\n };\n } else {\n return function (data) {\n var sum = 0;\n iterate(tokens, token => {\n sum += scoreObject(token, data);\n });\n return sum / token_count;\n };\n }\n }\n\n /**\n * Returns a function that can be used to compare two\n * results, for sorting purposes. If no sorting should\n * be performed, `null` will be returned.\n *\n * @return function(a,b)\n */\n getSortFunction(query, options) {\n var search = this.prepareSearch(query, options);\n return this._getSortFunction(search);\n }\n\n _getSortFunction(search) {\n var implicit_score,\n sort_flds = [];\n const self = this,\n options = search.options,\n sort = !search.query && options.sort_empty ? options.sort_empty : options.sort;\n\n if (typeof sort == 'function') {\n return sort.bind(this);\n }\n /**\n * Fetches the specified sort field value\n * from a search result item.\n *\n */\n\n\n const get_field = function get_field(name, result) {\n if (name === '$score') return result.score;\n return search.getAttrFn(self.items[result.id], name);\n }; // parse options\n\n\n if (sort) {\n for (let s of sort) {\n if (search.query || s.field !== '$score') {\n sort_flds.push(s);\n }\n }\n } // the \"$score\" field is implied to be the primary\n // sort field, unless it's manually specified\n\n\n if (search.query) {\n implicit_score = true;\n\n for (let fld of sort_flds) {\n if (fld.field === '$score') {\n implicit_score = false;\n break;\n }\n }\n\n if (implicit_score) {\n sort_flds.unshift({\n field: '$score',\n direction: 'desc'\n });\n } // without a search.query, all items will have the same score\n\n } else {\n sort_flds = sort_flds.filter(fld => fld.field !== '$score');\n } // build function\n\n\n const sort_flds_count = sort_flds.length;\n\n if (!sort_flds_count) {\n return null;\n }\n\n return function (a, b) {\n var result, field;\n\n for (let sort_fld of sort_flds) {\n field = sort_fld.field;\n let multiplier = sort_fld.direction === 'desc' ? -1 : 1;\n result = multiplier * cmp(get_field(field, a), get_field(field, b));\n if (result) return result;\n }\n\n return 0;\n };\n }\n\n /**\n * Parses a search query and returns an object\n * with tokens and fields ready to be populated\n * with results.\n *\n */\n prepareSearch(query, optsUser) {\n const weights = {};\n var options = Object.assign({}, optsUser);\n propToArray(options, 'sort');\n propToArray(options, 'sort_empty'); // convert fields to new format\n\n if (options.fields) {\n propToArray(options, 'fields');\n const fields = [];\n options.fields.forEach(field => {\n if (typeof field == 'string') {\n field = {\n field: field,\n weight: 1\n };\n }\n\n fields.push(field);\n weights[field.field] = 'weight' in field ? field.weight : 1;\n });\n options.fields = fields;\n }\n\n return {\n options: options,\n query: query.toLowerCase().trim(),\n tokens: this.tokenize(query, options.respect_word_boundaries, weights),\n total: 0,\n items: [],\n weights: weights,\n getAttrFn: options.nesting ? getAttrNesting : getAttr\n };\n }\n\n /**\n * Searches through all items and returns a sorted array of matches.\n *\n */\n search(query, options) {\n var self = this,\n score,\n search;\n search = this.prepareSearch(query, options);\n options = search.options;\n query = search.query; // generate result scoring function\n\n const fn_score = options.score || self._getScoreFunction(search); // perform search and sort\n\n\n if (query.length) {\n iterate(self.items, (item, id) => {\n score = fn_score(item);\n\n if (options.filter === false || score > 0) {\n search.items.push({\n 'score': score,\n 'id': id\n });\n }\n });\n } else {\n iterate(self.items, (_, id) => {\n search.items.push({\n 'score': 1,\n 'id': id\n });\n });\n }\n\n const fn_sort = self._getSortFunction(search);\n\n if (fn_sort) search.items.sort(fn_sort); // apply limits\n\n search.total = search.items.length;\n\n if (typeof options.limit === 'number') {\n search.items = search.items.slice(0, options.limit);\n }\n\n return search;\n }\n\n}\n\nexport { Sifter };\n//# sourceMappingURL=sifter.js.map\n", "\nimport { asciifold } from '@orchidjs/unicode-variants';\nimport * as T from './types';\n\n\n/**\n * A property getter resolving dot-notation\n * @param {Object} obj The root object to fetch property on\n * @param {String} name The optionally dotted property name to fetch\n * @return {Object} The resolved property value\n */\nexport const getAttr = (obj:{[key:string]:any}, name:string ) => {\n if (!obj ) return;\n return obj[name];\n};\n\n/**\n * A property getter resolving dot-notation\n * @param {Object} obj The root object to fetch property on\n * @param {String} name The optionally dotted property name to fetch\n * @return {Object} The resolved property value\n */\nexport const getAttrNesting = (obj:{[key:string]:any}, name:string ) => {\n if (!obj ) return;\n var part, names = name.split(\".\");\n\twhile( (part = names.shift()) && (obj = obj[part]));\n return obj;\n};\n\n/**\n * Calculates how close of a match the\n * given value is against a search token.\n *\n */\nexport const scoreValue = (value:string, token:T.Token, weight:number ):number => {\n\tvar score, pos;\n\n\tif (!value) return 0;\n\n\tvalue = value + '';\n\tif( token.regex == null ) return 0;\n\tpos = value.search(token.regex);\n\tif (pos === -1) return 0;\n\n\tscore = token.string.length / value.length;\n\tif (pos === 0) score += 0.5;\n\n\treturn score * weight;\n};\n\n\n/**\n * Cast object property to an array if it exists and has a value\n *\n */\nexport const propToArray = (obj:{[key:string]:any}, key:string) => {\n\tvar value = obj[key];\n\n\tif( typeof value == 'function' ) return value;\n\n\tif( value && !Array.isArray(value) ){\n\t\tobj[key] = [value];\n\t}\n}\n\n\n/**\n * Iterates over arrays and hashes.\n *\n * ```\n * iterate(this.items, function(item, id) {\n * // invoked for each item\n * });\n * ```\n *\n */\nexport const iterate = (object:[]|{[key:string]:any}, callback:(value:any,key:any)=>any) => {\n\n\tif ( Array.isArray(object)) {\n\t\tobject.forEach(callback);\n\n\t}else{\n\n\t\tfor (var key in object) {\n\t\t\tif (object.hasOwnProperty(key)) {\n\t\t\t\tcallback(object[key], key);\n\t\t\t}\n\t\t}\n\t}\n};\n\n\n\nexport const cmp = (a:number|string, b:number|string) => {\n\tif (typeof a === 'number' && typeof b === 'number') {\n\t\treturn a > b ? 1 : (a < b ? -1 : 0);\n\t}\n\ta = asciifold(a + '').toLowerCase();\n\tb = asciifold(b + '').toLowerCase();\n\tif (a > b) return 1;\n\tif (b > a) return -1;\n\treturn 0;\n};\n", "\nimport { iterate } from '@orchidjs/sifter/lib/utils';\n\n/**\n * Return a dom element from either a dom query string, jQuery object, a dom element or html string\n * https://stackoverflow.com/questions/494143/creating-a-new-dom-element-from-an-html-string-using-built-in-dom-methods-or-pro/35385518#35385518\n *\n * param query should be {}\n */\nexport const getDom = ( query:any ):HTMLElement => {\n\n\tif( query.jquery ){\n\t\treturn query[0];\n\t}\n\n\tif( query instanceof HTMLElement ){\n\t\treturn query;\n\t}\n\n\tif( isHtmlString(query) ){\n\t\tvar tpl = document.createElement('template');\n\t\ttpl.innerHTML = query.trim(); // Never return a text node of whitespace as the result\n\t\treturn tpl.content.firstChild as HTMLElement;\n\t}\n\n\treturn document.querySelector(query);\n};\n\nexport const isHtmlString = (arg:any): boolean => {\n\tif( typeof arg === 'string' && arg.indexOf('<') > -1 ){\n\t\treturn true;\n\t}\n\treturn false;\n}\n\nexport const escapeQuery = (query:string):string => {\n\treturn query.replace(/['\"\\\\]/g, '\\\\$&');\n}\n\n/**\n * Dispatch an event\n *\n */\nexport const triggerEvent = ( dom_el:HTMLElement, event_name:string ):void => {\n\tvar event = document.createEvent('HTMLEvents');\n\tevent.initEvent(event_name, true, false);\n\tdom_el.dispatchEvent(event)\n};\n\n/**\n * Apply CSS rules to a dom element\n *\n */\nexport const applyCSS = ( dom_el:HTMLElement, css:{ [key: string]: string|number }):void => {\n\tObject.assign(dom_el.style, css);\n}\n\n\n/**\n * Add css classes\n *\n */\nexport const addClasses = ( elmts:HTMLElement|HTMLElement[], ...classes:string[]|string[][] ) => {\n\n\tvar norm_classes \t= classesArray(classes);\n\telmts\t\t\t\t= castAsArray(elmts);\n\n\telmts.map( el => {\n\t\tnorm_classes.map( cls => {\n\t\t\tel.classList.add( cls );\n\t\t});\n\t});\n}\n\n/**\n * Remove css classes\n *\n */\n export const removeClasses = ( elmts:HTMLElement|HTMLElement[], ...classes:string[]|string[][] ) => {\n\n \tvar norm_classes \t= classesArray(classes);\n\telmts\t\t\t\t= castAsArray(elmts);\n\n\telmts.map( el => {\n\t\tnorm_classes.map(cls => {\n\t \t\tel.classList.remove( cls );\n\t\t});\n \t});\n }\n\n\n/**\n * Return arguments\n *\n */\nexport const classesArray = (args:string[]|string[][]):string[] => {\n\tvar classes:string[] = [];\n\titerate( args, (_classes) =>{\n\t\tif( typeof _classes === 'string' ){\n\t\t\t_classes = _classes.trim().split(/[\\11\\12\\14\\15\\40]/);\n\t\t}\n\t\tif( Array.isArray(_classes) ){\n\t\t\tclasses = classes.concat(_classes);\n\t\t}\n\t});\n\n\treturn classes.filter(Boolean);\n}\n\n\n/**\n * Create an array from arg if it's not already an array\n *\n */\nexport const castAsArray = (arg:any):Array => {\n\tif( !Array.isArray(arg) ){\n \t\targ = [arg];\n \t}\n\treturn arg;\n}\n\n\n/**\n * Get the closest node to the evt.target matching the selector\n * Stops at wrapper\n *\n */\nexport const parentMatch = ( target:null|HTMLElement, selector:string, wrapper?:HTMLElement ):HTMLElement|void => {\n\n\tif( wrapper && !wrapper.contains(target) ){\n\t\treturn;\n\t}\n\n\twhile( target && target.matches ){\n\n\t\tif( target.matches(selector) ){\n\t\t\treturn target;\n\t\t}\n\n\t\ttarget = target.parentNode as HTMLElement;\n\t}\n}\n\n\n/**\n * Get the first or last item from an array\n *\n * > 0 - right (last)\n * <= 0 - left (first)\n *\n */\nexport const getTail = ( list:Array|NodeList, direction:number=0 ):any => {\n\n\tif( direction > 0 ){\n\t\treturn list[list.length-1];\n\t}\n\n\treturn list[0];\n}\n\n/**\n * Return true if an object is empty\n *\n */\nexport const isEmptyObject = (obj:object):boolean => {\n\treturn (Object.keys(obj).length === 0);\n}\n\n\n/**\n * Get the index of an element amongst sibling nodes of the same type\n *\n */\nexport const nodeIndex = ( el:null|Element, amongst?:string ):number => {\n\tif (!el) return -1;\n\n\tamongst = amongst || el.nodeName;\n\n\tvar i = 0;\n\twhile( el = el.previousElementSibling ){\n\n\t\tif( el.matches(amongst) ){\n\t\t\ti++;\n\t\t}\n\t}\n\treturn i;\n}\n\n\n/**\n * Set attributes of an element\n *\n */\nexport const setAttr = (el:Element,attrs:{ [key: string]: null|string|number }) => {\n\titerate( attrs,(val,attr) => {\n\t\tif( val == null ){\n\t\t\tel.removeAttribute(attr as string);\n\t\t}else{\n\t\t\tel.setAttribute(attr as string, ''+val);\n\t\t}\n\t});\n}\n\n\n/**\n * Replace a node\n */\nexport const replaceNode = ( existing:Node, replacement:Node ) => {\n\tif( existing.parentNode ) existing.parentNode.replaceChild(replacement, existing);\n}\n", "/**\n * highlight v3 | MIT license | Johann Burkard \n * Highlights arbitrary terms in a node.\n *\n * - Modified by Marshal 2011-6-24 (added regex)\n * - Modified by Brian Reavis 2012-8-27 (cleanup)\n */\n\nimport {replaceNode} from '../vanilla';\n\n\nexport const highlight = (element:HTMLElement, regex:string|RegExp) => {\n\n\tif( regex === null ) return;\n\n\t// convet string to regex\n\tif( typeof regex === 'string' ){\n\n\t\tif( !regex.length ) return;\n\t\tregex = new RegExp(regex, 'i');\n\t}\n\n\n\t// Wrap matching part of text node with highlighting , e.g.\n\t// Soccer -> Soccer for regex = /soc/i\n\tconst highlightText = ( node:Text ):number => {\n\n\t\tvar match = node.data.match(regex);\n\t\tif( match && node.data.length > 0 ){\n\t\t\tvar spannode\t\t= document.createElement('span');\n\t\t\tspannode.className\t= 'highlight';\n\t\t\tvar middlebit\t\t= node.splitText(match.index as number);\n\n\t\t\tmiddlebit.splitText(match[0]!.length);\n\t\t\tvar middleclone\t\t= middlebit.cloneNode(true);\n\n\t\t\tspannode.appendChild(middleclone);\n\t\t\treplaceNode(middlebit, spannode);\n\t\t\treturn 1;\n\t\t}\n\n\t\treturn 0;\n\t};\n\n\t// Recurse element node, looking for child text nodes to highlight, unless element\n\t// is childless,